Posted November 5, 2014 That looks alright Astro... but should we have a total number of points we can put in to the Stats? On that will we make it we're all the same level (that way it wouldn't be like one person gets 30 total points to put into their stats and another only gets 25 or something) I figured Elves and Humans would be arround the same size, maybe elves are naturally a little taller (humans range from like 4'8-6'5 Elves rang from 5'2-6'8) I also pictured Fae and Dwarves (Dwarfs?) would both be shorter than humans but not tinkerbell sized And lastly Giants would be taller than elves and humans and bulkier/bigger but not to huge extend, maybe the size of trolls from LotR or a little shorter? I think fae should have flying pets, like a bird or large butterfly? Also I know in SAO you couldn't fly when you didn't have access to sunlight/moonlight, so no flying in caves or dungeons. But I think unlimited flying should be fine for the fae, just make flying not that fast. It's like running but you can go upwards. And if fae were smaller than the other races (except dwarf/ves) then flying would be a nice match for human/elf running speed. Fae seem like they should be the weakest race so to make up for it they'd have the most maneuverability. What would be the point of random encounter fights with mobs if a fae has already used by their flight just getting to the destination By the way I'm the tank so don't think I just randomly popped on Share this post Link to post
Posted November 5, 2014 wait hang on, isnet a worrior kidndsa the same as the tank? and im the worriar... I thought like a large mount as a rabbet, or like the rabbets that pull Radigast the Brown in the Hobbet, something like that. And have some sort of limitation, Like giants/dwarfs lack bluffing/charisma ability (as it its lower, for they are a fighting race/forgers and don't do a lot of speeking) Adn elves and fae have a higher carisma (they sound like shakesper speeking in the LOTR movies *giggle*) fand that would help with the magic... Share this post Link to post
Posted November 5, 2014 (edited) Forms sound good, but I think we should settle with these stats Spirit- Healing Dexterity- Archery and speed Defense- Resistance to damage Strength- Melee attack power Intelligence- Magic attack power Finesse- Crafting and bard I don't know if Charisma should be a skill, I feel like it should be just something that your character naturally had. If it were an in game skill, it would probably be used to get NPCs to lower prices on items and things, and I don't know about that. It might work. Stats wouldn't be something that should effect how your character's brain works. Only their in game body. So their could be a giant with very low int (or non at all) and the player them self could be a genius. That's a really good idea Marcus, every time you level you get x amount if points you put into stats. Maybe you'll slowly get more per level the higher your level gets? How would stats be converted into the game. Will there we multipliers? Five dex will equal +1 speed and 25 arrow damage? I feel like that wouldn't work out. Should stats even be something we worry about keeping track of in a role play? That sounds about right for species sizes Marcus. Though I think fairies would be slightly shorter then humans while dwarves are only about three feet tall at the most? I don't know about the flying, it seems to easy if you could just fly away from a fight. Maybe it takes a bit of time to open up your wings as well as mounting your pets to run away? And maybe mobs can damage fairies' wings and kill pets as well. (So you need to go to a healer's house or have a special kind of potion to cure it?) I do like the sunlight and moonlight flying idea though. That could put some limits on things. I don't think fairies shall have pets. Think of their wings as their pets. Pets for every other race will probably just be a means of travel anyway. Though as the characters level battle mounts and pets should definitely be a thing. If an elf wanted s/he could go to a human town and purchase a horse. The same thing could apply to any race as long as the races are allied or neutral. I know in many games they are a mixture, but in some warriors are more focused on damage while tanks are suppose to attract and maintain aggro. Maybe forms would look something like this? Username: Real Name: Age: Gender: Appearance: (If using a picture use a real person maybe?) History/Background info?: Personality: (I don't know about this one. To me, a personality is something that is always changing and growing and can't be something really set in stone.) Ingame Name: Ingame Species: Ingame Class/Role: Ingame Gender: Ingame Apperance: (If using a picture use an anime or cartoon-like picture maybe?) Ingame Stats: Spirit- Healing Dexterity- Defense- Strength- Intelligence- Finesse- Ingame Level: (Should we keep track of this?) Edited November 5, 2014 by Lilraaos Share this post Link to post
