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Shadowdrake

Zombocalypse glitches and typos (aeon, bolt, zombie spawn count, Gon?)

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Issue(?): aeon doesn't appear to trigger often or at all. Even when directly adjacent to dragons and approached by zombies it either doesn't display any action or resting message, or does nothing at all. It has been witnessed to have a working message, effect and resting messages, so they at least trigger sometimes.

 

 

Issue: bolt information says they count for 1 capacity but actually count for 2. Should be made consistent one way or another.

 

 

Issue: zombie rounds 25(?) to 60-ish say they spawn 3 zombies but actually only spawn 2 zombies. For example, right after a soulpeace clears the board 3 should spawn but only 2 do; none were defeated in the same turn. Round 60+ then suddenly jumps to 4 zombies. Should be made consistent, preferably making it actually spawn 3 zombies so it's a steady increase in difficulty instead of a steep cliff.

 

Screenshots in spoiler

Spoiler

Screenshot_20191028-105634.thumb.png.4a74bbe088876c2e8d68bdeaa23244dc.png 

 

Screenshot_20191028-110056.thumb.png.3b01e996bb7fd390d5608ca2161e3c04.png

Screenshot has move logs in case you want to double check, but it clearly shows that only 2 zombies spawned, and since my only damaging dragons are a short range attacker in the back and a soulpeace, there could not have been a zombie that died in that turn.

 

 

Issue(?): Guardian of Nature summoning message states it is summoned by ice, thunder and magma towers but in reality only needs one of the above to be summoned.

 

 

Edited by Shadowdrake

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The intended cost for bolts is 2 and the text is now accurate.

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4 hours ago, SkyWolf25 said:

The intended cost for bolts is 2 and the text is now accurate.

image.png.aaa40cba66c15ecda7e497078b62351a.png

Just checked, it's not updated for me.

 

Edit: now it is, thanks.

Edited by Shadowdrake

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