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Champions of Astoria | Open | Accepting

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CURRENT LEVEL: INTRO SCREEN 

The world of Astoria was long ago put into a deep slumber, its people performing rituals and sacrifices to appease it. During the age of this sleep, the people and the creatures thrived upon the land. They learned and they grew. Magic infused the lands and the seas. Gradually, the magic built up within the core of Astoria. 

 

The world began to awaken. 

 

Prophets foretold of a coming day when the waking world would give birth to phenomenal Gods and terrifying beasts. The Gods would select Champions to battle the beasts, Champions with blessed powers that could protect Astoria. 

 

And when the beasts are destroyed, Astoria will slumber again.... 

 

Loading... 

 

“Let’s play; I’m bored.” 

“Where’d you find this? It’s still covered in dust!” 

“Doesn’t matter. I’m already set-” 

“Tell me you didn’t.” 

“Didn’t.” 

“Liar!” 

“Oh, come on! It’ll be fun! Harmless, too.” 

“You said that last time...” 

“Hey, hey! This’ll be different! I promise!” 

“Sure, it will....” 

 

Loading... 

 

Two ‘Gods’ play a game.  

Someone gets sucked in. 

 

Loading... 

 

Basics: Information 

The Players 

Individuals stolen from another world, or three. They are the active protagonists in this game orchestrated by the Gods. Chosen for some attribute or another, they come from a variety of backgrounds. Note: This means they can be Original Characters, Fan-Made Characters, or Canon Characters from books, games, or shows.  As they progress through the game, many Players may find themselves physically and mentally challenged, not just by the level's objective. Their own bodies and abilities may face changes as the game progresses, some more noticeable than others.

 

Lost Souls 

Ethereal, humanoid beings. Classified as enemies though they are not primary targets. They will hinder players as attacking obstacles. 

 

Beasts

Alongside the Lost Souls, beasts are a primary enemy. They come in many forms, with various abilities. Some can blend in better than most. Be cautious.

 

The Levels 

Each level is different and there is a total of 23. Objectives differ based on the general traits or characteristics of the present level. This can be different settings, different creatures, even different laws of physics and what is “natural”. Some objectives might consist of finding specific items or opening specific doorways, others might be more dangerous and riskier to the players’ health points

 

The Gods 

No information learned yet. 

 

Game Menu: Controls

A - I don't think this will have an OOC thread. So just post character sheets here. Please do not PM them to me.

X - 'God' actions will be clearly distinguished in posts when they occur. Make sure you pay attention to those as any and all characters will need to react as applicable.

Y - Characters will undergo some odd changes through certain levels of the game, including changes they are very unused to/unfamiliar with. Be prepared to adapt.

B - I'll set a starting character limit at 2, max. This can be adjusted later in-game. If you want to switch characters, I'm fine with that but there won't be much room for PCs to become NPCs. 

SPACE - I may or may not bother with a Discord server. If I do, I won't post the link publicly; I'll just PM it to anyone who's interested. Message me or post here if that's something desired.

LEFT BUMPER - Have fun, I suppose. This will start with everyone finding themselves in new territory. I'll post when the first level begins.

RIGHT BUMPER - If you have ideas for individual levels, such as objectives and mechanics, feel more than welcome to share. I'm always interested in hearing other thoughts.

 

Character Selection 

Please select the following.... 

 

Quote

Controller:

Name: 

Origins: OC | Canon Universe | Wiki Links

Age: If not canonically known, can leave unknown or decide for yourself.

Gender: 

Physical Appearance: 

Strengths: Abilities, talents, etc.

Equipment: 

Other Information: 

 

 

 

Character Confirmation: Select ‘Start’ to Begin 

Controller: Valid

Name: Charles Cornick
Origins: Alpha & Omega - Spinoff series from the Mercy Thompson books

Age: 200 years | Appears mid-20s to early 30s

Gender: Male

Physical Appearance: Charles stands over 6' tall (maybe 6'2"-6'4"), weighs about 250 pounds, and possesses broad shoulders with a sturdy build trained for fighting. His hands are calloused from years of labor. His waist-length hair is black and his eyes are near as dark. Combined with his dark skin, he looks far more like his Salish mother of the Flathead tribe than his Welsh father. If Charles can help it, no one except his wife has managed to see his hair completely free; he always has any number of braids woven through it. Commonly, he prefers to wear plain but brightly colored shirts and battered jeans with worn cowboy boots.
Strengths: 
-> Werewolf: X He can change into a large wolf (about 300 pounds) with a cinnamon-red and cream pelt, bright amber eyes bordering on gold, and black legs and paws - like the coat of a red fox. Unlike... well, every other werewolf, Charles was born as one instead of Changed. He possesses superior strength, speed, reflex, hearing, night vision, and sense of smell. These traits are only further enhanced in his wolf skin. He can heal faster than any human and shifting to wolf increases that, under the best conditions. If the wound is caused by silver, then the rate of healing is slowed to that of a human's.
-> Witchborn: His mother was the daughter of a medicine man/shaman and his father is the son of a witch; strange magic runs through his veins. However, it is subtle magic with which he never forces his will upon the world; he asks and something happens if the spirits will it. This magical ability means that he is sometimes part of the clean up crew for the Marrok's pack. His heritage allows him to largely be unaffected by minor or weak magic. He isn't immune, however. 
-> Spirit Seer: He can see the spirits of the world and interact with them, if he chooses to interact. Sometimes, they will guide him or tug at his senses, not always telling him what they want him to know and leaving him to discover it on his own. While he can also see and hear ghosts... those are a different (evil) matter entirely.
-> Pack Magic: Being tied to a pack allows Charles to access an unique magic that isn't always controllable. Subtle, pack magic can conceal a wolf in a Look Away spell, a Silence spell, or disguise him as a big dog if that is what a human is expecting to see. Similarly, the pack ties and his rank allows him to pull strength and magic from other wolves to speed up healing and changing.
-> Detector: Every emotion has a scent and, unless the individual is wearing strong perfume/cologne, Charles can detect most of them; the stronger, the easier. He can also smell a lie. Failing that, he can hear it in the heartbeat. Skill of covering lies comes with age and practice and the ability to skirt the truth.
-> Martial Artist: He spent thirty years in training.
-> Miscellaneous: Pilot, cook, musician, financial genius, computer and hacking wizard (ish), linguist.
Equipment:

-> None
Other Information:
-> Brother Wolf is the name of his wolf. While werewolves generally see their human half and wolf half as just two parts, one of emotion and one of instinct, Charles sees his wolf as practically an entirely different entity. As he describes it, it is "two spirits, one soul". He and Brother Wolf work in near perfect harmony, though they don't always agree with each other. And, while he does have immeasurable control at keeping his wolf in order, Brother Wolf can still manage a rare "override" if the situation is stressing enough.
-> Almost no one (his wife, his father, and maybe his older brother being exceptions) can discern when it is Charles or Brother Wolf speaking.
-> Charles has a much more severe reaction to silver poisoning than most other wolves. Silver leaves his wolf near uncontrollable and extremely dangerous.
-> His unusual magic allows him to shift at a much faster rate than normal, and often return to human shape with clothes on. It does not, however, take away the pain and is only as good as his stamina. Each consecutive change, in either direction, in a short amount of time will take longer than the last.
-> When his wolf is ascendant, his eyes lighten to an amber that can shine like gold.
-> Werewolves have shoulders designed more like a bear's or tiger's than a simple wolf's, providing lateral motion.

-> Bio Blurb: 

Much to his despair (though he understands it is necessary), nearly everyone fears him - even if he isn't purposely being intimidating. The number of those who don't, he can typically count on a single hand. Being as dominant as he is, second-in-command to his father's pack (a wolf who is the Alpha of all Alphas in the United States), Charles can magically compel obedience into pretty much anyone; human and wolf alike. Despite this, he does his best to avoid doing so unless absolutely necessary. Still, everyone less dominant has instincts that drive them to look away before accidentally holding eye-contact for too long to incite violence. 

Opposing that, his wife has explained to him that those who have suffered at the hands of monsters instinctively realize that he will protect them. Even if they are afraid, they find safety. His wolf drives him to protect those who are weaker than him, even if his job to uphold his father's laws contradict that instinct.
Being an assassin for 150 years, Charles has had to separate himself from relationships, thus closing himself off from virtually everyone to better cope with the possibility of having to one day kill those he might have otherwise seen as friends. As such, he shows little to no expression and many have read his features to be angry, unamused, or just dangerous. His wife is generally the only one who can decipher his micro-expressions or read beneath his "default" appearance. He shuns all forms of touch, something every wolf craves, that doesn't come from his mate.

-> Color: #330000

 

Controller: Valid

Name: Cody

Origins: OC

Age: 22-ish years

Gender: Male

Physical Appearance: He has green, blue, and purple colored hair with a single lock of hair that is long enough to act as bangs while the rest of his hair is trimmed shorter and fashioned into a relax mow-hawk; no spikes to make a point, just loose locks positioned into place while the sides of his head are almost shaved away entirely to help accent the style.

His skin is of a slightly tan or darker complexion but more due to blood than to being in sunlight (he isn't constantly locked away in his room, preferring more to be outdoors, but his skin simply doesn't tan as easily as the next person's). Beneath his dark eyebrows rest eyes with violet irises, made such by non-prescriptive contact lenses. Naturally, they are of a green-blue color while his hair is a lighter shade of brown.

He favors wearing dark tank tops and jeans. A thin, metal, chain is always seen rested against the side of his left leg, the two ends attached to the belt loops on either side of his hip. His legs are long for his five feet and some odd inches height. Brown boots, or some cross between boots and sneakers, usually suffice for footwear. He also has a lip ring near the bottom right corner of his mouth. The piercing has existed for a handful of years now and this season's latest model is a simple silver ring with a streak of crimson down the center.

Strengths: 

-> Kick-Boxing

-> Arts and crafts stuff

-> Proficiency with knives

Equipment: 

-> None

Other Information: 

-> Cody isn't a fan of loud, alarming sounds.

