Posted September 18, 2017 (edited) Generations Ago a newborn baby born in Quig Quig, China, was born with the ability to emanate light from their body. After this baby, now known as the Luminescent Baby, was born, people from all over the world began to manifest different kinds of abilities of their own. The cause of this phenomenon was unknown, but one thing could be certain: more babies were being born with these special abilities in rapid numbers. These abilities would soon be known as Quirks, a special superhuman ability unique to the person who possessed it. When Quirks first appeared, they were feared and approached with apprehension. Police forces around the world collectively decided to not utilize Quirks in fear that Quirks would be used as deadly weapons. Amidst the confusion and fear straggling the world, individuals known as Pro Heroes stood up and took the mantle as peacekeepers of the world. They used their Quirks to fight crime, protect civilians from natural disasters, and handle any other harm that might befall innocent people. Though they were heavily criticized at first for taking matters into their own hands and using potentially deadly force, the first Pro Heroes were bound by a code of ethics that required them to uphold the law. In modern times, about 80% of the world's population has a Quirk. Heroes are celebrated as vanguards against evil which leads to countless kids with Quirks dreaming of becoming Heroes when they grow up. Luckily for you, that dream might just come true. Welcome to U.A. High School! Located in Musutafu, Japan, U.A is considered is the 1# ranked high school for heroics and the top Hero Academy in the world. For whatever reason, you decided to attend U.A to become a Hero. You passed both the written and practical exam with high enough scores to place you in Class 1-A, the top class in the Department of Heroes. Along with your fellow classmates, you will train to become a Hero and become qualified to both use your Quirks in public and fight villains for the betterment of the world. You will be taught by Pro Heroes who are well rehearsed in the world of Heroes. Your homeroom teacher, Shoto Aizawa, will be teaching you everything you need to know through a variety of training sessions as well as participation in school events. You can look forward to the school making you your own personal Hero costume, helping you pick out a Hero name, interning with actual Heroes, and other similar things that will help you adjust to your new life in U.A. There will be plenty to do in school, but excitement is sure to happen outside of the school hours as well. Remember to be responsible with your Quirks and please enjoy your educational journey through U.A.! Quirks are superhuman powers that a unique to their user. They are genetically inherited from the parents and are a dominant gene. Children usually manifest their Quirks at age four, but it is possible for children to be born with their Quirks. Children usually manifest one or, more uncommonly, both of their parents' quirks. During the second and third generation of Quirk users, some people began to marry one another with the distinct purpose of combining their quirks through their offspring in a process known as Quirk Marriages. Physical mutations can be inherited even if the child's quirk is not related to their appearance. It is possible for someone to be born without a Quirk. A correlation between missing an extra pinky joint with manifesting a quirk. People who lack Quirks, known as Quirkless, have two joints in their pinkie toe. There are several laws that have been made to ensure that everyone uses their quirks responsibly. Children receive Quirk counseling when in Elementary where they are taught to be responsible for the Quirks. Using Quirks in public is illegal except when used to help someone getting attacked or in self-defense. All Quirks have a Quirk Factor, the collective traits that accumulate a Quirk. A Quirk Factor includes the core power of the Quirk and any biological adaptions that make the Quirk's primary power function. There are some Quirks that can render a Quirk's primary power temporarily useless just as there are Quirks that can target attack the biological adaptions that make a Quirk activate. It is possible for a Quirk Factor to be damaged beyond repair, making a Quirk entirely unusable. Quirks are categorized into three different categories. These categories are: Emitter Quirks that have the ability to release substances or alter the world around them. Emitter-type Quirks can only be activated when the user is putting forth a conscious effort and sometimes even intense concentration. Emitter-type Quirks have various ranges between requiring physical contact, being able to be used from short or long distances and not having a restriction to a distance at all. It is possible for someone with an Emitter-type Quirk to hurt themselves even if most users of this type have better control of their Quirk. While some substances produced from Emitter-type Quirks are common in the natural world, others are dependent on their user's biological adaptations. The Quirks that relate to altering the properties of materials can range from various effects such as molecular alteration or molecular destruction. Emitter-type Quirks are the most common type of Quirk. Transformation (Also Known as Hybrida and Composite) Quirks that cause the user to take a temporary alteration. These transformations range from enhancing preexisting features, growing new parts, or changing the body of the user completely. Normally, Transformation-type Quirks only affect the user but there are some exceptions to this rule. Transformation-type Quirks can only be activated when in close-range of the intended target. Transformation-type Quirks require a conscious effort from the user in order to be utilized, though users can learn to activate them reflexively. Although Transformation-type Quirks are often extraordinarily strong, they are always temporary and taxing on the user. Transformation-type Quirks are the rarest type of Quirk. Mutant Quirks that, while having a wide range of abilities, are part of the user's physicality. These Quirks are passively active, but allow a large range of control. These Quirks cause the user to exhibit non-human features whether it be a bodily alteration or enhancing pre-existing abilities. Some mutant-type Quirk users can control their Quirks to the same degree as those with Emitter-type Quirks Mutant-type Quirks cannot be turned off and can even be an inconvenience at a time as they are malformations. Although they aren't as common as Emitter-type Quirks, Mutant-type Quirks as the easiest Quirk to identify. To accommodate the influx of international students (and since their funding seems to be limitless), U.A. now offers dormitories to all students whether they live locally or out of the country. The dormitories are about a ten-minute walk from the campus and a five-minute walk from the train station. For student’s convenience, there is a supermarket, library, shopping street, and hospital within a fifteen-minute walking radius from the dorms. The building itself is 12 floors high and currently has over 1,000 single rooms with additional rooms to be added if needed. First years are required to have a dorm; first years' dorms are arranged by seat number. Second and third years have to request for a dorm. All dormitory expenses, including the Internet, are paid for by the school. Additional costs outside of the room and communal facilities must be paid for by the student or their legal guardians. All dorms are identical. Inside of each room is a single bed, computer desk, chair for the desk, closet, and bed stand. Students are free to rearrange the furniture to their liking as well as decorate their dorm to suit their tastes. Communal facilities include showers, toilets, an inside swimming pool, and kitchen. Nutritional breakfasts and dinners are served at 7:00 am and 8:30 pm; students are required to return dirty dishes to the kitchen so the staff may deal with them. The communal kitchen gives students access to stoves, microwave ovens, and refrigerators if they wish to cook something up themselves. There are mirrors in the restrooms where students may brush their teeth or groom themselves. The swimming pool is open from 9:00 am to 10:00 pm. Although there is no enforced curfew, students are encouraged to return to their rooms before midnight. As the story progresses, more places will be added and descriptions will be expanded upon. U.A High School U.A has a large campus that holds both a building that where inside classes are, a forest to train in, and several additional buildings built specifically for training purposes. The entire campus is surrounded by a wall with a long walkway under an arc is the only way to enter. Room 1-A The classroom for Class 1-A. It is a basic classroom. Inside of it is several desks for students, a wooden podium in front of the room, a chalkboard, and windows that show a view of both the hallway and outside. The door to Room 1-A is overly large with 1-A in big red letters plastered upon it. Shoto Aizawa, Hero name Eraserhead, is the homeroom teacher for Class 1-A. Lunch Rush Cafeteria A huge food court where students can get food from. The room is spacious with large open windows, countless long tables with ten chairs each, and Chinese-theme decorations to give the room more atmosphere. The Hero Lunch-Rush is in charge of serving top-notch meals to the students. Recovery Girl's Nurse's Office The school's local nurse office. There are two beds and two chairs within the room so patients and those who want to see them can be in the room. There is a computer desk with a peculiar machine placed next to it within in the room. The entire room is decorated with a variety of helpful (and a few with outdated memes) posters decorating the office. Recovery Girl is in charge of ensuring that all patients in her care are taken care of. There are other branching offices scattered across the U.A. campus. P.E. Grounds A basic open field with generic P.E. equipment scattered around it. There isn't much that differentiates the P.E Grounds from grass fields in other schools beyond the fact that the P.E. Grounds is decent in size. The P.E. Grounds is placed between the main building and the edge of the nearby forest. Unforeseen Simulation Joint A dome-shaped building where students to go train. It is composed of eight different sections that emulate different environments students must learn to work within. These zones are connected by the central plaza which allows students to get a view of each area. The zones are as follows: Ruins Zone: Simulates a destroyed urban city that contains hazards in the form of unstable buildings. Located on the northeastern side of the building. Landslide Zone: Simulates the aftermath of an earthquake with slanted terrain and damaged buildings. Located on the east side of the building. Mountain Zone: Simulates a rocky mountain with uneven flooring and slanted cliffs. Located on the south side of the building. Conflagaration Zone: Simulates a city engulfed in flames with various fire hazards and buildings that are beginning to fall apart. Contained within a red dome and located on the southwest side of the building. Flood Zone: Simulates a boat that's about to capsize in water and, for whatever reason, also has a waterslide. Located on the west side of the building. Downpour Zone: Simulates a city being battered with heavy rainfall and unrelenting wind. Contained within a blue dome and located on the northwest side of the building. Sports Festival Stadium Inside | Outside The stadium where the national Sports Festival takes place. The stadium is three floors high with several screens both inside and out. The inside of the building has a flat squad of concrete in the middle surrounded by grass where students will participate in. There are gates that lead in and out of the stadium and into the field outside of it. The stadium itself has a branch nurse's office that is only active when the festival is occurring. As the festival is not currently active, the stadium is empty. U.A. Dormitories A large building where students can have dorms. The building itself isn't anything out of the ordinary; it is rectangular with windows located in every dorm room. There are large looming trees aligning the sides of the walkway to