Posted September 15, 2018 Precise timing is important for quite a lot of things - especially making NDs - but currently if you want an accurate time of death you have to sit there trying to figure out exactly when the counter goes from one hour to another. This is not interesting or fun. It could probably be automated, but TJ09 would complain, and it would remain slow. To remedy this, I suggest that things showing "X days Y hours" be changed to "Days:Hours:Minutes:Seconds". Share this post Link to post
Posted September 15, 2018 There are a ton of suggestions for more accurate timers, but I can't find one specifically for time of death. I agree that one is particularly frustrating, since it's not just a case of wanting to do an action as soon as you can, it's a case of how much time you actually have left until the dragon *dies*. Any sort of more accurate timer would be awesome, for pretty much everything in the game. Other threads for general timer-accurateness: Share this post Link to post
Posted September 15, 2018 Reminds me of this thread: While the title specifies BSA, a lot of the discussion regards all timers on the site. Which I am definitely in favour of Having precise timers I am all for. Although I guess for the death timer it isn’t specified because Neglecteds are supposed to be super hard to get. If all timers were precise I don’t think it’d be as difficult to get NDs, which is the point of them. Share this post Link to post
Posted September 15, 2018 I don't think it makes the NDing process better if you have to spend ages working out the time of death. Most parts of NDing allow lots of room for experimentation, don't take ages, and can be fun, but not timing. Share this post Link to post
Posted September 15, 2018 (edited) Even aside from NDs a more precise timer would be amazing. Days:hours:minutes (seconds might be a bit much to ask for) would be much more comfortable because how often are you waiting for something to grow up or hatch (= free up an eggslot) and the timer seems to be at 4d 1h for an eternity... knowing "hey, it will happen in 13 minutes" would help a lot! Edited September 15, 2018 by Soulsborne Share this post Link to post
Posted September 15, 2018 I would be fine with only minutes. Refreshing for a minute to get the precise time isn't too awful. Share this post Link to post
Posted September 16, 2018 Now that we have Siyats a precise egg timer would definitely be good for more then just NDs. Getting a certain color depends on it hatching when the timer is within certain windows, so a timer that's up to 59 minutes off is very inconvenient. Share this post Link to post
Posted September 16, 2018 To be fair, with siyats it's not that bad, because you can just wait until it's definitely at a certain hour. With NDing you need times down to the second, so it's much worse. Share this post Link to post
Posted September 23, 2018 While I do think NDs are the reason the timer isn't precise, it's mostly because of them that I'd love the more accurate timer. (Btw, with current timer, most people use the strategy of refreshing once every ten minutes for an hour to get it within a ten-minute window, then down to the minute, then to the second.) Share this post Link to post
Posted September 23, 2018 44 minutes ago, Zeditha said: While I do think NDs are the reason the timer isn't precise, it's mostly because of them that I'd love the more accurate timer. (Btw, with current timer, most people use the strategy of refreshing once every ten minutes for an hour to get it within a ten-minute window, then down to the minute, then to the second.) I'd like to have accurate timers, too. Because, seriously, all an inaccurate timer does is cost time. I wouldn't even want to show the time in x days, y hours, z minutes and a seconds. A simple exact time of death / end of cooldown in the form "This dragon is unable to breed until [date, hour:minute] cave time." Share this post Link to post
Posted September 26, 2018 The inaccurate timer thing doesn't exactly make NDing harder as much as annoyingly tedious. Share this post Link to post
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