Posted May 20, 2012 Give them a slightly darker shade as they get further from the light source Share this post Link to post
Posted May 22, 2012 I am starting to get into spriting, and I just completed one I really like. Is it okay if I put it down here and get some critique? I don't mind at all if you tell me "It's not very good" because I am not very good at this yet, but I want to know what I should change to I can make a better sprite. Here it goes: It's supposed to be Neku Sakuraba. I tried to keep a definite shading angel (top left corner) and I avoided using black outlines. Now I would appreciate knowing if I should shade it darker near the edge of the sprite away from the light source? did I even do it correctly? What can I improve so I can make it better? etc. Just gimme what you got. Also as reference, here is what Neku normally looks like: Neku~ ^^ Share this post Link to post
Posted May 22, 2012 neku <3 I would give him a little more waist he's unnatural thin :3 Share this post Link to post
Posted May 23, 2012 (edited) I am starting to get into spriting, and I just completed one I really like. Is it okay if I put it down here and get some critique? I don't mind at all if you tell me "It's not very good" because I am not very good at this yet, but I want to know what I should change to I can make a better sprite. Here it goes: It's supposed to be Neku Sakuraba. I tried to keep a definite shading angel (top left corner) and I avoided using black outlines. Now I would appreciate knowing if I should shade it darker near the edge of the sprite away from the light source? did I even do it correctly? What can I improve so I can make it better? etc. Just gimme what you got. Also as reference, here is what Neku normally looks like: Neku~ ^^ Ok, here are my thoughts: -Pose is very awkward. He seems to be falling backwards. Move the legs back one or two pixels. -Try and avoid too many straight lines. The arms and legs would benefit from some...curviness. -Careful with your markings. The yellow stripes on the right shoe suggest there is one on each side, yet the left shoe suggests both stripes are on one side (making it seem like he has four stripes in total). Try and imagine how a real life shoe would be. Edited May 23, 2012 by Ashywolf Share this post Link to post
Posted May 23, 2012 Ok, here are my thoughts: -Pose is very awkward. He seems to be falling backwards. Move the legs back one or two pixels. -Try and avoid too many straight lines. The arms and legs would benefit from some...curviness. -Careful with your markings. The yellow stripes on the right shoe suggest there is one on each side, yet the left shoe suggests both stripes are on one side (making it seem like he has four stripes in total). Try and imagine how a real life shoe would be. Shoes! Always a weakness of mine. But thanks a lot for your critique. It makes a lot of sense so it will be very helpful, for both this sprite and future ones. I would give him a little more waist he's unnatural thin :3 B-but he's unnaturally thin in every other picture too, no? Share this post Link to post
Posted May 24, 2012 (edited) Shoes! Always a weakness of mine. But thanks a lot for your critique. It makes a lot of sense so it will be very helpful, for both this sprite and future ones. B-but he's unnaturally thin in every other picture too, no? I'm not familiar with the character, so I can't comment on this. If this is a physique of his, then it would be perfectly acceptable. Edited May 24, 2012 by Ashywolf Share this post Link to post
Posted May 27, 2012 A user shared these pixel shading palettes with me, which I think some people may be interested in if you're trying to figure out how different colors should be for shading or such. ^^ Share this post Link to post
Posted May 28, 2012 Okk, so other than that silly egg i posted before, this is my first *real* sprite. I would prefer some crits via PM 'coz i don't come here often, but i guess it's ok ;P Share this post Link to post
Posted May 29, 2012 A user shared these pixel shading palettes with me, which I think some people may be interested in if you're trying to figure out how different colors should be for shading or such. ^^ These are quite useful, though he needs some contrast between most of his shades :3. Share this post Link to post
Posted June 2, 2012 (edited) Hello, back with another sprite :X I need suggestions for the horn color if possible, because I don't really think white suits.. maybe … and I need crits on the shading, coz I always cant spot errors in my own artwork. And the wings, I swear I had no idea how to shade it >< ive always been avoiding shading dragons with wings, but ive given it a try this time. Edited June 2, 2012 by Silverlight138 Share this post Link to post
Posted June 2, 2012 There's a black line on the underside of the back of the front wing.....waitwut. Also, it appears that the wing connects to the tail area but the far wing seems to connect to the hip of the dragon. The close front leg looks a bit like a hind leg to me. (Not sure about these ones, super bad with anatomy.) The horn looks good to me; a bit more shading contrast would be good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I got something too, my Grapevine dragon here. Sketch by Nectaris, spritework by yours truly. Share this post Link to post
Posted June 4, 2012 Silverlight i think the top of where the tail begins is a bit oo thick near the top Share this post Link to post
Posted June 4, 2012 Shoes! Always a weakness of mine. But thanks a lot for your critique. It makes a lot of sense so it will be very helpful, for both this sprite and future ones. B-but he's unnaturally thin in every other picture too, no? in the games he sure is thin that's for sure, however that is also the main thing bugging me about it... he doesn't need much just a pixel or 2 Share this post Link to post
Posted June 5, 2012 (edited) There's a black line on the underside of the back of the front wing.....waitwut. Also, it appears that the wing connects to the tail area but the far wing seems to connect to the hip of the dragon. The close front leg looks a bit like a hind leg to me. (Not sure about these ones, super bad with anatomy.) The horn looks good to me; a bit more shading contrast would be good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I got something too, my Grapevine dragon here. Sketch by Nectaris, spritework by yours truly. That is a BEAUTIFUL sprite! <3 I love it. The colors are just so pretty <3 @kittygrl ahhh yes, alright il fix that Edited June 5, 2012 by Silverlight138 Share this post Link to post
Posted June 6, 2012 (edited) too much straight lines on the far front paw/leg Edited June 6, 2012 by Saruwatari Share this post Link to post
Posted June 6, 2012 Well can I have ideas to make it less straight? People have been saying it's too straight, but no one has given any solutions! Share this post Link to post
Posted June 6, 2012 Well, it's a walking pose, so why not put the left foreleg in a position similar to the right hindleg to balance it? Every action needs a reaction. Share this post Link to post
Posted June 6, 2012 It's running Well, it was meant to be in that position already I think I should shorten it a bit to make it look more... bent... Share this post Link to post
Posted June 7, 2012 (edited) Need crits on this: Are the wings too small? And are there too many colors involved? >< Edited June 7, 2012 by Silverlight138 Share this post Link to post
Posted June 7, 2012 colors are okay I'm not sure about the wings, looks to me as if it needs a bit more but since I'm not experienced myself I don't dare to say for sure >3 Share this post Link to post
Posted June 7, 2012 Alright thanks for the crits, il extend the red part of the Wing further down so that it doesn't have hangbutt Share this post Link to post
Posted June 8, 2012 personally i would bring the neck more forward, like a tad more under the chin but my main issue besides the wings silverlight is that the tail seems to be a bit awkward, i would suggest either it go down more and then curve around the legs or just curl it back like the way the black dragon has it. Share this post Link to post
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