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Jedi40

Forest of Mirrors

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What the heck?? all the eggs I got in the last few days are now hatched and either teens or adults.

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http://forestofmirrors.x10.mx/profile/view/Light

 

Please click everything in the Growing tab.

 

Looking for the following Amorphous: Shadowy Snake; Sharp Bird; Brave Wyrm; Willing Fox. If you have one you want to trade or sell, I can trade 'morph-for-'morph or buy it from you.

Edited by Miral

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Jedi: That's what seems to happen when the click page gets cleared out - everything still in there automatically gets tons of clicks.

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Jedi: That's what seems to happen when the click page gets cleared out - everything still in there automatically gets tons of clicks.

Oh okay thanks for the heads up Mathcat. How often does it get cleared out?

 

user posted image

This jelly like egg is transparent.

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I was going to join, but the site's grammar and layout was horrendous. It wasn't polished or well checked over at all, and felt extremely rushed. I was bothered too much to return.

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The Darklands is now open to all players that picked dark in this new event biggrin.gif

 

New event egg

user posted image

This rotted egg seems to have already hatched.

Edited by Jedi40

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Isn't it just the players who chose dark who got Darklands and players who chose light who got whatever the light area is called? I stayed neutral and have neither.

Edited by Mathcat

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opps my bad I went back and edited my post.

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The light area is called Lightlands and for now it has:

 

Sprite Midge (Sun)

Honey Wyrm

Hiakiar

Angel Serpent (All three)

Caldony

 

I think it should have Diomandra as well, but I haven't come across one yet.

 

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The light area is called Lightlands and for now it has:

 

Sprite Midge (Sun)

Honey Wyrm

Hiakiar

Angel Serpent (All three)

Caldony

 

I think it should have Diomandra as well, but I haven't come across one yet.

But don't they all drop in the creche anyway?

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Once again - for the third time - I get on to find most of my holding area missing, including a bunch of stuff I bought back after the last time this happened. rolleyes.gif

 

If you chose a side: go to the event page and you should get the other side's scroll, giving you both. (It may be a Light Clan/Dark Clan exclusive.)

Edited by Miral

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But don't they all drop in the creche anyway?

I think the event ones might stop dropping in the creche later on

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I think the event ones might stop dropping in the creche later on

No I was talking about these ones:

 

Sprite Midge (Sun)

Honey Wyrm

Angel Serpent (All three)

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No I was talking about these ones:

 

Sprite Midge (Sun)

Honey Wyrm

Angel Serpent (All three)

Yes. All the other areas drop things that also drop in the creche, like Blind Wyrms and Black Dragons in the Darklands, for instance.

 

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Yes. All the other areas drop things that also drop in the creche, like Blind Wyrms and Black Dragons in the Darklands, for instance.

Just checking as I have not seen any of those that I listed in a while.

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I love the new look to the creche. It reminds me of ToD in a way.

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Hmmm looks like someone is up to something.....

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Have you read today? (WIP)

 

In the tallest tower of the hold, an unusual book resides. Although not much larger than a reference book, and upon close inspection of it you will find only blank pages, this book is said to contain all knowledge of every past and future event, all timelines, and even more astonishing- knowledge of the world before ours. Still safely sealed in its unreachable crypt, a small index of its collected knowledge has been spilt for curious mages to enjoy.

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Come one, come all! Well hopefully not all, I'd rather keep some of you safe....

 

 

A certain... problem.... as you all know is the constant encroachment of the darkness surrounding our strange lives. From the recent losses of multiple stars in the night sky, to the somewhat recent loss and reclamation of the flower fields, this is becoming more and more of a problem that needs to be addressed, as the seven seem to be waning in their power.

 

As such, from order of the high council, we are now allowing scouting parties of mages to take their champions out towards the edge to try and fight back the darkness. Word has it that the power is constantly growing on these monsters, and as such it is of dire need that we require assistance. We cannot ensure your security, or any other concerns you may have, but our original scouts have fleshed out the more dangerous creatures.

 

 

Be careful, if you encounter a problem you have my help.

 

http://forestofmirrors.x10.mx/battle/

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I can't get the game to come up at all sad.gif

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Last Edited: 8/30/2015 (Very incomplete list of Power/Magic Attack for the various creatures)

 

Battle: An Incomplete Guide

 

Note: The information below may change as the battle system gets updated, but should be fairly accurate right now.

 

Something to remember is that the stats of the demons you battle will be about your champion's stats (unless you've just changed champions/trinkets, in which case you might want to flee the next battle, as the demons seem to take one fight to update).

 

To add trinkets, click on Change Trinkets, then scroll up. Trinkets can be added or removed one at a time.

 

The main stats are Health, Attack, Range, and Defense.

 

Health represents how many points of damage your champion can take before needing to be healed. Your health can only be so high at the start of a battle - I'll call this amount maximum health.

 

Attack is how many points of damage your champion can give, plus or minus the Range. This may also vary depending on your power or on how much defense the opponent has.

