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Achievement System - Rewards based on earning achievements

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Achievement System - Rewards based on earning achievements. 

 

The original idea, which is a simple but more specialized and focused idea, was to hunt in the biomes and after meeting a certain amount from that biome, you would earn a random CB prize to reward. There was a lot of criticism on the basis that people play the game differently - and while I don't intend to try and accommodate everyone, I did quite like the achievement system. 

 

If all you're going to say is "it doesn't fit my playstyle/it's playstyle discriminating" without offering options to maybe accommodate your particular style, just say that and leave. It's an endless, endless, argument that will go back and forth and nowhere. That's not the point of this thread and its an argument that will never get solved because there is no effort on trying to compromise. If you don't think anything will make this viable, give your opinion and leave it at that. 

 

FAQ.

 

What is an achievement system?

 

An achievement system means to reward people with badges, and potentially other goodies, based on the progress they make towards a certain goal. With this system, there would be plenty of different achievements to work towards, some of which most if not all people do on a regular basis anyways without having to change. Some will require a little effort, but requiring effort isn't an unhealthy system in a game. If anything, it supports prolonged gameplay and rewards people for actively playing. 

 

What kinds of rewards would there be?

 

  • CB Prizes could be a reward for the harder or more time-consuming badges. It gives an alternative, guaranteed way to work towards and earn prizes. 
  • Shards for the market, which would be earnable at the lower tier and easier badges. 
  • Special breeds connected to specific, repeatable achievements. Unlike Prize dragons, these "reward" dragons could be a lower tier of rarity, and easier to obtain than the badges rewarding CB Prizes. 
  • Pixel badges, which would be contained in a pixel badge case (so the badge area doesn't get cluttered). The badges would evolve as you unlock and work towards the next tier of that particular path. 
     

What kind of badges and challenges would there be in this system?

 

There are tons of different things that could be tied to achievements. I have and have been given, a few suggestions already and obviously these aren't set in stone nor are they the only ones. They are simply examples to give you an idea of the wide range. Please keep in mind just because one of these options doesn't work does not mean it's the only one. 

 

  • Raise "X" amount of dragon based on either biomes, element, and maybe even breeds. 
  • Hatch "X" amount of eggs
  • Adopt "X" amount of eggs from the abandoned page
  • Adopt "X" amount of eggs from the cave in general
  • Hatch "X" amount of Rare dragons
  • Successfully create "X" amount of zombie dragons. 
  • Successfully summon "X" amount of GoNs
  • Win the site raffle (this would be a badge only though no extra reward)
  • Use a BSA on "X" amount of eggs/hatchlings
  • Have "X" amount of a certain dragon in a certain form at any given time (See: Luminas, Bolts, Aeons, etc or dragons with different forms based on an action done)
  • Freeze "X" amount of hatchlings
  • Release "X" amount of dragons
  • Kill "X" amount of dragons
  • Buy "X" amount of dragons from the market
  • Spend "X" amount of shards
  • Earn the maximum amount of shards per week "X" times in a row.
  • Name "X" amount of dragons
  • Breed "X" amount of dragons
  • Autoabandon "X" amount of dragons
  • Have "X" amount of refusals
  • Have "X" amount of a certain color of dragon (Or raise, etc)
  • Raise "X" amount of a certain lineage based dragon
  • ETC.....

 

I think you get the idea. There would be plenty of options, or we can narrow down to certain things. Keep in mind none of this is required. If you want to ignore the badges, then by all means. It wouldn't be a system you're forced to join in. 

 

 

PROS

 

  • Rewards players for actively playing the game
  • Distributes prizes in a way that preserves their rarity but allows people to gain them without chance tied to it. 
  • Supports many, many different options. 
  • Works with already existing game mechanics, for the most part, so new things wouldn't really have to be added on. 