-> Prone to migraines that can negatively impact his vision and sense of touch. May also cause extreme nausea.

-> Color: #339999

 

Controller: Dusky

Name: Hornet

Origins: Azur Lane | Hornet's page, note it lacks her EN lines: https://azurlane.koumakan.jp/Hornet

Age: Unknown (ambiguous in canon) | Appears to be early-mid 20s

Gender: Female (she/her)

Physical Appearance: Have a link. She's about 5'6" when she's human sized, but at full size reaches over 100 feet.

Strengths: 

-Kansen: Hornet is a personified battleship. As such, she has rigging that she must summon to battle but may unsummon outside battle and the ability to walk on water, and some metal/mechanical-ness inside her body.

-Aircraft Carrier: Hornet is capable of summoning planes that scale with her present size and function as drones. Her rigging includes a runway to launch planes from. She may summon one of three types: fighter, dive bomber, or torpedo bomber. She may have up to five total planes active at any one time.

-Skill: Doolittle Raid: Hornet has a chance to occasionally launch an extra three dive bombers. These dive bombers are ephemeral constructs and cannot be stopped, and blink in and out of existence. They still deal damage, though.

-Size Shifting: Hornet may switch between human size and full size. She may only take full size on water bodies of sufficient size. Her planes scale with her size.

Equipment: 

-None yet

Other Information: 

-Hornet is very direct with her feelings - she'll make it clear what she thinks.

-She dislikes being called "Big Wasp Yo."

-Her rigging includes her airstrip and the metallic bits on the outside of her body.

 

Controller: Dusky
Name: Enterprise
Origins: Azur Lane | Enterprise’s page, note it lacks her EN lines: https://azurlane.koumakan.jp/Enterprise
Age: Unknown (ambiguous in canon) | Appears to be mid 20s
Gender: Female (she/her)
Physical Appearance: Here's a link. She's about 6'0" when she's human sized, but at full size reaches over 110 feet.
Strengths:
-Kansen: Enterprise is a personified battleship. As such, she has rigging that she must summon to battle but may unsummon outside battle and the ability to walk on water, and some metal/mechanical-ness inside her body.
-Aircraft Carrier: Enterprise is capable of summoning planes that scale with her present size and function as drones. Her rigging includes a runway to launch planes from. She may summon one of three types: fighter, dive bomber, or torpedo bomber. She may have up to five total planes active at any one time.
-Skill: Lucky E: When Enterprise launches her planes, she has a high chance to increase her luck and evasion for several seconds. This chance may also include her planes dealing extra damage for several seconds.
-Size Shifting: Enterprise may switch between human size and full size. She may only take full size on water bodies of sufficient size. Her planes scale with her size.

-Grey Ghost: Enterprise has high luck. She is incapable of bestowing this upon others, though....
Equipment:
-Eagle Companion: Enterprise owns a bald eagle named Grim Reaper. She was given to Enterprise by Yorktown as the latter was dying, before Enterprise was made to leave. Grim will tolerate being touched by others of Enterprise's family, but may or may not tolerate others depending on how they treat her.
Other Information:

-As a soldier in a war, Enterprise has been traumatised by her experiences and losing her family.

-Her rigging includes her airstrip, her bow, and the metallic bits on the outside of her body.

 

Controller: Marcus Pheonix

Name:  Anne D. Pyrite

Origins: One Piece OC https://onepiece.fandom.com/wiki/One_Piece_Wiki

Age: 21

Gender:  Female

Physical Appearance:  

  Hide contents

image.png.67f6b482cfcc755d11cf18a462c96f9d.png

She’s 177cm with 2m long hair (tied up and back a lot to reach her waist) an orange cowboy hat (instead of the one she’s got) a blue buttoned up, sleeveless shirt, yellow cummerbund (that hangs like a scarf), ankle length white jeans capped with brown boots.

Strengths: 

-She ate the wet-wet fruit, allowing her to turn herself into water, primarily her deliberately long hair, and manipulate it physically and chemically. She can control external sources of water if she spends time to convert it to her own water. Ironically, eating the fruit causes her to lose strength and sink when submerged in water.

-She is proficient in using twin batons to fight and projecting her water onto them to lengthen them and potentially turn them into swords.

-She can use the three colours of haki: Observation allows her to predict incoming attacks and see the un-seeable. Armament acts like invisible armour and she primarily uses it to harden the water she projects on her batons so that it acts as an actual, physical weapon. Her colour of the conqueror allows her to incapacitate the weak willed in an area around her, and to pacify aggressive animals.

-She has two techniques to increase her combat prowess; gears two and three. Gear two involves her rapidly increasing her blood flow, allowing her to move faster and hit harder, in this state her skin looks shiny and sunburnt, it causes considerable fatigue when overused. Gear three involves shedding any excess water in her body further increasing her speed when used with Gear two but also providing her six, foot long “spears” of water to control outside of her usual water manipulation, prolonged use can cause severe strain and electrolyte imbalance, resulting in feinting.

Equipment: 

Her twin Adam wood batons are light weight but made of the most durable wood in her world, she often coats them in armament haki for added strength.

Other Information: 

-At this point in time she has only recently set out on her journey after learning the basics of haki. She is most proficient in conquerors.

-She is the twin sister of the late pirate Portags D. Ace and adoptive sister of Monkey D. Luffy (who inspired her to use gears for combat) and Sabo.

-She is friendly and polite and doesn’t want to involve herself with either the marines or pirates.

-She has always traveled with her lifelong companion Nomu and is feeling a little upset not having her with her.

 

Controller: EpickFaylia/Jace

Name: Paris Lovell Zarek. Goes by “Lucky”.

Origins: OC [MtG/FE/JJBA]

Age: 23

Gender:

Biologically Female, Male Presenting/Passing

Physical Appearance:

Standing upright, Lucky is approximately 6’2. He has lightly tanned caucasian skin and dark blue hair with white streaks running through it, though it isn’t from age, its from exposure to a hair whitening metal used by the mages in the Izzet League, a guild from his home plane of Ravnica. He has light blue eyes and a constant charismatic smirk, however you wouldn’t see his eyes under most circumstances, he usually wears brass goggles over them. His outfit consists of the typical fare of a proud Izzet League member; black heavy, long sleeved undershirt (usually pushed up to the elbows), black pants with blue and gold stripes down the sides and knee high boots. Over top of this is a decorative blue tunic and a gold cape.
Strengths:

Magnesis

Like his father before him, Lucky excels in electrical powered magic, however, unlike Ral who was proficient in lightning and thunder magic, Lucky’s magic manifests in waves of magnetism. He can use this to pull/push large/heavy objects, add a deadly spin onto his axe, Hector, or even simply use it as a means of moving about when his lightning greaves fail him.

 

Izzet Ingenuity

The Izzet League is a guild of eccentric civil engineering mages who are known to be creative, spontaneous, and intelligent--but don’t let that fool you, they’re all these things with wild, reckless abandon, and are known to experiment to their hearts’ content, much to the dismay (or enthrallment?) of the people around them. Things may explode; and things may get a little weird. Like the guild he came from, Lucky also has an insatiable thirst for knowledge and pursues this almost dangerously; however, when it comes to the endangerment or well-being of the people around him, he tends to put this desire second.

 

Weird Engineering

An important skill that most, if not all, Izzet mages know is the ability to create synthetic elementals known as weirds. A notable weird in Ravnican history is Melek, Izzet Paragon, however most weirds aren’t usually named, and only used as tools to help further research magic. It’s widely unknown what weirds are made of… some like Melek or the less notable Frostburn weird seem to be made of ice, whereas other weirds such as the Blistercoil weird seem to be made from molten metal. It’s rumored that not even the Izzet themselves know how it’s done, and that weirds only hold themselves together by sheer force of contradiction. With enough parts and resources, Lucky can make his own weirds using the magnetic energy he’s adept at and uses this to help his companion, the Nivix Drobot.

 

Equipment:
Lightning Greaves/Lightning Gauntlets

Due to Lucky’s natural inability to walk, his legs are protected by gold plated greaves with blue pulsating mana surging through that cover the boots his legs are in. They’re connected to a large gaudy generator he wears on his back like a backpack that siphons red/blue aligned mana from the land around him and into his body. The electricity generated allows him to cycle the mana through his body in such cohesion that he’s able to walk--however, in planes where he cannot siphon mana, or is unfamiliar with the density of mana, he loses this ability. For an added bonus, he also wears matching gauntlets on his arms which channel magnetic energy.

 

Nivix Drobot: A gift of sorts from Elzaphan, though not one offered without mutual agreement between gift and giftee. Drobot is a small terrestrial drake housed in secret in the Nivix guildhall by Elzaphan after finding him weak and on the brink of death wandering the shadows of Ravnica’s undercity. Seeing as he is a dragon, by all technicalities, it was of the utmost importance that he use what influence he had through the guild’s highest ranking mage, Guildmage Ral Zarek, to conceal his existence lest their unruly parun Niv-Mizzet root him out and dispose of him as he did the rest of Ravnica’s dragon population. After devising a means of communication between the two using a voice modulator that provided the drake speech, Elzaphan soon formed a strong bond of fondness with the drake, and for saving his life, the drake lent himself to El’s experimentation with metallurgy. And while Elzaphan could have been cruel, as such reckless disregard is part and parcel amongst the Izzets, this instead led to the crafting of a mechanical flight suit that enabled flight via wings and boosters, bracers that strengthened and fortified his body, and a mana-powered headset that allowed for focused laser blasts. The drake then took on the imaginative name Drobot from Elzaphan, considering it a great honor to be named by “a fellow dragon”, and agreed to become an assistant to his dear companion Lucky Zarek.

 

Due to his biomechanical nature, he is compatible with and compliant with further upgrades, making him a boon to any aspiring Izzet looking to hone their craft.

Lucky augmented Drobot with weird technology in an instance that Lucky is unable to use his magnesis to move if his greaves are rendered useless.