the dormitory. There is a tall fence, about seven feet or so, surrounding the dormitories so no trespassers can sneak in. If you ever have an inquiry or idea you'd like to share, don't be afraid to contact me! I will be happy to answer your questions whether it be through the Discord server or a personal DM. While I will accept PMs through the forums, I heavily recommend you join the Discord server (PM me for a link to it) as that is where most communication between everyone in the roleplay will occur. Posts should be at least five sentences long. While I would prefer for posts to be a paragraph at the least, I can understand if you are unable to write a long post for a fight scene or something of the same caliber. You are to post within a week of an interaction needing your reply. If you are unable to reply for whatever reason, please contact me so we can work something out. If you do not post when required and if you do not contact me, your character will be skipped. If this persists for several weeks, your characters will be listed as inactive and the roleplay will move on without you. All characters that are inactive will be listed as NPCs until further notice. The character limit is three. Please post your character sheets in the OOC. Character critique is usually posted in the RP_Discussion channel of the Discord server. When posting for multiple characters, please make it clear which character(s) you are posting for. It doesn't matter if you simply have multiple spaces between paragraphs or write a character's name above the first paragraph of the post from their POV. Refrain from giving your characters Quirks that characters in the main series already have. I understand if you make a Quirk similar to a canon one because you either like the idea or don't know enough about My Hero Academia to remember all the Quirks used, but I don't want anyone making characters that are exact replicas of characters from the main series. This rule doesn't really apply to Quirks that are used in canon but are given to characters that are only mentioned or show up very briefly. If you are ever unsure if the Quirk you want to use is original or not, contact me. I'm sure we can figure it out together. For the sake of making this roleplay less complicated, your characters shouldn't know anyone from the main series personally. This excludes the NPCs that will be present in this roleplay. As this roleplay takes place a few years before the main series, the main cast shouldn't even be in U.A. I reserve the right to change the rules at any time. Check back occasionally to make see if anything is new. If you are unsure how to fill out the character sheet, check out some completed character sheets in the Class 1-A Roster Character First/Last Name Gender | Age | Hero Name: Epithet Appearance: (Written description is required. Adding an image is fine but that image must have been drawn specifically for this character) Casual: Hero Costume: Personality: Biography: Quirk | Quirk Type Quirk Description Other: Portraits will be drawn of all accepted characters. Click a character's portrait to be taken to their character sheet. Not Pictured: Kiboru Hachuko Madoka Tenaga Akira Kirame Kairo Kikai Lucian King Edited January 2, 2018 by Doctortear Share this post Link to post
Posted September 18, 2017 I might consider joining depending on how everything works. I've never read or seen this series so until I read what you have to say I can't give a definitive answer one way or the other. Let's just say I'm curious and leaning towards playing. Share this post Link to post
Posted September 18, 2017 I've been meaning to start reading this series, so I'm certainly curious as to see how this could go. Share this post Link to post
Posted September 18, 2017 This sounds awesome! I love My Hero Academia, and would love to role play and create a character! I also feel like this would be an amazing project, seeing how many of us could create and influence not only out own characters tale, but also each others characters and their story! Share this post Link to post
Posted September 18, 2017 ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) hey doc, how can i join an rp when the gm is Too Skilled Share this post Link to post
Posted September 19, 2017 doc doc who's there it's me, mage I've only seen like 2 episodes but I'm in! You said no prior knowledge required, which is nice. Share this post Link to post
Posted September 19, 2017 I'm a weeb... I know everything about MHA. And was thinking about doing a My hero rp myself! Share this post Link to post
Posted September 20, 2017 (edited) Sorry for the double post, but the discord server is up! Send me a PM if you want to join. When you enter the server, please say what your forum name is so a role can be assigned to you. This link will only be available until next Wednesday. If you didn't manage to join the Discord before the link is removed, send me a PM and I'll be sure to give you a link. As mentioned previously, the main page should be up Friday. Once again, thank you all for waiting and I hope to roleplay with you all soon! Edited September 28, 2017 by Doctortear Share this post Link to post
Posted September 23, 2017 (edited) Hey everyone, the OOC is now up and running! If you haven't already joined the Discord and wish to join this roleplay, please do so. Most of the communication between me and everyone who joins will be done on that Discord. We don't have a current date to start so feel free to take time with your sheets. All character sheets will be linked from the first page to whatever post you posted them in. As such, I'll be putting all my character sheets in this post when they're all finished. With that said, here's a filled out character sheet: Shinya Nemui Male | 16 | Metamorphosis: The Survival Hero Appearance: Normal: Being relatively short at 5’4” (around 165cm) and considering his tendency to dwell in the darkest corner of any room he’s in, Shinya would be hard to notice were it not for his ridiculous hair. His messy green hair is in tire need of a comb. It's baffling long, reaching down all the way to Shinya’s hips. He usually ties his hair into a messy, poofy ponytail. His skin is deathly pale with no visible markings or blemishes outside of a beauty mark near the corner of his right eye. Purple tinged bags lay underneath his dark brown eyes. Shinya’s face is somewhat round with thin lips, a small nose, and thin, arching eyebrows. Shinya’s body is slender with long, willowy limbs that don't seem to fit on such a short body. Shinya is surprisingly muscular especially in his torso and legs although he rarely shows off any skin. If he's not covered by a school uniform he's usually buried in overly large sweaters and layers of underclothing. Hero Costume: Shinya dons what appears to be a regular hoodie and short pants. The sleeveless hoodie is a dark green with a velvety, felt texture. The hood itself is large enough to conceal Shinya’s face when raised up. The pants are stark black and baggy, cutting off near the top of Shinya’s tights. Brown leather boots reaching up to Shinya’s shin are strapped to his feet. Most of Shinya’s legs and practically every inch of his arms are exposed as to not interrupt with the Shinya’s Quirk. The clothing that Shinya does have has been modified so it possesses numerous qualities such as being waterproof, fireproof, stretchable, able to withstand great force and other qualities that make it durable to both outside forces and whatever strange mutations that may occur when Shinya activates his Quirk. Although Shinya is unlikely to destroy his costume when using his Quirk, the clothing is made more to protect him from outside forces and survive whatever beating it may take from it, it doesn’t necessarily enhance the power of his Quirk. Personality: Generally, Shinya is a levelheaded and mellow individual. He takes everything in stride, approaching every situation with the same apathetic expression. He can’t muster the energy to care about what other people think of him let alone find the strength to have strong opinions about a multitude of subjects. He’s not afraid to offer his opinion or shoot down the ideas of others, but he generally does it with the same phlegmatic manner he always has. Although he doesn't usually try to provoke anyone, Shinya is rather blunt and doesn't bother to sugarcoat anything he says. He tries to be amiable to strangers and friends alike, but he does get a kick out of annoying people he considers to be contemptible jerks. Having a Quirk that makes him nearly invincible does little to dissuade Shinya to be reckless. He has no problem running headlong into a dangerous situation especially if someone else’s life is on the line. It’s rare for Shinya to express any strong emotions in any capacity. Oddly enough, Shinya is more than happy to listen to his friends when they are distressed and offer whatever advice he may have. Though he may not admit it aloud, Shinya does care about the most important people in his life often willing to put their needs and wants over his own. Biography: Although Shinya was too young to remember the events that transpired during his infancy, he was intimately familiar with how messy his family is. His mom was in an arranged quirk marriage. Shinya’s mom was groomed into believing that her value has a person weighed on her ability to combine her quirk with someone else while Shinya’s father merely wanted to reap the benefits from being the father of a pro-hero. Their marriage was a loveless one that not only made both parents unhappy but led to their children growing up in an unhealthy environment. After sixteen years of marriage, Shinya’s mom began to have an affair with one of the family’s maids and filed for divorce about a year later. Shinya’s mom won custody over her children and started a new life with her wife. Shinya was born three months before the divorce. Ironically, out of five children, he was the only child who ended up with a quirk that was a mix between his mother’s quirk to change her cells into different types of organic and inorganic matter and his father’s quirk to sense danger before it hit him. Shinya grew up with siblings that both envied him for not knowing their shared father and promised themselves to never let their father hurt him. Shinya’s mom and mother, his mom especially, felt as though it was their duty to give Shinya a life removed from the pain that his other siblings had. Shinya understood why his family worked so hard to shelter him from his father, but he couldn’t help but feel inadequate. He felt as though that since he was the end product that the quirk marriage intended to create in the first place somehow made him responsible for the suffering that his siblings and mom had to endure. Knowing just how hard his family was working in order to make his life free of the hardships they endured, Shinya decided to bury his insecurities under a mask of indifference. If he acted like he didn’t care about anything then maybe they would stop worrying about him and live their lives with their newly granted freedom. When he decided to attend UA, Shinya promised himself that he would become a pro-hero that could pave a path where no one had to suffer in a world where people equated their worth as a person based on their quirks or lack therefore of. Adaptation | Transformation Shinya’s quirk allows his body to naturally adapt to the world around him. His body is able to sense when it’s in danger and command the cells within it to transform into whatever they need to in order to ensure Shinya’s survival. This quirk can allow Shinya to grow gills and fins if he’s pushed underwater, sprout wings if he’s freefalling in the air for an extended period of time, harden his skin if being beaten, and other similar growths when in various situations. Although Shinya’s body is capable of transmuting into basically anything, these adaptations are only temporary and always correspond to a direct threat. Any mutations Shinya may have will fade away as soon as they are no longer needed for Shinya’s survival. Other: - Shinya has a problem with sleeping. As such, he’ll try to take a nap whenever he has the time. - He’s an excellent cook and has an obsession with large dogs. Yanagi Ojigisou Female | 15 | Babylonica: Plant Charming Hero Appearance: Normal: Yanagi is the tallest in her family, standing at 5'10" (around 178cm). She has a