 

 

CONS
 

  • Some badges will require dedication, time focused, and general effort to complete. 
  • New "Reward" breeds, or special dragons in general, are not necessarily popular. 
  • Lack of ability to chose which Prize dragon you'd earn from the badge reward.
  • Some achievements are extremely hard or do require luck. 
  • Would likely require a consistant update to a degree, to accommodate new breeds and potential mechanics being introduced on a regular basis. 

 

 

Edited by Qualeo

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How many badges would there be? Bronze, silver, gold, platinum like the scroll badges? That would probably work well.

 

I agree that the numbers should be reasonable and attainable but require work. I know the scroll badges are 50/200/500/1000, but I think those numbers are a little too skewed to be a direct match for this.

 

Let's say you can average raising 25 dragons a week if you're solely focused on the goal. A bronze goal of 250 would mean it would take 10 weeks, or ~2.5 months, to complete the bronze goal for one biome.

 

I think someone on Discord suggested doubling the goal for each level, but I feel that that's a little too much (it would be 2.5, then 5, then 10, then 20 months to complete, so about 3 years...provided you're mostly focused on the goal for a single biome.)

 

A smaller increase would be better, I think. Maybe 250/300/350/400. (So, total: 250/550/900/1300.) If you raised 5 dragons a week for that distribution, it would take you ~5 years to complete all four levels. For a biome.

 

This is definitely a suggestion that requires dedication from the player, which I think makes it a really good one to encourage a stable player base.

Edited by MoonShark

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I think the only issue I see with such large numbers is that we have six biomes - and I would like to make collecting badges for all the biomes reasonable at the same time. At least the bronze ones. And combined, those numbers would make it take more than getting a platinum trophy would take, not even taking into consideration the higher badges. Which is why I considered maybe having lower numbers, but only have prizes at the silver/gold level (or only whichever the top tier would end up being). Because this is still a collecting game and making it take years to collect something would be highly unsatisfying to people I think. 
 

  • Make the numbers drastically lower while at the same time restricting CB prizes to the top tier of each biome instead. To preserve their rarity. 

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I guess I have a few clarification questions, after reading this suggestion.... I'm unclear exactly what would count for the badges, as well as where the Prizes would come in. Would there be bronze/silver/etc badges for *each* biome, and you get a random Prize for hitting *each* badge on *each* biome? I'm very vocal about wanting better Prize distribution, but even I find that a bit much. I do see mention of not giving a Prize until silver badge, which seems better, but in that case would there be any 'prize' for bronze at all, or just getting the badge? What happens when you hit the top tier for *all* biomes, is that it, you can't get Prizes anymore through these means? 

 

(Also, as someone who almost exclusively hunts the AP, I would really really *really* hope that biome eggs caught in the AP would count. Just putting that out there.)

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43 minutes ago, HeatherMarie said:

I guess I have a few clarification questions, after reading this suggestion.... I'm unclear exactly what would count for the badges, as well as where the Prizes would come in. Would there be bronze/silver/etc badges for *each* biome, and you get a random Prize for hitting *each* badge on *each* biome? I'm very vocal about wanting better Prize distribution, but even I find that a bit much. I do see mention of not giving a Prize until silver badge, which seems better, but in that case would there be any 'prize' for bronze at all, or just getting the badge? What happens when you hit the top tier for *all* biomes, is that it, you can't get Prizes anymore through these means? 

 

(Also, as someone who almost exclusively hunts the AP, I would really really *really* hope that biome eggs caught in the AP would count. Just putting that out there.)

 

 

TBH I'm not really sure where the best place to distribute prizes would be. An additional page to collect prizes may be necessary, or when you earn a bade you click it to receive a prize? That would have to be thought out for sure. 

 

Eggs that count : They would have the location from a biome, and would count towards your score for that biome. I did mention two different ideas of having badges that rewarded raising a dragon from the cave on your scroll the entire time vs from any location as long as it fit that biome. Or just having any egg as long as it came from that biome meeting the criteria. 

