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Dragon_soul

Have you wanted to create a game

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Have you felt like creating a game any or help to create a game? If you know school of dragons the game I wish I could either be a helper or one of the creators so tell me if you felt like helping or creating a game😁😁😁

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I've occasionally wanted to contribute art to the player-made... mods, I guess, though they call them add-ons... of Wesnoth.  It's basically, um, 2D fantasy turn-based-strategy?

 

Anyway, I've never gotten around to it, because I always lose interest before I'm done with whatever I set out to make.

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What kinds of games would you guys want to make if you had the opportunity to work in a studio?

 

I've always really liked games that had the main character be some sort of creature or something other than a human-- like Spyro! Getting to be a dragon was cool. Or like in Skyrim when you can turn into a werewolf. I'd love to be part of a game that focused on like, growing up as a young magical creature and coming into your maturity by developing new abilities etc. And getting to customize what that creature looked like, such as horns or colors or patterns etc. 

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I've been tossing around an idea in my head for a while, I just haven't had the time to sit down and learn how to use certain game engines. I just do art that I wish I could do game stuff with instead.

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1 hour ago, blackmoonflower said:

I've been tossing around an idea in my head for a while, I just haven't had the time to sit down and learn how to use certain game engines. I just do art that I wish I could do game stuff with instead.

 

I did some work in the UnReal engine in art school, it's pretty darn easy to pick up as long as you understand 3D modeling and can use Maya or similar.

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14 minutes ago, Kaini said:

 

I did some work in the UnReal engine in art school, it's pretty darn easy to pick up as long as you understand 3D modeling and can use Maya or similar.

I've never done 3D modelling. Or been to art school, for that matter lol. I like pixel style games since I'm not that confident with picking up 3D stuff. I have some Unity learning tools, so I was thinking of looking into it.

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I've been occasionally wanting to create games ever since I was a kid, but was never good at learning things independently. In the end I started game programming studies in an university of applied sciences after upper secondary school. During my studies I've mostly made games using Unity, but the team I used to be in did make one using Unreal Engine too. All of the resulting games look really rough given that they were made by teams of students, but participating in making each and every one of them was still definitely a learning experience for everyone involved. Currently I'm working on getting and internship and starting my thesis so that I could graduate and get a job in the industry.

 

I guess one of the things that I could say based on what experience I have as a programmer is that if you're trying to learn to make games, don't go for something big and difficult right off the bat. Do smaller test projects centered around learning how to program features you're curious about. That way you'll get to try out more various things than you would immediately getting stuck on a big project. Not even mentioning that smaller projects are easier to abandon and start again with a different strategy if you find yourself in a dead end. Oh and yeah, having a team for more serious projects is definitely useful if you can get like-minded people together for one. That way you can focus on whatever your thing is, be it programming or graphics. Not to mention it's easier to develop existing ideas when you have some people to bounce them around with.

 

I dunno, just felt like I needed to say something instead of merely lurking since I've actually studied the subject for three years.

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Ooh, I have thought of ideas for games before, but I lack any skills necessary to actually make one. One of my favorite ideas is one I had a while ago: A horror game from the perspective of a dog that's been separated from his owner. :lol:

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I have often, but most of my programming experience is in random webapps and other simple stuff, and as it turns out game development is really hard.

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