slender build with long, thin limbs. Her skin is a deep tan. Yanagi’s face is round with a decently sized nose, thick lips, and high set eyebrows. Her eyes are amber with thick eyelashes. Yanagi’s moss green hair is extraordinarily long, reaching all the way down to her feet and down to the floor. The hair itself is willowy, curling in long, wavy strands. There are various leafs and branches poking out of Yanagi’s hair that regrow within a few days if they are removed. Yanagi’s bangs are long just like the rest of her hair and usually covering up a portion of her face. Outside of school, Yanagi usually wears comfortable, overly large clothes in the form of big sweaters, sweatpants, and fuzzy slippers with animal faces. Hero Costume: While in her hero costume, Yanagi wears a russet leotard with no sleeves. Attached to the bottom is a multi-layered, half skirt that covers Yanagi’s thighs completely and has a tail that goes all the way down to the back of Yanagi’s knees. The skirt is made lace and is only slightly darker than the leotard. On Yanagi’s feet are dark green, lyrical shoes. Yanagai carries around a wide, silky ribbon that is usually draped around her shoulders as well as held. This ribbon is a dark green and comprised of natural sources, allowing Yanagi to control it just like she can control any other form of plant matter. Personality: Yanagi is a shy, but cordial girl who tries her best to get along with everyone around her. She does her best to be upbeat, but her innate timidness often leads to her getting flustered and fleeing so she can recuperate. Simple interactions such as ordering coffee or asking someone a question are a source of minor stress for an anxious Yanagi; she often has to rehearse everything she was to say in her heads numerous times and mentally prepare herself before she can initiate an interaction. A lifetime of bullies and manipulative friends has caused Yanagi to constantly fear to be at fault for anything that goes wrong around her; she is prone to apologizing for the smallest errors and then apologize for apologizing so much. Despite her demure demeanor, Yanagi has gained a resistance to insults that would have deeply hurt her when she was younger although she is still prone to bursting into tears when she’s hurt. Because of her past experiences, Yanagi is adamant about everyone getting along or at the very least being able to function in the same environment without hurting one another. Although her natural timorousness is evident on her every word, Yanagi has strong opinions and will, with great effort on her part, fight for her beliefs even if she’s disregarded. Yanagi excels at academics and thoroughly enjoys putting extra effort into whatever task is at hand. If a topic she’s interested in is brought up, Yanagi is prone to raving about how wonderful it is with pure, unadulterated passion. Yanagi is quick to offer her support to anyone who is distressed, no matter if she likes them or not, but she has a hard time accepting advice herself. Biography: Yanagi was born to a very wealthy family. In her prime, Yanagi’s grandmother was the famous hero known as Ranunculus. Yanagi was primarily raised by her Quirkless father, rarely seeing her mother as she busy working overseas. While she never had a problem with getting excellent grades, Yanagi had an extraordinarily hard time interacting with her peers. She allowed herself to be pushed around by other children; it wasn’t uncommon for her to come home sniffling and or with various scrapes or bruises on her body. Yanagi had a difficult time with social interaction and bullying until near the beginning of middle school. It was through numerous counseling sessions and heavy support from her father and grandmother did Yanagi manage to get a better hold of her anxiety and stress. Although her insecurities were by no means gone, Yanagi became able better interact with those around her. Her decision to attend U.A was mainly influenced by her father’s and grandmother’s persistence in helping her even when she was at her worst. She wanted to not only carry on her grandmother’s legacy but help others when they needed it most. Chlorokinesis | Emitter Yanagi’s Quirk allows her to manipulate any plant matter including moss, vines, leaves, seeds, fruits, flowers, and any plant matter in a concentrated form such as paper for clothing. She can make command plants to move as though they have their own free will. She has full control of any plants in her general proximity, usually within eyesight or at least 10 yards (around 9 meters) if she’s trying to control roots. Yanagi loses control if she is not within range of the plants she’s controlling, resulting in them flopping back onto the ground. While Yanagi does have great control over plants, there are a few limitations. She cannot uproot anything bigger than a sapling although she is fully capable of controlling a tree’s branches, leaves, or roots. Yanagi has control of the branches and leaves in her hair as well, but since they’re so small she usually doesn’t mess with them unless it’s an emergency. If a plant Yanagi is controlling is killed or if Yanagi is knocked out, it will immediately go limp. Other: - One of her favorite pastimes is making paper fold into origami by itself. - Her grandmother really likes plant puns. The only reason her hero name was Ranunculus was so she could have an excuse to say “That’s Ranunculus!” among other similarly bad puns. Yanagi appreciates her grandmother’s dedication to puns. Alistair Yazzie Male | 16 | Bombardier: The Inferno Hero Appearance: Normal: Standing at around 5’7” (171cm), Alistair has a toned body with noticeable muscles. His dark skin is swarmed with a sea of freckles that are scattered across Alistair’s face and limbs. His facial features are sharp; he has high cheekbones and pointed-edged lips that can are usually curled into a lopsided grin. Alistair’s teeth are unusually sharp. His icy blue eyes have slit vertical pupils that nearly conceal his sclera entirely when fully dilated. Small horns the same color of his eyes sprout from Alistair’s temples and curl backward. Alistair’s vivid blue hair is long, reaching down to his mid-back. The hair itself is curly just like his father’s and requires constant attention to keep it from getting tangled. Alistair’s fingernails are elongated, sharp and curl slightly inward in a fashion that’s reminiscent of bird talons. Emerging from Alistair’s back is a long, thick, pointed tail about three feet long that usually drags along the ground. The tail itself is made of leathery skin with the top part being coated in thick, dark scales and the bottom side is a deep navy. At the bottom of the tail are protruding plates that line up along his spine, reaching up to right below his neck. The plates themselves are as dark as the scales on his tail; the plates are in pairs which each paired plate being only about an inch from its partner. The plates are shortest at the bottom of his tail and grow in height the closer they get to Alistair’s neck. When Alistair uses his Quirk, the plates on his back glow an ethereal blue that fades away once his Quirk is no longer in use. When not in school uniform, Alistair wears whatever Caspian buys for him which usually ends up being the latest fashion trends. If left to his own devices, Alistair usually just throws on whatever is comfortable. Hero Costume: Alistair’s hero costume is a messy combination of a fantasy aesthetic and practical clothing that allows Alistair to maneuver easily. He wears a metallic cuirass that is the same color as of the leathery skin of his tail. The back of the cuirass has a large opening in the center, exposing both a portion of Alistair’s back and his plates. He wears light brown pants and slightly darker boots that reach up to right underneath his knees. Around his waist is a brown, festival utility belt with pouches full of the various foodstuffs Alistair needs to consume in order to use his Quirk. Attached to the very end of Alistair’s tail is a round tail club about five inches tall and seven inches thick. The club is of similar color to the scales on his tail and is heavy enough to do decent damage if swung at someone. All of the clothing on Alistair’s person is designed to handle the intense heat that comes from both the flames he produces and the heat that emits from his skin after he uses his Quirk. Personality: Alistair is a vivacious individual who loves to be the center of attention. He’s quick to insert himself into the nearest social interaction and even quicker to force himself into an interaction if drama is involved. Being overly theatrical himself, Alistair adores anything or anyone who’s over the top which is partly the reason why he loves excessive heroes like All Might so much. Alistair is loquacious to the point of him having a hard time closing his mouth when he knows he should. Alistair is a compulsive liar who can easily fabricate a story at a moment’s notice. He is prone to joking around even in serious circumstances; he often falls back to humor and uses it as a crutch when he finds himself in uncomfortable circumstances. While Alistair tries to be friendly to those around him, he does have a bad habit of being too open about his personal life and expecting others to be the same. He is an idealist who, holding onto fantasies of a better world as opposed to facing cold, hard facts. He’s quite protective of those he cares about, often adopting a more sinister attitude when someone is insulting and or hurting someone close to him. Biography: Born in a small town in the Navajo Nation, Alistair spent the early years of his life learning about his heritage and becoming acquainted with his Quirk. Alistair’s native mother passed away due to a lung cancer when he was only six. Grief-stricken, Alistair’s father took his only child and immigrated back to his home country: Japan. Assimilating into a new country with a rudimentary grasp of the local language, a lack of understanding of the culture, and the uncertainty that came with not knowing the sociality views of his transsexuality was extraordinarily difficult for Alistair. His father did everything in his power to make Alistair more comfortable in his new home, but Alistair found it hard to adjust for the first few months of his new life. It wasn't until Alistair befriended a boy by the name of Caspian did he finally begin to open up. Caspian had offered to teach Alistair Japanese in exchange for being taught English. What started as a mutually beneficial relationship bloomed into a bond as strong as steel. Alistair became the same outgoing, loud individual that he was back in America. Alistair says he became a hero because someone has to keep an eye on Caspian, but in reality, he desires to be the beacon of light for others just as Caspian was for him. Atomic Breath | Emitter Alistair’s quirk allows him to breathe intensely hot, blue flames from his mouth. His body is biologically configured to produce a highly volatile gas as well as a special acid made to ignite the gas. The acid is stored in an organic chamber in his abdomen. There are two ducts in Alistair’s mouth: one ejects the gas while the other squirts out the acid that ignites the gas. The flames itself reach 1,500 °C (around 2,732 °F) degrees at their hottest peak and usually have to be put out as they burn whatever they latch onto. Alistair’s body, while not fully fireproof, is resistant to high temperatures. Though Alistair's quirk may be powerful, he needs to consume certain substances to produce both the gas and acid needed to use it. This leads to him having consuming materials that most humans might not be able to, or want to, eat on a daily basis such as charcoal and straight up cinnamon among other things. Alistair’s biologically configuration allows him to eat copious amount of strange food safely but his taste buds don’t do him justice. Whenever Alistair uses his Quirk, his skin becomes warm to touch for hours afterward. If he used his Quirk excessively, the warmth can stay for an entire day. Other: - He has freaked out numerous of his friends by downing an entire bottle of cinnamon during a “cinnamon challenge” and concerned countless people by straight up eating chunks of charcoal in public. - He has heard his fair share of “You’re just like Godzilla” jokes and he never gets tired of them. Edited November 6, 2017 by Doctortear Share this post Link to post