 

Hector, Blade of the Radiant

A large axe that Lucky found in the wreckage of the Nivix building in Ravnica’s dystopian future from which he hails. It was rumored to have come from Lucky’s other parent that he lost some time before he was born, and takes care of it knowing it was from the father he didn’t know. He lovingly named it Hector and refers to it as if it’s another human being entirely maybe as a means of feeling close to the fabled Radiant Hero that his lost parent was rumored to be.

Shortly after Lucky’s planeswalker spark ignited, he became aware of a spiritual ego that resided within the axe that gave it it’s thunder aligned capabilities. He’s still very unfamiliar with the spirit.

 

Other Information:

Spells:

-> Downsize

Multiverse ID: 265374

Shrinks target incrementally until their size is ¼ of the size it was previously.

Overload: If Lucky channels an extremely large amount of mana, it affects all targets of the same type in the area.

-> Weapon Surge

Multiverse ID: 369004

Target ally or weapon gains an electric charge

Overload: If Lucky channels an extremely large amount of mana, it affects all allies or all weapons in the area.

-> Lightning Bolt

Multiverse ID: 442130

Does a small amount of damage to target opponent.

-> Counterflux

Multiverse ID: 405183

Dispels a spell or ability that targets Lucky

-> Possibility Storm

Multiverse ID: 369013

Summons a large electrical storm that warps and changes all other casted spells into something possibly better? Possibly worse?

-> Epic Experiment

Multiverse ID: 405215

Expands a large field of magnesis around Lucky, the more mana spent on this, the larger the area. For a small amount of time, other mages in the area can use the energy generated by the magnesis as mana for their spells; but they need to be quick. It doesn’t last forever.

-> Cyclonic Rift

Multiverse ID: 425860

A small controlled tornado is summoned and sends the target to gods-know-where.

Overload: If Lucky channels an extremely large amount of mana, it becomes a large uncontrollable cyclone that ravages the area.

 

Controller: Sugar-Free
Name: Ugin Elzaphan Beleren
Origins: OC [MtG/FE/Bloodborne]
Age: 19, but looks a bit younger than his bodily age.
Gender: Male
Physical Appearance: [link] Elzaphan isn’t a tall young man, standing at a relatively meager 5’6” and is unreasonably pale-skinned. Though his short hair is a relatively typical shade of dark brown (albeit with a greenish, copper-tarnished cast to it), his red eyes stand in contrast to the rest of him. On his forehead, an odd shape in the same color can be found: a Brand of some sort. His outfit consists of a collared black sleeveless shirt over which a hooded vest belted under the hood’s fold is layered. His wrists are ringed with tight gold bands, and his legs are dressed in electric-blue pants that are run with yellow stripes down the sides. These tuck into ankle-high black boots adorned with similar stripes, and they bag noticeably around where the tuck begins.
Strengths:

 

Mana

+Mind Mage: Being of blue mage descent, Elzaphan retains the ability to rearrange and snip memories from his victims, and this extends so far as to crush the very nest of a person's personality and history with a passing impulse. However, this process is not only taxing to him (to the point of inducing vomiting and rendering him unconscious, in worst cases), but morally repugnant, and he would only ever utilize this method in the most extreme of circumstances.

 

+Telepath Unwound: As it would be expected, El is an accomplished telepath. While he may not enjoy the prospect of destroying a person or being from the inside out, he doesn’t have many qualms about taking the occasional curious peek. This allows him to imprint his voice into the minds of others, as well as link his mind to a group as to facilitate telepathic speech between those included. This can be especially helpful whenever certain people wish to share information, but only to a select few. It is also particularly useful whenever speaking out loud is not possible or is ineffective. After all, the only thing that can mute his telepathy is an especially gifted enemy mind mage, as otherwise, one would seldom notice his intrusion unless he made it known.

 

+Illusionist: His illusion proficiency measures scores above his mind manipulation skills. Finding the tendency of his forebearer to sling out lazy copies of himself a waste of potential, Elzaphan has spent countless hours into days refining his talent for recreation of forms for the purpose of utility. He has mastered his replications down to the threads in an illusion's outfit, the crevices and folds of unique skin structures, and with a little help from his mind magic, he can even recreate scents and some basic memories of whomever (or whatever) he is impersonating for deeper deception. Though his power may come off as intimidating, more often than not, he uses his illusions as...practice. Be that with social skills, personal skills, or less reputable things a boy of his age might indulge in.

 

The downside is that with his unrefined mind magic in tandem, he often projects the more...sensitive subjects of his mind's inner workings whilst dreaming. This can lead to extremely awkward occurrences with unfortunate passerbys.

 

  • Note: The above examples fall under the mana-based classification of magic. This means natural sources from which a contained source of mana ebb (water-blue mana, fire-red mana, etc.) must be present for them to work. The amount of mana that can be extruded from said sources is directly linked to the potency of said powers. However, spirit stones can be converted to make up for a natural source if need be.

 

Anima

+Thunder Anima Proficiency: Being descended from a prodigious archsage has lent a great deal of inborn talent in the Thunder classification of anima magic. This division of magic relies on the coercion of and communication with insubstantial elemental spirits to call forth similarly-aligned manifestations.


 

Passive Effects

+Eldritch Ancestry: Being not entirely human has its perks...and its downsides.

  • Uncanny Insight: As the blood of a transdimensional entity courses through his veins, Elzaphan finds himself drawn to and equally invested in all things metaphysical and incomprehensible. Objects that might corrupt or otherwise disturb the mind are no issue to Elzaphan’s impenetrable defenses. He is especially adept at handling and finding objects that twist the very nature of reality, and enjoys tinkering with them, even if he may suffer a little ego death from offering himself too much to uncovering their secrets. As well, he may look upon even the most mind-melting of scenes or creatures without losing sight of what is real.

  • Ribbonflesh: The presence of Water spirits reside in El’s tissues. While he does not omnipotent control or access to then via cast magic, they do imbue the flesh with an inordinate amount of flexibility that he has some control over. However, as he is not consciously aware of that, the most effective--and most frightening--means of accessing this trait is anxiety. If put under too much undue pressure, or if he is embarrassed, El’s body has a chance of sloughing off its skin down to the nerve layer in progressing ribbons, starting most often at the fingertips.This process is excruciatingly painful, and leaves him at risk for bleeding out or infection. It is pertinent that he be calmed down before his entire body is torn to pieces by itself, leaving him a quivering mass of sensitive, bleeding, spongy pink skin.

 

          As he learns to control his anxiety and care for his needs, he may one day be more capable of controlling this power for some good (and his health.)

  • Ribbongraft: Another strange trait of his skin is the ability for the sloughed ribbons to be used for grafts. As they contain all the components needed for a graft to be successful, and they are fully capable of assimilating with seemingly all skin types, no surgical assistant need be administered, should El use them to treat wounds. But just like his anxious spells, the process of generating ribbons is tremendously painful for him, as he must cut into his own skin to start the process, and said process brings several risks to his health. It must be used under close observation and only when needed.

  • Bottomless Stomach: The unique nature of El’s body makes him function differently than normal. All food processed goes directly to the Water spirits that imbue his tissues. This also lends his stomach to being nigh-bottomless, and capable of being controlled as to what is digested and what is kept from such, making him a walking, talking Bag of Holding...within reason. Especially abrasive, large, sharp, or filling objects are a no-go.

 

Equipment:

+Elluck: A self-composed tome from which El cants to summon powerful Thunder spirits. It is a preferential weapon (meaning it will not deplete in uses and can't be wielded by others), and has the unique capability of evolving as it is used and edited. Elzaphan has imbued the tome with red and blue mana via processed spirit stones into ink to facilitate and strengthen his mana-based powers when land sources are not available. This unique tome is wrought with a very special person referred through its pages, and like its namesake, it is empowered with increased chance to strike critical hits and draws the user to hidden treasures, be they tucked away in sandy dunes or verdant plains.

 

+Hedron: [link] A small, hand-crafted approximation of the hedrons found on the plane of Zendikar. Instead of being forged from the same material, this 7” replicant is instead carved from a spirit stone, the condensed and corporealized remains of an elemental spirit. This implement floats seemingly of its own accord, and it can be used to channel anima or mana as well as function as a small, pocket-dimensional holding space (mostly for snacks.)

 

+Septipedal Equuhedron: [link] [hastily scrawled interpretation] A “weirded” conglomeration of horses found wandering the razed expanses of Zendikar where the extraplanar Eldrazi touched. The once-shattered mind of this herd of horses was made whole by Elzaphan’s uncorrupting touch, and the fearful, scattered consciousnesses have been soothed into one cohesive existence, simultaneously able to feel individual pleasures but reflecting back onto itself as a single decision-maker. It now serves Elzaphan and his friends as a loving, peaceful mount. He has bestowed upon it the especially creative name “Leg Horse”.

Other Information:

=There are two instincts driving Elzaphan: consume, and create. If these needs are not met, they put both his health and his attention span at terrible risk. If they’re not kept up with, he may stop dead in the middle of dangerous situations to do either, be that suddenly coming up with efficiency plans for a project or eating whatever is near him for sustenance. If his cycle of input and output is disturbed, it will affect the consistency of his body as well. This is unavoidable, unfortunately, as his birthright brings with it not just prodigious skill, but consuming impulse.

= El is immune to many human instincts. He lacks a sense of danger and intimidation in the face of those who are stronger or larger than he, and it tends to get him into more trouble than it does him any favors. As well, his curiosity overrides his sense of well-being, and his literalist means of processing the world make him highly susceptible to manipulation and deception. This is not to say El is fearless, though. He expresses a great deal of concern for his loved ones, including Leg Horse and Drobot, and he is plagued by the mysteries his own body provides to him. He can be easily embarrassed for his shortcomings, too, and while his skin has thickened around the Izzets, he still gets emotional. Situations where he cannot control some of the outcome are especially bad for triggering this, leading to bouts of anger and frustration that eventually decay into tears. Overall, though, he is a kind and softhearted boy, but it takes some time for him to acclimate to expectations that occur naturally to those of natural human birth.

His absolute favorite thing is chocolate. Especially citruses covered in it.

Edited by ValidEmotions

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Oh boy, I'm going to have to go write some character sheets. Looks fun and I'm definitely up for this!

