Jump to content
osmarks

Remove Sickness (or somehow change it drastically)

Recommended Posts

8 hours ago, pinkgothic said:

There was also this gem from about a year ago. This kind of thing is not easy to avoid, unfortunately.

 

I believe it is still operational but more secretly...

Share this post


Link to post
On 5/4/2019 at 9:06 AM, Fuzzbucket said:

 

I believe it is still operational but more secretly...

I'm pretty sure there are organized groups of viewbombers, but obviously better-hidden ones.

 

@saarkin

Removing features is in general easier than adding features, so I doubt it'd be a massive time sink to turn it off.

 

Anyway, yes, sickness which happens naturally due to an accident is fairly easy to avoid as long as you just put stuff in the right amount of hatcheries at the right time. Which kind of makes it a bad mechanic, since all it does is punish new players - and makes it really easy for viewbombers to arbitrarily kill things by sticking your eggs in hatcheries. You can stop it if you catch it early, yes, but inactive players can have their stuff killed by others easily, and defending against it is more effort than their attacking.

Share this post


Link to post

I like the idea of making sickness take longer to kill an egg. Either make it so that an egg has to be sick for a certain number of hours or buff up Ward to protect the egg for a full 24 hours. When I got viewbombed last week I checked on my egg before going to bed and it was fine. I checked the next morning, and it was dead. I had it up for trade, so I couldn't fog it.

 

A person should be able to check their scroll once a day and have time to catch sickness. It's fine to make players be involved with their scrolls, but people should be able to sleep and go to work or school without needing to check on their eggs every few hours.

Share this post


Link to post

It's been over eighteen months since this topic was last touched upon. I'm bumping the thread because I believe something needs to be done in regards to sickness. Removing it would be my preference, but altering it so that people's dragons can't be killed by malicious players would be acceptable as well.

 

Although I haven't read through this entire (15-page!) thread, I know that some people have raised the point that "you have the tools to protect your dragons, so this mechanic is fine as it is." While I agree that the tools (hide scroll, fog egg/hatchie) exist, I shouldn't need to hide my scroll 100% of the time to avoid being viewbombed. I shouldn't need to fog things (necessitating adding them to hatcheries again at a later time) every time I'm away from my computer to be sure nothing gets killed. I am a very active player, I check my scroll dozens of times of day, I hunt, I make NDs, I work on lineage projects... And as an active player, sickness has gone beyond being a simple convenience. I no longer feel comfortable sharing pretty things I receive or create publicly for fear of inviting further targeting, and I see friends of mine as well as other members of the community being targeted as well--sometimes to the point of stuff being killed. A dead dragon is not always replaceable. Rare things, ratio breaks, special codes--they are hard or impossible get back... Not to mention the stress of always wondering when you'll be targeted next or the heartbreak of losing a precious gift.

 

These are the solutions that I've seen suggested that I believe would help shut down the griefing the current sickness system allows:

  • Remove sickness completely - I know this is unlikely, but it would remove the stress of this problem completely.
  • Make sickness inhibit hatching - Not my favorite solution, but it's better than death.
  • Make sickness autofog the egg - I like this idea, even if it will make a few stubborn breeds more difficult to hatch (prizes and zyus, I'm looking at you!) I'd much rather come back to a fogged scroll than a scroll of eggshells/tombstones, plus the knowledge that eggs might get sick and end up in fog, necessitating unfogging and hatchery-ing again once they're better, would still encourage site interaction while removing the stress of potentially losing an egg to viewbombing.
  • Major buff to Ward - To actually help, this would need to be a huge buff like "protects egg until hatching" so players can proactively use it rather than wait until an egg gets sick, since evidence has shown that an egg can be killed in a short amount of time with the current sickness mechanic. I'm not sure this is really the best solution, but it could work.
  • Sickness cannot kill an egg for 24 hours after it becomes sick - This still promotes site interaction (since you'd need to check in daily to see how things are) while greatly reducing the possibility for active players to lose dragons (but not as helpful to inactive players).
Edited by MoonShark

Share this post


Link to post

Something probably needs to change in this mechanic.

Was never a victim, but I keep ALL my eggs fogged for the 1st day. Only once I won a user-raffle and the sick egg died before I could click fog.