 

Range is the amount by which your champion's attack can vary (as best I can tell).

 

Defense is the amount of damage your champion can block if you click Defend while battling. If your champion's defense is higher than the opponent's health, you gain the difference in Health. This is crucial. Defense may also have some impact on how much damage your champion takes (since I've seen messages about an opponent with lowered defense taking more damage because of that).

 

Your dragon may also have a power. Presumably Physical means they're better at physical damage and Magic means they're better at magic. Some of the magical attacks are very useful. Once you've picked up a few powerful defense trinkets, it might be worth experimenting with different dragons.

 

Magic attacks include heal (heals your champion for a certain amount), blind (reduces opponent's defense by a certain amount each round), poison (reduces an opponent's health by a certain amount each round) and defense increase (increases your defense).

 

Be aware that you may need to refresh between attacks.

 

How To Battle Without Going Broke

 

1. Pick a champion with a higher number for defense than for attack.

 

2. If you have any defense trinkets, add those. Attack and health are less important. If you add an attack trinket, make sure it doesn't make your attack higher than your defense. If your trinkets aren't showing up, scroll up. You'll need to add them one at a time.

 

3. Click Battle! If you have already been battling with a different champion or mix of trinkets, you might flee that battle (no penalty for doing so). The next battle will give an opponent with stats that mirror your champion's stats.

 

4. Click Defend. Your Health will go up by the difference between your defense and your opponent's attack. For example, if your defense is 200 and your opponent's attack is 100, you'll gain 100 health each time.

 

5. Repeat until Health is enough over your champion's maximum health that an attack from them will still leave you above maximum health. For example, if my opponent's attack was 100 and my champion's maximum health was 200, I'd click Defend until my champion had at least 300/200 health.

 

6. Attack! Magic Attack may have good side effects (lowering opponent's defense, raising champion's defense, poisoning) or might just heal your champion, but Physical Attack should do the job as well. If your champion has magic for its power and poison for its magic attack, this can be especially good, as your champion will only need to attack once during the battle.

 

7. Repeat 4-6 until opponent is defeated. If you defended often enough, you won't need to heal afterward.

 

To sum up:

 

Pick a champion with a larger number in defense than in attack. Add defense trinkets if you have them (and maybe one smaller attack trinket if Attack is single-digits)). Flee next battle if necessary. Click Defend a bunch of times (you might need to refresh after each click), then attack. Repeat until opponent is defeated. If you defended often enough, your champion will end the battle not needing any health potions.

 

Power/Magic Attack(Incomplete)

Note: I am assuming that all dragons of the same breed have the same magic attack, but I'm not testing every single dragon I own to confirm this. Please note that there can be variation between types - chargers, pulsars, and leaf midges have different attacks depending on what type they are.

 

Incomplete List: Power/Magic Attack

 

Aeon Rykier: Magic/Poison

Albino Seadrake

Algae Seadrake

Alum: Physical/Def Inc

Amae-Amae:

Amorphous Blue: None/Poison

Amorphous Green: None/Poison

Amorphous Orange: None/Poison

Amorphous Pitch: None/Poison

Amorphous Purple: None/Poison

Amorphous Red: None/Poison

Amorphous Yellow: None/Poison

Angelus Serpentis:

Arcane: Magic/Blind

Arcanus: Magic/Blind

Arcus Pluvius:

Arcus Pluvius Alt: None/Blind

Armor:

Aromatic: Physical/Heal

Arctic Seadrake:

Asteroid Charger: Magic/Blind

Baenalkin:

Balatuan Windslug:

Balsa Drake: Magic/Poison

Balsa Tree:

Balsa Wyrm: Magic/Poison

Bauble Long: None/Blind

Bauble Long Alt: None/Blind

Bearded Dragon: Physical/Def Up

Bell Drake:

Black Dragon: Magic/Blind

Black Pulsar: Physical/Poison

Blind Wyrm:

Blue Bearded Dragon:

Blue Hua Long: None/Poison

Blue Magma Dragon:

Blue Pulsar: Physical/Poison

Brahman (Chicken): None/Heal

Bronze Dragon: Physical/Def Up

Bronze Dragon Alt: Physical/Def Up

Butterfly Unicorn (Corn): None/Heal

Caldony: None/Heal

Capricious

Capricious Alt

Carrot Drake: Physical/Def Up

Chicken: None/Heal

Chocolate Sugar Glider

Citrine Melrunes Midge

Clay Dragon

Clover Scale: Magic/Poison

Coal Split

Coal Split Alt

Comet Charger: Magic/Def Up

Corrupted Midgewing: None/Poison

Crobbit: None/Heal

Cyan Glow Wyrm

Danican Gyan: None/Heal

Dark Phoenix: None/Heal

Dark Wave Runner

Deadleaf: None/Poison

Derpy Enchanted Pumpkin

Diomandra: Magic/Heal

Drac: None/Poison

Drachenleiche (lesser): Magic/Poison

Draconic Shink

Dreamaker Dragon: Physical/Blind

Dreamaker Dragon Alt

Dreamy Hippogryph

Emerald Dragon

Enchanted Macchiato

Enchanted Macchiato Alt

Engel Serpentis

Enkeli Serpentis

Erebus Dragon: Magic/Blind

Fae Dragon: Magic/Heal

Firesprite: None/Heal

Firework Dragon: Magic/Def Up

Firework Dragon Alt

Freshwater Seadrake

Frilly Ruffle Dragon: Magic/Heal

Frost Wyrm

Galaxy Charger: Magic/Poison

Garnet Dragon

Ghost

Glowwing

Gold Dragon: Physical/Blind

Goldsilver Dragon

Gravick: Magic/Poison

Green Glow Wyrm

Green Pulsar: Physical/Poison

Greenleaf: None/Heal

Heterochroma

Heterochroma Alt

Hiakiar: Magic/Blind

Holly Pygmy: None/Poison

Honey Wyrm

Hua Long

Iceberg Drake: Magic/Blind

Icicle Dragon

Inkwell Dragon

Inkwell Dragon Alt

Iron Dragon: Physical/Def Up

Java Dragon

Kirin: Physical/Def Up

Kirin Alt

Leafsprite: None/Heal

Lettuce Drake: Physical/Poison

Lifesprite: None/Heal

Lily Dragon

Longtailed Shink

Longan: Physical/Def Up

Lunar Wing: Magic/Blind

Magenta Glowwyrm

Magma Dragon

Mango Wyrm

Melody Dragon

Midge Hunter

Midgewing: None/Heal

Mysfytt: None/Heal

Newleaf

Noise

Ocean Seadrake

Oceanic Hippogryph: Physical/Def Up

Orange Pulsar: Physical/Blind

Orchid Dragon

Orpington: None/Heal

Overgrown Enchanted Pumpkin

Parafinned

Peachy Melrunes Midge: Magic/Heal

Peryton: None/Def Up

Planet Charger: Magic/Heal

Plant Life Spirit: Magic/Poison

Poisonous Mushroom Dragon

Possession: Magic/Poison

Purple Pulsar: Physical/Poison

Quake Drake

Quilin: Magic/Blind

Radish Dragon

Raincatcher: Magic/Def Up

Red

Red Bite Shink

Red Dragon

Red Pulsar: Physical/Heal

Red Tailed Shink

Ribbon Dragon

Rock: None/Heal

Ruby Dragon

Rust Dragon: Physical/Def Up

Rusty Armor Dragon

Rykier

Sand Shink: None/Heal

Sapphire Dragon: Physical/Def Up

Seadrake

Seagrass Seadrake

Selever

Seraphim Amphitere: Magic/Blind

Serpens Colors: None/Blind

Serpens Colors Alt: None/Blind

Shadow Hippogryph: Physical/Def Up

Sharescale: None/Heal

Shell Drake: Magic/Def Up

Shell Seadrake

Shen Long: Magic/Blind

Shen Long Alt: Magic/Blind

Shining Gold Dragon

Shining Goldsilver Dragon

Shining Silver Dragon: Magic/Blind

Shining Silvergold Dragon

Siaciallan Hydra

Silver Dragon: Magic/Heal

Silvergold Dragon

Singularity: Physical/Def Up

Sky Amphitere: Magic/Heal

Skyshine: Magic/Blind

Soil Dragon

Solar Wing: Magic/Blind

Sooty Wyvern: Magic/Def Up

Star: None/Heal

Static Dragon

Stonesprite: None/Heal

Stub Tailed Shink

Sugar Glider

Sulfur Wyrm

Sunsprite: None/Heal

Swamp Seadrake

The Rot: Magic/Poison

Tidal Seadrake

Timber Drake: Physical/Def Up

Tree Hopper

Tree Shink: None/Heal

Turquoise Dragon

Undead Dragon

Undine Wyrm: Magic/Blind

Unglios: Physical/Def Up

Water Shink: None/Heal

Watersprite: None/Heal

Wave Runner

White Glow Wyrm

White Pulsar: Physical/Blind

Will o Wisp

Windheight: None/Blind

Windsprite: None/Heal

Winterleaf: None/Heal

Wish Dragon: Magic/Heal

Wishes Dragon: None/Blind

Witherskin: Magic/Def Up

Worm Wyrm

Yellow Dragon: Magic/Blind

Yellow Glow Wyrm

Yellow Pulsar: Physical/Def Up

Yivartian Windslug

 

Blind - Reduces opponent's defense each round

Heal - Restores some health

Poison - Reduces opponent's health each round

Defense Up - Raises champion's defense

 

As a side note, I discovered while making this list that you can in fact choose a corn plant as your champion. This amused me far too much.

Edited by Mathcat

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I give up on the Battle game as I just can't use let alone change trinkets.

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