 

Edit: going to just drop in Hornet for now.

 

Controller: Dusky

Name: Hornet

Origins: Azur Lane | Hornet's page, note it lacks her EN lines: https://azurlane.koumakan.jp/Hornet

Age: Unknown (ambiguous in canon) | Appears to be early-mid 20s

Gender: Female (she/her)

Physical Appearance: Have a link. She's about 5'6" when she's human sized, but at full size reaches over 100 feet.

Strengths: 

-Kansen: Hornet is a personified battleship. As such, she has rigging that she must summon to battle but may unsummon outside battle and the ability to walk on water, and some metal/mechanical-ness inside her body.

-Aircraft Carrier: Hornet is capable of summoning planes that scale with her present size and function as drones. Her rigging includes a runway to launch planes from. She may summon one of three types: fighter, dive bomber, or torpedo bomber. She may have up to five total planes active at any one time.

-Skill: Doolittle Raid: Hornet has a chance to occasionally launch an extra three dive bombers. These dive bombers are ephemeral constructs and cannot be stopped, and blink in and out of existence. They still deal damage, though.

-Size Shifting: Hornet may switch between human size and full size. She may only take full size on water bodies of sufficient size. Her planes scale with her size.

Equipment: 

-None yet

Other Information

-Hornet is very direct with her feelings - she'll make it clear what she thinks.

-She dislikes being called "Big Wasp Yo."

-Her rigging includes her airstrip and the metallic bits on the outside of her body.

Edited by DuskOfTheStars

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Id like to try join.

 

Controller: Marcus Pheonix

Name:  Anne D. Pyrite

Origins: One Piece OC https://onepiece.fandom.com/wiki/One_Piece_Wiki

Age: 21

Gender:  Female

Physical Appearance:  

Spoiler

image.png.67f6b482cfcc755d11cf18a462c96f9d.png

She’s 177cm with 3m long hair (tied up and back a lot to reach her waist) an orange cowboy hat (instead of the one she’s got) a blue buttoned up, sleeveless shirt, yellow cummerbund (that hangs like a scarf), ankle length white jeans capped with brown boots.

Strengths: 

 

-She ate the wet-wet fruit, allowing her to turn herself into water, primarily her deliberately long hair, and manipulate it physically and chemically. She can control external sources of water if she spends time to convert it to her own water. Ironically, eating the fruit causes her to lose strength and sink when submerged in water.

-She is proficient in using twin batons to fight and projecting her water onto them to lengthen them and potentially turn them into swords.

-She can use the three colours of haki: Observation allows her to predict incoming attacks and see the un-seeable. Armament acts like invisible armour and she primarily uses it to harden the water she projects on her batons so that it acts as an actual, physical weapon. Her colour of the conqueror allows her to incapacitate the weak willed in an area around her, and to pacify aggressive animals.

-She has two techniques to increase her combat prowess; gears two and three. Gear two involves her rapidly increasing her blood flow, allowing her to move faster and hit harder, in this state her skin looks shiny and sunburnt, it causes considerable fatigue when overused. Gear three involves shedding any excess water in her body further increasing her speed when used with Gear two but also providing her six, foot long “spears” of water to control outside of her usual water manipulation, prolonged use can cause severe strain and electrolyte imbalance, resulting in feinting.

Equipment: 

Her twin Adam wood batons are light weight but made of the most durable wood in her world, she often coats them in armament haki for added strength.

Other Information: 

 

-At this point in time she has only recently set out on her journey after learning the basics of haki. She is most proficient in conquerors.

 

-She is the twin sister of the late pirate Portags D. Ace and adoptive sister of Monkey D. Luffy (who inspired her to use gears for combat) and Sabo.

 

-She is friendly and polite and doesn’t want to involve herself with either the marines or pirates.

 

-She has always traveled with her lifelong companion Nomu and is feeling a little upset not having her with her.

Edited by Marcus Pheonix

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jqObGK9.jpg    Cw9EpLI.jpg?1 

Ready Player -- Charles Cornick ]

Support -- Entry Voided ;

Status ; Health -- 100% ;

Brother Wolf ; Alert ;

Shape ; Human }

 

Howl ; Born Moon Called 

 

The beads clicked softly in his braided hair as he tilted his head. Some black strands had come free despite the hair ties and the worn bands of leather that kept it all together. He was watching Anna as she cooked from his seat at the counter, her red-brown curls draping down her shoulders. The aroma filled the house with warmth and savory herbs. His wife had insisted on making dinner tonight, though he hadn't exactly known why. As far as he could figure, there were no special occasions to celebrate. Maybe she just wanted to try a new recipe that she found somewhere in a cookbook or on the computer. He didn't know. Charles smiled, the expression softening the edges of his eyes and nothing more.

 

"What's got you so amused?" she asked him, hardly bothering to turn around. I can feel it. Unless he wanted to shut her out, their mate bond almost always betrayed him; and he swore he would never shut it again after doing so once nearly got her killed. For the most part, only emotions and the knowledge of where each other were filtered through. Occasionally, so did thoughts and direct words. Brother Wolf could speak to Anna better than Charles could through their bond.

 

"I’m still puzzling over why you wanted to cook," he answered truthfully. Even if werewolves couldn't smell a lie, he wouldn't lie to her anyway. Neither would he skirt around the truth unless he felt she would be better for it, if she would be safe.

 

Anna turned now, catching him with her brown eyes. Her complexion was pale, as if she might possess an Irish heritage, and freckles danced across her face. "You cook all the time. It’s my turn to have a go." That meant she definitely found a new recipe to try out.

 

His smile widened into a grin as she turned back to the stove. His cell rang before he could respond, eliciting a low grumble from his chest as he pulled it free of his pocket. Bran, the Marrok and ruler of all the wolves in the United States, began speaking as soon as the phone was to his ear. He and his Da had long ago dispensed with pleasantries. Conversations went faster that way.

 

Like him, Anna was a werewolf with sharp hearing. Every phone call was like a conference call when surrounded by wolves. She would hear the particulars that his Da saw fit to share. Closing the phone with a light snap, he heaved a sigh and looked over towards his wife. "I'll save some in the fridge for you," she stated, responding to his expression and unspoken words. When his Da called with a task for him, there was little space to say 'no'.

 

Rising to his feet, he strode towards Anna in the kitchen and pulled her against him, placing his chin atop her head. She was, as she preferred to describe herself, average in appearance; it placed her maybe a little over half a foot shorter than him. Regardless of what she thought herself, she was beautiful and remarkable and his mate. He loved the feel of her. "I won't be gone long. Should only be a few hours." She twisted in his hold, rising on her toes to kiss his cheek. Her initiative pleased both Charles and Brother Wolf, a small sign of the triumphant courage she had fought for. Releasing her, he strode towards the front door where his boots were and slipped them on.

 

Brother Wolf noticed first, surging to the forefront of his mind, a flash of golden amber lacing through his near-black eyes. The scenery had abruptly changed and all Charles had done was blink. His ranch-style home was replaced by a stretch of grassland. It raced away from him into the horizon, no matter which direction he turned. There were no flowers, no trees, to breakup the green field. Barely any breeze passed over the land, carrying no scent to his nose. 

 

Abruptly, the silence and blandness of the air were disturbed. A soft swear hit Charles's ears. Turning his head, he glanced over his shoulder to see the human male who had appeared out of nowhere. That was a mistake. The man's oddly colored eyes met his. For a few quick heartbeats, the human maintained his stare before instinct kicked in, telling his hindbrain that what faced him was dangerous. With a jerk of his head, the man lowered his gaze and visibly swallowed. Charles turned to face the man fully, arms folding over his broad chest. 

 

"So, uh..." The man stopped talking, looking about him and running both hands through his strangely-styled hair. "Am I dead? Where am I?"

 

That is a good question, Brother Wolf growled. We must find answers. Charles inhaled deeply, reaching outward with his senses, searching with his mother's gift. His magic touched nothing. There was nothing, not even spirits, here in this... world. Exhaling, he closed his senses to the world and reoriented his attention on the human.

 

The man was watching him, eyes roaming while avoiding Charles's gaze. "Hey, I'm Cody. What's your name? I take it you don't belong here either. Right?" He could smell the man's fear and it stirred Brother Wolf.

 

Something like panic flickered through Charles's chest. Where are they? Frantically, as realization struck him from behind, Charles searched for his pack bonds. He couldn't find them, couldn't feel any of the wolves that made up his Da's pack. He couldn't find his mate bond to Anna. It was silent in his head, almost isolating. No. She's here. Our mate is still here, and so is our pack. The bonds were stretched so thin, he worried if they might break from the immeasurable distance. He'd never heard of such an instance; severing pack bonds required want and will to do so. But then, he'd never heard of a wolf being so far removed from his pack. Mercy was, of course, an exception, his coyote sister being recently kidnapped and recovered from Italy.

 

Charles realized the human was still waiting for a response. Only then did he also realize that the man's fear had intensified. Charles's fault. Relaxing the tension in his features, the muted growl that floated from his lips died away and his face lost the touch of aggression. Anna called his neutral expression his 'public face.' He used it because it kept potential enemies from gauging and anticipating his next move. "Charles." The man hadn't seen fit to provide a last name so Charles opted to do the same. At least he didn't have to use Smith this time. 

 

"Um, okay... Charles? D-Do you think we're the only ones here?"

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[Ready Player: [USS CV-8] Hornet]


HornetChibi.png

[HP: 100% | Status: OK | Rigging: Active/0 planes]

 

[A World Beyond the Mirror Seas?]

 

 

"Hornet! There's a commission for you!"

 

The blonde sshipgirl turned, and spotted a white-haired girl dashing towards her. Violet eyes, a cap, and the ever-present eagle her sister called "Grim Reaper." Her sister was Enterprise, who was currently the secretary ship of the naval base. That included delivering orders sometimes. Like today. "Yo, sis, what 'cha got for me?" Hornet asked.

 

Enterprise stopped short, before replying. "The Commander wants you to go meet up with Repulse, Cassin, Downes, Cleveland, and Langley. Large-scale oil extraction.'