 

I'm curious though, what are the records for the fastest sikness kill? I had an Avatar fresh-hatchi sick for 16h in hatcheries and it survived after fogging

Share this post


Link to post
1 hour ago, camelia2 said:

I'm curious though, what are the records for the fastest sikness kill? I had an Avatar fresh-hatchi sick for 16h in hatcheries and it survived after fogging

IIRC, people tested it out and eggs cannot die for the first five hours or so (to prevent viewbombing misclicks to death before they can be abandoned). So I assume the fastest kill was 5 hours. As for hatchlings, they're insanely resilient. Someone tried to kill their own Candelabra via viewbombing for three days straight and it survived.

 

Anyways, on the topic of this: yeah. Definitely need to fix something about sickness. I agree with MoonShark's possible fixes.

Edited by aegagrusScholarship

Share this post


Link to post
15 minutes ago, aegagrusScholarship said:

IIRC, people tested it out and eggs cannot die for the first five hours or so (to prevent viewbombing misclicks to death before they can be abandoned). So I assume the fastest kill was 5 hours. As for hatchlings, they're insanely resilient. Someone tried to kill their own Candelabra via viewbombing for three days straight and it survived.

 

Anyways, on the topic of this: yeah. Definitely need to fix something about sickness. I agree with MoonShark's possible fixes.

Really? Ive never heard that. When Eggs around the world went down things died in minutes.

 

@camelia2 hatchlings are very hard to viewbomb. They can be sick from hatching until after they grow up. It can be done but usually fogging to get them out of hatcheries and then letting them grow up is all they need.

Share this post


Link to post

Another time eggs need to be protected is after they are traded.  If the eggs are moved during the night and remain on fansites that the original owner put them on, they can be dead by the time the recipient gets up in the morning.  Could something be done to give traded eggs immunity for some extended period of time?

Share this post


Link to post
1 hour ago, DragonLady86 said:

Really? Ive never heard that. When Eggs around the world went down things died in minutes.

i'm not sure the eatw thing is a counter, were fresh eggs even being added there? i don't remember any specific stuff that happened during that. plus people were actively fogging things to save them. It was also like, above and beyond with views.

 

Unless you're talking about hatchies in which case we're not saying impossible we're saying hard, in which case the eatw thing counts. I do know that I've bombed 6d+ hatchies for 12+ hours so they gender and haven't lost anything.

Share this post


Link to post
2 hours ago, aegagrusScholarship said:

IIRC, people tested it out and eggs cannot die for the first five hours or so (to prevent viewbombing misclicks to death before they can be abandoned). So I assume the fastest kill was 5 hours. As for hatchlings, they're insanely resilient. Someone tried to kill their own Candelabra via viewbombing for three days straight and it survived.

 

Anyways, on the topic of this: yeah. Definitely need to fix something about sickness. I agree with MoonShark's possible fixes.

 

Not sure where people were testing or what breeds they were using, but it's definitely *not* true that eggs can't die the first 5 hours of their lives. It's why I always post a reminder to *not* add fresh eggs to hatcheries during new releases, they can and will die in just two hours or so if they get too many stats. I've seen it many times in the hatcheries during brand-new releases, like the first few hours of the release. 

 

34 minutes ago, Stormcaller said:

Another time eggs need to be protected is after they are traded.  If the eggs are moved during the night and remain on fansites that the original owner put them on, they can be dead by the time the recipient gets up in the morning.  Could something be done to give traded eggs immunity for some extended period of time?

 

Yes please. Just, in general we need more control over in-trade dragons. Both when the trade is up and right after. Right now if an offered egg gets sick while it's still 'pending' in the trade, you can't do anything about it, can't even Ward it. And yes, trades going through while you are away is a big risk, it's why I never offer or put up trades before bed, it's just too risky. 

Share this post


Link to post
2 hours ago, Stormcaller said:

Another time eggs need to be protected is after they are traded.  If the eggs are moved during the night and remain on fansites that the original owner put them on, they can be dead by the time the recipient gets up in the morning.  Could something be done to give traded eggs immunity for some extended period of time?

This. I was given an egg before bed one night but it was a freshly laid egg and on a fansite. It was sick by the time I woke up. It did eventually recover 12 hours later but ward only lasts for six...

