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Marcus Pheonix

Adventurers Guild OOC

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Click here to go to the IC thread biggrin.gif

 

Backstory:

 

The Adventurers Guild. A system put in place by the government to combat the constant threat of monsters and maladies that inhabit the land. It is not known how the original monsters arrived, some say that one day they emerged from the shadows, others that they descended from the heavens as bringers of the ragnarok. However, it is known to all that monsters are a threat to both rural and developed areas. Men and women killed in the dark, farms burned to the ground, all had reason to worry. It is said that one day a monster, an abomination of a creature that resembled both a man and a wolf, attacked a shepherd in the night. But the shepherd was skilled in the arcane and proved that one does not need 20 men at arms to destroy a monster.

On that day the Adventurers Guild was founded, managed by crown assigned officials and employees who oversee the paperwork, delegation of money and contracts, locating and recruiting adventures, heroes, who fight against the monsters. Humans, elves, beastmen, orcs, men, women, children, the elderly, tricksters, knights, men of magic, men of science, all of them flocked to the guild, determined to defend their fellows from the monsters.

Slowly the Adventurers Guild expanded, making contracts with neighbouring kingdoms and towns, setting up branches across the land. Those who required aid would lodge requests to their local branch and teams, soloists, or even specialists would fulfil the contract and earn their keep at the guild. Utilizing the divine abilities of the church, adventurers who lived and fulfilled their duty to the guild could do these tasks with no fear of death. Upon death the divine sigil that every adventurer had would allow their spirit to linger, allowing them to walk to the nearest church. Their body quickly decays through the power of the divine magic laid upon the brand, a precaution put into the sigil to prevent any monsters from eating the body, and the equipment, whole, which did occur. When they arrive at a church associated with the guild, the priests would revive them, granting them a new body, and a convenient towel to keep their modesty. This essentially makes adventurers unkillable at the cost of the gear they had on them at the time of death, until they can reclaim it from the being that killed them.

 

Plot:

 

You are a fresh recruit, a brand new adventurer with your eyes set on becoming a legendary Odin class hero, a feat only achieved by the most powerful and revered adventurers. There are four ranks of adventurers, in ascending order of superiority they are:

 

Loki; the new adventurers, the people tasked with keeping dire rats out of farmsteads. Many people believe that this tier is called Loki as a result of those who apply to become an adventurer simply for the immortality included. As such, limitations were incorporated, requiring this tier of adventurers to fulfill contracts much more frequently than the upper tiers.

Freya; the first official tier of 'heroes', not as powerful, nor as well-known as those of the Thor tier but without a doubt the most abundant.

Thor; the most well-known heroes, they are revered by the populace and many aspiring adventurers see reaching this tier to be the peak of an adventures career, there are few who can manage to reach higher.

Odin; the most powerful adventurers, more commonly referred to as legendary heroes, scarcely seen but without a doubt the top of the top.

 

You applied for your license at the local Adventurer's Guild in the medium sized town of Hargrave, a mostly human town. To the north the town borders the Heavens Valley, a dual mountain range with a long winding valley between them that leads to the tundra up north, the valley contains multiple mines and quarries, the precious gems inside are the main source of revenue to the town. To the east and south east of Hargrave is a freshwater lake, rumoured to hold secrets within, and to the south and west, a simple forest and the main road to the neighbouring towns and capital. Hargrave sits on the Capital continent, one of two on this world. The continent spans from the northern pole far to the south, it has forests, mountains, deserts and marshes, with towns, villages and cities here and there throughout. The second continent is called the Westerlands, as it is located predominantly to the west of the Capital continent and reaches farther south than the Capital continent.

 

Info:

 

This world is a semi-steampunk fantasy. While swords and magics exist and are quite prominent, primitive guns and airships are also a common sight, particularly in the dwarven and dragonborn lands. As with any adventurer, you start off at the Loki tier, required to constantly bring in revenue to prove to the Adventurers Guilds higher ups that you have what it takes to be an adventurer. As such, most contracts will start as simple ones, simply because an adventurer wouldn't have the time to take on the higher level quests and still fulfill their quota. After some time you will be tasked with a single higher level contract, as presented by the Adventurers Guild officials. Upon completion the adventurer will be moved up to the next tier.

In the beginning of adventurers travels new, recruits are put into teams so that they can get used to the work load, after passing through the Loki tier adventurers no long have to work as a team but many still continue as it lightens up the workload.

 

I'm basing a fair bit of this on World of Warcraft and DnD, for playable races I'd like to restrict it to the more common ones from DnD;

Humans: The generic, most common race

Elves: Mystical, magical pointed eared humanoids. Live much longer lives than humans and are also slightly shorter. They have many different races within the species of elves.

Dwarves: short, stout and sturdy. Miners, metal workers dwarves are well known for their underground towns and strength.

