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Dragon_soul

Have you wanted to create a game

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Have you felt like creating a game any or help to create a game? If you know school of dragons the game I wish I could either be a helper or one of the creators so tell me if you felt like helping or creating a game😁😁😁

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I've occasionally wanted to contribute art to the player-made... mods, I guess, though they call them add-ons... of Wesnoth.  It's basically, um, 2D fantasy turn-based-strategy?

 

Anyway, I've never gotten around to it, because I always lose interest before I'm done with whatever I set out to make.

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What kinds of games would you guys want to make if you had the opportunity to work in a studio?

 

I've always really liked games that had the main character be some sort of creature or something other than a human-- like Spyro! Getting to be a dragon was cool. Or like in Skyrim when you can turn into a werewolf. I'd love to be part of a game that focused on like, growing up as a young magical creature and coming into your maturity by developing new abilities etc. And getting to customize what that creature looked like, such as horns or colors or patterns etc. 

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I've been tossing around an idea in my head for a while, I just haven't had the time to sit down and learn how to use certain game engines. I just do art that I wish I could do game stuff with instead.

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1 hour ago, blackmoonflower said:

I've been tossing around an idea in my head for a while, I just haven't had the time to sit down and learn how to use certain game engines. I just do art that I wish I could do game stuff with instead.

 

I did some work in the UnReal engine in art school, it's pretty darn easy to pick up as long as you understand 3D modeling and can use Maya or similar.

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14 minutes ago, Kaini said:

 

I did some work in the UnReal engine in art school, it's pretty darn easy to pick up as long as you understand 3D modeling and can use Maya or similar.

I've never done 3D modelling. Or been to art school, for that matter lol. I like pixel style games since I'm not that confident with picking up 3D stuff. I have some Unity learning tools, so I was thinking of looking into it.

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I've been occasionally wanting to create games ever since I was a kid, but was never good at learning things independently. In the end I started game programming studies in an university of applied sciences after upper secondary school. During my studies I've mostly made games using Unity, but the team I used to be in did make one using Unreal Engine too. All of the resulting games look really rough given that they were made by teams of students, but participating in making each and every one of them was still definitely a learning experience for everyone involved. Currently I'm working on getting and internship and starting my thesis so that I could graduate and get a job in the industry.

 

I guess one of the things that I could say based on what experience I have as a programmer is that if you're trying to learn to make games, don't go for something big and difficult right off the bat. Do smaller test projects centered around learning how to program features you're curious about. That way you'll get to try out more various things than you would immediately getting stuck on a big project. Not even mentioning that smaller projects are easier to abandon and start again with a different strategy if you find yourself in a dead end. Oh and yeah, having a team for more serious projects is definitely useful if you can get like-minded people together for one. That way you can focus on whatever your thing is, be it programming or graphics. Not to mention it's easier to develop existing ideas when you have some people to bounce them around with.

 

I dunno, just felt like I needed to say something instead of merely lurking since I've actually studied the subject for three years.

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Ooh, I have thought of ideas for games before, but I lack any skills necessary to actually make one. One of my favorite ideas is one I had a while ago: A horror game from the perspective of a dog that's been separated from his owner. :lol:

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I have often, but most of my programming experience is in random webapps and other simple stuff, and as it turns out game development is really hard.

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I actually did some artwork for a game way back around 2014, but the project fell through. Still got paid so it's all good. I'd love to get to work on another, especially a retro/pixel style indie or a hand-drawn style indie.

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I want to make a game but it will definitely be awhile before it would be done, so now I'm working on the lore and such. It will be a fantasy game where you can play as anything. Including humans. dwarves, dragons, naiads, magical animals, wolves, elementals, slimes, even deities.

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I bought RPG Maker VX Ave when it was on sale for like $2 and it's a lot of fun to mess around with. A bit limited compared to newer versions, but it's still got all the basic components for a game, plus a bunch of stock graphics and music.

 

The only projects I've worked on much are a) "puppy game" where just play as a dog and do dog things lol and b) working title "necromancer" which is an elder scrolls fan...game? playable fanfiction? both of these are far from done.

 

When I was a kid I was really into Morrowind, but I played with the construction set more than the actual game. I tried the CS (or I guess it's CK now) for Skyrim but it's just a bit too complicated for me.

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Speaking as an indie game developer:

 

If you want to learn to make a game, it is super fun and rewarding to do! There are lots of beginner-friendly programs out there and it's easier to pick up technology than it has ever been. You will probably have to do a lot of work and a lot of learning, however, to really make a game you are proud of, and there's no substitute for putting in that work and learning how to program. You will definitely have to take a deep breath and learn how to code! But don't worry, it's not as scary as it sounds and it is super rewarding, and there are tons of great resources out there.

 

A few tips for your learning process for making your first game:

 

1) Start with very, VERY small projects and low expectations! You won't make Elder Scrolls or God of War as your first game - you'll make something like a really rough version of 2048 or Flappy Bird, and even that is a stretch. If you scope too big, you will quickly get frustrated and lost and abandon your projects. But if you set your goal as making something very small, you can achieve a lot, make something you can actually play, and learn a TON along the way. Your second game will be a lot easier and better than your first game. (My first game was a super simple HTML Javascript RPG about fighting robots, with incredibly broken combat. My second game was a much more polished Python/PyGame RPG that I made from scratch, which was a lot harder but turned out way better because of what I learned from the first game!)

 

2) Don't be afraid to use premade assets and have less-than-stellar graphics. Your first game won't be beautiful and that's okay! My art absolutely sucks, so I try to make up for it by having fun gameplay and dialogue. There are lots of games that get away with minimalistic graphics and basic GUIs, like Undertale (basically just white text on a black background if you remove all the lovely pixel art) and Thomas Was Alone. These games work with minimal graphics because the gameplay, story and dialogue is so engaging.

 

3) Focus on one single gameplay loop or core mechanic. A gameplay loop is like shooting, RPG combat, etc. and it's the one thing that your game focuses on and the thing the player will be doing. If you have a fun gameplay loop, it can make up for your game being small and not as flashy as a professionally made game. (Think of Flash games! What are some good gameplay loops in your favorite Flash and browser games?)

 

Other tips that might be helpful:

 

Beginner-Friendly Software and Game Development Tools: Software I highly recommend for first-time game developers and programming learners are Unity, RPG Maker and (if you're ready to try your hand at 3D and have previous coding experience) the Unreal engine.

 

Programming Languages and Tools: You should also definitely take the time to learn how to code and learn well, otherwise your first game will just be a giant mess of spaghetti code. Good programming languages for first-time programmers IMO are Python, Ruby and JavaScript. The languages I have programmed in when making my games specifically are Python 3, JavaScript, C++, Racket and Java. Some great places you can learn programming languages for free are Codecademy (which is how I learned JavaScript and Python) and Udemy.

 

I wish you tons of luck and you can DM me if you ever have any questions or need advice! 🥰

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I've always wanted to make a game but I don't have the motivation to do it. I've messed around with game-making tools such as RPG Maker and Gamemaker Studio, which are both good for beginners. However, I can't come up with a concept that inspires me enough to make a game. I also struggle with keeping my projects small and organized. So I'm going to wait until I have a planned-out idea before I start a real project.

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I imagined a few times what it would be like to create a game but my ideas always came from wanting to continue games that I had as a kid. My favorite games were ones with my favorite cartoon characters.

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