 

The idea is bronze/silver/gold/plat - And I was concerned about prize distribution as well and retaining rarities, so I looked back at it and considered it might be better to have the CB prize locked to one of the badges. This would mean there would need to be rewards for the others though (or maybe just badges). This definitely isn't an idea I say would be ready for cave release right off the bat there are a lot of issues to be worked out first. Potential other rewards

 

  • Simply just having badges until the final reward is reached.
  • Potentially allowing one of the rewards to be picking out a custom code on a common/uncommon dragon perhaps.It's stretching it a little I know, but codes don't make the dragon rarer technically. It's mostly a personal thing that I think people might enjoy. 
  • A CB of any kind - barring CB prizes or CB holidays of course. Maybe CB hybrids if TJ was down for that, I'm under the impression he isn't too keen on hybrids though. 
  • The final prize for reaching the biome max trophy would be the randomly generated CB prize of course. I know six sounds like a lot, but getting all six would be behind a massive work wall in a sense. Getting all six in a short time would not be viable at all

 

And yes, the idea is there is still a limit to how many prizes you can get through this method. This is to ensure you can't hoard a mass amount of them, for one, and to retain the value behind the CBs. Say you get all six, but due to the randomness of what kind and color, you might not get the color you want. This means you'll have to trade (or win the raffle) to get exactly what you want, which allows them to continue having viable trading power. Because people will trade to get others from what they need, and with their breeding still being rare level, even with all the CBs they still shouldn't be able to oversaturate the market. Especially since getting six takes a massive amount of time. It's a reward for people who play for a long time. It's not meant to be easy. 

 

Finally, I did consider maybe a badge for the AP itself (for bred eggs anyways). But the idea is to encourage hunting in biomes and earning badges for those biomes. It's not something you're required to do of course. But if you meant if cave eggs from the AP counted, then yes they would as long as its an egg you raise and it comes from a biome. You would earn that point towards the biome that egg came from. 

 

Hopefully this clarifies some things, and gives a few more options to consider and hash out! ❤️ 

 

 

 

 

 

Edited by Qualeo

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Considering it would take a massive amount of time to get all six CB prizes, I think:

1. Those prizes should cover all 6 kind of prize (bronze,silver,gold western and eastern). The order can be random or fixed. If fixed this would make people working toward a specific prize they want.

2. Those prizes should not be tradeable, just like prizes from raffle. Because you can only win those prizes for biome once, a reward should be mean to keep. And they're unkillable also, something that definetely stay on your scroll.

3. About the requirement for badge, I think raising AP (all bred eggs in general) dragon should also count like CB, this is to encourage people to clear AP, also from egg you got from trading, to encourage trading.

Anyway, I would love to collect more badges so I'm all for it xD.

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Just now, Haki said:

Considering it would take a massive amount of time to get all six CB prizes, I think:

1. Those prizes should cover all 6 kind of prize (bronze,silver,gold western and eastern). The order can be random or fixed. If fixed this would make people working toward a specific prize they want.

2. Those prizes should not be tradeable, just like prizes from raffle. Because you can only win those prizes for biome once, a reward should be mean to keep. And they're unkillable also, something that definetely stay on your scroll.

3. About the requirement for badge, I think raising AP (all bred eggs in general) dragon should also count like CB, this is to encourage people to clear AP, also from egg you got from trading, to encourage trading.

Anyway, I would love to collect more badges so I'm all for it xD.

You CAN potentially get all six. But the chances of getting gold are rarer than silver, which are rarer then bronze, etc. The chance for getting a tinsel or shimmerscale would be equal. Gold is meant to be rarer than silver, and silver rarer than bronze. The only way to preserve this rarity is to randomize the color. Maybe choosing eastern or western would be fine though. 

 

Yeah, the rules for them now would apply. Killing them would be fine I think too though, you wouldn't be able to replace it via the biome badge system though. You'd have to win the raffle. 

 

Well the idea is for them to be based on their biome. Bred eggs don't come from a biome. Which is why maybe an AP badge would be acceptable too, so a seventh one (wow lucky 7 haha) for the AP specifically might work for that. Other wise though, it's meant and intended to reward interaction with the biomes so bred eggs would defeat the purpose. 