Share this post


Link to post

I hide anything I get in trade unless it comes in with no views.... That way only the fan sites that keep them when fogged will still have them when I unhide...

Share this post


Link to post
5 hours ago, HeatherMarie said:

Not sure where people were testing or what breeds they were using, but it's definitely *not* true that eggs can't die the first 5 hours of their lives.

Perhaps not for bred eggs, but for CB eggs it must be true: you can't kill an egg by viewbombing to escape the cave cooldown, because that would be too simple a loophole.

 

Death_Egg.PNG

 

This was an attempt to escape the cave cooldown early. It survived almost the full 5 hours on its own, then was warded to see if it would survive overnight. Understandably, it didn't.

 

 

 

However, this only deals with the soonest death by sickness. The fastest death by sickness probably would be a few hours at most, if I recall that time AOND's ER broke correctly. I don't recall any particular deaths from EATW because they got removed from the hatchery faster than they could die.

Edited by Shadowdrake

Share this post


Link to post
On 2/1/2021 at 4:28 PM, MoonShark said:

It's been over eighteen months since this topic was last touched upon. I'm bumping the thread because I believe something needs to be done in regards to sickness. Removing it would be my preference, but altering it so that people's dragons can't be killed by malicious players would be acceptable as well.

 

Although I haven't read through this entire (15-page!) thread, I know that some people have raised the point that "you have the tools to protect your dragons, so this mechanic is fine as it is." While I agree that the tools (hide scroll, fog egg/hatchie) exist, I shouldn't need to hide my scroll 100% of the time to avoid being viewbombed. I shouldn't need to fog things (necessitating adding them to hatcheries again at a later time) every time I'm away from my computer to be sure nothing gets killed. I am a very active player, I check my scroll dozens of times of day, I hunt, I make NDs, I work on lineage projects... And as an active player, sickness has gone beyond being a simple convenience. I no longer feel comfortable sharing pretty things I receive or create publicly for fear of inviting further targeting, and I see friends of mine as well as other members of the community being targeted as well--sometimes to the point of stuff being killed. A dead dragon is not always replaceable. Rare things, ratio breaks, special codes--they are hard or impossible get back... Not to mention the stress of always wondering when you'll be targeted next or the heartbreak of losing a precious gift.

 

These are the solutions that I've seen suggested that I believe would help shut down the griefing the current sickness system allows:

  • Remove sickness completely - I know this is unlikely, but it would remove the stress of this problem completely.
  • Make sickness inhibit hatching - Not my favorite solution, but it's better than death.
  • Make sickness autofog the egg - I like this idea, even if it will make a few stubborn breeds more difficult to hatch (prizes and zyus, I'm looking at you!) I'd much rather come back to a fogged scroll than a scroll of eggshells/tombstones, plus the knowledge that eggs might get sick and end up in fog, necessitating unfogging and hatchery-ing again once they're better, would still encourage site interaction while removing the stress of potentially losing an egg to viewbombing.
  • Major buff to Ward - To actually help, this would need to be a huge buff like "protects egg until hatching" so players can proactively use it rather than wait until an egg gets sick, since evidence has shown that an egg can be killed in a short amount of time with the current sickness mechanic. I'm not sure this is really the best solution, but it could work.
  • Sickness cannot kill an egg for 24 hours after it becomes sick - This still promotes site interaction (since you'd need to check in daily to see how things are) while greatly reducing the possibility for active players to lose dragons (but not as helpful to inactive players).

 

I second all of this. Having been/and being victim of a very malicious view bomber right now, who finally managed to kill most of my very precious eggs (which were also gifts for people) the day before yesterday due to my scroll bugging somehow and not being hidden, I wish this wasn't possible. I love DC and it helps me in many ways, but having to keep my scroll hidden instead of being able to share pretty lineages, or keep eggs fogged so I can't see the pretty colours, is starting to stress me more than nessesary. I don't know what people find amusing about this, and I wish there was so way of protecting things again this behavior.

And yes, I do shamelessly cry over my pixel dragons when someone kills them. Please please help people like me against ignorant nasty people.

Share this post


Link to post


  • Recently Browsing   0 members

    No registered users viewing this page.