Posted November 5, 2014 (edited) Ah... Alright. And the charisma thing works with bluffs and diplomacy skills as well. This could help out if races that do not like each other are in the same party, one whith a high charismas can act as peace keeper between the two. (like an elf and a dwarf arguing, the human calms them down and acts as peace keeper) Charisma would be under intelligence But again that's in D&D,, im sory, i do better connecting to things i know well. As for the name, so the setting with our people playing the game is futuristic, what time period is in the game? Medieval? Edited November 5, 2014 by AroaraAngelwolf Share this post Link to post
Posted November 5, 2014 Yes but that is something the person should naturally be able to do. Ingame stats won't change a real person's personality. I'm sorry if I'm being to harsh >.< Medieval sounds good Share this post Link to post
Posted November 5, 2014 Hmmmm - I think as far as keeping track of stats go, we should only keep the most up-to-date version of our characters (the equivalent of a save-file). Possibly we can only do that at certain points - like during a safe camp. Mainly to add a little more realism and consequence to our in-game selves. As for scaling them .... depends on how much work you really want to do in a forum RP. Someone with higher stat would almost always trump the one with lower (everyone can get lucky sometimes). Perhaps do a comparison of relevant stats in a sort of percentage thing. EG. Someone with Strength 5 tries to hit a neighbouring target that's attempting to dodge (defending stat being Dex @ 10) Attack to defence ratio is 1:2 - or in percentage roll terms : 00-33 hits, 34+ he misses. While actual defence stat governs how much damage someone can take before being rendered unable to battle? [bit like Constitution in DnD terms] Share this post Link to post
Posted November 5, 2014 (edited) Alright. How about the name could be Endless Journey? Or Endless Adventure …. ((all the good names are copyrighted.. ) The Quest?................. How about these for classes? Cleric, druid, paladin (as healers) Mage (specify in elemental magic I.E fire mage) Wizard/Sorcerer(es) Bard (I don’t know on here but bards in DnD can weave small magic spells using their music, I.E cause confusion or sleep) Ranger (Archers and melee) Rogue (Range attacks (throwing knives, arrows ect.) and some melee) Barbarian (mostly melee attacks can throw weapon. has a rage in battle. Once per day.) Knight (range and melee) Fighter (pure melee attacks no range.) Magic users and healers can have weapons (ranged or melee) but mostly rely on spells for attacks Edited November 5, 2014 by AroaraAngelwolf Share this post Link to post
Posted November 6, 2014 What I was asking about stats was what would the initial be for each class/race. I thought we'd all put points into our characters to show off how they worked but I wanted to know what the base would be. I figured a Giant Tank would have very high defense, good attack, but pretty much low everything else. But after that I wanted to know whether all are characters are (for the moment) the same level so we can all evenly space out the points and not have one person with 50 in every stat while the rest of us have 20. I like Takhesis' idea about only leveling up at safe areas, and also leveling up could be fun it would give you a chance to alter your character a bit like in a real game. If you're fed up with low charisma (which should probably be a stat... I mean isn't that what bards specialise in?) focus your next few levels into boosting it. By the way, Tanks and warriors are different. A tank's goal is to be a damage sponge whereas a warrior is the primary source of offense (in most cases). You're the sword, I'm the shield. I can still hurt of course and you will probably have higher defense than most other classes but as a tank I'd have abilities that make enemies agro on me, as well as things like a shield charge or something similar. Also Aroara we've already got our classes haven't we? Cleric: Voltage or I Warrior: Aroara Tank: Marcus Archer: Numbers Mage: Psycho Cat Bard: Astro Plus Takhesis as the Rouge, and if we don't want Lil or Voltage to both be