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Terravahn - OoC

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Be on the lookout, I'll be prepping the main IC soon and hopefully we can get this ball rolling a little bit. Obviously, this RP will always be open and welcome to newcomers, so don't hesitate to jump in whenever you feel. xd.png

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- Username: SUP3RSPAWN3R

- Character Name: Hih-Ra-Sar

- Age: 34

- Gender: Hermaphrodite

- Race: Chi'tk

- Element: (Need help on this one. Is it only for Sthvil?)

- Appearance: All Chi'tk share a similar appearance, though his body shape leans more towards light and bony (if Chi'tk had bones). He carries one of the hard crystalline swords of his species at his side, and dresses mainly in heavy dark robes, with a hood that he usually does not wear unless he is trying to be sneaky or it is cold out.

- Occupancy: Explorer

- History: He was asexually divided from a single parent, as with all of his species. He had always felt the need to explore, even from a young mental maturity. When he was fully capable, he set off towards the city to seek adventure and wealth with the Adventurer's Guild.

- Personality: He is rather friendly like most of his species, though he has a space he likes to call "his area" that extends about two feet around him, and around any objects he owns that he isn't carrying on him. He dislikes anyone getting within this imaginary zone without his permission, and will often lash out verbally if someone does violate his territory.

- Guild: Adventurer's guild

- Other:

 

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Approved! Welcome to the family.

 

Also, the element section is meant for the Sthvil, yes.

Edited by zakku_uchiha

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Alright, so, how do y'all want to go about this? Do you like the open forum idea or would it be better if I made some kind of actual plot device outside of the tournament? I'm trying to get more people, but I don't know how to make it more appealing without being too restrictive as well.

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Well, originally, I was just gonna let y'all kind of do your own thing, as long as it didn't clash with some of the official details of the RP... it'd be fine. Of course, I'd overlook it and point out little things that I felt didn't go with the world of Terravahn, but aside from that, I kind of view this as making a RP within a RP.

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Hey, everyone! I'll just bump this up...

Here's them sheets, Herr Zakku:

 

 

- Username: KuroKishi

- Character Name: Khar'jahn (Kharjo)

- Age: 25

- Gender: Male

- Race: Khjahn

- Element: N/A

- Appearance: Kharjo is a more standard breed of the well-known Khjahn. He has inherited a multitude of animalistic features from his ancestors which have left him in appearance as a feline humanoid. His cat-like face is intricate with golden eyes set slightly inward, a lengthy nose bridge ending with a soft, dark red nose, a slightly wider white snout and overall smooth fur made up of various grays, blacks and whites. His expression often appears much more serious than his attitude towards the others is.
His figure, standing at around 6'0", is slightly taller than the standard for the mostly agile Khjahn. It's also not athletic, but slightly muscular, which is not seen often in his elusive, cat-like subspecies. His apparent strength, however, is masked by his narrow shoulders and overall casual stance.
To make up for this natural behaviour, he has outfitted himself with intricate dark armor, forged from metals found only in rare quantities along Yil'Kha's shorelines. It does not fully cover him in order to allow him the freedom of movement he has grown used to, but what pieces are attached to him have been protecting him just fine for a long amount of time.
[URL=http://img11.deviantart.net/ce00/i/2014/250/e/8/kharjo__the_follower_by_eemsart-d7yc4do.png]Kharjo[/URL] 

- Occupancy: Adventurer/Mercenary

- History: Born in the cold territories of Sil'Kha as part of a three-cub litter, Khar'jahn spent the majority of his life within these icy lands. He grew up in a small feline Khjahn settlement situated just near the northern shores of the frozen island. His childhood consisted of playing with the other children of his village, gathering herbs for medicine with his family and travelling with the traders that would often offer rare ingredients, meat or fur at the port market in return for gold and whatever other things they deemed were necessary.
Unlike his twin sisters that stuck with the village, however, Kharjo wished to wander. Life within this village was becoming a very boring experience that was only amplified once he had mastered what was considered mandatory for each tribesman of his clan. Even before he had technically reached adulthood within his community, he was a capable horse rider, hunter, warrior, scavenger and trader.
Seconds after completing the last ritual that now proclaimed he was a fully grown Khjahn, Kharjo dashed off, took what he deemed were bare necessities, clambered onto his trusty steed and then rode off rapidly into the distance before disappearing amidst the white horizon to seek his own fate.