Posted September 23, 2017 (edited) I've decided i'm not going to try draw them. Vincent Kuro Spoiler Male | 15 | Clockwork: The Speed Hero Appearance: Casual: Slightly tanned, Vincent is 6’1. He has rough features including freckles, a scar on his eyebrow and a crooked nose. He has plain brown eyes and his hair is both black and brown, with different hairs being a different colour. His hair is parted evenly with his bangs reaching just above his eyebrows and his hair falling to just above his shoulders. Vincent is built like a rugby player and has considerable muscle making him appear quite stocky despite his size. When not in his uniform he dresses commonly in simple clothes; hoodies, t-shirts and jeans. Hero Costume: Vincent’s costume has a very steampunk feel. He has a brown vest and long-sleeved white shirt under it, with a red cravat seated between his collar. He sports a top hat and a large pair of goggles with infrared/night vision capabilities. He has brown palm-less gloves with padding and metal knuckles, and braces on his arms to assist their movement. His boots have similar cushioning and have several straps and are steel toed. Holding up plain brown pants he has a belt with a bag of pebbles designed to be thrown. Lastly he wears a large fur lined trench coat, purely for the purpose of throwing it off dramatically when a fight begins. Personality: Vincent is loud and boisterous, in the past he always preferred his fists to do the talking. Vincent is the type to rush in when he sees someone getting hurt, and can't tolerate bullying. He loves being the center of attention and especially when people compliment or thank him for helping them, it's one of his main drives for wanting to be a hero. While he loves a good scrap, Vincent is a friendly guy who often forgets about personal space, he’s a great hugger. Vincent isn't book smart and only does average on tests, but knows his quirk inside out and uses it to the very best when in a fight. Vincent considers Sam like the sister he never had and sees the two of them as birds of a feather. Biography: Vincents father was an Olympian and fell in love with Vincents mother during the last Tokyo Olympics. With the rise of quirks and their restrictions the Olympics had fallen a lot in the public eye and Vincents father was perfectly happy to settle down, moving to japan to court and marry Vincents mother, and soon having Vincent. Vincent was raised playing sports and taught the importance of “a healthy body is a healthy mind”. He discovered his quirk when he was 4, when he hit a baseball only to have the bat stop in midair as he threw it away. A constant hot-head Vincent loved to get into fights, often using his quirk to save the overly aggressive yet quirkless (seemingly) Sam after she charged in to rescue kids from bullies, after she moved he took up the role as local bully hunter. After many scraps one of which ended with Vincent breaking his nose, the younger children in Vincent’s area started to idolise him, and the bullies stopped harassing them. Encouraged by his family Vincent pushed himself to develop his quirk in the purpose of becoming a hero. At the end of middle school he applied for UA and succeeded. Fast forward/Slow-mo| Emitter With his left and right hand Vincent can alter a persons relative flow of time. With his left hand he's capable of speeding up their flow of time, allowing them to move faster and perceive the world as going slower. He can only do it so much before it causes severe muscle cramping and possibly worse, he likens it to stages with 3 being his current max he's willing to use on himself or other living things. On top of muscle issues increasing his flow of time also increases the energy drain, so even on stage 1 Vincent cannot maintain increase speed for too long before becoming tired. On non-sentient entities he's capable of increasing the flow of things much more to the point of being able to completely rust over small piece of sheet metal in 2 minutes. Applying this requires his hand to be touching the object/person and for him to focus, with more focus needed for greater alterations. His right hand is capable of slowing the time of something he touches. Living things under the effect will perceive the world as moving considerably faster then them. While he could in theory apply additive slowness to a person he's incapable of using his right hands power repeatedly, and needs to wait for 15 seconds between each use. Both powers only last for 10 seconds, but he is capable of constantly reapplying his fast-forward to himself so that doesn't cause him much issue in a fight. Other: He's loud and has a special handshake with Sam that consists entirely of a high five where he freezes her in place and she really hurts his hand. He's not very good at most video games. His stats are 4/5/4/2/2 Kiboru Hachuko Spoiler Male | 15| Crockjaw: The Summer Stream Hero Appearance: Casual: He is 10ft tall and longer if measured laying down from tail to snout. Kiboru looks like a crocodile standing up on its legs like a human. Kiboru is covered head to tail with greenish-brown scales, with a lighter belly. His head is entirely crocodilian, including his brown eyes, as is his tail. His arms and legs are normal length proportionately for a human but are very thick. His hands are humanoid, albeit with sharp claws and scaled like the rest of his body. His feet are noticeably reptilian unlike his hands, looking similar to a t-rex you'd see in a museum. He is hunched and from his back to the tip of his tail he has spines. Outside of his uniform he likes to wear comfy tracksuit pants, jumpers and t-shirts. He doesn’t wear shoes but jokingly keeps a pair of crocs. Hero Costume: His hero costume is a green-brown wet-suit, the material is somewhat reflective and is designed to mimic the surface of water. It has a padded structural back with openings for his spines to comfortably slip through and reaches half way down his tail, as well as stopping at his ankles and wrists. He has a similarly coloured padded swimming cap that resembles a nasal helmet, though altered to be more form fitting and suitable for his head shape. The suit is heated and in cold temperatures will activate, which is identifiable via several glowing lines that appear on the suit. He also has an attachable vertical fin for his tail and scuba gear, though he only wears them when swimming in deep or rough water. Personality: Kiboru is quite passive and shy, to the extent of appearing antisocial. He is quite simple-minded often getting side-tracked in his thoughts, while not dumb he does come off this way initially. In stark contrast to his appearance he has a love for small animals and is quite friendly. He outwardly tries to diminish his intimidating appearance, being polite and respectful. He enrolled to be a hero directly to prove people wrong that his appearance would inspire fear and aims to become a noble and well respected hero. Biography: Kiboru was born in Japan to a couple with similar quirks to his. His mother with scales, and his father with an alligator head. Ostracised due to his appearance when he was young, Kiboru developed a rather meek personality, his impaired speech didn’t help him much and he had a rather lonely childhood. When he was 8 years old he was already over 6ft tall and had the musculature similar to professional body builders. When entering junior high Kiboru was unsure what profession he would eventually go into. His teacher, who’d been working with him since starting school due to his speech impediment, suggested hero work. Encouraged regularly by his tutor Kiboru started training in ways to best utilise his quirk. At the end of junior high Kiboru applied to UA, as it was the nearest hero school and through his hard work aced the practical exam, ascertaining one of the highest scores from both battle and hero points, shielding others with his tough skin and disabling the robots with his strength. The thrill of success worked in pushing Kiboru to attend UA now determined to make his tutor proud and to show the world what he could do.. Crocadilian | Mutant Kiboru has the abilities of a crocodile. He can hold his breath for a long time, can swim incredibly well, has tremendous strength, claws and tough scaly skin. His most powerful asset is his incredible jaw strength, capable of biting at 3000psi. His jaw shape makes communicating difficult and he has learned sign language to help fill the gap. Similarly he can only eat what he can swallow as his jaw makes chewing difficult. He is also partially cold-blooded, being noticeably slower and weaker when cold. Other: Sounds that require the use of lips and teeth are difficult to him, like B’s and K’s. He has a pet chinchilla named Nini. He has a lovely smile Sam McCullen Spoiler Female | 16 | Osmia: Da Densest Hero Appearance: Casual: Sam is 6’2 with bright blue eyes and long brown hair that reaches below her waist, she usually ties it up in either a braid or ponytail. Sam is slightly tanned and looks like a runner with lean muscle, long legs and a 6 pack. Outside of class she likes to wear shorts, t-shirts and other clothes where ease of movement is the priority. Hero Costume: Sam’s hero costume is modeled after the army. She wears widw brown patterned pants and boots, with heavilly-reinforced soles. A sarashi covers her chest, which is open save for a green army-styled coat. The lower half of the coat is made of a low density material designed to naturally looks like it's floating. Her hands are wrapped with bandages and she has a torn hat that matches her jacket. In her costume she wears her hair in a long pony-tail, open at the back. Lastly she wears a pair of dog tags purely for aesthetic purposes. Personality: Sam is an excitable and energetic party girl and rarely seen without a large grin on her face. She’s quite aggressive, very competitive and is always moving around, preferring not to be too still for too long. She loves the prospect of being a hero and has idolised All Might since his debut, with his actions being a huge driving force for her to be a hero. She's quite book smart and always gets excellent test scores. An avid gamer she also loves working out and owns a virtual reality gaming rig designed to appease both. Although not much older than him she likes to treat Vincent like a kid brother and considers him her best friend. Biography: Sam was born in Japan and lived there for 5 years before moving to Australia, her father’s home country. Before moving she lived near, and became close friends with, Vincent Kuro. The two were the only two “foreign” kids around. At first believing she was quirkless Sam discovered her quirk at the age of 6, quite late. Her initiall belief was that it was a weight gaining quirk, as she only found out about it when her parents noted her fluctuating weight at a checkup. A few years later she found out that not only did her weight increase but it could decrease with her body becoming significantly harder or softer. This discovery occurred after slipping on a wet floor and breaking the wall of her bathtub, with only a large cut to show for it on her part. Sam and Vincent kept in touch, with Vincent being her primary source of All Might knowledge, who while still well known, had less coverage in Australia. When she turned 15 Sam decided she wanted to study at the school All Might went to, applying successfully for an academic scholarship to study in Japan. Denseness | Transformation Sam can alter the density of her body, it has the added effect of increasing or decreasing her weight, strength and durability. She can only alter her density so much before she physically can’t hold herself up due to the weight or she becomes so frail a light nudge will injure her. She cannot individually alter the density of different body parts, and can only alter it as a whole. Other: When overly emotional has a tendency to swear loudly in English, she also speaks Japanese fluently but with a noticeable accent. She exercises a lot to keep body fat to a minimum as any excess weight is multiplied when she uses her quirk. She has a secret handshake with Vincent which involves a high five where she really hurts his hand and he freezes her in place. Her favourite food is the golden gaytime icecream, which she has to import. She has 2 retro arcade cabinets in her room. Her stats are: 5/2/3/4/3 Edited February 19, 2018 by Marcus Pheonix Share this post Link to post