Gnomes: the smallest race, pointy eared and rely on their intellect and cunning to to survive in a world of giants.

Halflings: the middle child of the 3 shorter races. Halflings generally have a bit of a belly on them and enjoy a more relaxed life than most other races, though they can still be as competant warriors as the next race.

Half-orcs: the half breed of a wild orc and a human. Not as hostile or beastly as a pure orc but with their large protruding lower canines and tough orcish skin they are some of the deadliest fighters in the world.

Tieflings: in ancient times the tiefling ancestors made pacts with demons. To this day they are horned, tailed, hooved humanoids with storng ties to the arcane.

Dragonborn: proud and often looked upon with suspicion, Dragonborn are essentialy humanoid dragons, they come in chromatic and metallic variants. They stand taller than the average human and have a tough scaly hide and a tail. The race has the natural ability to breath an elemental magic, the magic itself is based off the colouration of thier scales. Red breath fire, blue breath ice, green; poison, etc...

 

Many of the races can also have half breeds between them, in the case of half-orcs consider them human/orc, elf/orc are also possible.

 

The era is fantasy/steampunk, think WoW. A majority is fantasy, but dwarves and gnomes have their mechanical machinations. More mystical races like elves and fae will not have as much of the steam powered tech but rely more on magical energy, magical torches instead of pitch based ones. For guns and steampunk style weaponry, no automatic weapons. Those that are allowed include: Revolvers, pepperboxes, shotguns and single shot rifles. Explosives are allowed, however they wouldn't be to a modern standard and would likely have faults.

 

Magics:

Arcane: Magical energy, telepathy, spectral creations, teleporting, student of all magical fields, master of none.

Elemental: Earth, fire, wind, water, lightning and any combination of those.

Conjuring: summoning, spectral weapons, spirit helpers, animal familiars.

Druidic: natural magic, plant life, animal transformation, often includes an elemental specialty.

Necromancy: dark magic, summoning undead, draining life force, blood magic.

Divine: light magic, relies on the power of the gods, healing, shields, anti-undead.

Demonic (warlock): not necessarily dark, someone made a pact to gain power, hexes, curses, the Dark equivalent of Arcane.

 

Mages can vary, they could be somewhat akin to a paladin, wielding their magic through a sigil or empowered weapon, or a staff/wand wielding wizard or sorcerer.

 

The monsters will vary greatly. Trolls, ogres, dire wolves, dragons, undead, gargoyles, goblins, fishmen, gnolls, werewolves, vampires, minotaurs and evil spirits. There will be more than just monsters - bandits, and dark wizards. Ordinary people can be villainous just as easily as creatures of the night.

 

Rules:

 

1. All forum rules apply

2. Don't Godmod/Powerplay

3. Keep it M/pg13 rated, don't go into too much detail on the gory things.

3. If your character dies don't suddenly find an exact carbon copy of whatever Items you had on you, you'll have to purchase new equipment and then head off to pick up what you lost.

Your character can die but be wary of the consequences

4. No Mary sues/ Gary stus, not untill you're Odin tier

5. If you have ideas or suggestions be sure to message me, be they races, locations, monsters etc. If I reject it I will give you a reason as to why.

6. Try to post at least once a week, once every couple days preferably if you're characters in conversation or in combat with another player (against a common enemy for the combat)

8. Semi-lit? A short paragraph would be nice but I understand that when things start to get moving people won't be able to post as much. Please keep grammar, spelling and punctuation readable.

9. PM your forms to me please, feel free to post them in the OOC thread if you want critique!

 

Form:

 

[b]Username:[/b]
[b]Character Name:[/b]
[b]Alias:[/b] (Optional)
[b]Age:[/b] (7, 17, 777?)
[b]Gender:[/b] (Birth or identifies)
[b]Race:[/b] (Any unique ones? Just include a brief description)
[b]Appearance:[/b] (Images are great but they don't cover everything, a couple lines supporting it would be appreciated)
[b]Personality:[/b] (RPing the majority is fine as sometimes people can't fully portray what they've written but a few aspects should be included; are they a nice person? Or do they just want to watch the world burn?)
[b]History:[/b] (What happened in their life to make them want to become an adventurer?)
[b]Combat Style:[/b] (do they fight using magic, guns, sword? If magic what type?)
[b]Special Equipment:[/b] (What weapon/ specialised armour do they use that they wouldn't want to lose, not counting money? Also include anything like a pet should you have it) 
[b]Tier:[/b] (Everyone starts at Loki)
[b]Other:[/b] (Any extra information)

Edited by Marcus Pheonix

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This looks great, Marcus! Nice job!

 

Did you PM a mod to get it moved? ^^

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Nice! I happened to see this just as it popped up xd.png

 

So now we just have to wait! smile.gif

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Well I'll be damned. I already have a ton of RPs to post in but now I'm interested in yet another, mainly because it could be a good chance to bring back a pair of characters I played in an actual DnD game a while back...