a cleric why not add something in like a Monk(Hand to hand... things like gauntlets and wolverine claws) or Enchanter (Focuses on buffs/debuffs, similar to a warrior and a tank the enchanter is the support to a mages offence) Also I think the mages should be able to whack someone with their staff (or poke them in the eye with a wand or something) but do little damage... healers, I think, could be similar but if the healer is fighting somethings gone wrong with the battle And also assuming we're a party why would the fae fly away in a battle? And as I said It doesn't have to be too quick, or it could just be disabled during battles I think having limited flight would ruin the appeal. Also If you ask me fae should be shorter than dwarves... of course I'm thinking of lord of the rings dwarves and they apparently were around 4-5. 3ft seems way too small for a fantasy game, that's more like the size of Gnomes. Share this post Link to post
Posted November 6, 2014 I think that stat keeping system would be very efficient Takhesis. I don't know how to word this, but if you're in a VRMMO, you seem to be actually there. Therefore you are the one making the swings with your own hand. I feel like if you manage to land a hit or not should be largely depending on your skill and practice and not your stats and luck. So, (maybe certain stats could make you more graceful or better at crafting?) stats would just be a damage multiplier? Aroara, we do need a name for the VRMMO. I hadn't even thought of that yet! I think our characters should be from level 5 - 10, (since it is very unlikely that you'll together a full party with complete roles with everyone being the same level.) maybe you base will be 5 for everything and as you level you get .25 of everything but the two stats that the species specializes in with that being +1 instead of .25? That and you get an x amount of skill points to spend on stats per level? Substitute charisma for finesse? That basically sums up what I'm thinking for the difference between tanks & warriors. Our classes look a bit more like this now Cleric: Voltage Warrior: Aroara Tank: Marcus Archer: Numbers Mage: Psycho Cat Bard: Astro Rouge/Thief: Takhesis (So will it be rouge or thief? ) Dancer/Acrobatthingie: Me? Wouldn't buffs be mostly the bard's job? Not everyone is noble >.< it could, but air battles would be so much fun to write~ I think that we should go with the moonlight-sunlight-thing like you said Marcus. I think the beginner pets can be only used as mounts with the battle pets and mounts coming later. Share this post Link to post
Posted November 6, 2014 What I envision my bard to be is singing songs to buff my allies and debuff my enemies. For example, there'd be one song, and I'm going making these up out of my own imagination, where I'd increase my allies defense and attack while decreasing the enemies. I'd actually prefer if you let me create my own class as I see fit instead of telling me what I can and can't do pleeeeeassssseeeeee Share this post Link to post
Posted November 6, 2014 The stats would mostly be modifiers but it would still affect other things, you haven't watched it but log horizon used stats pretty well for an... immersive rpg. People who tried to cook something couldn't if their level in cooking was low, I'm sure we could find ways to incorporate it. And maybe we should have charisma and crafts (traps/food/crafting) cause charisma has been in pretty much every rpg I've ever played, or at least something similar. And enchanter also does debufs, like silencing enemies, locking them in place, status effects (like pokemon). And enchanters could do stuff like enchant weapons with fire or ice whereas bards to AOE buffs and stuff... yeah enchanters focus more on debuffs and single target buffs Bards focus on AOE. And also why can't a fairy have a pet? They don't need to have it be a mount but it could be like a familiar, it starts out as just a follower but the user might eventually get to a level high enough to have it in combat. Also I made an estimation at base stats for the different races. All points add up to 35, humans are the base, being not good at anything but not bad at anything. And maybe the classes could all get the same amount of points to add up but you'd put them in your main specialty. Like me for example, I wouldn't focus my points on spirit or intelligence (maybe a bit) I'd put them into building up my defense, and maybe dex so I can get between an attacker easier. I added charisma and tried to make it fair. Giants are the only starting races to have stats above 7 but they also have 4 stats at 3 which I think is a nice counter. Let me know what you think. Giant Spirit- 3 Dexterity- 3 Defense- 8 Strength- 9 Intelligence- 3 Finesse- 6 Charisma -3 Dwarf Spirit- 3 Dexterity-3 Defense- 6 Strength- 7 Intelligence- 5 Finesse- 7 Charisma-4 Elf Spirit- 6 Dexterity- 7 Defense- 3 Strength- 3 Intelligence- 7 Finesse- 3 Charisma - 6 Fae Spirit- 7 Dexterity- 5 Defense- 3 Strength- 3 Intelligence- 6 Finesse- 6 Charisma- 5 Human Spirit- 5 Dexterity- 5 Defense- 5 Strength- 5 Intelligence- 5 Finesse- 5 Charisma - 5 Share this post Link to post