 

 

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13 minutes ago, Qualeo said:

You CAN potentially get all six. But the chances of getting gold are rarer than silver, which are rarer then bronze, etc. The chance for getting a tinsel or shimmerscale would be equal. Gold is meant to be rarer than silver, and silver rarer than bronze. The only way to preserve this rarity is to randomize the color. Maybe choosing eastern or western would be fine though. 

 

Yeah, the rules for them now would apply. Killing them would be fine I think too though, you wouldn't be able to replace it via the biome badge system though. You'd have to win the raffle. 

 

Well the idea is for them to be based on their biome. Bred eggs don't come from a biome. Which is why maybe an AP badge would be acceptable too, so a seventh one (wow lucky 7 haha) for the AP specifically might work for that. Other wise though, it's meant and intended to reward interaction with the biomes so bred eggs would defeat the purpose. 

 

 

If you are talking about potential then everyone can potentially get all six from the raffle.

My goal is to make this way to obtain CB prizes a completely alternative to raffle, if you're not lucky, you can work hard for it. But sure I get your point.

I went a bit out of topic for bred eggs here, just wanted to be throughout.

 

And let me add one more point:

4. I don't think letting people request for specific codes on specific dragons is a good idea. Of course they will go for full 5 letter codes. Eventually there no longer good codes in the pool to be automatically generated, and that would seriously destroy the code hunting activity, one of the aspect that made the game fun.

Edited by Haki
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What do you think about a different badge designation of "Specialist" that applies to rarity designation rather that quantity by biome?  For example you could require one male and one female adult, raised from eggs - bred or CB, for all Common dragons in the Coast biome.  Each badge would stand alone rather than act as a cumulative increase. This would allow goals across biomes to earn Master level.  So a Rare Dragon Specialist for the Coast and Forest biomes could earn a Master's title once they earn all the Rare titles.  Another point might be to include the Encyclopedia entries as a requirement.  That way, old timers like myself would still have to earn the titles and not just have all of our past acquisitions count.  You could go all out with an optional quiz that required direct knowledge of the dragon descriptions to pass.

 

Your thoughts?

 

Wendy

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While more prizes are good I'm not really sure I like this suggestion.  

 

1. It's dictating how people should play. Not everyone wants CBs. Or specic dragons. 

 

2. I can see it messing with ratios or making some breeds even harder to find if everyone concentrates on one biome.

 

3. Do we really need 4+ badges for EVERY biome?! I have all but one badge and my page is rather crowded. A ton more that do nothing but take up space does not really appeal.  

 

4. Why from the biomes and not breed ones? Why not the ap to encourage people to pick them up?

 

5. You don't want it too easy because you want to preserve the rarity? The rarity gets a little less every month, and going forward will be lessened faster.  The whole point of wanting more  prizes is to decrease the rarity.

 

6. While this suggestion is fairly well thought out, it's far more complicated than nessisary. There are far easier ways to get more prizes out. TJ has even already implemented one of them.

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28 minutes ago, DragonLady86 said:

While more prizes are good I'm not really sure I like this suggestion.  

 

1. It's dictating how people should play. Not everyone wants CBs. Or specic dragons. 

 

2. I can see it messing with ratios or making some breeds even harder to find if everyone concentrates on one biome.

 

3. Do we really need 4+ badges for EVERY biome?! I have all but one badge and my page is rather crowded. A ton more that do nothing but take up space does not really appeal.  

 

4. Why from the biomes and not breed ones? Why not the ap to encourage people to pick them up?

 

5. You don't want it too easy because you want to preserve the rarity? The rarity gets a little less every month, and going forward will be lessened faster.  The whole point of wanting more  prizes is to decrease the rarity.

 

6. While this suggestion is fairly well thought out, it's far more complicated than nessisary. There are far easier ways to get more prizes out. TJ has even already implemented one of them.