- Personality: As a traveler that has been through many journeys with many types of people, Kharjo is sure of one thing - one must stay positive, no matter what one is facing. As such, he is often found in a good mood that does not befit his expression in the slightest.
He is a pleasant individual that speaks exactly the same way his people had taught him. Though mostly simplistic, this method of avoiding complexity and talking calmly has allowed him to quickly calm others and also talk them into something, if the need were to arise. He is also not afraid of trying his luck with jokes, even if they are sometimes lacking in comedic effect or spoken amidst the calamity of a conflict.
During battle, he aims to be an inspiration for others by charging into battle with his worn armor and scarred zweihander. Truth be told, he is afraid just as much as the others would be, but he knows that sitting back would only lead to something worse than what he could get himself into even by charging toward death's embrace itself.

- Guild: None for now - though he has considered joining an official mercenary guild, he is currently just a wandering sellsword.

- Other: Kharjo is currently on a short visit to his relatives back in Sil'Kha, after which he will return to Alh'Vahn to seek work. Anyone may randomly bump into him at his village, on the road back to Alh'Vahn or 
Also, he often picks his future companions based on what company they offer him and how they treat him instead of the size of the pouch of gold they show him beforehand.

 

- Username: KuroKishi

- Character Name: ?? (called Tassadar or Tass by most)

- Age: ??

- Gender: Considered Male

- Race: Quin'Thel

- Element: N/A

- Appearance: Tassadar is a vaguely humanoid Quin'Thel of the unknown void above. His body, though describable as slightly anthropomorphic, is much thinner than an actual human's body - even then, however, it is covered by thick plates that allow him to have the illusion of a bulky build. His skin is a vague chrome gray with a vague blue tint, whilst his limbs and torso are slightly thinner than the average human's. His head, which lacks any visible facial features aside of two eyes, is elongated and sloped backward and ends with strange hair-like tendrils that reach his upper back and are covered with worn, golden rings. Finally, his eyes constantly emit a powerful green glow which can diminish or brighten at any second, depending on his wishes and whims.
What he has chosen to wear are two pauldrons of unknown origin and of what appears to be metal, along with a lone, blood red hooded cloak that shows signs of wear and tear and reaches down to the ground at his heels.
Whilst he does not have much in the ways of clothing, the plates along his upper body and legs allow him to not worry about armor. They are thick enough to block blows and soften strikes with weapons, but are also suprisingly light enough to not limit his movements.
The alien brawler's main weapon of choice is a sac found just around both of his wrists. When in combat, it releases unknown agents that flood through his whole hands and to the tips of his fingers. There, they provide blood to some sharp growths that, once properly oxygenated, turn into stone-hard nails that quickly grow a new cover of hard fiber and use it to create extremely tough, keratin-like material along the spike surface.

[URL=http://i.ytimg.com/vi/vtDm2zLP1UU/maxresdefault.jpg]Tassadar[/URL]