Posted October 3, 2017 (edited) hello yes the first act of the squid party is here Madako Tenaga ??? (She/her) | 15 | Squidface: Deep-Sea Hero Appearance: [x] [x] Casual: Madako's mutant quirk makes her resemble a humanoid octopus. At 170cm tall, she towers over her twin, and has a lanky build with particularly long limbs and digits. There is no hair anywhere on her body. Her bumpy skin is usually dark orange in colour, and small suction cups cover her palms and the soles of her feet. She has large yellow eyes with horizontal pupils and no visible sclera, no nose, and a small brown beak in place of a mouth. Four octopus tentacles, each about two metres in length and as thick as her arms, protrude from her head; the first pair is positioned on either side of her beak, and the second pair behind and above the first, approximately where a normal human's ears would be. When not engaging in hero activities, she usually ties these tentacles back, so that they loop past her shoulders and end at the back of her head. When not in uniform, Madako dresses for comfort, not appearances. She particularly likes leggings and baggy tops like hoodies or sweaters. Hero Costume: Madako’s costume is designed to support her role as a stealthy hero who can work underwater. It consists of a full-body wetsuit, dark blue in colour with purple patches on the shoulders and thighs, underneath a hooded and sleeveless black jacket. She has black and purple steel-toed boots, as well as a pair of infrared goggles custom-made to wrap around her back pair of tentacles. A yellow utility belt sits around her waist, its pouches filled with small canisters of water and several knives of different sizes. The entire costume is made of special materials that can match her coloration when she uses her camouflage. Personality: Madako is hard to read, and not just because she has an octopus for a face. Although generally polite and well-mannered, she is quiet by nature and doesn’t speak more than she needs to. She rarely gets close to people, physically or emotionally, and seems to take both compliments and insults in stride. Even when she does make close friends, her outward behaviour won’t change much around them; her relationship with her twin has baffled many a teacher over her academic career. Overall, she gives the impression of being a calm and collected person who doesn’t worry about her reputation. While this is by no means a facade, she is also incredibly competitive and passionate about her goals - she just goes at it in a strange and silent way. In her mind, her goals are her own, and other people don’t enter into it. Rather than rivals, her peers are standards she needs to reach and surpass. Because of this, she can be pretty intense when other people invade what she sees as her personal space, though she prefers to avoid direct confrontation; if you offend her, she’ll be totally gracious about it, until the day you get home to find every single sock you own slathered in jelly and hidden in obscure crevices around your house. Biography: Madako's father is Camo, a pro hero who uses his cephalopod skin quirk to work in infiltration and rescue. He never advertised himself to the media, though, so she and her twin sister Madoka had a relatively normal childhood. Growing up, Madako was never sure what she wanted to do; her parents were supportive, but she always felt an unspoken pressure to inherit her dad's hero agency as the eldest child, especially considering their similar quirks. At the start of middle school, Madako decided she would get her hero license, in part due to said pressure and in part to support her sister, who had always idolized their dad and wanted to be a pro hero for as long as she could remember. In school, Madako excelled both academically and physically, with the occasional elaborate revenge plan against Madoka's bullies being the only marks against her otherwise spotless record. As the twins' rivalry developed, Madako found herself genuinely enjoying her hero activities beyond simple obligation, and redoubled her efforts in training. At the end of her final year, both of them applied to UA and passed the entrance exam with flying colours. Octopus | Mutant Madako's quirk allows her to do anything an octopus can. In addition to having fully functional manipulatory tentacles, she can change the colour and texture of her skin to blend into her surroundings. Although she has bones, she's significantly more flexible than the average human and can squeeze into or through small spaces. Her saliva contains a powerful neurotoxin, and a bite can incapacitate the average adult human in 10 to 20 minutes. Madako can breathe air, but is more comfortable and agile in aquatic environments. If her skin dries out, she becomes sluggish and unable to use her quirk. She usually carries a bottle of water with her to prevent this. Other: - Madako's favourite food is takoyaki. She doesn't understand why this is a big deal. - She's slightly nearsighted, but doesn't bother with glasses because it's a huge pain to get them fitted when you have tentacles instead of ears. The goggles in her hero costume have corrective lenses. - She's trained in CPR, in case she accidentally poisons someone and needs to keep them breathing until they can get medical attention. She's very careful with her food, though, so it hasn't happened yet. - Official character book stats: Power 3 / Speed 2 / Technique 5 / Intelligence 4 / Cooperativeness 3 Edited October 6, 2017 by octopi Share this post Link to post
Posted October 5, 2017 (edited) *rises from the grave to torment the RP subforum further* Nolan Alvarado Male | 15 | Skullcrusher: The Risen Hero Appearance: Casual: Due to his Quirk, Nolan's appearance mostly resembles the skeletal system of a human male, but with a few features present in dragons of European mythologies. Notably, a skull resembling a dragon with a pair of horns, and a skeletal pair of wings and tail, the latter ending in a sharp point. Nolan is 5'9", not counting his horns, and a metallic device can be seen inside the back of the skull, which allows him to speak, and emits two dark red lights in his eye sockets for aesthetic purposes. Due to his abnormally thin body, Nolan often wears suspenders to hold his pants up, but usually hides them under his shirt, and wears heavy or baggy clothing so people don't notice his body shape. Hero Costume: Nolan's hero costume consists of a sleeveless black tunic intentionally designed to look worn, with tatters and small holes. A plastic chain goes around his waist to act as a belt. He wears medieval-style breeches that go down to his knees, and has suspenders attached to them underneath his tunic to keep them from falling mid-battle. His head is covered by a woolen cowl, and he has an approximation of a Viking-style helmet modified to fit his skull. Nolan dons a deep black cloak, made of a light material and torn around the edges to look like wisps of shadow when he moves. He also has plastic cuffs on his wrists, the one on the right having two chain links. Personality: Nolan displays symptoms of autism, which makes him sort of awkward in social situations, especially around people he doesn't know. He actively tries to be left alone, but when in a situation he can't walk out of involving people he dislikes, Nolan becomes snarky and passive-aggressive. Due to the aforementioned, his judgmental nature, and long list of pet peeves, he's hard to befriend, and quick to hate. However, Nolan is quick to change in demeanor when a topic he's interested in is brought up. Nolan is actually good at holding conversations once he's involved, although a bit prone to rambling. Due to his knack for memorizing anything written down, Nolan has a wealth of trivia to impress people with, and has the wit to think of puns and other simple jokes on the fly, even to the point of using his disability as the subject. Most people won't see either of these sides to Nolan, as he's still very awkward and will only show one of his faces to those who invoke it. Nolan tries very hard to stay out of the spotlight, which is hard given that academically, his comprehension and memorization skills put him at the forefront of the class grades-wise, so he's often forced to intentionally slip up so that he can continue clinging to the walls. Biography: Nolan is an exchange student from the U.S., which is most likely obvious due to his name. When he was young, his family was driving home from a relative's house, when a tornado ripped through the highway they were on, as the result of the fight between a hero and a weather-altering villain. Nolan's family all came out fine, aside from one of his brothers breaking a leg, but Nolan himself was thrown from the car and ended up far away from where his family's car crashed. Nolan was found in two pieces afterwards, which was an easy fix due to his Quirk, but would've been lethal for the vast majority of the population. Nolan was thoroughly rattled by the incident, and had a fear of bad weather for years afterward, but at the same time he realized the value of his Quirk, and set himself down the path of becoming a professional hero. He learned some combat skills, mostly hand-to-hand, but had some practice with melee weapons, which eventually melded together to form his own style of combat designed to take advantage of his Quirk. Nolan applied to UA after one of his friends, who was the son of the hero who fought the tornado villain and wanted to be a pro hero as well, said he was moving to Japan and suggested they apply to the school together. Both Nolan and said friend took the entrance exam and passed with flying colors. Skeleton | Mutant Nolan's body lacks all organs except for bones, which are held together by a magnetic force which he can control. Not to a degree comparable to telekinesis, but he's able to move the bones in his body like any other human and more, even when in multiple parts. He can also consciously strengthen or weaken the bonds, allowing him to separate parts of his body and reattach them elsewhere, or make them return like boomerangs after being thrown. His skull also seems to act as an all-in-one nervous system, which is why he's even alive. It can process sensory information that other humans can, like sight, sound, pain, etc. He can even eat... somehow. Witnesses say he just puts food in his mouth and it disappears. In addition, Nolan can change the distribution of calcium in his body that comes from what he eats. This allows him to make changes to his bone structure, such as changing the shape of existing bones, creating new bones, and healing broken bones. All of these process take a very long time, the last one taking twice as long as someone with flesh, and that's when Nolan has all the pieces. Regenerating a bone from scratch can take months. The process stops if he runs out of calcium, and will reverse itself without a steady source. If he goes for a very long time without eating, Nolan's fully-formed bones will deteriorate. However, being able to not die easily isn't all fun and games. He has no muscle, which makes him rather weak, and no way to store energy due to lacking body fat, which results in low stamina and being forced to rest if he wants to get his energy back up. Because of this, he relies on agility and precision to take down opponents as quickly as possible in combat. Other: Nolan loves sweet foods, and drinks milkshakes almost daily. He is also not bad at baking. Nolan uses bone-related idioms excessively to avoid people using them against him, and ends sentences in Japanese with ~gatagata. During elementary and middle school, there were a few kids who kept trying to find out how Nolan processed food. Because of that, it's kind of a sore subject for him, and he'll become hostile quickly if it's brought up. Which, of course, makes people wonder even more. Nolan still gets nervous in the face of bad weather. Stats: 2/4/5/5/1 No such thing as too many boys (WIP) Hikaru Aibaru Male | 15 | Gazerbeam: The All-Seeing Hero Appearance: Casual: Hikaru stands at 5'5" and is rather scrawny, but his short height does little to dampen his frightening appearance. Which is only really frightening to little kids, since he looks more like an edgy creepypasta. Hikaru's skin secretes a chemical that hardens into a light gray substance that resembles porcelain but is slightly more flexible, causing