I agree. I'm always interested in suggestions that encourage players to be more active than just mindlessly logging on to grab eggs and dump them in hatcheries, but this is just...a lot. I re-read the first post multiple times and I still don't really get it. To me, it seems that the main point of this suggestion is rewarding frequent biome hunting with badges. The CB Prizes feel like an addition to that. And DragonLady86 is right about not everyone being interested in cave hunting--just look at players like HeatherMarie who prefer to hunt in the AP or myself that just don't really care for catching CBs beyond their initial release. Yeah we can still enter the raffle, but we would be losing out because we don't fit that play style. I still think that adding CB Prizes to the Market is the best solution and I'll continue to push it. With Prizes in the Market, players could catch/hatch/breed whatever dragons you want and receive shards to put towards buying a CB Prize. Even the current raffle allows players to raise CB or bred dragons of (usually) any type.

Edited by The Dragoness
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2 hours ago, DragonLady86 said:

While more prizes are good I'm not really sure I like this suggestion.  

 

1. It's dictating how people should play. Not everyone wants CBs. Or specic dragons. 

 

2. I can see it messing with ratios or making some breeds even harder to find if everyone concentrates on one biome.

 

3. Do we really need 4+ badges for EVERY biome?! I have all but one badge and my page is rather crowded. A ton more that do nothing but take up space does not really appeal.  

 

4. Why from the biomes and not breed ones? Why not the ap to encourage people to pick them up?

 

5. You don't want it too easy because you want to preserve the rarity? The rarity gets a little less every month, and going forward will be lessened faster.  The whole point of wanting more  prizes is to decrease the rarity.

 

6. While this suggestion is fairly well thought out, it's far more complicated than nessisary. There are far easier ways to get more prizes out. TJ has even already implemented one of them.

 

I agree too - sorry. If prizes were in the store, one could WORK for them them way. Fairer, covers all play styles. And I see no point to extra badges.

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My preferred prize “fix” is still the market, but:

 

1) If this were to happen, I’d suggest only one high tier badge for each biome and a Prize /of a set color/ for completing them in any order. Just a random example so don’t sweat the number, but say “collect 250 per biome!” First biome you complete—doesn’t matter which—gets you a Bronze Tinsel, second a Bronze Shimmer, third a Silver Tinsel... you see where I’m going with this.

 

2) Perhaps as a way to include more play styles the count could apply not just to CBs, but also to bred dragons of a type that can only be found IN A SINGLE BIOME. If that’s too restrictive, perhaps multi biome dragons could just randomly count for one of the biomes they can appear in.

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1 hour ago, DragonLady86 said:

While more prizes are good I'm not really sure I like this suggestion.  

 

1. It's dictating how people should play. Not everyone wants CBs. Or specic dragons. 

 

2. I can see it messing with ratios or making some breeds even harder to find if everyone concentrates on one biome.

 

3. Do we really need 4+ badges for EVERY biome?! I have all but one badge and my page is rather crowded. A ton more that do nothing but take up space does not really appeal.  

 

4. Why from the biomes and not breed ones? Why not the ap to encourage people to pick them up?

 

5. You don't want it too easy because you want to preserve the rarity? The rarity gets a little less every month, and going forward will be lessened faster.  The whole point of wanting more  prizes is to decrease the rarity.

 

6. While this suggestion is fairly well thought out, it's far more complicated than nessisary. There are far easier ways to get more prizes out. TJ has even already implemented one of them.

 

This, especially point 1.

I'll use myself for I hope an illustrative example of why this is a problem - my DC goal is all complete only save for: GoNs(forced by the insufficient limit), Sinos(for lacking hatchie stage), sitting Black alt from my very pair, and frozens from most recent releases (because I need them self-bred), and, always, self-bred frozen holidays. So all I need but can collect, because the game allows me to, is breeding-related. And Undeads for the exception, but that's only when I run out of fodders I already have right now.
In terms of CB catching/raising, ALL my current goal is done but Undead fodder re-fill (while I'm very advanced in my Undead goal by now) and is only stretched when new biome-available breeds are released, and I'd really like to complete a CB pair of each Prize(which would replace my current sets) but with my luck I still have 0/12 despite entering 99% of raffles.
The only possible CB extension I'd make, but which is not possible as of current DC, would be to replace my single-gender holidays with gay sets made of 5 CBs. And those would not even come from regular biomes but Holiday instead anyway...