- Occupancy: Mercenary

- History: Tassadar first appeared on this planet a few dozen years ago. After being seemingly warped in from his own tribe - a species only vaguely referred to as the Po'tas - he found himself on a strange, lush planet with unknown fauna and flora.
Whilst he was an experienced hunter and warrior back on his own planet, he could only be described as a toddler, trying hard to learn things about its surroundings. His first days were spent in observing silently from the shadows of a nearby cavern and trying to make sense of the shades of color and critters that constantly fluttered in front of his eyes.
One day, the Po'tas woke up and returned to his regime, only to feel something... wrong with his habitat. The strange creatures that inhabited these vast fields of plantlife were awfully loud and were actively fleeing past the small entrance to his cave. Deciding to remain in his hideout, he observed until a whole new species appeared in front of him. Three youngsters suddenly burst out of a bush to his right and came to a grinding halt at the clearing in front of the cave in order to catch their breath and settle down.
Intrigued, Tassadar silently continued to stare at them as they engaged in various types of behaviour he found absolutely confusing. He watched as the three sat down on some of old plant relics and talked for a while, then seemingly split in different directions. Soon, they reappeared with crimson-coated creatures in their hands, then promptly drew some shining rocks from the devices on their backs and hit them together until they somehow created a flame.
Tassadar knew that this species, whilst intriguing, was most certainly behind his own in terms of technological advancements. Deciding he had seen enough for now, he silently emerged from the cavern once the three began to mingle with the charred corpses and prepared his hands, turning the once soft-looking ends into extremely sharp killing weapons.
The three immediately panicked and tried to run. Two of them successfully disappeared into the shrubbery - however, the third, a slightly slimmer version of the species with long hair and sharper features, tripped on one of the many vines and crashed to the ground. 
The scared young woman tried to free herself, but could not untie the knot that had forced itself around her ankle. She struggled for air as she turned her body around and gazed at the green spectre that was rapidly approaching her, ready to end her life with a stab of his hands at her head. Closing her eyes and letting the flow of tears slide down her cheeks, she only begged that it would end quickly...
However, suddenly, she heard the strange man stop and became confused. Letting her eyes flutter open, she stared back at the strange thing, which had now drawn a few steps backward and had lifted its hands up to reveal a strange lack of the once sharp tips.
Tassadar was confused - why had he heard her speak? And why had he stopped? Had he not killed others like this before?
He knew, however, that something was wrong. The three he had been observing for so long did not seem to be killers, and this... creature's words only proved that they were afraid of him. Why else would she beg him to end it as quickly as possible?
So, after an awkward session of telepathic communicating with the young woman, Tassadar actually learnt a lot more about the world he was on. These were 'Sthvil', and they were simply hunters that were here to have some fun and catch some more food for their own families.
After the other two 'brave young lads' came back, the three gathered to the side and spoke secretly. A debate of around an hour later, the female approached Tassadar and told him that he could accompany them back to their settlement.
Seeing no other alternative to his already bad situation, he reluctantly agreed.

- Personality: Tassadar is very, very silent. He prefers to avoid speaking and, when forced to, keeps his replies mostly short. Also, if he does not wish for his presence to be sensible, he will use methods learnt back on his planet to practically disappear and become intangible for everyone but the ones with the most sensitive ears or eyes.
People that have hired him before have complained mainly (and only) about how silent he is. As most humans seek the company of others during their travels, they are not used to finding someone, only for them to not utter a single word over the course of their entire journey. However, even with that, they have often approved of Tassadar's efficiency in stealth and combat.
Who can blame Tass, though? Anyone that finds himself rather suddenly on a completely new world would also not really trust others.
Thankfully, his time as a mercenary has slightly managed to crack the shell he often keeps around himself. If he finds someone is of his liking, then he may - and, do keep in mind, these probabilities are pretty low - walk up to them and begin a conversation about something. Do not be suprised, however, if his question or theme of speech is something extremely... irrelevant - as a creature of another world, very much unaware of Terravahn's species and especially humans' small talk themes, he may find speaking about a battle as exciting as speaking about a scarab or fly.

- Guild: Mercenary Guild situated in Azil of Neksihl;

- Other: He's currently wandering through Alh'Vahn, but plans on visiting Elvonar soon.