 

"Oh boy. Another one." Hornet silently wondered what it was with the Commander and sending her on oil extractions. Would be nice to at least mix it up some when it came to commissions. ...though, again, last time some Sirens had appeared. They'd been chased off quickly with her and Langley's planes and the others' gunfire, but it was a little odd. "On my way." Hornet headed for the docks.

 

Once there, she called her rigging and stepped off the docks. "Heh... feels like the seabreeze is starting again." The shipgirl looked around. There was always some activity, but it looked as though the others had left. She was going to have to catch up. Easy.

 

She began to run across the water. A grin spread across her face. Really, with what she was, it was no surprise she felt most alive and at home on the seas. The water was what she'd been made for, and it was her home more than dry land ever was. A shipgirl was a ship at the core, made for the waves, made to ride the water.

 

So it was that she simply wasn't expecting the sudden change in surroundings. "Wha-- Aah!"

 

Her foot caught on - ground? She stumbled, flailing a bit, and tasted dirt. "Ow!" She'd hit her lip on her teeth. And the impact of her body into the ground had left grass on her clothes and slight scuffs on her skin. "Ugh...." She picked herself back up, rising to her feet a bit slowly. Her airstrip was next to her - she'd dropped it in the fall. Her hat had had tumbled off and lay nearby. Hornet leaned down to pick it up before looking around.

 

A few paces in front of her were two men. One had brightly coloured hair and eyes, almost like some shipgirls she'd seen. The other was more muscular and had a sort of power about him, almost like some of the more battle-hardened ships she'd met. His features reminded her somewhat of South Dakota and Massachusetts. They were the only signs of life present, though - the grassy field stretched on unbroken by anything else or any change in the surroundings.

 

She put her hat back on, and picked up her airstrip before stepping forward. So... what even is this place? No one to ask but the two men. Well. Nothing to do but try. "Eh... So do you know where - and what - this place is? ...and is there anyone else here? 'Cause it doesn't look like it."

Edited by DuskOfTheStars

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Anne - HP: 100

 

It wasn’t hard to fall asleep on the open ocean at night. The gentle rocking of the waves, the breeze through the furled-up sail and the gentle creak of the hull. No, on most days Anne would lay her head on her pillow and fall straight into dreamland, bathed in the pleasant light of a star filled sky and glowing moon. It was why she was so annoyed at the sudden shake of her vessel and the ensuing crash of waves that woke her from her peaceful slumber.

Anne groaned and sat up, glancing idly at the small porthole window beside her bed. The sky outside was dark, only broken by the intermittent splattering of stars. The boat shook once more, and Anne braced herself against the wall as her bunk shook. Anne sighed and narrowed her eyes, the dim interior of her room fading into an eerie blackness as too glowing auras became visible to her beneath her boat, one of the auras growing smaller with each shake.

 

Anne tossed her blanket aside and tossed her legs over the side of her bunk, her toes lightly tracking across the floor until they found her boots lazily kicked off the night before. Pulling them on she trudged to the door and stepped out onto the deck of her small two-man ship. She was greeted with a rush of pleasant ocean breeze and a splatter of salt water as her boat rocker more, the wind carrying the spray.

Anne lightly flicked the ever-present hat she wore off her head and looked up at the sky where the moon no longer hung, indicating early morning. “Ehhh Nomu!” She exclaimed, striding over to the side of the boat and looking down in the water, her hand resting on her batons that hung at her belt. “It’s the middle of the night Nomu couldn’t you have waited till sun up before going out to hunt?” Anne called into the rolling water.

 

She watched as the glowing aura covered more and more of her field of vision, as the being it belonged to rose to the surface. The aura then began to rapidly shrink before a human head broke the surface of the water, a head of deep turquoise hair, barely visible by the starlight. Nomu waded towards the boat and pulled herself up revealing a matching blue dress that hung to her ankles.

Anne stepped back as Nomu came aboard, considerably smaller than she had been below the surface but Anne still required Nomu to squat low so they could see eye to eye. “I’m sorry little one, but you know how I get when I’m hungry,” she said in an apologetic yet somewhat mocking tone. Anne raised her hand and a burst of water splashed over the crouching woman leaving her completely dry.

 

“You transformed back, what haven’t started eating yet?” Anne asked snidely, glancing behind her companion into the depths. “No”, Nomu responded, “I was about to dig in when I heard my little one’s cry”. Anne crossed her arms and leaned against the mast as Nomu stood back up. “Well seeing as you’ve woken me in the middle of my sleep, you can get the ship moving when the sun rises, wake me at noon!” Anne declared. Nomu’s only response was a deep chuckle and a nod before turning and sliding smoothly back into the water.

Anne relaxed her stance and scratched her stomach, sometimes she could be real bothered by her companions near permeant condescension. It was justified of course, Anne doubted there were many, even among the fleets of the Pirate Emperors or upper marine ranks that could so much as injure Nomu let alone command her. Anne yawned loudly; she’d ponder the strength of her friend later. She trod back across the deck to her room and, not even bothering to remove her boots, collapsed onto her bed.

Where her face collided with a hard surface that most definitely wasn’t her plush mattress. “Ow!” Anne exclaimed. She opened her eyes and was met with blinding light. Squinting in discomfort her body rapidly morphed into a puddle before the water rose up and reformed into her, now standing.

 

“Where the hell…” Anne trailed off, she was no longer on a 2-man boat in the middle of the ocean, instead standing in a grass plain that seemed to stretch on towards the horizon, Anne didn’t think she’d ever even seen so much land in her life. She felt a flare in her colour of observation and turned, seeing three others standing in the plain, a short blu-ish haired man, a broad dark-haired man and a girl in very revealing clothing carrying some strange board.

The site of the girl made Anne glance down, she had slept with her shirt unbuttoned, in the presence of two men she casually buttoned up the top half of her shirt, leaving her waist still exposed. She propped her hat onto her head and her right hand lowered once again to her batons at her waist. “Wow, would you look at all the grass, it’s like a sea of… green. Weird” Anne exclaimed, casting her haki forward with the intent of seeing an end to the vast plain. As her attempt failed, she turned back to the three others, “So who are you?” She asked.

 

Edited by Marcus Pheonix

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[ Ready Player -- Cody "CD" Davis ]

{ Support -- Charles ; Hornet ; Anne ;

Status ; Health -- 100% ;

Migraine Risk ; Low ;

Stress ; 68% }

 

Adapt ; Human Versatility

 

The man was growling, so low that Cody didn't realize it at first. When he did, his mouth began to grow dry and his body tensed to start running. He avoided looking at his eyes. Abruptly, growl ceased and the guy's face lost the murderous edge. Cody swallowed. The stranger still looked dangerous as hell but he greatly preferred the rather neutral expression over anything else. Damn, he's tall.... A lot of people tended to be taller than Cody since he was hardly five and a half feet. 

 

"--only ones here?" It was as if, in immediate answer, the foreign place had been waiting for him to ask. As soon as his lips had shut, something hit the ground nearby and Cody started. Twisting, he (and Charles, as Cody noted) found the young woman picking herself up. He watched her as she gathered a hat and some sort of... metal board, off the ground. When she, in turn, took notice of him and Charles, Cody gave a slight - and stunned - wave with his hand. "Hi?" 

 

The blonde-haired woman asked pretty much the same question Cody had of Charles. He opened his mouth, lifting a finger as if he might be pointing out or refuting something. He didn't get to respond just yet. Someone else suddenly popped in and crashed to the ground. It was definitely was a 'pop'. There was no sound but, as sure as if Cody had blinked, another woman was where she hadn't been a heartbeat before. And then she wasn't a woman at all.

 

Cody's mouth dropped open, eyes widening. The second woman was speaking but he failed to track most of the words. Cody's legs gave out beneath him, gravity driving him to the ground and on his ass. She's not human. She is definitely not human! He was dreaming, surely? That, or dead and in some strange rendition of Hell. He doubted this was Heaven. Eventually, he found the saliva he needed in his mouth to talk again. "Nope.... Nope, nope, definitely not." At least he managed to find the energy to quote Harry Potter

 

Scrambling to his feet, Cody almost fell again in his rush. "Yeah, see, uh-uh. This isn't happening. This is Cody, signing off!" He started walking away, half-tempted to throw his arms up in the classic "f-this" gesture.

 

Except someone grabbed his arm just above his elbow and he jerked to a halt. Cody would have, on any given (and, frankly, better) day, snapped out some sort of biting remark. However, the desire and the words instantly died a less-than-heroic death before even reaching his tongue. Charles was the one who stopped him from vacating the premises. He had no hope of even trying to stare the big man down so he opted for keeping his gaze upon the ground. "You're afraid. It's a reasonable response. But I don't think running away from the only other people here will do a lot of good."

 

Cody hesitated, his eyes shifting upward towards Charles's chin. The man had spoken somewhat slowly and Cody couldn't help but feel as if Charles wasn't certain about his words. But not in that "I could be completely wrong and we're all going to perish" manner. Just sort of like he wasn't certain the words were the right ones to use. Cody didn't respond but, after several moments, Charles released his arm. He didn't take off running. Instead, Cody tentatively turned to face the women and sucked in a breath. He had hoped it would steady him but it didn't. So much for movie logic. "Okay... Name's Cody and he's, uh..." Cody trailed off, glancing at Charles from the corner of his eye. Was he allowed to introduce the other man? He waited but the guy didn't make to introduce himself so, "... and he's Charles. We don't know what this place is either."

 

He rubbed at his right eye. Pausing, he shifted his gaze to the grass and then rubbed at his eye again. Gradually, a frown crossed his face. Is that... a health bar? It sat at the edge of his vision, a small bar filled in with dark green. Beneath it was a thinner, dark steel bar. "What is--"

 

A flicker entered his gaze, almost like an indicator, and he looked up. 

 

Level One: Start....

 

Cody gaped at the letters scrawled across the sky. It looked like the jet-stream writing of an acrobatic flyer. Except, something in his gut told him this wasn't a good sign.