him to look like he has zero blemishes or marks, even if they're just covered up. The substance breaks easily, however, causing him to look "cracked" when he gets hit. The skin beneath is slightly more brown, but the chemical will quickly cover it back up. Hikaru's face features a wide, jagged mouth resembling a jack-o-lantern that light doesn't seem to penetrate. It's also open even when he's not talking, since his nostrils are covered by the shell and caused him to develop a habit of mouth-breathing. Due to his quirk, Hikaru lacks eyeballs and has blank sockets where they would go. Similar to his mouth, Hikaru's eye sockets absorb light and look like blank voids. His ears are pointed, and his hair, the same shade of gray as his skin, reaches the bottoms of his shoulder blades and is usually tied back in a half ponytail. Hikaru is never seen without eyewear, (or some other accessory with the purpose of covering his eye sockets) and outside of school, subconsciously gravitates towards whatever's in style. Hero Costume: Hikaru wears a set of vaguely Roman-inspired black metal armor consisting of a breastplate, bracers, and boots. The breastplate has a large eye symbol in the center and features obnoxiously large pauldrons. Underneath but not attached to the breasplate is a belt with several strips of cloth hanging from it that also have eye patterns. The bracers have a mechanism that fires eyes from the wrists like a crossbow or makes them stick to the back of Hikaru's hand to act as an atm-mounted laser. The boots reach to just below Hikaru's knees and have several openings in a pattern to make them look like sandals, and have a mechanism that can drop eyes on the ground as he runs. Hikaru also has a helmet, Roman-styled like the rest of the armor, but with a purple visor covering his eye sockets and a plume made of violet spikes.. The the helmet is connected by a tube in the back to a bodysuit that is the same shade of purple as all of the other purple parts of the costume, worn under everything else and has lines criss-crossing it in a circuit-board-like pattern. Some of the lines are actually tubes, which can transport eyes from an entrance inside the helmet to the mechanisims in his armor. Personality: Hikaru has a flair for acting, which manifests itself as several personas that he will randomly portray throughout the day. You never know when he's going to spontaneously become a detective, a news reporter, or an evil overlord, which often causes rumors to circulate about him being chuunibyou. They're not true. Hikaru just does it for the attention, which he craves. Due to this spotlight-seeking nature, Hikaru will go in-character in any situation short of life-threatening, and is thrilled when others play along. However, he tends to get carried away and can accidentally do or say something stupid. When Hikaru is around smaller crowds, he's far less ostentatious. He's still a bit of a class clown and likes to tease others, but will refrain from narrating nature documentaries about his peers or sarcastically fangirling over minor developments in ongoing stories. Hikaru is a sucker for gossip, and likes to know who he's working with. Since being gossipy isn't a trait valued in future heroes, Hikaru has made the effort to cut back on this, but will share information he thinks is important, and isn't afraid to use various amounts of psychological warfare against people he dislikes a lot, which leads him to think he's a chessmaster, but ends up getting punched more often than the national average. Biography: Hikaru is the son of a pro hero named Doll Queen, who works for an international hero agency. She was transferred to the American branch of the agency to help take down an elusive criminal, and fell in love with a fashion designer/inventor who frequently worked on her hero costume. The two got married and gave birth to Hikaru. Hikaru was always inspired by his mother's hero work, and intended to be a pro hero himself once he was old enough. The day after his mom fought a particularly nasty weather-controlling villain, she went to the hospital to visit a child who broke a leg as a result of the battle, and brought Hikaru with her because the babysitter had to cancel. In the waiting room, he met another boy his age and went over to pry about his skeleton Quirk. While initially very taken aback by the sudden approach, the two of them shared several interests and became fast friends. With a superhero for a parent and a laser-based Quirk, Hikaru was basically set to be a pro hero. However, his mother insisted he go to the school she attended: UA academy. Eye on the Wall | Emitter Hikaru produces eyeballs from his eye sockets that are separate from his body, which he can see out of. Each eye has four stubby "legs" that allow them to move (the eyes do not have minds of their own, and are controlled directly by him) and scale and stick to vertical surfaces. Hikaru can only control the movements of the ones he has an accurate grasp of the locations of, so unless they're in a place he knows like the back of his hand, he can only direct the one he's currently looking out of or any that he can see from its position. Hikaru's eyes have internal "batteries" that slowly discharge like electronic devices, and they expire if they run out of energy, which takes around ten minutes. The eyes can convert this energy into a laser beam that can cause minor burns, but this drains their energy at a rate that starts at 10× the standard and rises the longer the beam is held. If one of the eyes is in physical contact with Hikaru, its energy will recharge, allowing for longer (but not infinite) sustained fire. Hikaru can create one eye every 30 seconds, so he can have approximately 20 out at once. Other: Edited December 20, 2017 by MrSpyro Share this post Link to post
Posted October 5, 2017 Wow, thanks to everyone for showing so much interest! I'll try to get a few things done for this during the weekend. Sorry for the wait! Oh and, MrSpyro, I see you haven't joined the Discord. All of my sheet critiques are done on there. Everyone else who has joined or is making a sheet to join is already on that server. It's basically the main way everyone in the roleplay is going to communicate with one another. Just send me a PM and I can send you a link to the Discord so you'll be around when I do get to critiquing your sheet. Share this post Link to post
Posted October 6, 2017 (edited) Haruka Maeda Female | 16 | Hocus Pocus: Pocket Hero Appearance: Casual: Haruka stands at 157 cm tall, and has a slender build with light skin. Her salmon-pink hair is cut in a short, flouncy bob with bangs. Her eyes are a bright blue with pronounced lower lashes. Outside of her school uniform, she often wears comfy, easy clothes like t-shirts, sweaters, hoodies and jeans. She'll wear the occasional skirt or dress if she's feeling cute. Hero Costume: For her costume, Haruka chose to go for a magician's assistant aesthetic... or at least, that would be what she was going for if she didn't throw a plush, pink cape with a bunny-eared hood over her whole ensemble. Looking past the cape, she wears a red-and-black pinstriped leotard with a short tulle skirt. For protection and modesty, she wears black tights underneath, culminating in a pair of black boots. She wears a pair of white gloves that help enhance her grip. Her cape is clasped at the front with a red bow, and she often likes to use it for dramatic flair when summoning objects. Besides being plush, the material is fairly stretchy and durable. Since she needs vision for her quirk, she usually ends up slipping off her hood midway through battle, but that doesn't stop her from insisting it's a necessary part of her costume. All of her costume is aesthetic, and doesn't directly help boost her quirk. Personality: Haruka is a lazy girl who'd spend more effort doing things to get out of a task than actually doing the work itself. For the most part, this applies to menial chores and schoolwork, but she will do one of them in order to avoid doing the other. She'd much rather be gaming, online, or sleeping. Luckily for her, she is intelligent enough to get by with this "due tomorrow, do tomorrow" attitude. While her laziness tends to prevent her from doing much socializing on her own, Haruka treats people she interacts with with a chill friendliness. Anyone who makes the first move in approaching with her will find that she can be quite the conversationalist. Despite appearances, she's always willing to help out anyone she considers a friend (at the expense of doing her homework). Of course, don't expect her to be particularly proactive when it comes to arranging activities and get-togethers. Ultimately, Haruka is driven by a want to help others. When push comes to shove, she will give her all in rescuing others, and go out of her way to comfort those in pain. She takes criticism harder than she lets on. Biography: Haruka had a relatively standard upbringing. Her mother worked in hero support with a quirk that allowed her to remotely hijack electronics, while her father was a mechanic with the ability to store small objects via absorbing them into his body. Her parents gave her much freedom when raising her, never pressuring her into doing things. Unfortunately, Haruka was a pretty unmotivated kid, and just used her freedom to shut herself in her room whenever possible. Upon seeing this, her parents started to worry for their daughter's future, and decided that they had to do something about it. In a bid to get her interested in something productive, Haruka's parents took turns having her shadow them at their jobs--no devices allowed. She was quick to determine that her father's repair work did not appeal to her. When she visited her mother's work, however, something clicked. Being able to help pro heroes save lives resonated with her in a way that watching them on TV couldn't capture. Yet, the more time she spent at her mother's office, the more she felt unsatisfied with the vicarious joy of simply supporting from the sidelines. She wanted to be the hero. For that, she decided to apply to UA. Hammerspace | Emitter Haruka can send inanimate objects into an unknown pocket dimension for future summoning. Her usual range is a 7 meter radius with an upward bound of 3 meters, though she can extend it with exertion. Objects have to be within her line of vision to activate her quirk on. Things are sent to and from her pocket dimension via cartoonish black holes that the objects fall into/out of. The holes themselves are nearly 2-D, and appear like circular cutouts of really black construction paper when summoned in mid-air. Living things cannot interact with the holes, but can attempt to grab objects before they are taken. Haruka is the only exception, being able to physically reach her hands into her dimension to pull things out. She can also just dump stored objects anywhere within her range. As of now she can’t store anything larger than a twin-sized bed, and gets increasingly more nauseous as the volume she stores increases. She cannot pocket things that are already being worn or held, and floating objects need to be manually pushed in. Canceling a hole before an object fully slips in causes it to pop right back out. If she is knocked unconscious, all stored items are ejected. Other: - She likes cute things - She would wear makeup if she knew how to, but she can't be bothered to learn - She can and will fall asleep anywhere - Minor otaku Edited November 16, 2017 by greenglassesgal Share this post Link to post