Now, just imagine how much would this require me to change my playstyle to get the CB Prizes I do want to collect...
 I'm not sure what you'd like to be required for the Prizes in your suggestion but what was already said is that it requires a few years of giving a given biome the maximum of my scroll capacity to earn the first Prize..? When will I breed my frozens inbetween of this? I'd basically have to sacrifice all my scroll-wide goal just to get all 12 CB Prizes I'll need before I die of age(if I'm this lucky to die of age)?

And I don't think this would work backwards and include dragons I already own..? Because considering how many players say they have several thousands of dragons, it would mean quite a number of people would have the Prizzes insta-available, I guess.


Best and least playstyle-discriminating way to make Prizes earnable would be to include them in the Shard shop. Price comparable to Golds and Chickens is still lots of years of work to get a basic CB collection, but at least doesn't require a total gameplay overhaul and sacrifice from anyone but inactive players (including those who have it all but in here it would be worth it and much less interfering, completed-goals tend to result in some sort of expansion anyway - mine started from any MF pair per breed/alt, now it's CB/PB pair plus self-bred frozens, or CB if unbreedable, now I'd like to include Prizes there because right now I have mine in mirror stairs).

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5 hours ago, Qualeo said:

 

This means you'll have to trade (or win the raffle) to get exactly what you want, which allows them to continue having viable trading power.

 

 

Absolutely not tradable, please. I could just imagine all the multi-scrollers filling their extra scrolls and getting tons of prizes.

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1. Codes was just met grasping for straws really to be perfectly honest. I can’t think of anything really people would actively work towards unless we just leave the endgoal as a Prize. 

 

2. To make things clear at MOST, two badges. The badge would change like he trophies so for how many dragons we have. So no you won’t have a million. We can even have a single badge that redirects to your biome badge collection. 

 

3. I do like the market release as well, but everybody seems to be under the assumption that it’s not going to be CB gold level? If it is it’ll still take you years to reach it. I don’t think the idea is a bad one really not at all. 

 

4. I’m going to be really blunt about this guys, and please don’t take this offensively but if your argument is “it doesn’t include my playstyle” then I don’t find that one to really be. A viable reason as to why this couldn’t work. Expecting a site to cater to every single users playstyle is absolutely unrealistic and unfair to everyone. I know of a scroll that only collects green dragons. Should we only release green dragons from now on to be fair to their play style?’no that would be silly. Asking that every idea caters to every single playstyle is unrealistic and prevents site growth as a whole.  I did mention that maybe a badge for the AP would help accommodate but there has to be compromise somewhere. Nobody is telling you you have to do this idea. It’s not required. It’s just a fun new and exciting activity to give people optional goals and prizes to earn. I don’t think “my playstyle doesn’t work” is a very viable argument against this. This sounds harsh but. You have to understand not everything can accommodate for you and again. You don’t have to do this. 

 

5. On the topic of unrealistic numbers, I did think the number someone suggested were too high. It boils down to just finding the right numbers to make it a realistic goal that can be achievable in an acceptable time but also still require dedication. 

 

6. The eggs wouldn’t be tradeable - I meant you have to trade for bred eggs from other people. Sorry if that came out as unclear!

 

7. A set goal might work better probably. My original idea for it is to preserve the rarities but it might end up not appealing to choose prizes instead. That would give incentive I suppose! And yes I want to preserve rarities. The monthly raffle is not as big of a change as you might think really. I don’t see it as much anyways. I do want to lower the trading power but not completely obliterate it. 

 

I think j responded to everyone here I’m on mobile if I missed something I’m sorry!