 

A rumble began to pass through the ground. Inhaling sharply, Cody looked back down at his feet. "An earthquake?" Perversely, it seemed so normal. Until the ground began to buck and split. The crack appeared between his feet, the sides pulling away like someone moving sheets of paper apart. "Oh, ****!" His balance was thrown off as an abyss yawned open. Cody started to fall, no ground beneath to catch him, but Charles snatched the back of his shirt, hoisting him up to where the man stood. 

 

With a better look, Cody could see the entire grassland dividing up into segments, some descending and others rising like the platforms in a vide--"Oh **** me...." Color bled away. Green land melted into white tiles hovering above an endless fall. The sky's soft blue became gray. In the distance, something that almost looked like a cityscape began to take shape.

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Anne - HP: 100

 

Anne’s eyes shifted from person to person, trying to gauge the threat level of each of them. Currently the broad man was the one who seemed to have the most intimidating aura, though compared to Garp and Nomu, the two most powerful people Anne knew, he didn’t seem too far from her own skill level. The woman still perplexed her, though Anne felt herself appreciating her attire, it reminded her somewhat of her own usual outfits before she left her home.

For most of her teen years she had solely worn a bikini top, but when she left her home Anne’s adoptive mother had suggested she wear something a bit more conservative, since her first destination would be a navy base.

 

Anne watched with mild amusement as the blue(ish) haired guy made to start running but was stopped by the broad man, the new location must have really been getting to him, Anne wondered if he was from a peaceful little island in the east blue. After a quiet word from the broad man, Anne took the time to properly tie up her boots, the blue(ish) haired man decided to introduce them.

 

Okay names Cody and he’s, uh…” Cody looked quizzically at his broad friend, who may not actually be his friend. Anne had assumed the two had arrived here together considering how they had been acting. Cody continued, “… and he’s Charles. We don’t know what this place is either”. Anne turned her gaze back left towards the blonde girl, expecting an introduction, but there seemed to be something in the corner of her eye.

Was something wrong with her colour of observation? She squinted and rubbed her eye, activating and deactivating her haki, but what she now saw was a line, refused to move. As she was about to comment on it there was a sudden rumble and the stretching green ground began to move.

 

“Oh great, more shaking. This is a hell of a night… day?” Anne exclaimed. She immediately felt concern for Cody, he probably hadn’t been on a ship before and the rocking ground would surely be throwing him off. Anne smiled in bemusement as, sure enough, Cody was falling. She didn’t have to move though, as Charles had already acted to keep Cody from falling.

Anne felt a pang of dread and then quickly stepped backwards as the ground beneath her began to descend below the others, with a quick move of her wrist, she gripped one of her batons and cast it upwards, her long hair bubbled and shrunk to above her shoulders as a whip of water was cast out from her outstretched baton. Like a whip it coiled around the leg of the broad Charles before freezing around him.

 

Her water-whip reached its limit and the ground moved downwards and away from Anne, leaving her suspended by her baton.

“Hey up there, Charles! Keep standing there for a bit, I’m just trying to have a look around!” Anne called as she slowly rotated, her grip had slackened now that she was safely secured to the strong-man. The platform she’d been on had descended quite a way and she could now see an unending space beneath the ground.

“I guess it is just more islands, endless ground was too good to be true. Only islands on an ocean of… nothing… I wonder if the sky islands on the grand line are like this,” Anne thought aloud.  She was growing quite impressed by the security of Charles as a handhold, he hadn’t budged since she’d been suspended from him. Though she didn’t want to start to irritate her new companion, especially if she was going to have to make use of his strength at a later date.

 

“Coming up!” She called out. The water began to reel in, as it did Anne’s hair started returning to its normal length. When she came into arm’s length of the platform, she flung her free hand over the edge and pulled herself up, the ice around Charles leg returned to water and the remaining trail returned to her, bringing her hair back to its usual length.

Anne dusted herself off and gave Charles an appreciative slap on the back. “Thanks for that bud,” her gaze moved to check on the status of the others and she gave Cody a reassuring smile. “Watch your step Cody, it’s a bit of a drop,” she said as she peered once more over the side.

 

Edited by Marcus Pheonix

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[Ready Player: [USS CV-8] Hornet]


HornetChibi.png

[HP: 100% | Status: OK | Rigging: Active/0 planes]

 

[LEVEL ~ I]

 

 

A sound of something landing. Heh...? Hornet turned a bit to see a woman. She definitely hadn't been there before. Weird. And then she was a puddle. Hornet clenched her teeth, but the woman reformed. The woman then buttoned up a shirt before coming over with the same question as Hornet herself had had.

 

Apparently the man with brightly-coloured hair was weirded out too - but to a greater degree? He tried to leave after stating his name as Cody, but the large man grabbed him by the arm. It was then that Hornet noticed that the larger man had an aura of power. Power. Command. Danger. Not someone she wanted to provoke for any reason, it seemed. The larger man stated that running away wasn't a good idea, and Hornet found herself nodding. Figuring out what the heck was up would at least be less dangerous with backup. Because it was too quiet here.

 

A few moments later, the large man released Cody from his grasp. Cody seemed to take a minute to collect himself, before introducing himself, and then introducing the commanding man as Charles.

 

"Cody and Charles, hm? I'll remember those." Hornet responded. Hornet readied herself to speak --

 

And the ground started shaking. "Whoa!" Hornet shifted her body and feet, suddenly reminded of when the seas became rough and ready to toss ships and shipgirls around - even sink those who weren't careful on occasion.

 

A flicker through Hornet's vision.

 

Level One: Start....

 

Hornet hissed a bit of air in surprise. No sooner had the letters appeared than they disappeared. And that was when a green bar popped up. "Okay, what is going on here...?"

 

Islands of white in the grey sky. A void yawned beneath them if she looked down. She was nearly at the edge. "Oh, Creator. Damn." Hornet scuttled back as though burnt. It honestly made her dizzy to look down upon - she was no creature of air. A distant... city? She remembered hearing Raleigh and Omaha talk about visiting one, once....

 

And then s commotion caught her attention. She turned to see Charles catch Cody, before spotting the whip of water lashed around Charles's leg. The other woman then came up, and slapped Charles on the back. ...this wasn't gonna end well, was it? Hornet barely heard the woman call Charles 'bud' and then try to reassure Cody. The shipgirl remained in her spot, not interested in coming closer to the edge immediately after that huge of a shift. She looked around again, before stepping closer when she was sure the ground and void had settled.

Edited by DuskOfTheStars

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Quick update: I added some information to Charles's sheet as Extras. I felt it might become important through the course of the thread. Everyone is welcome to make additions to their sheets overtime as well if they feel it helps clarify something about their character(s). Just let me know so I can reflect those additions in the first post.

 

jqObGK9.jpg    Cw9EpLI.jpg?1 

Ready Player -- Charles Cornick ]

Support -- Cody Hornet ; Anne ;

Status ; Health -- 100% ;

Brother Wolf ; Alert ;

Shape ; Human }

 

Howl ; Born Moon Called 

 

Charles still believed he was never good with people, despite his wife's assurances. When Cody started to panic and retreat, Brother Wolf stirred with the anticipation of a hunt. It took Charles's quick action to dampen his brother's desire to give chase. Unfortunately, it left the human's arm in his grasp. Which left Charles in the awkward placement of coming up with something to say that would hopefully reduce the human's need to run away. However, he didn't think 'my wolf will hunt you if you run' was going to be helpful. So he tried something else instead and, after several heartbeats, it seemed to work. 

 

Cody was no longer inclined to flee, much to Brother Wolf's displeasure. 

 

As introductions proceeded, he left Cody to speak as his own attention turned to something in his eye. He couldn't make sense of what it was, but it ended up not being something to be concerned about for the moment. Charles staggered as the ground began to shake violently. Trying to find a rhythm to the abrupt tremors, he caught a glimpse of Cody staring at the ground. He'll fall. Brother Wolf reacted faster than Charles. As the land pulled away from beneath the human's feet, Charles took a quick step and reached his hand out, snatching the back of Cody's shirt. Without hesitating, he pulled the man to more-stable ground.

 

The blonde woman was her own segment, within jumping distance if Charles had gauged it correctly. He almost missed the other woman, noticing her descent at nearly the last moment. Hurrying closer to the edge of his--tile?--a watery tendril shot up and wrapped around his calf. The denim of his pant leg started to become saturated until the water solidified, icicles spreading to the fabric. He heard her shout and folded his arms over his chest. The ground had ceased its quaking and, eventually, the woman climbed onto the platform. 

 

Then she slapped his back and called him 'bud'.

 

Charles's gaze became half-lidded, concealing his eyes so she couldn't meet them; there was no need to put her in her place. Yet. "You. Do not touch me. I am not your 'bud'." Very rarely did he ever need to explain something that was well understood by nearly all who had stood in his vicinity. It was how he kept others at bay. Once in awhile, however, a wolf or a human (never the Fae) decided to test his boundaries. Most of them learned quickly enough. Robert had learned almost instantly not to call him Chief a second time. (Although his manners hadn't improved before the pup returned to his pack.)

 

This woman, like the blonde-haired one, smelled like the ocean. However, she was also clearly human, not a Fae. A wizard, perhaps, then; it explained her ability to manipulate water. That left two humans, vulnerable to whatever was happening in this strange world, under his protection. What of the third? He inhaled, trying to catch her scent on still air. She, too, smells like the sea, but there is oil tainting it. Not human, but she can't be Fae either. The metal piece she had ruled that out, as far as he knew. Brother Wolf couldn't provide Charles with anything more to hint at what she may be. It bothered him, not knowing who or what he was in the company of, but she had so far not presented herself as any kind of threat.

 

However, it could just as easily mean she was the biggest threat to him here. Many old and powerful Fae had no trouble hiding the level of their power. So could his father, for that matter. Unfolding his arms, Charles moved closer to the edge that faced the woman in yellow and black. "Cody. Can you jump this?"

 

The man approached, noticeably avoiding the possibility of touching Charles, and shook his head. "No... No I don't think so. It looks a lot farther." 

