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Coryn02

In the Depths of Madness (OOC)

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It's so annoying when you see someone is in the thread for a long time, you keep refreshing the page in await of their post and then nothing happens. Happened one time, and it already seems to be a major issue to me, but i guess that's just usual for an RP on a forum... how nice it would be to have auto-refreshing pages and the possibility to see who's currently working on a new post...

 

I just wanted to ask how you guys deal with this issue, as it seems very annoying to me to have that happen all the time. Or do you just get used to it in time?

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Mostly it's patience on forums, but maybe Coryn can set up a chatzy? The other option is to subscribe to the thread so you get an email every time someone posts.

Edited by TehUltimateMage

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Mostly it's patience on forums, but maybe Coryn can set up a chatzy? The other option is to subscribe to the thread so you get an email every time someone posts.

Alright. Thanks! biggrin.gif

 

Mails won't work for me tho, I kinda gave up on keeping up with those lol.

Edited by Felixr2

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You're ready to go, I see no problems. Post when you have the time!

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Name: Apollo

Gender: Male.

Age: 26

Appearance: A medium-build, 5'10" male with tanned skin, light blonde hair, and grey eyes, wearing what appears to be a length of cloth wrapped over one shoulder emblazoned with the icon of a sun. His pants consist of a cloth-lined dress-like apparel with mail over them. His upper body has no armor currently. His right arm appears to be branded with a strange symbol on the shoulder - a mark in the shape of the Sun.

His right hand seems to be tainted, having turned black and white with some form of corruption.

History: Apollo was the priest of the Temple of the Sun, a legendary religious icon that predated the recorded time of modern man ((to this roleplay anyway)).

The sister temple was the Temple of the Moon. The two Temples worked as one to teach the world of the beauty of Cycles, the word those of the faith used for Days. The Sun needed the Moon as much as the Moon needed the Sun. As such, there was no hatred or animosity between the temple goers.

Apollo himself loved a priestess from the Temple of the Moon, a fair maiden named Artemis, who - like himself - had been forced to serve. However, as a priest and priestess, they were both forced to be chaste, and romance was frowned upon. Still, Apollo yearned for her, speaking poetry for her in secret and trying to visit her when he could.

As the corruption - or, merely the influence - of the Elder Gods spread across the world, Apollo was chosen alongside Artemis to head to the lands where the Elder Gods were spoken of in whispers. They believed through prayer and devout work, they could relinquish the Old Ones' holds on the people who offered to them.

But they were far outmatched. They fell within the grasp of the very Old Ones they sought to seal. They awoke within the dark catacombs, with only each other for company.

There, within the dungeons, they came upon two weapons which seemed to call their names, pretending to be "gifts of their gods." Trusting in this, unwilling to believe anything other, Apollo and Artemis grabbed the weapons without hesitation.

The weapons were cursed weapons which asked of a price in return for their power. But they did not realize how devout Apollo and Artemis were. The faith of the two alone was able to quell, but not stop, the curse, which makes them refuse to relinquish the weapons.

Personality: Apollo is a very religious - if naive - man, trusting fully in the power of the Holy Sun that he will be safe - as well as his skill with a sword. His voice carries when he speaks, meaning he is quite loud and doesn't realize it. He's a helpless poetic, trying to create rhymes of anything when someone speaks or himself as well. This trait has endeared him to Artemis, who finds his attempts comedic.

Also, with the corruption of his blade came the Curse of Rage, which means he is prone to a quick temper when the blade demands it.

Skills: Swordsmanship - Apollo, as part of the Temple of the Sun, learned the blade style of his ancestors, the Solar arts. It is a blade style which seeks to embody the power of the sun, using circular, broad slices with large weapons.

Cooking - Apollo was trained as a head priest. As such, he knows how to make offerings as well as cook for everyone else. Sadly, he never became head priest, and may never do it now.

Dexterity - Like Artemis, Apollo doesn't like to wear much heavy armor, preferring speed and offense to defense.

Healing - Apollo's gift from his god is a magical skill which allows him to mend the wounds and pains of those who come to him and are hurt. It takes a while for it to take effect, during which he and his patient are vulnerable.

Locked Potential - Apollo's sword is a cursed one without any power as is. However, it is apparent that it has strength sealed within it. How to unlock it is a mystery. The blade currently resembles a claymore, with a larger blade than usual, requiring huge, broad swings that match Apollo's style.