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I personally think the raffle is fine as is (don't kill me), and would prefer the dragons gained through the biome hunting rewards to be exclusive to that method, and keep the prize dragons exclusive to the raffle.

 

Other than that I cannot stress enough how much I like this idea. Awesome!

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Personaly, I don't think this idea is thought out all that much. 

 

First of all, why do you want to encourage biome hunting? What's the goal here?

Why do you want to encourage trading (of CB eggs, no less)? What for?

 

And, while I'm fine with badges, I don't agree with making this tie in with the current Prize dragons. While I'm personally fine with any way to earn Prizes, I'm not too fond of this because it doesn't make sense to me. If there's a prize to be had for raising x amount from a single biome, I think that the prize should reflect the biome. Something like the Vanishing Cordillera Dragon in DR (link) would be perfect for this kind of thing - they're pretty rare because they're huge, and they *might* represent their own breeding group. It would make sense for them to be only found if you're really familiar with their biome, too. (This is not me saying the Cordilleras should be repurposed for this, I just wanted to explain my way of thinking with them as an example that I think would work, unlike the current Prizes.)

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Hence why I did mention this isn’t an idea I’d introduce to the cave in its current form. Ideas can be tweaked and improved on through discussion. The basics of the idea can change. 

 

If anything, you can ask why not? It’s not unhealthy to the current game as is, and really isn’t that huge a change - it only adds an extra benefit and mechanic that encourages more than just shiny eggs and special lineages to have value. The idea is to add a new mechanic that isn’t unhealthy for the game, and gives users an in game goal to strive for while at the same time rewarding them. Breeding lineages and catching rates is absolutely fun don’t get me wrong - but there is no reason why we can’t add on to the game mechanics. If anything the trading environment can become more diverse, and I don’t see why that’s a problem whatsoever. 

 

I only suggested prizes originally because because they are prizes. Rewards. I wouldn’t be opposed to the idea of having breeds that tie in to this at all - I think the idea of breeds you only discover after becoming more familiar with a biome is an intriguing idea. The only reason I didn’t suggest it is because you can earn more CBs after hitting the badge. The idea could potentially be changed to accommodate finding more of them in the future though! :0

 

 

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Well, why not? Because it's not necessary and won't add anything to the playing experience to put the focus on CB dragons, thereby reducing the value of bred dragons. 

As one possible solution, count each bred dragon as belonging to the same biome as the parent of the same breed. If the same-breed parent is bred, apply the same rule to the parent to discern that one's biome.

Spoiler

For example, let's take this lineage: https://dragcave.net/lineage/VkHMv 

It's a typical 3rd gen checkerboard from Heartseeker x Albino. The Albino dragon in question would have inherited its biome association from its Albino mother. Since the mother is a 2nd gen, she'd have inherited her biome association from her Albino mother in turn, which "Alpine". The 3rd gen we're looking at can't have inherited the "Cave" biome association from its other Albino grandmother because there's no direct line of only albinos - there's a Heartseeker in between.

 

Now, for dragons with two parents of the same breed, as well as for hybrids bred from their respective parent breeds, make the biome association of the offspring be the same as one of the parents - randomly.

 

And, no, Prizes don't belong in this suggestion IMHO. It just doesn't make sense.

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The solution I want to see the most is for Prizes to be dumped into the cave biomes (Dragon Cave, not Dragon Raffle is what we're playing), because it's the easiest way for people to both get CBs and for their trade value to experience that hard crash that they really need.