 

He figured as much, but it felt courteous to ask. Glancing back at the wizard, he motioned with his hand. "You. Make your decision: jump if you can or wait for me."

 

"Wait. Wait, no--" Charles ignored Cody's protesting, ignored the spike in the human's fear, and grabbed the man's shirt before he could think to flee. The man gasped as his feet were lifted off the ground and his body was hoisted over Charles's shoulder. "No! Pu--You'll kill us!"

 

Charles sprang off the edge of the tile, passing over the descending darkness, and landed on the segment the blonde-woman stood upon. He lowered Cody from his shoulder, keeping a hand on his shoulder until the man was steady. The human remained silent, hands covering his face. "You're not dead."

 

"Yet. I'm not dead yet." At least he removed his hands from his face. 

 

He may be right. But that was a concern only Charles felt. Brother Wolf was much more certain in their ability to keep the humans safe and alive. Two strides and Charles leapt again, returning for the wizard.

Edited by ValidEmotions

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Tossing in character #2!

Controller: Dusky
Name: Enterprise
Origins: Azur Lane | Enterprise’s page, note it lacks her EN lines: https://azurlane.koumakan.jp/Enterprise
Age: Unknown (ambiguous in canon) | Appears to be mid 20s
Gender: Female (she/her)
Physical Appearance: Here's a link. She's about 6'0" when she's human sized, but at full size reaches over 110 feet.
Strengths:
-Kansen: Enterprise is a personified battleship. As such, she has rigging that she must summon to battle but may unsummon outside battle and the ability to walk on water, and some metal/mechanical-ness inside her body.
-Aircraft Carrier: Enterprise is capable of summoning planes that scale with her present size and function as drones. Her rigging includes a runway to launch planes from. She may summon one of three types: fighter, dive bomber, or torpedo bomber. She may have up to five total planes active at any one time.
-Skill: Lucky E: When Enterprise launches her planes, she has a high chance to increase her luck and evasion for several seconds. This chance may also include her planes dealing extra damage for several seconds.
-Size Shifting: Enterprise may switch between human size and full size. She may only take full size on water bodies of sufficient size. Her planes scale with her size.

-Grey Ghost: Enterprise has high luck. She is incapable of bestowing this upon others, though....
Equipment:
-Eagle Companion: Enterprise owns a bald eagle named Grim Reaper. She was given to Enterprise by Yorktown as the latter was dying, before Enterprise was made to leave. Grim will tolerate being touched by others of Enterprise's family, but may or may not tolerate others depending on how they treat her.
Other Information:

-As a soldier in a war, Enterprise has been traumatised by her experiences and losing her family.

-Her rigging includes her airstrip, her bow, and the metallic bits on the outside of her body.

Edited by DuskOfTheStars

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Anne - HP: 100

 

Anne looked out towards the horizon, the strange platforms seemed to be heading towards several large rectangles in the distance, judging from their faded colour they were quite far away. The blonde had been separated onto the next platform leading towards the rectangles.

You. Do not touch me. I am not your bud” came the deep voice from behind her. Anne glanced back in surprise to look at the broad-shouldered Charles, her smile fading briefly before returning with a raised eyebrow. His attitude reminded her of a mix between the girls from her island and Nomu. The girls had always been distant and had never acknowledged any of Annes attempts at friendship. And Nomu had always acted with a strong sense of superiority, though behind her cold exterior she was basically a big puppy.

 

Anne’s grin widened as she envisioned the large burly Charles as a puppy. Maybe a beagle, with it’s dopey ears and slowly wagging tail. She probably looked quite peculiar to the others around her. Charles was talking again. It seemed like he’d come to the same conclusion Anne had that the platform with Blondie on it was the next step.

Anne also wondered whether or not Cody would be able to jump it. He likely didn’t have haki and he certainly didn’t possess one of the six powers of the navy, the moon walk in particular which allowed one to leap off of the air itself. When training, Garp had suggested Anne learn the powers but she had focused on haki instead, as it would be more useful in the long run.

 

Charles then turned and pointed at Anne “You. Make your decision: Jump if you can or wait for me.” Anne’s second eyebrow raised, her lips pursed, as she was referred to as a ‘You’. “I have a name you know Charles. It’s Anne,” She replied, loud enough so that it would carry to Blondie on the other platform. She didn’t quite get what he meant when he said wait for her. Then he was suddenly grabbing the equally shocked Cody and leaping across the gap with the blue haired man in his clutches.

After putting the traumatised guy down, Anne was really starting to feel sorry for him, Charles jumped back over to her platform, looking expectantly at her. And leaned back and crossed her arms. “Ahh I see. So, I can’t touch you, but you can grab us whenever you want huh?” Anne asked, in the same manner a teacher would a rebellious student. With a few quick steps she reached the edge of the platform and soared across to the other side landing both feet down.

 

Anne turned back to Charles on the other island and tilted her hat towards him. “You know you should watch that attitude. If you’d spoken like that to my friend… she would have eaten you… or at least crushed you. If she wasn’t hungry,” Anne remarked. At full size nothing short of an Island Whale or a couple Seakings could really sate Nomu’s hunger. She stepped over to Cody and lazily draped her arm around him. “Don’t worry Cody. Next big jump we have, I’ll carry you across, would you prefer over the shoulder like Charles or bridal style?” Anne asked him her friendly smile once again adorning her features. “I could also just throw you. Unless Blondie here has a more sensible way to get across,” Anne said, shifting her attention to the blonde girl who still hadn’t introduced herself.

Edited by Marcus Pheonix

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Hiya there friend. I finally finished my character sheet :'

If I need to draw some art references I will do that too ^^

 

Controller: EpickFaylia/Jace

 

Name: Paris Lovell Zarek. Goes by “Lucky”.

 

Origins: OC [MtG/FE/JJBA]

 

Age: 23

 

Gender:

Biologically Female, Male Presenting/Passing

 

Physical Appearance:

Standing upright, Lucky is approximately 6’2. He has lightly tanned caucasian skin and dark blue hair with white streaks running through it, though it isn’t from age, its from exposure to a hair whitening metal used by the mages in the Izzet League, a guild from his home plane of Ravnica. He has light blue eyes and a constant charismatic smirk, however you wouldn’t see his eyes under most circumstances, he usually wears brass goggles over them. His outfit consists of the typical fare of a proud Izzet League member; black heavy, long sleeved undershirt (usually pushed up to the elbows), black pants with blue and gold stripes down the sides and knee high boots. Over top of this is a decorative blue tunic and a gold cape.


Strengths:

Magnesis

Like his father before him, Lucky excels in electrical powered magic, however, unlike Ral who was proficient in lightning and thunder magic, Lucky’s magic manifests in waves of magnetism. He can use this to pull/push large/heavy objects, add a deadly spin onto his axe, Hector, or even simply use it as a means of moving about when his lightning greaves fail him.

 

Izzet Ingenuity

The Izzet League is a guild of eccentric civil engineering mages who are known to be creative, spontaneous, and intelligent--but don’t let that fool you, they’re all these things with wild, reckless abandon, and are known to experiment to their hearts’ content, much to the dismay (or enthrallment?) of the people around them. Things may explode; and things may get a little weird. Like the guild he came from, Lucky also has an insatiable thirst for knowledge and pursues this almost dangerously; however, when it comes to the endangerment or well-being of the people around him, he tends to put this desire second.

 

Weird Engineering

An important skill that most, if not all, Izzet mages know is the ability to create synthetic elementals known as weirds. A notable weird in Ravnican history is Melek, Izzet Paragon, however most weirds aren’t usually named, and only used as tools to help further research magic. It’s widely unknown what weirds are made of… some like Melek or the less notable Frostburn weird seem to be made of ice, whereas other weirds such as the Blistercoil weird seem to be made from molten metal. It’s rumored that not even the Izzet themselves know how it’s done, and that weirds only hold themselves together by sheer force of contradiction. With enough parts and resources, Lucky can make his own weirds using the magnetic energy he’s adept at and uses this to help his companion, the Nivix Drobot.

 

Equipment:


Lightning Greaves/Lightning Gauntlets

Due to Lucky’s natural inability to walk, his legs are protected by gold plated greaves with blue pulsating mana surging through that cover the boots his legs are in. They’re connected to a large gaudy generator he wears on his back like a backpack that siphons red/blue aligned mana from the land around him and into his body. The electricity generated allows him to cycle the mana through his body in such cohesion that he’s able to walk--however, in planes where he cannot siphon mana, or is unfamiliar with the density of mana, he loses this ability. For an added bonus, he also wears matching gauntlets on his arms which channel magnetic energy.

 

Nivix Drobot: A gift of sorts from Elzaphan, though not one offered without mutual agreement between gift and giftee. Drobot is a small terrestrial drake housed in secret in the Nivix guildhall by Elzaphan after finding him weak and on the brink of death wandering the shadows of Ravnica’s undercity. Seeing as he is a dragon, by all technicalities, it was of the utmost importance that he use what influence he had through the guild’s highest ranking mage, Guildmage Ral Zarek, to conceal his existence lest their unruly parun Niv-Mizzet root him out and dispose of him as he did the rest of Ravnica’s dragon population. After devising a means of communication between the two using a voice modulator that provided the drake speech, Elzaphan soon formed a strong bond of fondness with the drake, and for saving his life, the drake lent himself to El’s experimentation with metallurgy. And while Elzaphan could have been cruel, as such reckless disregard is part and parcel amongst the Izzets, this instead led to the crafting of a mechanical flight suit that enabled flight via wings and boosters, bracers that strengthened and fortified his body, and a mana-powered headset that allowed for focused laser blasts. The drake then took on the imaginative name Drobot from Elzaphan, considering it a great honor to be named by “a fellow dragon”, and agreed to become an assistant to his dear companion Lucky Zarek.

 

Due to his biomechanical nature, he is compatible with and compliant with further upgrades, making him a boon to any aspiring Izzet looking to hone their craft.