Other:

 

Name: Artemis

Gender: Female

Age: 24

Appearance: A slightly muscular woman of roughly 5'7" who wears a length of hair in a braid over her right shoulder, then the rest kept short. Her hair is black. Her eyes are green. She, like Apollo, seems to wear only a cloth-based top armor, slightly like a robe. Her leggings, however, are actually a dress. She, like Apollo, has a Brand on her right shoulder in the shape of a Crescent Moon.

Her right hand is blackened by some form of corruption.

History: Artemis was a priestess of the Temple of the Moon, a religious edifice predating recorded history of man. Their beliefs were in the powers of the Moon, such as moving tides. But, like the Temple of the Sun, they respected their other half.

Artemis was the fancy of a priest of the Sun, Apollo, who met with her in secret each day to speak with her when they could find time. Much to his surprise, his poetry only made her giggle at him, but she enjoyed it.

She liked to be around him as he did around her, though it was forbidden for them to even think of some form of relationship beyond what they had. Still, their young blood forced them to continue to find each other when they could.

That was until the day the Elder Gods earned the attention of the head priests of their respective temples, who sent Artemis and Apollo out together as representatives of their Gods, to find the source of the corruption and end it.

Blinded by acts of salvation and prayer, Artemis and Apollo followed the teachings of their respective prophets and believed the Old Ones to be heretical gods of pagan rituals. However, their journeys proved their folly when they fell within the grasp of the very "Darkness" they sought to seal.

They awoke within the catacombs, with only the other to accompany them.

While deep within the caverns, the two stumbled upon a pair of accursed weapons. Apollo convinced Artemis they must be gifts of their Gods, but she was still troubled. Still, as he grabbed the hilt of his own sword, she placed a hand on hers as well.

Personality: Artemis, like the moon, is a sublime beauty, very unlikely to be the first to act in a situation before she sees all possible outcomes. She hates conversations with people she doesn't know, since other people seem to speak only of unimportant things. As such, her aura may come off as arrogant or rude.

She finds Apollo's attempts at poetry to be humorous, and normally is the only one to enjoy his words.

From her blade, she has earned the Curse of Sorrow, which brings about bouts of sadness and loss of energy when the blade overcomes her.

Skills: Swordsmanship - Artemis learned, under the head priests, the blade style of her ancestors, the Lunar arts. It is a light, quick blade style that seeks to embody the power of the moon, one particular skill reflecting the power of the moving tides.

Divination - Using the innards of animals or other things, Artemis may take a moment to plan the next course of action for those with her. This is the gift of her God. However, thanks to the actions of the Elder Gods, sometimes her forecasts are hazy or incorrect, leading her to secretly begin to worry if her God has abandoned her - a thought which sickens her.

This is her magical skill.

Survival - Artemis was raised on what to do and not to do in situations, which led her to becoming the cautious woman she is today. She can normally tell what sort of fungi are safe to eat, for example, and knows how to make a fire.

Dexterity - Like Apollo, Artemis doesn't like heavy armor. She prefers speed and offense to defense, relying on her blade skill and intuition.

Locked Potential - Artemis' blade is a cursed one which seems like a normal sword besides the corruption emanating from its core. However, it's obvious it must have some sort of hidden power. How to bring it forth, however, is a mystery. The blade currently resembles a curved sort of sword, strangely crescent in shape. It works well with her blade style.

Other:

 

 

(( I may add more. This is just the start. ))

Edited by Thaelasan

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You put a lot of work into this, but it has a few problems:

 

1. You seem to misunderstand the role of the Old Ones in this universe. They don't want to simply conquer or kill humanity, nor can any human efforts to contain them truly succeed so long as they are not limited by the flesh through which they affect our world. You can't really send someone to go stop the Old Ones.

 

2. You can't have a cursed weapon and deus ex machina your way out of the consequences. Later in the RP, there will be advanced weaponry on request as apart of the transition phase, but you will not be able to get weapons in the dungeon yet (or fancy enchanted ones at all for now)

 

3. How can an organization predate history and exist to modern times? Somewhat of a lesser problem, but that doesn't make sense.

 

That's all I have for now, the vast majority of your sheet looks great!

 

EDIT: As it currently stands, I approve of your characters.

Edited by Coryn02

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(I'm assuiming she mentioned the key points of her sheet in the duration of the conversation, just tell me if this is not okay)

 

While I have no problem with you using Cana's name in your posts even though she hasn't told anyone yet, she hasn't said told the rest of the characters anything more than I had her say in her posts. So, uh, your character probably shouldn't know her entire life story until she starts to tell people about it.