 

Taking things that have been mentioned into consideration, I think there should be one badge, and it leads to a page showing the other "achievement" badges someone has. Yeah some of the goals towards earning a CB Prizes could be raising dragons from a specific biome or from the AP and all that. But some could also be: complete encyclopedia entries, breed dragons, raise specific body types, etc. And the thing with that is, you can now cover a wide variety of play styles- you don't have to complete everything to get CB Prizes. And every time you complete a goal, you can complete it again, but the next time requires a higher number of whatever to be done

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3 hours ago, KrazyKarp said:

 

Taking things that have been mentioned into consideration, I think there should be one badge, and it leads to a page showing the other "achievement" badges someone has. Yeah some of the goals towards earning a CB Prizes could be raising dragons from a specific biome or from the AP and all that. But some could also be: complete encyclopedia entries, breed dragons, raise specific body types, etc. And the thing with that is, you can now cover a wide variety of play styles- you don't have to complete everything to get CB Prizes. And every time you complete a goal, you can complete it again, but the next time requires a higher number of whatever to be done

I would absolutely love this, especially if you could get unique dragons for each achievement, rather than just prizes.

 

WRT dragon cave, not dragon raffle: less than one percent of all dragon breeds are raffled.

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2 hours ago, Vaatzes said:

WRT dragon cave, not dragon raffle: less than one percent of all dragon breeds are raffled.

I was referring more to their impact than breed count. All the commons and even all the rares on DC do not add up to the impact that the less than one percent raffle dragons make on the site. Just like how Prizes are not put into the market due to the market's purposes, the most valuable dragons [Prizes] should not be randomly distributed due to the whole entire core purpose of the game; finding dragons in a cave. It's an interesting double-standard that has been established, where the purpose of one feature has been placed above the purpose of the whole entire game. That's just how I see it, though, I'm sure other people think differently about it.

 

As long as Prizes are still included in the goals rewards, it'd be ok to have, well, I suppose it'd be a third Prize? But maybe it'd be best to start with the current Prizes first, if this idea were to ever be implemented of course. Because we're already dealing with three different colors of two different breeds, each color and breed being treated differently in terms of lineages, play-styles, etc.

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I do not think this is the right place to discuss that particular topic.

 

Either way, I feel like tying the suggestion of achievements/badges in DC with prize dragons seems to make it much too volatile to be discussed properly. I personally wonder how many people'd support this idea if it had nothing to do with prize dragons?

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It does, add to the playing experience technically. There are additional rewards and ways to gain what right now is gained through luck. That is a pretty massive gameplay change. And yes I do think prizes belong with the rewards that would be gained from a gameplay change like this - they are called prize breeds. It makes sense to have them as rewards. That being said, I think applying it to more than just biomes would be ok - but the CB prize achievements would have to be a small portion of them all. They are meant to be special, so it'd be redundant to make them available for every single badge reward. So yes, there might be a few "playstyles" that might feel left out depending on which would end up being the CB prize rewards, but there will always be something like that tbh. 

 

  • I think introducing a new breed to serve as a reward would be ok, now that I think about it more. I was concerned about the limits for a bit for the breed, but then I remembered we have GoNs and people seem to be doing fine with their small limits. Rewards could range from, shards to cb rares to potentially cb hybrids and then with the top tier being the CB prize. The new "prize" breed could potentially be a lower tier, a prize but not as rare. 
  • As this is a thread to suggest a reward system based on playing, an achievement system of sorts, I'm only going to make a single comment on distributing prizes to biomes. I don't think it's a good idea, they are prize dragons, and as rewarding as catching them in the caves can be, I think locking them to longterm goals like this will at least satisfy the need to keep them special from other breeds, but still make them reasonably obtainable. 
  • I do like the idea of achievements that are rewarded throughout the various activities and mechanics of DC though. I initially focused on biomes to start it off small, but thats actually a better idea I think. An entire achievement system, with different tiers of rewards based on the achievement. 

And on a final note, bred dragons are just difficult to make more "valuable" in a sense unless they have special dragons in them. And value is subjective on DC anyways. 

 

Prize dragons will always be a source of conflict. There should be no reason to hide away ideas just because its "volatile" People can be civil and open to suggestions, it's not that difficult. That being said, making the achievements more spread out with more than just the biomes would include more than just CB prizes as a reward I think. So there would be other things to gain than just prizes, so with this shift to a more. Wider range, prizes aren't the sole focus anymore. 

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