 

 

- Username: KuroKishi

- Character Name: Rhem Cerwos

- Age: 27

- Gender: Male

- Race: Sthvil

- Element: Ice

- Appearance: Rhem stands at almost 6'0" and has a mostly athletic build with slightly better devleloped muscles along his arms. He has a pale complexion which does not change easily even under the scorching sun and a gloomy expression on at all times. His eyes, which are set back into his eye sockets and give him a look of tiredness, are a sharp, azure blue, whilst his hair, which reaches just a bit past his ears and is mostly straight, is a raven black color. Strangely, his ears are also a bit more pointy than others. The trait of the Sthvil that has appeared along his body is subtle, but more noticeable in warmer climates - it consists of a strange, cold fog that streams from his eyes and floats to the side. When he moves quicker, it grows thicker and follows him like an interesting trail of gray and white. When in combat, his icy trait also manifests in coatings of dark ice that cover the tips of his fingers and emit an aura of cold and slight fog, along with a powerful azure glow that stems from his iris.
His clothing consists of simple pieces that somehow match up with other parts of his body. For instance, he is currently wearing a dark azure shirt under a black top coat with its sleeves pulled to the elbows, as well as loose, black pants and dark brown leather boots. His forearms are covered by gauntlets which consist of gray leather gloves and metallic armguards that have an intricate design with draconic wing and skin patterns and end a bit more widely at the end toward his elbows.

- Occupancy: Adventurer

- History: Rhem was born in Yil'Kha to a female Sthvil and a male Yvihn which was probably the reason for his slightly elongated ears. He was born in a small village far to the north, overflooded with people that were trying to break through by mining the rare minerals only found on Yil'Kha but soon realized that they couldn't even live properly in a heated building, let alone somewhere deep within the frigid wastelands.
His early childhood was fine - he grew up in the company of various other children, played often with them and later visited a local school with the intent to continue his education once he had finished the main course from the age of 6 to 14.
However, just before he turned 13, his life was struck by tragedy. Though the city was widely-known for its insane crime rates (mainly because of people barely living by the skin of their teeth through stealing and even murdering), his family had never been affected by such issues. That all changed around a week before his 13th birthday, when two unknown individuals broke into his house at night and silently killed his parents.
Young Rhem woke up sometime during the night to the sound of footsteps in the living room and sleepily stepped out of his room, only to see two strangers digging into the body of both his father and mother. In shock, he could only watch as the two figures drew a few chunks from their bodies and slowly put them into strange boxes. Once they were done, one of the two figures stepped up to him and whispered into his ear. The male quickly told the young boy that he was a father and that his daughter required help he could not recieve in any way other than this crime before giving the child a pat on its head and then walking out with his partner in crime.
On the next morning, a friendly neighbor walked up to their house with the intent to share some fish with them, but strangely found the door was unlocked and slightly ajar. Pushing it open, he found the two dead bodies that were now beginning to decompose, as well as the young Rhem. His eyes were still wide in shock just as they had been hours ago, and there was a large red handprint on the right side of his head.
When someone asks about his story or tries to find it from someone else, all they will most likely learn is how he grew up in northern Alh'Vahn in a small fishing village with his uncle. Granted, this part of the story is still true and it follows just after the tragedy that transpired in Yil'Kha, but he keeps a majority of the details to himself, as his life on the old continent was just as bad as the one he had lived on the frozen wastes.

- Personality: Rhem slightly fits the definition of a cold-hearted individual. He is not merciless, nor is he fully emotionless, but he is quite... antisocial. He keeps mostly to himself and avoids speaking with others especially if it is not really necessary or important. He is also very distrustful to even ones that approach him with the warmest of attitudes - however, he is not like this to ones that actually help or save him, as he feels himself indebted to them.
When travelling with others, one can only find him at his tent or somewhere nearby whilst reading literature or arcane texts - he does not really enjoy the company of others and as such refrains from staying near the campsite or gathering with others around the campfire. He hates people that throw around jokes or are too verbal during a battle. Rhem, himself, is extremely quiet and serious during combat. He prefers to get in close-and-personal with his opponents by using close-ranged magic or even touch-based spells against them, but will know exactly when to take a step back, especially if facing something more dangerous that he cannot keep at bay with a combination of hand-to-hand fighting and arcane powers.