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Alright, so the narrator (me, in Mygon's case), knows Cana's name, but in the time between Mygon introducing himself and Apollo and Artemis waking up, Cana hadn't said anything, so Mygon only knows about her what he can see and well... that she doesn't know what's going on, because she said that. Am I understanding it correctly that way?

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You got it, man. I'm sure she'll explain some things about herself in the soon future considering the situation they're in.

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Name: Sienna "The Dancer" Valkruz

Gender: Female

Age: 24

Appearance: At first glance, Sienna looks slender and frail, but upon closer examination she has a well-toned body. One that has seen many days of combat, with faint scars adorning multiple areas. White, cropped hair blends with a pale complexion, emphasizing her golden eyes that are only drawn out more by the dark shadowing around them. Standing just around 5'4" and weighing in at just over a hundred and fifteen pounds, many are often taken by surprise with her stature, but the heavy aura that encompasses her body makes her much larger. As for general appearance, Sienna usually dons tattered pieces of cloth that cover a modest bust stretching to just above her navel yet cropped at the shoulders and leggings that stop just above the knees.

History: At a very young age, Sienna's village was attacked by barbarians, leaving few survivors to be picked up by slavers later on. Sienna was brought to an auction several years later, where a seemingly promising client bought her and escorted her to a large mansion centering the neighboring town. For the first two months, Sienna was nourished back to health and regained the strength she had lost during her time in the various camps, but it had all been a ploy by the Duke to prepare her for something far more degrading.

Thrown into the dungeons, Sienna soon learned why she had been selected specifically. Simply, the Duke had a fetish for young women and girls alike that were thrown into the arena under the pretense they would be released if they survived. Fortunately, Sienna was considered too young to be a participant and was barred from entry for the next five years of her life. One that she didn't take sitting down. Those five years, Sienna trained extensively in the use of a spear and sword, practicing with those who had been in the Arena before and willing to help. At sixteen, Sienna was thrown into her first match, a 2v1 scenario that the Duke was certain she would perish in, but he soon discovered he had made light of his investment. After the first few months, Sienna had built up a substantial reputation and had also earned a unique title, "The Dancer" due to her spinning techniques and flowing weapon techniques.

In her late teens to just after turning twenty, Sienna had seemed nearly unstoppable, but stronger, tougher and larger foes started entering the mix. One match left Sienna in recovery for weeks and should have been a couple months before she was ready to return, but Sienna took up training in the use of a heavier weapon instead, shifting from spears and long swords to glaives and claymores. Before awakening within the dungeon, Sienna had still been fighting in the arena as the Duke's favored gladiator.

Personality: Cold and distant for the most part, having abandoned a sense of compassion after living through a betrayal while in the Arena. Of course, she isn't entirely apathetic and will assist others in learning new techniques or as a sparring partner. In regards to small talk, Sienna will turn a deaf ear and return to her isolation on most occasions.

One of her most notable weaknesses is the compassion she holds towards children, generally placing herself in harms way in order to protect the adolescent. One such incident put her in recovery for several months, but she does not regret the scar she acquired from the occasion.

Skills:

- Combat: Due to over a decade's worth of training and eight years worth of actual combat experience, one could say she's more than capable of handling herself in a fight. With a unique style that's difficult to read and seemingly constantly alternating, most of her enemies didn't know how to deal with her set of skills.

- Endurance: Never knowing whether a fight was going to last for five seconds or five hours, if not longer, Sienna knew she had to build up her stamina. Initially, the training was extremely tiring and she constantly wanted to quit, but she continued her regime even to this day.

- Nimble: Partnering her stamina with her combat skills, adding in her flexibility and reactive timing almost seems expected until a long blade is added to the mix. Being able to retain most of her fluidity and flexibility even when using a blade that seems far too large for her is something Sienna had to train extensively for in order to accomplish her goals.

Other: Sienna will only have a dagger to use upon her arrival.

Edited by zakku_uchiha

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one of which was named Athena

 

It seems, Chandra, this part of your post was about Thaelasan's priests. The Priestess, however, wasn't called Athena, but Artemis. wink.gif

Edited by Felixr2

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Zakku, your character has been approved and I look forward to seeing you in the roleplay.