Posted October 9, 2017 (edited) squid party act two: long overdue Madoka Tenaga Female | 15 | Anemone: Tidepool Hero Appearance: Casual: Standing just barely 142cm (4’8”), Madoka is short and has a petite build. Her small form, however, is overshadowed by the tangle of tentacles on her head which she shapes into various hairstyles depending on her mood. Her mutation quirk allows her to change the length and look of her tentacle hair in an instant by altering the color, texture and length. She changes it depending on the popular trends; currently she likes to keep her tentacles in short, bouncy curls colored a brilliant orchid purple and complete with white and yellow splashes. She has a total of ten tentacles, two of which are longer than the others. They dangle on either side of her face and only have suckers on the club-shaped ends. The rest of her tentacles cluster near the crown of her head, with the frontmost pair falling forward to act like bangs and the pair behind it cleverly concealing her bald spot. Madoka's skin is a terracotta shade, reddish brown like the common octopus. She has yellow irises with pupils that narrow into horizontal W-shaped slits under bright light, as well as long, slender fingers with knobby joints – but otherwise, her body seems completely human. She likes to keep a close eye on the latest youth fashion trends and so when she is not in uniform Madoka wears cute oversized crewnecks paired with pleated skirts, t-shirts and boyish denim overalls, or anything else with animal or mascot patterns. She likes the pastel aesthetic, although she has recently been experimenting with adding black and other bold colors into the mix. Hero Costume: Madoka’s hero costume is in the familiar style of a bright yellow sailor fuku with navy accents, a dark blue skirt, and a magenta scarf. The shirt is modified into a short sleeved crop top but instead of having her stomach exposed, Madoka wears a one-piece swimsuit in a bold purple color to cover her midsection. Tight gloves with suckers on the fingertips cover her arms up to her elbows and similar suckers are present in the soles of her knee-high boots, allowing her to cling to surfaces using her hands and feet. Her boots and gloves primarily feature an eye-catching use of orchid purple, with a scattering of lemon yellow spot patterns to break up the monotony. Her costume also features special hair ornaments resembling the googly-eyes of a squid. These flattened dome-like objects are mounted on a black base and attached to either side of her head and release a constant mist of water to keep her tentacles damp. The eye portion itself can be unscrewed from its base and act as a tracking device when adhered to an enemy target, and Madoka can follow the signal by consulting a small watch-sized radar on her wrist. Additionally, her hair accessories can brightly light up and act as a flashlight in dark conditions. Similar to her hair, they can signal her mood by blinking and glowing in several different colors. Personality: Bubbly and good-natured, Madoka is easily approachable… if she doesn’t approach you first. She is curious yet tends to answer her own questions by listing things out loud, and rarely does a moment pass in a conversation without her filling the silent void. It is a bad idea to tell her any secrets, no matter how nosy she is, because she will end up using the information later. She also likes to get into mischief and tease others – all in good fun – but has a hard time realizing or admitting if any of her antics have gone too far (though most of her pranks can be avoided since she likes to brag about them before she executes them). When she’s caught, Madoka always attempts to slip out of her responsibilities instead of owning up to them. She tends to look for the easiest and most effective way to do things, even if it means asking someone else to do it for her. Her twin Madako rarely speaks, but Madoka talks enough for the both of them. Towards her sister she is incredibly competitive and fueled exclusively by sibling rivalry from being the younger one. Madoka is easily vexed and makes a mountains out of molehills. It is very easy to read her mood not only because of her wild tentacle-hair, but because she deliberately exaggerates her body language for the attention. In the end, all she wants is to fit in with everyone else. Biography: Madoka’s father was a pro hero named Camo. She looked up to him for as long as she could remember and even if nobody knew who he was (which was how he preferred to leave it), to Madoka he was the greatest hero of them all. He saved a lot of people by performing infiltration and rescue using his octopus powers! Unlike her twin, Madoka’s Quirk wasn’t too similar to her Camo’s but she concluded that she just needed to find a way to use what she had to the fullest of her ability. Even if they weren’t supposed to use quirks in public, Madoka trained herself by using her tentacles instead of her hands whenever possible, from carrying the groceries to flipping the light switch without getting out of bed. When she heard that her twin also had her cryptic reasons to shoot for UA as the school of choice, Madoka redoubled her efforts – she was already being outdone academically, and no way was she going to end up also being beat in the hero department. She later theorized that they both ended up getting accepted because the rivalry spiraled out of control. More sensitive to children’s insults than her twin, Madoka would come home crying when she was younger from getting teased by girls who thought her mutation was strange and frightening. A few weeks later, the bullying stopped and then came the first attempt someone ever made to befriend her. At first she assumed it was because they found a new target to tease, but Madoka wouldn’t find out until years later that Madako had a hand (or tentacle?) in preventing her younger sister from being picked on. To this day Madoka is still somewhat self-conscious of her hair-tentacles whenever someone points them out, to the point of having them instinctively and visibly shrink back when mentioned, though she has learned to control her gut-reaction to those comments. Squid Hair | Mutant In place of hair, Madoka has a total of ten tentacles on her head – eight of which have suckers along their whole length and two with suckers only at the end like a squid. She can manipulate each one independently but when she isn’t consciously controlling them they seem to operate autonomously. Her tentacles can stretch up to nine meters with the longer, clubbed ones easily reaching a range of fifteen. They are dexterous enough to grab small objects and strong enough to lift up to 100 pounds, although she finds it difficult lifting heavy things from a distance. Her tentacles can regenerate within a couple hours depending on the damage they sustain. When cut, the severed end has an instinctual mind of its own and can latch onto opponents. The skin on Madoka’s head-tentacles can on a whim change color, texture, and degree of iridescence. They work best when they are moist. The dryer they are, the shorter their range. A few other cuttlefish traits extend to her physiology: long digits, pupils that become slit-shaped when they shrink, a quicker healing factor, and the ability to breathe underwater. Other: - Madoka cannot swim very well so her underwater strategy is to wait at the bottom and snag unsuspecting victims with her tentacles. - She yells out her attack names. Said attack names are all puns. - She has a fascination with food made into animal shapes, namely octopus-cut hotdogs and dinosaur-shaped nuggets. - Her parents were surprised at first that she looked more human than any of her immediate family but in the long run none of it really mattered. - Her go-to party trick is to do push-ups using her tentacles and may suddenly start doing so to avoid getting asked any questions. - She likes to collect pins but does not tend to wear jewelry. ~~~ and also.... salt boy Akira Kirame Male | 15 | Bijou: The Sparkling Hero Appearance: Casual: Akira stands at 5’6 with a body built for core and arm strength. He has a pointed chin, pouting lips, and sharp nose. His narrow brown eyes, accentuated with eyeliner to make them look bigger, make him constantly look like he is scheming like a fox. His hair is a shade of honey blond and is swept to the left, with bangs falling over one eye and with the back neatly trimmed above his ears. Thanks to his quirk, his pale skin carries a subtle but beautiful sparkle as if he regularly bathed in glitter. Akira’s sense of fashion is tasteful and classy. He has a collection of patterned button-up shirts and dress pants in shades from white to dark blue as well as a good number of neckties. He strives to keep his appearance looking neat and is self-conscious enough about it to check himself every ten minutes, compulsively wiping the underside of his chin from time to time with his hand to make sure his sweat doesn’t accumulate. Hero Costume: Akira’s hero outfit is a nod to the elegance of figure skater costumes. The entire costume is white trimmed with aqua blue frills and made from a stretchy, breathable fabric. It features cut openings exposing skin at strategic places for him to activate his quirk: along his arms, his entire upper back, his shoulders, and his waist. The costume itself, as such, looks almost like Akira entwined himself in a strip of blue and white ribbon dotted with rhinestones big and small. A choker with a decorative jewel appears to hold the whole thing together at the neck and white pants (with the front of his shins exposed and pockets on his thighs filled with nuggets of pure salt) keep him from looking too indecent. His fingerless gloves expose his palms and his shoes look like high top sneakers. Personality: Akira is quiet yet vain, and seems outwardly distant towards other people. He walks around with his chin raised and nose turned up to others even when they are taller than him, yet behind his cool exterior burns a powerful ambition and a desire to make friends like most everyone else. He is not very approachable, and deliberately tries to push other people away when they try to get close to him. He doesn’t like revealing much about himself, making it hard for him to open up to others. However, he silently defends anyone who is helpless and has a powerful hero instinct. He is very careful to maintain appearances and safeguard his mysterious persona. He panics often on the inside but the emotions never make it to his stoic face and he likes to pretend embarrassing things involving him never happened no matter how damning the evidence. He is also incredibly stubborn, and will attempt to brute-force something instead of thinking it through. His determination is unmatched. Biography: When in public, Akira is ashamed of his family. While they are all nice people, Akira hates bringing them up because neither of his parents were fortunate to be born with a nice quirk: his father had a supernatural ability to sweat, his mother had detrimentally dry skin from a higher body temperature. He also has a quirkless younger sister who he is a little more open talking about. Akira’s quirk first manifested as prickles of salt crystals on his forearms. Whenever he’d get hot or embarrassed, a white crust of salt would appear over his skin and he would get faint and dizzy. He was teased for it at first, which eventually made him very distant from the rest of his peers. He learned that other people -- classmates -- found his family and all of their quirks a little gross. So he stopped associating with anyone and shut himself away. Throughout the years he secretly spent a lot of time in school during after-hours to hone his quirk into something more aesthetically pleasing. To his parents he acted like everything was fine and that he was just hanging out with friends outside. He didn't want them to worry. His plan was to start fresh in middle school. His quirk grew beautiful from his hard work, but his heart still found it hard to get along with others. So nothing much changed, in the end. A year into middle school -- and as he watched his sister grow up -- he realized the world was a place worth protecting despite its inequality in power. He was relieved that she didn't acquire a quirk that gave her health problems, but hated to see that she was picked on for being useless. It wasn't fair. None of it was particularly fair, but the best solution to him was to do what the heroes did: fight for equality and to defend those with weaker quirks. Once he was set on becoming a hero, Akira worked on making his abilities more deadly for the UA entrance exam. Doubt still hung on his mind even when he was accepted... He didn't know if he would be able to keep up with the other students who had naturally powerful quirks. Crystal Lattice | Emitter Akira's skin secretes a sweatlike substance that crystallizes in contact with air, allowing him to grow translucent white crystals from his body. The size of these crystals ranges from a fine sand-sized grain to spines the length of his forearm. Akira can manipulate the shape (and to an extent, texture) of these crystals take by controlling where he is adding matter -- though he can only grow them, not reshape an existing crystal -- and when he breaks them off his body he can no longer add to them. He can also shatter them at-will into smaller pieces as long as they are still attached to him. Akira primarily fights with sharp spines growing out of his forearms, formed into a knife edge, and defends himself by encasing part of his body with short crystals resembling the interior of a geode. Carrying the weight of these crystals has helped him develop amazing upper body strength. Upon closer examination his crystals appear to be largely similar in composition to table salt and are therefore worthless despite looking like quartz. If he uses his quirk too much, his body gets low on sodium which can lead to headache, dizziness, and fainting. To compensate, Akira needs to consume a steady amount of salt every day at a faster rate than he can burn through it. He can tint his crystals by changing his diet through adding certain minerals or food dyes. Their composition also means that they can make wounds sting if he draws blood. Akira’s quirk also vastly reduces in effectiveness in cold or underwater environments. Other: Akira is very afraid of horses following a childhood incident where a horse tried to use him as a salt lick. Akira doesn’t feel comfortable if he doesn’t shower at least twice a day to eliminate the residue from his quirk. He likes baths more than showers. Akira’s sense of taste is broken and he stealthily oversalts anything he eats. His favorite food is super spicy mabo tofu because he can actually taste the spiciness, but it makes him sweat and form crystals uncontrollably. Edited November 22, 2017 by TehUltimateMage Share this post Link to post
