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Valkiepoo

Cave Blockers: Mossy Egg

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Can I suggest a modification to Disenchanting? If it succeeds, can a dragon's mate (chosen by the user) have a 1 day decrease in the breeding timer as well? All of my dragons have mates so it would be useless if it didn't work for both. Then again, I supposed you could use the MSA of a different dragon on the mate, but I don't know how rare the MSAs are going to be. >.<

 

Edit: As for the mossy egg becoming a different breed of dragon, just make the chance about as low as getting an alt black or vine. Also make it so that you can only tell if the egg becomes a mossy dragon AFTER it hatches. That way, even if a failed common hatchie were to be dumped into the AP it would be picked up right away.

Edited by BirdSpirit

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How about the moss on the eggs could be a random sprite? Such as, one mossy egg would have PieMaster's sprite, and another could have a different sprite, like ixupi's.

 

I would also suggest medium-high MSA cooldown, and a medium-low MSA chance, so if someone already has five, they would still want more.

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I like ixupi's moss overlay (the first one; I dislike the ones that have those extra bits hanging off).

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I really like this idea. Some eggs just sit in the cave for a really long time, and I think this would be a great way to get people more interested in cathing them.

 

I think Renorei's moss sprite is my favourite but the others are really nice too. smile.gif

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question- would adding something around or beside the sprite count as changing it?? Like, not on the sprite itself, just the space around it.

Edited by dracocharky

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question- would adding something around or beside the sprite count as changing it?? Like, not on the sprite itself, just the space around it.

This wouldn't, because you are not editing the sprite itself.

Edited by Ashywolf

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I think this is a brilliant idea, and would like to offer a suggestion for an MSA. My idea is something like a reverse of Incubation. The moss spreads temporarily to an egg or hatchling, slowing it down and adding a day to it's time. It would be useful for saving ERs and so, perhaps relatively sought after.

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Nice idea.i support this.i see that this might have a future in the cave if someone nags at TJ long enough.

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Nagging at TJ isn't really a good way to get suggestions implemented. Having them doable and with lots of support and thought out is a much better way.

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Nagging at TJ isn't really a good way to get suggestions implemented. Having them doable and with lots of support and thought out is a much better way.

i know that.but tj never seems to emplament things from the forums.

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TJ has indeed implemented some things from the forum, but once they're implemented, the topics go away. Paper egg cracking sequence change, I believe both incubate and influence and teleport were discussed on forum (though I believe TJ suggested teleport - based on the fact that users liked trading, even leaving us the glitch we had found to do trading until teleport was implemented), and is working on a BSA-page type thing, that was briefly on site until he realized it needed some more work. I know there are others, but that's off the top of my head.

Besides, nagging won't change how much he implements, unless it encourages him to implement less. ;3

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I definitely approve of this, and I prefer Painter and Anquatic's overlay art. As for the MSA... the only one that would be at all useful to me is Disenchanting, but I can see where the others would also be of use to people. If that's the one that ends up being implemented, I believe it should be on a one on one basis - this would encourage people to have several mossy dragons if they want their breeding pairs freed up faster.

 

Alternatively, since the dragons with the MSA would be more patient than their normal counterparts, they could be the designated babysitters of the DC world, nurturing a baby and taking such good care of it that it matures a day faster. However, I suspect this has been proposed as a BSA for at least one dragon species already, so this may not be a workable solution.

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TJ has indeed implemented some things from the forum, but once they're implemented, the topics go away. Paper egg cracking sequence change, I believe both incubate and influence and teleport were discussed on forum (though I believe TJ suggested teleport - based on the fact that users liked trading, even leaving us the glitch we had found to do trading until teleport was implemented), and is working on a BSA-page type thing, that was briefly on site until he realized it needed some more work. I know there are others, but that's off the top of my head.

Besides, nagging won't change how much he implements, unless it encourages him to implement less. ;3

Let's add Fertility and gender dimorphism to the list, shall we? After all, the La Femme project that gave us many of the "2nd" sprites for a breed originated here. Not to mention, many of the new releases come from here, too.

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No, it should be rarer than 30%.

For those of you that play(ed) Pokemon, you know, Pokerus? I think it should be like that. Also, it would be more appealing if the adult dragons with what I'm gonna call "Mossrus" for now, if they could have a slight chance of spreading Mossrus to the eggs, ect. Another thing...

Can hatchlings/eggs with moss be traded? This would also make commons more appealing. Just a thought. xd.png

Can someone share their comments with this here or in a PM?

xd.png

Edited by Dragonshadows

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This seems really cool and has my full support, for whatever that's worth. It's a neat idea, and would work really well to bring some love to those 'undesired' eggs.

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I think it's a neat idea too. But if we want more people to grab them, the moss effect has got to be rarer than 30 percent. Also, can rare dragons become mossy? Is is caveborns or bred eggs, too. That's some stuff to think about(if it can be spread to rare dragons, this should barely ever happen)

xd.png

And is the moss visibly on theQ mark in the cave

Edited by Dragonshadows

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If a rare dragon ever remained in the cave long enough to grow moss, I'd probably be spinning circles fast enough to generate enough electricity for the eastern seaboard. Don't see that happening. Like, ever. xd.png

 

30% seems awesome enough, at least to me. smile.gif

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For the time being, I don't think we should include any contagion factor for moss. While I can see how it would be appealing to collectors to have a "mossy" every kind of dragon, the mechanics would make it difficult to incorporate alongside an MSA - if MSA's themselves are even going to be possible. It would either be uncontrolled or an additional action, which just gets a little more complicated than I want to deal with right now.