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It seems, Chandra, this part of your post was about Thaelasan's priests. The Priestess, however, wasn't called Athena, but Artemis. wink.gif

sorry, I just have a character on a rp with my friend named Athena, I must have done that without noticing. I'll fix that. Oops.

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Alright, let's go.

 

Name: Mikaela Weiß

 

Gender: Male

 

Age: 14

 

Appearance: Standing at just 5'0 and with a mostly weak, thin body, Mikaela is definitely not prepared for the Eldritch horrors that haunt the innards of the dungeons made by the Old Ones. Wavy bright blonde hair falls in strands both over his face and at the sides of his head until it ends just past his ears and blends with his cream white skin, whilst large blue eyes are emphasized by small facial features and high-set eyebrows. His clothing contains linings of gold and silver that hint at his heritage but is mostly suited for the cold lands he hails from, consisting of a dark gray leather jerkin over a navy blue heavy wool shirt and brown cotton trousers that end with small black boots - at least, for his right leg, as his left one simply ends in an unusual stump that is stitched shut at the end, just below his knee. To compensate for this, a rather simple but sturdy crutch of oak wood is to be found at Mikaela's side at all times.

 

History: Mikaela was born into a royal family somewhere in the far north, within a kingdom that was well-known for its frequent festivals and events. Since the moment he could speak and memorize, his parents tried to involve him in the numerous tournament sports that they frequently held - however, as both his older brother and sister were already frequent participants in said tournaments and also were involved in the kingdom’s matters, Mikaela would use that excuse to get his parents off his back and instead live a very mundane childhood. Preferring to spend his time roaming the corridors of the castle, the young prince was well-known among staff both for his free spirit and his nice manners. When met, the boy would always take a few minutes to talk with people, then either continue on his path or run then a quick errand and then move onward. This lead to the staff of the castle becoming very used to the child and entertaining some of his wishes – one of which proved to be a very big mistake.

 

After finding a map of the castle’s layout during a visit to the library one day, Mikaela learned about the vast catacombs that stretched under the castle and was very intrigued. Every day, a few times a day, the youngster would roam by the guardsman standing before the door to the catacombs and chat with him, occasionally also doing a favor that he requested such as hauling water or checking on a friend of his. In return, he would always request one thing – to enter the catacombs. Though the process was quite lengthy, Mikaela eventually persuaded the guard to give him a quick tour of the castle’s depths. Meeting up with the guardsman as the sun sunk beneath the horizon and night fell over them, the two walked in through the door with lit torches and descended down the stairs.

 

On the next morning, one of the young maids that woke up early to prepare breakfast was walking past the catacombs’ door when she noticed the absence of the usual guard posted during daylight. Confused, she decided to investigate, descending down the stairs slowly with one of the torches left on the wall. Reaching the landing that led into the catacombs themselves, she was about to turn around when a distant series of sounds and screams caught her attention. Quickly climbing back up in a panic, the young woman informed the whole castle of the commotion – at that point, the royal family had also found out Mikaela was missing and quickly connected both incidents. Sending in a few knights and guards immediately, along with the eldest prince, they stood in front of the door for hours before everyone finally emerged.

 

Although the guard that was supposed to guard the door was never really found, the prince was discovered propped up against a wall with the blood-stained sword of the guard in his right hand and a torn left leg that was clearly ripped from the knee below with inhuman force, leaving a gruesome mess dangling from his leg’s end. A lengthy healing process was necessary for the physical and mental well-being of the young boy to be stabilized as not only did the wound get infected multiple times, but he had imaginable night terrors as a result of the horrific events within the castle’s depths. Thankfully, the court’s mage managed to both nurse the child back to health with the help of some alchemists and also contributed to his return to normal mental status by teaching him a simple mage light spell Mikaela would use every night to sleep peacefully.

 

Life slowly returned to normal as Mikaela himself got used to the problem thanks to both his own efforts to walk with a crutch and the efforts of the staff that had taken a liking to the young prince prior to the issue. Though this now meant that his parents could no longer bother him with the tournaments they always spoke of, the turn of fate had now left the boy actually wishing he had acknowledged their wishes and took up the role of a trainee like his other siblings. The wish for the freedom he now lacked was the polar opposite of the lack of interest he had as a child. Going into bed one stormy night and thinking of his future to the sound of thunder outside, Mikaela fell asleep and then woke up in the dungeons of the Old Ones.