 

Hector, Blade of the Radiant

A large axe that Lucky found in the wreckage of the Nivix building in Ravnica’s dystopian future from which he hails. It was rumored to have come from Lucky’s other parent that he lost some time before he was born, and takes care of it knowing it was from the father he didn’t know. He lovingly named it Hector and refers to it as if it’s another human being entirely maybe as a means of feeling close to the fabled Radiant Hero that his lost parent was rumored to be.

Shortly after Lucky’s planeswalker spark ignited, he became aware of a spiritual ego that resided within the axe that gave it it’s thunder aligned capabilities. He’s still very unfamiliar with the spirit.

 

Other Information:

Spells:

Downsize

Multiverse ID: 265374

Shrinks target incrementally until their size is ¼ of the size it was previously.

Overload: If Lucky channels an extremely large amount of mana, it affects all targets of the same type in the area.

 

Weapon Surge

Multiverse ID: 369004

Target ally or weapon gains an electric charge

Overload: If Lucky channels an extremely large amount of mana, it affects all allies or all weapons in the area.

 

Lightning Bolt

Multiverse ID: 442130

Does a small amount of damage to target opponent.

 

Counterflux

Multiverse ID: 405183

Dispels a spell or ability that targets Lucky

 

Possibility Storm

Multiverse ID: 369013

Summons a large electrical storm that warps and changes all other casted spells into something possibly better? Possibly worse?

 

Epic Experiment

Multiverse ID: 405215

Expands a large field of magnesis around Lucky, the more mana spent on this, the larger the area. For a small amount of time, other mages in the area can use the energy generated by the magnesis as mana for their spells; but they need to be quick. It doesn’t last forever.

 

Cyclonic Rift

Multiverse ID: 425860

A small controlled tornado is summoned and sends the target to gods-know-where.

Overload: If Lucky channels an extremely large amount of mana, it becomes a large uncontrollable cyclone that ravages the area.

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Controller: Sugar-Free

Name: Ugin Elzaphan Beleren

Origins: OC [MtG/FE/Bloodborne]

Age: 19, but looks a bit younger than his bodily age.

Gender: Male

Physical Appearance: [link] Elzaphan isn’t a tall young man, standing at a relatively meager 5’6” and is unreasonably pale-skinned. Though his short hair is a relatively typical shade of dark brown (albeit with a greenish, copper-tarnished cast to it), his red eyes stand in contrast to the rest of him. On his forehead, an odd shape in the same color can be found: a Brand of some sort. His outfit consists of a collared black sleeveless shirt over which a hooded vest belted under the hood’s fold is layered. His wrists are ringed with tight gold bands, and his legs are dressed in electric-blue pants that are run with yellow stripes down the sides. These tuck into ankle-high black boots adorned with similar stripes, and they bag noticeably around where the tuck begins.

Strengths:

 

Mana

+Mind Mage: Being of blue mage descent, Elzaphan retains the ability to rearrange and snip memories from his victims, and this extends so far as to crush the very nest of a person's personality and history with a passing impulse. However, this process is not only taxing to him (to the point of inducing vomiting and rendering him unconscious, in worst cases), but morally repugnant, and he would only ever utilize this method in the most extreme of circumstances.

 

+Telepath Unwound: As it would be expected, El is an accomplished telepath. While he may not enjoy the prospect of destroying a person or being from the inside out, he doesn’t have many qualms about taking the occasional curious peek. This allows him to imprint his voice into the minds of others, as well as link his mind to a group as to facilitate telepathic speech between those included. This can be especially helpful whenever certain people wish to share information, but only to a select few. It is also particularly useful whenever speaking out loud is not possible or is ineffective. After all, the only thing that can mute his telepathy is an especially gifted enemy mind mage, as otherwise, one would seldom notice his intrusion unless he made it known.

 

+Illusionist: His illusion proficiency measures scores above his mind manipulation skills. Finding the tendency of his forebearer to sling out lazy copies of himself a waste of potential, Elzaphan has spent countless hours into days refining his talent for recreation of forms for the purpose of utility. He has mastered his replications down to the threads in an illusion's outfit, the crevices and folds of unique skin structures, and with a little help from his mind magic, he can even recreate scents and some basic memories of whomever (or whatever) he is impersonating for deeper deception. Though his power may come off as intimidating, more often than not, he uses his illusions as...practice. Be that with social skills, personal skills, or less reputable things a boy of his age might indulge in.

 

The downside is that with his unrefined mind magic in tandem, he often projects the more...sensitive subjects of his mind's inner workings whilst dreaming. This can lead to extremely awkward occurrences with unfortunate passerbys.

 

  • Note: The above examples fall under the mana-based classification of magic. This means natural sources from which a contained source of mana ebb (water-blue mana, fire-red mana, etc.) must be present for them to work. The amount of mana that can be extruded from said sources is directly linked to the potency of said powers. However, spirit stones can be converted to make up for a natural source if need be.

 

Anima

+Thunder Anima Proficiency: Being descended from a prodigious archsage has lent a great deal of inborn talent in the Thunder classification of anima magic. This division of magic relies on the coercion of and communication with insubstantial elemental spirits to call forth similarly-aligned manifestations.


 

Passive Effects

+Eldritch Ancestry: Being not entirely human has its perks...and its downsides.

  • Uncanny Insight: As the blood of a transdimensional entity courses through his veins, Elzaphan finds himself drawn to and equally invested in all things metaphysical and incomprehensible. Objects that might corrupt or otherwise disturb the mind are no issue to Elzaphan’s impenetrable defenses. He is especially adept at handling and finding objects that twist the very nature of reality, and enjoys tinkering with them, even if he may suffer a little ego death from offering himself too much to uncovering their secrets. As well, he may look upon even the most mind-melting of scenes or creatures without losing sight of what is real.

  • Ribbonflesh: The presence of Water spirits reside in El’s tissues. While he does not omnipotent control or access to then via cast magic, they do imbue the flesh with an inordinate amount of flexibility that he has some control over. However, as he is not consciously aware of that, the most effective--and most frightening--means of accessing this trait is anxiety. If put under too much undue pressure, or if he is embarrassed, El’s body has a chance of sloughing off its skin down to the nerve layer in progressing ribbons, starting most often at the fingertips. This process is excruciatingly painful, and leaves him at risk for bleeding out or infection. It is pertinent that he be calmed down before his entire body is torn to pieces by itself, leaving him a quivering mass of sensitive, bleeding, spongy pink skin.

 

          As he learns to control his anxiety and care for his needs, he may one day be more capable of controlling this power for some good (and his health.)

  • Ribbongraft: Another strange trait of his skin is the ability for the sloughed ribbons to be used for grafts. As they contain all the components needed for a graft to be successful, and they are fully capable of assimilating with seemingly all skin types, no surgical assistant need be administered, should El use them to treat wounds. But just like his anxious spells, the process of generating ribbons is tremendously painful for him, as he must cut into his own skin to start the process, and said process brings several risks to his health. It must be used under close observation and only when needed.

  • Bottomless Stomach: The unique nature of El’s body makes him function differently than normal. All food processed goes directly to the Water spirits that imbue his tissues. This also lends his stomach to being nigh-bottomless, and capable of being controlled as to what is digested and what is kept from such, making him a walking, talking Bag of Holding...within reason. Especially abrasive, large, sharp, or filling objects are a no-go.


 

Equipment:

+Elluck: A self-composed tome from which El cants to summon powerful Thunder spirits. It is a preferential weapon (meaning it will not deplete in uses and can't be wielded by others), and has the unique capability of evolving as it is used and edited. Elzaphan has imbued the tome with red and blue mana via processed spirit stones into ink to facilitate and strengthen his mana-based powers when land sources are not available. This unique tome is wrought with a very special person referred through its pages, and like its namesake, it is empowered with increased chance to strike critical hits and draws the user to hidden treasures, be they tucked away in sandy dunes or verdant plains.

 

+Hedron: [link] A small, hand-crafted approximation of the hedrons found on the plane of Zendikar. Instead of being forged from the same material, this 7” replicant is instead carved from a spirit stone, the condensed and corporealized remains of an elemental spirit. This implement floats seemingly of its own accord, and it can be used to channel anima or mana as well as function as a small, pocket-dimensional holding space (mostly for snacks.)

 

+Septipedal Equuhedron: [link] [hastily scrawled interpretation] A “weirded” conglomeration of horses found wandering the razed expanses of Zendikar where the extraplanar Eldrazi touched. The once-shattered mind of this herd of horses was made whole by Elzaphan’s uncorrupting touch, and the fearful, scattered consciousnesses have been soothed into one cohesive existence, simultaneously able to feel individual pleasures but reflecting back onto itself as a single decision-maker. It now serves Elzaphan and his friends as a loving, peaceful mount. He has bestowed upon it the especially creative name “Leg Horse”.



Other Information:

 

=There are two instincts driving Elzaphan: consume, and create. If these needs are not met, they put both his health and his attention span at terrible risk. If they’re not kept up with, he may stop dead in the middle of dangerous situations to do either, be that suddenly coming up with efficiency plans for a project or eating whatever is near him for sustenance. If his cycle of input and output is disturbed, it will affect the consistency of his body as well. This is unavoidable, unfortunately, as his birthright brings with it not just prodigious skill, but consuming impulse.

= El is immune to many human instincts. He lacks a sense of danger and intimidation in the face of those who are stronger or larger than he, and it tends to get him into more trouble than it does him any favors. As well, his curiosity overrides his sense of well-being, and his literalist means of processing the world make him highly susceptible to manipulation and deception. This is not to say El is fearless, though. He expresses a great deal of concern for his loved ones, including Leg Horse and Drobot, and he is plagued by the mysteries his own body provides to him. He can be easily embarrassed for his shortcomings, too, and while his skin has thickened around the Izzets, he still gets emotional. Situations where he cannot control some of the outcome are especially bad for triggering this, leading to bouts of anger and frustration that eventually decay into tears. Overall, though, he is a kind and softhearted boy, but it takes some time for him to acclimate to expectations that occur naturally to those of natural human birth.

His absolute favorite thing is chocolate. Especially citruses covered in it.

Edited by Sugar-Free

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