 

I think that for now, the simpler we can keep things, the more likely it will be considered as a viable addition to the site. I would prefer to see it implemented first, then consider further additions from that point to continue the idea's evolution. smile.gif

 

As far as the percent chance, I think that depends on several factors including what the MSA is, MSA frequency of use, how many overall eggs sit long enough to become "eligible" for mossy-ness, and probably some other metrics I haven't thought about yet. And honestly.. I would expect the percent chance to require adjustment within the first week of implementation. We can theorize, but the fact of the matter is that the percentage should be determined by the cave's movement. The cave slows down at certain points of the day, as well as some breeds just will not move. The percentage should most likely be flexible, and determined by the overall number of eggs that reach the mossy time frame.

 

Naturally I don't have access to any metrics that could give me a better idea about this. It's another thing that would need to be at TJ's discretion.

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ETA paragraph: I was just reading above and saw people referring to a rarity in the moss effect (I assume for in cave mossings, not for contagion to other eggs on the scroll)? I would hope it would be pretty common. If you are wanting to leave some of the more unwanted eggs in the cave, perhaps at a certain time it becomes 100% mossing (10-30 minutes?) just to get a long blocking egg out of there. And a MSA could be to mossify an egg on your scroll with a low probability of success, and no MSA attached (the point of those is to make the unwanted eggs more attractive, not to give say a gold even more value), so the moss message or whatever it is would be on the adult page, but no action to go along with it. Although I can see one drawback to this. At the moment a certain percentage of people sacrifice an egg slot, be it for the 5 hour time to dump or the time to hatch, just to get the biome they're hunting in moving. But if this is implemented would they instead wait for an egg to go mossy, which if there's a decent number of people hunting would slow things down because they'd wait for mossy eggs instead of sacrificing a slot to keep things moving? It would work well on ones where only a few people are hunting and everything is at a standstill anyways, though. Just something to cogitate on. This could be somewhat solved by making the moss time one minute or two, which is a really long time when hunting, no popular egg would stay that long even on a relatively empty biome unless it is truly an empty biome, and in that case is a popular egg likely to appear?

 

 

I'm glad you already have the idea of a random MSA. If you only have one then people are going to collect a certain number then stop because they have all they need, like how I'm not raising any reds or purples or pinks or magis because I have more than enough so I don't run out of each BSA. If you have multiple awesome MSAs then people will have to raise more of the unwanted breeds to get the action they need, and end up getting extras of ones they don't need anymore of which could be released if unwanted on the scroll.

 

One thing I strongly suggest is a long cooldown on each MSA (a month?) so that a larger hoard is needed for each to have enough to never run out. Another is that the moss has to be very noticeable on the sprite but not covering the entire thing, otherwise you can't tell what breed it is, or if the moss is too subtle you can't tell it's a mossy egg in the AP and therefore desirable.

 

You should have a list of desired actions and see if any can be worked to have something to do with moss. Sadly the only action I can think of that would be really popular is something TJ would probably not want to implement, mainly one with a low chance of reversing a refusal.

 

In my opinion egg freezing could possibly be an MSA if TJ allows it, but chances are you should ignore everything below this point. The dragon could, say, be able to spread a disease to the egg which kills the embryo but also prevents rotting and massive stinkage (by also making the insides of the egg poisonous to the bacteria that would normally break down the contents?). Perhaps the moss on the dragon when it was an egg doesn't hurt the dragon but the process of growing up in an egg covered with this particular moss leaves it with an a-symptomatic disease that can kill and preserve other eggs. (spores in the blood that get exhaled?) That's my take on how it could work, but maybe it could inspire someone else?

 

And I just inspired myself. Similar story, but the spores essentially freeze the dragon's growth and puts it into a permanent hibernation. Nothing rots, but nothing progresses either. Perhaps another MSA with a very very very small chance (.5%? 1%?) of reversing the process and reviving the egg (failure is death to the egg because it hinders the preservation without bringing the egg out of it).

Edited by Pokemonfan13

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If I remember correctly, someone a while back raised a concern over how scavenge could affect gifters, with not wanting the eggs to be killed and all... how about, when there would be a dead egg, you get a small dead egg next to the badgezs etc?

Edited by dracocharky

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scavebge? And what do mossy eggs have to do with dead eggs and gifting? huh.gif

Edited by Pokemonfan13

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I just came across this. I read the first few pages (1-3) then skipped here. If it hasn't been said yet:

 

Maybe, if people lurk about waiting for eggs to grow moss, and the same three eggs are there for a long time, they don't grow moss? Because I can just see that. People waiting in each biome for five minutes for mossy eggs. The flow of eggs should keep going, and eventually there's a mossy egg.

 

And I just want to try my hand at spriting, even though I'm crap at it.

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If a rare dragon ever remained in the cave long enough to grow moss, I'd probably be spinning circles fast enough to generate enough electricity for the eastern seaboard.  Don't see that happening.  Like, ever.  xd.png

 

30% seems awesome enough, at least to me.  smile.gif

What if the cave goes down for a bit and the eggs are still there? Though I would be so miffed if I clicked a CB metallic before the down and I get a 404.

Edited by Ashywolf

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scavebge? And what do mossy eggs have to do with dead eggs and gifting? huh.gif

It's called a typo.

 

Gifters often have the condition that you can only have an egg if you don't have any dead eggs on your scroll.

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