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Hey, it got moved! Thanks so much, DH!

 

I hope you guys can join! More members means more excitement smile.gif

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Ahhh people!

 

Wow you're right, that got moved quick :/ I wonder who did it. Thank you mysterious stranger.

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Give me time to post please :/ Spyro has said that he doesn't really have anything to post cause Oryx is out of action at the moment, Ill post soon.

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Windra seems dead, but Marcus, are you alive?

 

Edit: Marcus, if you're having trouble posting as often, you may want to give someone else a little bit of your power. One of the main reasons this rp is moving so slowly is that no one else can make decisions that aren't small except for you. I've found in the past that running an rp on your own can be rather difficult, so it's something you may want to consider.

Edited by Darkstorm34

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I've noticed sorry, having an extra unit this semester of uni is really irritating me. That combined with trying to wait for Windra has slowed my pace, sorry.

 

On that note, what should we do about Hinaii, I like her characterization.

 

I was considering having a right hand, Darkstorm would you be willing to hold up the slack If I don't post?

 

If so I'll send you the info on what I'm planning for the short term. I'll post today though, don't worry!

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Great! I'm entirely willing to do that, if that's what you'd like!

 

About Hinaii, I'm not exactly sure. It's not like Windra checks the forum anymore- she hasn't been on or posted for almost a month now!

 

I don't think we can just pretend she never existed, but we could have something tentative- Hinaii leaves the guild for an undecided amount of time to find her dragonborn mother, or something like that. Or, perhaps, her mother calls her there?

 

It's always really awkward to clean up when a person abandons an rp. sad.gif

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I kinda think that we should make another team of characters. I kinda feel like seven is sort of a lot.

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After this first mission we'll split 'em up, if enough people had joined at the same time I would've just made a second team but since people just slowly filtered in I think we'll do the first mission then separate.

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Well, there's the fact that Hinaii's gone, so then we'd only have six. But if that was still too big we could split up into two groups of three- I'd make the assumption that Marcus would lead one, and I would lead the other?

 

Of course, that's just a suggestion! Anyone else who has ideas should definitely add theirs, because any ideas are greatly appreciated! biggrin.gif

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I think someones planning to join soon, and as I said Hinaii's a cool character I don't want to just get rid of her :/

 

EDIT: Also would Toyos know Korals a half-elf, he keeps his elven traits hidden at all times.

Edited by Marcus Pheonix

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Would know, or wouldn't know? I'm confused there.

 

I also got the impression that orcs were more of beasts than an actual race, especially with the fact that it was only listed as "half-orc" as a race. So I figured that there were no real orcs in main society, which would be why Toyos assumed he was only half-orc.

 

Edit: While I agree that Hinaii is a cool character, it seems irrational to keep her when she has no main person controlling her. If someone took over controlling her, that might make it a different situation.

Edited by Darkstorm34

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I know, it will become cumbersome in due time, but let's save that for when we all get back to Hargrave, someone might decide to pick her up.

 

And yeah Orcs are barbarians who roam the wilds reeking havoc so its very rare to find a full blooded orc in civilised areas. But when asked Koral would say he's half-human (which i plan to have him say in response to Val) he hides his elvish ears and hair with his hood and his thick clothes and the pelt hide his more elven physique. Unless toyos saw him without it, which I doubt they would have at this point in time, they'd have no reason to think he's half-elf.

 

So yeah, Toyos would know hes a half-orc but they wouldn't be able to gather what his other half is, and human is the most common. His druidic abilities might also give him away, when he turns into a bear he has a streak of blonde in his mostly grey pelt (I'm going by his general colour affects the appearance of the beast) so that might give him away a bit... have to check if wargs count as beasts that he could turn into...

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Okay, cool! I'll probably edit my post later, but it's not really all that important to, since Toyos didn't actually say it. biggrin.gif

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Just so everyone else knows, I am working on an independent intro for Aluel. I didn't want anyone to think I'd signed up only to disappear. =]

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Ill admit, you're intro's a little confusing to me :/

 

But I'm dumb and don't like reading lots of words most of the time.

 

I'll post tomorrow after getting home from uni, never fear folks I'm still here!

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Tl;dr version:-

 

Aluel barely scraped through the physical test and got good marks in the ranged and magic tests, but got exceptional marks - and a really fast completion time - in the theory exam. During the physical test, one of the horses (one assumes riding is a part of that test) bolted rather than be ridden by an octopus woman. This was the white horse that showed up in Mountainfel.

 

Aluel then rode to Mountainfel on a very stupid horse called Boris. She was attacked by a couple of worgs. She then got into Mountainfel, went to the tavern, bought a round of drinks for everyone in the bar, and terrified the barmaid by being (sing it with me now) a six-foot talking octopus woman that walks like a man.

 

That sort of thing has a tendency to perturb simple country folk. =]

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