- Guild: Adventurer's Guild 

- Other: Strangely, he is not bothered by plans that involve him in any way. It probably is because he thinks of them more as a necessity or improvement of combat, rather than a nuisance or a waste of time, as they also improve the performance and capability of his 'allies'.
As for where he is currently, he is somewhere in Yil'Kha.

Edited by KuroKishi

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I would like a character to be somewhat of a travelling companion to Nil, but if none of you would like to do that, I'll make another character. I'm going to go ahead and let you all know that I am still new to this, and I am open to any and all criticism.

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I would like a character to be somewhat of a travelling companion to Nil, but if none of you would like to do that, I'll make another character. I'm going to go ahead and let you all know that I am still new to this, and I am open to any and all criticism.

Now that you mentioned it, I'm alright with Tarle being some sort of travel buddy for Nil, be somewhat the "herbalist-on-call" type of person.

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I'll be getting the main RP set up, hopefully, tomorrow after I'm done with work. I'm sorry that I've been stalling, but I've waiting to see if anyone else joins.

On that note, KuroKishi has been one of my leading aids in the development of the details for this world and the RP. He is my co-host/owner, so if there are any specific questions you wish to know and I haven't responded, feel free to ask him.

Anyway, I'm also getting my characters set up, but for the most part, I'm gonna be on a standby mode, kind of watching to see if anyone else catches interest.

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This looks cool... Just one question: are there dragons, and can I be one? tongue.gif

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@Zeditha: Yep, dragons are included in Terravahn's fauna!

However, before you begin creating the sheet, please throw me a quick PM so we can clear out a couple of details beforehand.

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I will respond once Kuro has informed me of the full details and we discuss it over Skype.

 

As for everyone else, the main RP has been opened up and is now awaiting the start of your adventure. Please feel free to begin however you wish.

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Sorry if I have been inactive (if this has even started.) I've been busy with four hours of cello practice a day during the week.

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It's fine. I just got the main RP up today. So, if you wish to start, feel free to do so.

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Let me write up a starter real quick and then post it. It'll take a while, so pardon the delay.

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After discussing some details, I have two characters. biggrin.gif

 

- Username: Zeditha

- Character Name: Salema

- Age: err... how long do they live? In human years, about 20

- Gender: Female

- Race: Du'Khan

- Element: N/A

- Appearance: Salema is a very small dragon, being less than a third of her race's usual height (about 2ft to the shoulder). She is about the same in body length - not counting neck or tail. Her neck adds an extra half-foot to her length, allowing her easy reach to nearby objects without moving. Her tail, though, is the majority of her length; long and slender, it is about three feet and far stronger than it looks. It is both her secondary weapon (her head, with venom-filled teeth and flame breath, being her weapon of choice, she uses her tail as a whip at times when her head just can't reach) and a substitute for a hand. (she does have claws that act the same, but... they aren't very long xd.png) Her wingspan is a fairly meagre three feet; it's enough to lift her comfortably and it increases her manoeuvrability and agility on the ground, but it hinders her distance flight as her wings tire more quickly than those of a fully-grown Du'Khan.

Her scales are vary randomly between maroon, midnight blue and black, with the majority being a very dark purple. Her eyes are a bright yellow, with slitted pupils like a cats'. They are the only part of her proportionally larger than a regular Du'Khan; they are akin to the size of a hatchling's, giving her a very cute appearance (for a dragon).

