Posted September 24, 2018 I'm going to go ahead and start an actual topic for this, and if TJ confirms it's not a bug that's fine (though I'd be very interested in knowing why on earth the prices jumped so much!). Both Harvests and Imperial Fleshcrownes have just had a *huge* spike in their prices, to the point where it really seems like it can't actually be intended. Prices in general have fluctuated by 100 or 200 shards from week to week, but this is much much more then that. Harvests were 100 shards; Now they are 800. That's a 700-shard jump at once, which definitely seems a bit much! And the Imperial Fleshcrownes are even worse, from 100 shards to 1,500 shards! That can't possibly be intentional can it? Has anyone brought this to TJ's attention to see what's going on? Share this post Link to post
Posted September 24, 2018 I'm having an awful time getting Fleshcrownes to throw their own eggs lately, too. 5/27 for the last attempt (not counting refusals/no eggs produced). I couldn't actually get aeon x fleshcrowne to throw fleshcrowne at all, so shouldn't that indicate that IF are rarer than aeons? Either way I hope this gets looked into because I love fleshcrownes and have been trying to do breeding projects with them for awhile. I always wondered why it was so hard to get them to throw their own dang eggs... and it's gotten worse. Share this post Link to post
Posted September 24, 2018 Just saw this mentioned on the Discord. That is weird! I hope if it isn't a glitch, TJ will at least provide an explanation. That's a pretty drastic change to apply so suddenly with no warning. Share this post Link to post
Posted September 24, 2018 Maybe they're all just too busy harvesting food for the upcoming Winter to worry about reproducing right now... Share this post Link to post
Posted September 24, 2018 Huh. And last week, I got 5 Fleshcrownes from Coastal Waverunners. Maybe the ratio formulas got changed? Share this post Link to post
Posted September 24, 2018 I rarely breed Fleshcrownes - actually I only have one pair where I tried to breed a Blacktea from, and so far I got two Fleshcrownes: https://dragcave.net/progeny/0tI63 - one of them last week. Share this post Link to post
Posted September 24, 2018 (edited) I just bred all 13 of mine. 7 gave Fleshcrownes; ALL gave eggs. Now in the AP. Edited September 24, 2018 by Fuzzbucket Share this post Link to post
Posted September 24, 2018 This certainly is way out of what we've come to see in the market thus far, and I believe that it's either a bug or TJ fiddled with the ratios. Share this post Link to post
Posted September 24, 2018 (edited) Or fleshcrowne and harvest ratios are different in different seasons, since it did just change to autumn season in-game, and both harvests and fleshcrownes gather food during autumn in-game (in encyclopedia info). Help page on ratios indicates that competition for resources means less dragons breeding/"rarer" dragons due to overpopulation. Edited September 24, 2018 by Shadowdrake Share this post Link to post
Posted September 24, 2018 So, in other words, this might be an indicator of dragons migrating, so to speak? Uh... Share this post Link to post
Posted September 24, 2018 I would hope that some new 'migrating' feature would actually be announced instead of things just changing drastically with no explanation.... Share this post Link to post
Posted September 24, 2018 It probably has to do with their current commonness, golds and trio's went down I noticed, chooks also went up. It will fluctage - although it seems like a big jump, but it might have hit a balance point somewhere. Share this post Link to post
Posted September 24, 2018 30 minutes ago, Starscream said: It probably has to do with their current commonness, golds and trio's went down I noticed, chooks also went up. It will fluctage - although it seems like a big jump, but it might have hit a balance point somewhere. Golds went down by.... 200 shards, it looks like? Chickens to, 200 less. There is a huge difference between fluctuating by a couple hundred shards and fluctuating by over a thousand! Until this there has never been a fluctuation anywhere *near* that drastic. A few hundred is normal. Suddenly jumping by 1,400 shards is definitely not normal, at least from what we've seen before this. And honestly it's sort of concerning; If something dubbed 'common' like Fleshcrownes can jump *that* much at once, can that also happen with Golds? Will we finally save up enough for a Gold only to find it suddenly *months* more expensive? A few more weeks either way doesn't make a whole lot of difference, but this is a *huge* jump. I'm really hoping it's a bug and that prices aren't actually supposed to be able to jump *that* much! Share this post Link to post
Posted September 24, 2018 The market roughly respects cave rarity and availability. Harvests and Fleshcrownes have migratory behavior that varies with the season (and in fact have done this for the last eight and five years, respectively, since their release). The market apparently makes it much more obvious that this is happening, but the change has been pretty drastic each time in the past, too. Share this post Link to post
Posted September 25, 2018 (edited) At least this is confirmed now. So there is seasonal stuff that can effect the prices of stuff. That's rather interesting. I guess we have to pay attention to any dergs with seasonal behaviors now in regards to purchasing. And maybe any other kinds of significant behavior that the Market could alter prices for. I guess it makes sense, since you're required to have them unlocked in your encyclopedia to even access anything in the Market. Perhaps this is just the first of encyclopedia-based things that can drastically change the price of things. I guess we'll know when they happen. 1 hour ago, HeatherMarie said: And honestly it's sort of concerning; If something dubbed 'common' like Fleshcrownes can jump *that* much at once, can that also happen with Golds? Will we finally save up enough for a Gold only to find it suddenly *months* more expensive? A few more weeks either way doesn't make a whole lot of difference, but this is a *huge* jump. I'm really hoping it's a bug and that prices aren't actually supposed to be able to jump *that* much! I hope that doesn't happen. That would suck to have saved for nine/ten months and then discover "hey, price change, save for a few more months, then you can have it". I know I'd be enraged to discover that...but I'd probably keep saving for that Gold because my chances of catching them in-cave with my slow internet are lower than zero. Edited September 25, 2018 by animatedrose Share this post Link to post
Posted September 25, 2018 That’s actually really cool and something I’d like to see more of! although I’ll be honest, I kinda hoped it was due to all the common breeding making an impact on the ratios, eh. Share this post Link to post
Posted September 25, 2018 Huh, I had no idea Harvests and Fleshcrownes had actual in-game migratory behavior. Actually I didn't know *any* breeds had that, except for just text mentions in their descriptions (well, besides Seasonals, but those are a bit different). Interesting to know. Rather startling that it's so drastic, but I guess having never hunted those specific breeds in the biomes after their releases it just hasn't been noticeable before. Share this post Link to post
Posted September 25, 2018 I love that there was this secret mechanic nobody knew about Share this post Link to post
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