 

Personality: Part of a royal family that was relatively down-to-earth itself, Mikaela is someone that many can relate to and not even notice as a royalty. His speech is relatively simple, much like the children of his age, and the few mannerisms many tried to teach him on the dining table are still not completely grasped and replicated properly. His face bears a slight smile and retains the feeling of a child’s innocence, but it’s easy to notice in both his eyes and stature that he is aware of the negative aspects of life. He is a talkative person, but more in the sense of speaking with many and less speaking a lot, and he is very interested in everything both arcane and magical. Though he often tries to subdue it, Mikaela is prone to being scared by the most miniscule of detail – when faced with proper horrors, however, this evolves to a level of actual terror. Such terror, thankfully, does not make him lash out in panic and do stupid things, but until he considers himself to be safe, he is prone to staying hidden and cowering behind others. His fears can also be used to partially manipulate him.

 

Skills:

-Magical Experience: Although it only consists of a single spell currently (Mage Light), the spellcraft knowledge that Mikaela has gathered thanks to the court mage prior to his arrival allows him to figure out magical items and texts far more easily than the average person.

-Child's Innocence: By using simple speech and body language he has embraced through his years around the castle's staff, Mikaela is able to swoon almost anyone he talks to. Whether this is due to his childish aspect or a silver tongue, the effects are still present and capable of relative influence on the person's thoughts.

 

Other: Mikaela is currently not equipped with any weapon and cannot use any non-magical weapons. He is right-handed and has a leather bracer around the lower part of his left leg that can be tightened if the wounds at the bottom ever reopen.

Edited by KuroKishi

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As of now, I am closing acceptance. I think the amount of people we have now is enough, and frankly did not expect so many to be interested.

 

For the moment, the plan of the RP is to get everyone's characters on the same page so we can enter the first room and fight some monsters! They'll be basic ones to start (mostly level 1, maybe a few level 2 monsters), and should not be too tough.

 

As we progress, we will begin to fight tougher monsters, and at the intended mid-point of the RP we will stop at a weapons shop where everyone can trade in what they have for something better, if they so choose.

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As we progress, we will begin to fight tougher monsters, and at the intended mid-point of the RP we will stop at a weapons shop where everyone can trade in what they have for something better, if they so choose.

Seems like that shop won't last too long, we better get there soon! tongue.gif

 

EDIT: I already have an idea of what to pick, I just hope it's not too broken. (MAGIC UNBOUND!!!! (but not really))

Edited by Felixr2

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Oh, what Old gods are there? Is there a list of who supports which character?

 

Also, I don't think I'll keep the dagger thing for Rinharl anymore. I just realised that he's a death row inmate. He's not gonna be able to conceal a dagger, much less four on his person. Otherwise, he'd have broken out. Or at least tried. I'll just run with him being experienced with them, and find his own later on.

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I've talked to Coryn before and seems like we're not hitting the shop until after a couple fights, and that we won't find any weapon drops before then.

 

I myself can't wait for an armor upgrade so I can go full-tank.

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I meant it as a joke. A shop that makes a loss everytime they sell just won't last too long. I can't wait to get an enhanced bow that can generate arrows with special traits (burning, freezing, electrifying, exploding, sonic-boom, healing, plant growth, blinding, soaking, phasing... I may have to cut this list down a bit...)

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Add all of those traits together and you have a portable missile launcher right there.

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Cuz a missile launcher can like... freeze... electrify... heal... grow plants... soak... phase out... yeah, sure. It's more kinda like Hawkeye's arsenal, but with even more variation. I suddenly see i forgot one useful trait tho: grappling arrows.

 

EDIT: I think mainly the exploding arrows could be a bit too effective, but then again, I can't fire those at areas where allies are near, and with this amount of people in the dungeon, it'd be hard to find an appropriate spot to aim them at... Except for collosal bosses and the like, but for those the explosions would almost be necessary to have any impact I think...

 

EDIT 2: Well, i could spam exploding arrows followed by healing arrows... i think healing would be too powerful an effect in addition to the rest, so cut that out I'd say. Soaking is just for if we might encounter a fire elemental or a lava golem or something smile.gif

 

EDIT 3: For a moment I thought arrows that catch the target in a net would be nice too, but that'd end up working the same as freezing or overgrowing with plants so yeah... not gonna add unnecessary stuff. And yes, heat-radiating enemies would melt the ice and burn the plants, but they would also just burn the net....

Edited by Felixr2

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