- Occupancy: Rogue (sort of thief and assassin)

- History: Salema was a runt from birth, with unusually dark scales even for her cave-dwelling kin. Because of this, she was mostly ignored by her parents and outright bullied by her siblings. She learned to hide from them, using her coloration to her advantage by staying motionless inside the darkest shadows she could find. This behaviour, though, resulted in her going hungry, sometimes for a week or more. Either due to her nature as a runt or her malnutrition, her growth was stunted, and she remained at little more than the size of a hatchling.

- Personality: Salema is fairly shy, and definitely doesn't know how to handle other creatures. She tends to attack any creature she thinks she can overpower, kill, and eat; she lurks in the shadows, staying away from others out of a paranoid fear sustained from her childhood. She's basically a frightened child who's known nothing but fear and pain from others of her kind, but with a sharp knowledge of efficient ways in which to hide and attack.

- Guild: hahahahahahahahahahahahahaha no.

- Other: ...Well I made this character perfect for interacting, didn't I? *obvious sarcasm is obvious*

 

 

- Username: Zeditha

- Character Name: Zeditha

- Age: ...whatever adult is for dragons here.

- Gender: Female

- Race: Also a Du'Khan.

- Element: Fire!

- Appearance: Zeditha's scales are mainly a medium shade of lilac, with several patches of golden-orange and white, and green-tipped ears, tail and snout. Her wings are particularly shiny, and glitter when she flies; this is mostly due to the application of oils. She stands at about 9ft tall, an impressive sight, with enough space on her smooth back for a large child to ride comfortably as she flies. Her tail is adorned with a tuft of small green feathers at the tip.

- Occupancy: 'pet'/performer

- History: Zeditha was born and raised in low-security captivity. Some of her ancestors were wild dragons, but some Sthvil captured them from many different places. Over periods of generations, they were bred like pets to be the biggest, most impressive, most colourful and most docile. As they became gentler, the security on their cages was relaxed; from the iron boxes of the wild dragons, the bred performers were kept in small wooden rooms, akin to something between a stables and a one-room apartment.

Zeditha was sold as an egg to a young Sthvil who wished to have a companion. When she hatched, she immediately took a liking to them, and they trained together to create their own travelling show. Zeditha has never minded this, and in fact quite enjoys it, but sometimes dreamed of independence.

- Personality: Zeditha is quite a peaceful Du'Khan - purely a result of her heritage. She enjoys showing off and can be a little prideful at times, but always means well. She hates disappointing people. She loves her owner, as they provide everything she needs from food and water to companionship and kindness. In fact, this bond is the only reason she has never tried to escape. She doesn't want to upset her owner, because that would make her sad.

- Guild: If there's a guild for performers, I'm sure her owner (and by extrapolation she herself) would be in it.

- Other: I'm leaving her Sthvil companion/owner open for anyone to create, purely because I'd probably be terrible at playing the character. The only restrictions I'm putting on them are:

- must be Sthvil

- age is not a lot more than Zeditha's

- they are kind and caring, particularly towards Zeditha

- they are a travelling performer/merchant, with Zeditha as the 'star of the show'. (could sell other things like popcorn etc, shed scales...)

If nobody wants them I'll make the character myself, but I do want someone else to play them as a preference.

Edited by Zeditha

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So, I'm gonna have to make a quick note... Du'Khan don't have elements. That section is specific for Sthvil, since they are the only species that represents more than a single element.

 

Du'Khan are, in the simplest terms I can find, flying lizards in this. With poison glands/sacs that allow them to either inject or spray poison at their targets, the only other thing they are capable of doing is "igniting" their venom, thus giving them a form of fire breath. I should've discussed this more in depth with Kuro and added their species info to the main page before letting you go through the hassle of making a character sheet and then telling you to make some changes.

 

As I mentioned to Kuro in our chat, if dragons were one of my focuses, I would have added them in a long time ago, but this is a foreign world with foreign creatures and the only relative creature I could think of, would mainly suffice as mounts for the humanoid inhabitants (they'd be similar to the dragonoid species in James Cameron's Avatar movie).

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