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Guillotine

Mark kill action after dodge

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Character limits make this hard to express in the title.

 

Basically, when you try to kill a dragon and it dodges, it takes time to reset the ability for the kill to succeed. Some kind of visual indicator for the owner that a given dragon has dodged in that time period would be greatly appreciated, especially since my memory is spotty.

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The simplest way would probably just be disable kill until you have a chance at a different outcome

 

I support, it's odd that it's the only action that has a "cooldown", so to speak, that doesn't get disabled

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Oh this would be very helpful, I usually end up going back and forth to my action log all the time, or just trying everything again to be sure lol. Lots of unnecessary clicking around. Support!

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8 hours ago, KageSora said:

The simplest way would probably just be disable kill until you have a chance at a different outcome

 

I support, it's odd that it's the only action that has a "cooldown", so to speak, that doesn't get disabled

Yeah, replacing "Kill" with "The dragon is wary of you and will not let you approach for another [#] hours," (or similar) until it resets would work. I'll genuinely take anything, though, if the kill-dodge behavior is strongly desired.

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this would be very convenient. while were at it, i wouldnt mind it if dragons dodged way less than they do now, but...

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100%. A failed kill action should put the target on cooldown. Unless I'm mistaken, a dodge has a hidden 7 day24 hour cooldown anyway. This helps makes zombies more accessible and gives new users more transparency to understand the hidden systems that do not have a guide. 

 

ETA: fix the time. I've had the same fodder dodge multiple times so I think that's why I thought it was 7 days.

Edited by Charu

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47 minutes ago, Charu said:

100%. A failed kill action should put the target on cooldown. Unless I'm mistaken, a dodge has a hidden 7 day cooldown anyway. This helps makes zombies more accessible and gives new users more transparency to understand the hidden systems that do not have a guide. 

 

No, dodges 'reset' after 24 hours (actually I've heard 'after midnight' but I'm not sure about that) and you can try again then.  (This is the generally accepted information, I don't think I've ever actually re-tried in that timespan.) 

 

I'd definitely like some sort of dodge-indicator, for me it would be helpful to simply remember I've already tried that one, when I have a handful of the same breed to try killing sometimes I get confused which ones I *just* tried.

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8 hours ago, HeatherMarie said:

 

No, dodges 'reset' after 24 hours (actually I've heard 'after midnight' but I'm not sure about that) and you can try again then.  (This is the generally accepted information, I don't think I've ever actually re-tried in that timespan.) 

 

I'd definitely like some sort of dodge-indicator, for me it would be helpful to simply remember I've already tried that one, when I have a handful of the same breed to try killing sometimes I get confused which ones I *just* tried.

For some reason I thought it was 7 days. It's probably because I've had the same fodder dodge over and over again lol. I'll fix the post.

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11 hours ago, HeatherMarie said:

No, dodges 'reset' after 24 hours (actually I've heard 'after midnight' but I'm not sure about that) and you can try again then.  (This is the generally accepted information, I don't think I've ever actually re-tried in that timespan.) 

I can definitely confirm that it resets at midnight. I have done it several times in the past when it was past midnight, but less than 24 hours, and been able to successfully kill the beast. ;) Of course it can still choose to dodge again on that attempt also, just as it can repeatedly dodge day after day, month after month! (I'm looking at you, Mr. Baikala!)

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Just disabling the the Kill option seems to be the easiest solution

 

 

On 8/31/2021 at 2:42 PM, Guillotine said:

Yeah, replacing "Kill" with "The dragon is wary of you and will not let you approach for another [#] hours," (or similar) until it resets would work. I'll genuinely take anything, though, if the kill-dodge behavior is strongly desired.

I really like the wording here, a dragon would be on high alert after dodging the first attempt anyway.

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The trouble might be (I know nothing of coding) that - from experience - it can dodge at 5 minutes to midnight and you can kill it 7 minutes later, at 2 minutes past.

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I like this idea! I keep forgetting which dragon I've tried killing, a mark would definitely be nice

 

I don't think it'd be too hard code wise either, just set it so that the reminder disappears when it reaches the second day, since DC has a clock (and it uses EST time) it should be easy to set the reset time when the internal timer's date changes

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