This is a temporary thread that will eventually be closed around the new Market feature. Individual, well-scoped suggestions can always be their own thread. Please post bugs/anything broken in help.
Design Philosophies:
The market should never supplant the cave/hunting in the cave.
The market's primary value is smoothing out the randomness of the cave.
Getting currency should not be a "grind" or require crazy levels of activity.
Decisions that were