Posted November 6, 2014 (edited) "Why try to talk to things if you can smash them?" - Giant's Philosophy Edited November 6, 2014 by Astrodeath311 Share this post Link to post
Posted November 6, 2014 Haha, that's amazing! I didn't see your post when I started. What do you mean by make it yourself? You just said your bard... if you mean like abilities and stats and that, you could probably make them but all you'd need to do is keep with the theme. Share this post Link to post
Posted November 6, 2014 (edited) sw33t That's exactly what I mean. I want to make my own songs that buff my party differently. We'll go and kill everyone. Edited November 6, 2014 by Astrodeath311 Share this post Link to post
Posted November 6, 2014 Am I really making you feel that way? I'm sorry. I'm not purposely trying to be controlling, and if anyone else feels this way please tell me how I could fix it. That looks great Marcus! Sorry I didn't know what you were talking about at first >.< Share this post Link to post
Posted November 6, 2014 Voltage to be honest I'm just stalling because it seems some of us will probably be inactive until the weekend. You guys can get in your forms now, but I would rather start on Friday, Thursday at the earliest. Astro: Oh. Sorry >.< Marcus: Actually, I think thats a good idea. Maybe the pets can level along with the character? So they can start out as mounts and eventually level into battle pets/mounts? I should probably start getting this all neatly sorted onto the front page so we don't have to dig through the different pages for info. Share this post Link to post
Posted November 6, 2014 That seems cool, haha well It's thursday afternoon so I guess I'm gonna make my character now! (You said it) So are we going to use my base stats? And with that how many points do we wanna get when we level up? 3/4/5/2000? That's my last question before making my character (using the sheet). Share this post Link to post
Posted November 6, 2014 It's really great and all that we have nearly everything sorted out for now however there is one thing I'm still confused about, what are the stats out of? Is it ?/10, ?/20? Share this post Link to post
Posted November 6, 2014 100? It's an rpg they'd go really high. Those are the base lvl stats. Share this post Link to post
Posted November 6, 2014 I forgot we were all on different times (So the stats will be like this?) Spirit- Healing Dexterity- Archery, rouge and speed Defense- Resistance to damage Strength- Melee attack power Intelligence- Magic attack power Finesse- Crafting, bard, dancing/acrobatics Charisma- Bard, dancing/acrobatics Unless someone comes up with a good reason not to, I think that we should use your base stats Marcus. I would need to know how much of x amount of a stat equals y amount of attack power. I'm out of ideas Share this post Link to post
Posted November 6, 2014 Thanks Marcus! I don't really mind about the ratio for the stats and attack power, as long as everyone else is happy then I'm fine in what we choose. Are we going to have an even amount of male and female characters? Still deciding on what gender my character should be... Share this post Link to post
Posted November 6, 2014 Hmm I think there area few things that you can alter with the stats. Spirit- Healing/ Magical Resistance Dexterity- Archery/ Speed Defense- Physical Resistance Strength- Physical Attack Power/ Carrying Strength Intelligence- Magic attack power/ Finesse- Crafting/ Cooking/ Dodge Charisma- Speech I can't think of much else for Intel and Charisma... though Speech is pretty broad, it could work for stuff like charming people, getting out of trouble. Ehh we probably should have reasonably even genders, I'm gonna be male (I'm always male...) Share this post Link to post
Posted November 6, 2014 mine's male, played by a female if that makes any diffrence. How about The Journeyman as the name of the game? like i said, all the good ones are copyrighted (as they should be!) Share this post Link to post
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