Posted October 15, 2017 Good news, everyone! We have a start date. I'll be posting the IC on November 11th. I know that's practically a month away, but knowing my schedule and the fact that a lot of other people are swamped with work/school this will hopefully give those people enough time to work on their sheets. The portraits should also (hopefully) be done by that time as well as a foot plan for the dormitory. I'll probably be posting this information on Discord because why not. Thank you all for being so patient with me! Share this post Link to post
Posted December 5, 2017 (edited) *is extremely sorry this is so late* *sweats alittle* Hana Sasaki Female | 16 | Gaia: The Garden Hero Appearance: (picture) (/Hana Reference Picture) Casual: Standing at 5’ 4” Hana has waist length silver hair. She has light green eyes, and usually wears her hair in an upper pony tail. When Hana is not wearing her school uniform, she can be seen in a chestnut cardigan with a light colored t-shirt underneath Hero Costume: Letting her hair down, Hana’s hero costume is an a- line halter top sundress with a mid length slit skirt. The top is a dark tan with a green leaf design on the chest, and light green leafs covering the skirt. Paired with tan arm sleeves and tan booties. Personality: Hana is a patient and energetic girl. She tries to bring the best out of the people around her, usually encouraging and trying to nurture them. Due to her history of helping her mother at the clinic, she will always try to help someone if they’re hurt. Almost never without a smile, Hana loves meeting new people, and hopefully making new friends. Biography: Growing up with a mother who works as a doctor can be very helpful! Hana was raised by her mother who owns a small clinic in northern Japan. Ever since she can remember Hana helped at the clinic, checking in patients and other small tasks. Her mother had a small quirk that allowed a regenerative mist out of her fingertips, allowing her to heal minor wounds. She was never told about her father until her quirk manifested. A flood of vines streamed out around her feet, bearing small bulbs. Hana was filled with joy when a mist like aura fell out of the bulbs, but confusion filled her as the bulbs opened are bore teeth. Her mother told her about her father, the villain Carnage, a once kind man who sort of snapped one day and became a serial killer with his quirk Hell Vines. A quirk that emitted giant carnivorous plants that devoured people at his will. Hana was filled with remorse and reclused herself in her room for weeks. Slowly she came to terms with her quirk and its abilities. Ever since Hana has dedicated herself to becoming a hero and using her quirk to help all who need it. Eden | Emitter Quirk Description: Her quirk is the perfect mix of her parents, Hana has the ability to create a mass of vines covered in flower like bulbs. The bulbs bear sharp teeth,but also a soft healing aura floods out of their "mouth"These little bulbs have a collective conscience that feds off Hana’s emotions. Hana’s concentration and emotions have a major influence on the bulbs actions and growth. If infuriated the bulbs will lash out like a child would, if Hana is sad the bulbs might wither and curl around her feet. Over the years Hana has worked to control the link of her emotions and her plants. Hana’s quirk bears a few drawbacks. The mist can only be emitted a max of a 2 feet radius from each bulb, the size of the bulbs are around the size of a coffee cup. The aura is not unlimited if Hana emits it for over 12 minutes at a time the bulbs will lash out and bite her. She bears a many scars on her legs from the bulbs lashing out. Hana can send out her flowers a maximum of 7 feet in any direction. Other: -She is insecure about the scars that cover her legs. -She always has a little med-kit on her, usually in her backpack. -Hana loves to be the “mom” friend Edited December 5, 2017 by GuardianProtector Share this post Link to post
Posted December 12, 2017 Very interested in this! I'll lay low though for now cause this would be my first RP to ever join and I don't want to ruin such a good concept with how much of a beginner I am, I might join later tho. Share this post Link to post
Posted December 15, 2017 (edited) Sheets: Kairo Kikai Male | 15 | Electronica: The Circuit Hero Appearance: Casual: Kairo is 5’6” with wiry muscle and cool green eyes with black sclera. His medium-light skin is patterned with glowing circuits and is a metallic black-green on his shoulders and legs, appearing surprisingly human in shape despite his Quirk. He prefers to keep his black hair cut in a short bob except for a few green strands and a thin ponytail in the back, fading to the same green as the strands. A few thin circuit lines cross his hair, similar to his skin, but how his hair grows in this pattern remains a mystery. Most of the time, he can be found with green headphones around his neck, listening to music. Even in winter, he tends to dress light, usually wearing either t-shirts or tank tops and shorts. The most he wears is a sleeveless hoodie with skinny jeans and even then he never wears the hood. Hero Costume: In order to avoid interfering with his Quirk, Kairo's hero costume is entirely sleeveless. Instead, he opts for a black tank top patterned with diagonal green stripes and hexagons of metal. For his legwear, he wears black shorts accented with a green belt and several cords over a pair of black work boots. He wears a specially designed gaming headset with this outfit, colored in matching green and crafted to resist any beatings it might have to endure in battle. It has a small glass visor, external speakers, a mic, and wi-fi connectivity, allowing Kairo limited access to the internet by acting as a mini computer of sorts. Instead of having external batteries and buttons, the headset relies on Kairo's wires to control and power it through use of a unique plug. The headset has a few other small features, such as a retractable light, but Kairo actually rarely uses it in battle unless he's listening to music due to the concentration it requires. Personality: While good-hearted at the core, Kairo is something of an irresponsible jerk. His interest tends to flicker on and off, burning intensely only for him to move on to some newer, cooler object after a while. Rules are more of a guideline than an absolute for him, and he has no qualms resorting to petty theft or hacking tech for his own gain. Despite this, he does seem to operate on some sense of justice, although it functions mostly upon an "ends justify the means" ideology. He has no respect for those who blindly follow and fail to see the truth of the world, taking it upon himself to teach those in question a lesson before someone more dangerous does. Playing devil's advocate is something he does extremely well, partly due to his skill in lying. All in all, he's a bit of a spoiled brat and a thrill-seeker, though he doesn't hold a grudge and is rarely intentionally cruel. He has a sense of humor and hardly ever gets down, even when he fails, brushing off negative comments with a breezy arrogance. Biography: Kairo's father is the CEO of a successful technology company who met his mother by hiring her for her useful Quirk. From a young age, his father seemed to believe Kairo would inherit the company, but his childhood self never really took any interest in the technicalities of a business. Instead, he preferred to play video games and chaotically practice with his Quirk, taking small pieces of tech to his room and haphazardly cobbling them together to form half-functioning robotic constructions that left his room a mess. While this habit drove his father crazy, he also noted Kairo's remarkable skill with the tech and attempted to divert him by teaching him programming. Unsurprisingly, Kairo displayed no interest in his father's lessons, nor the several other more "productive" hobbies his father tried to get him interested in. Eventually, after multiple failures on his father's part, he decided to become a hero, partly due to his mother's encouragement and partly to tick his father off. His father had never been able to control him and he certainly wasn't able to when Kairo applied to U.A. Instead, he settled for resigned acceptance, hoping in vain that it would be just another "phase." Wires | Mutant Kairo's limbs are made of electronic wires ending in plugs which he can control at will. He can change the ends of his wires into any plug he's seen before and split them into multiple strands, but as he does so their strength will decrease. Usually, he splits them thin enough to form a generally humanlike shape, thus making his limbs resemble relatively normal human ones except for their color. However, he cannot get rid of the plugs on the ends of the wires or infinitely split them, thus leading to his limbs having a slightly ridged texture and rough silver fingertips. By plugging his wires into electronics, he can mentally control them to a degree, although passwords and other security impair him. This only lasts as long as he is connected to the object and requires concentration relative to the complexity of the object. The more complex the object, the harder it is to manipulate, but if it's something relatively simple he can control it in its entirety. His body passively produces electricity from the food he eats which he can then channel into his wires in order to shock people or charge objects, enough that he can act as a temporary generator for a small building for an hour, though he'll be exhausted afterward. Channeling too much electricity can also cause him to overheat, though fanning out his wires usually dissipates heat pretty well. If a wire happens to get cut, he'll feel pain and bleed a flammable greenish-black liquid, but he can regrow it after a while. Incidentally, the regrowing process tends to make him hungry. Other: - He's not affected by water, but he gets nervous around deeper pools since he can't swim or even float due to his increased weight. - Despite his Quirk, he's surprisingly bad with the details of tech due to relying on his mental control over it. - He has a talent for creating music, though he rarely ever shares it. - He tries not to show it, but he loves food. The oilier, the better, since his body processes it into electricity faster. In dire situations, he can drink most types of oils straight, including diesel/gasoline, but it doesn't taste very good so he doesn't like to. - His mother named one of the company's keyboard models after him which he finds weird and embarrassing. He still uses the keyboard anyway since it's a popular model for gaming and works well with his Quirk, but he's been trying to discourage her from naming an entire product line after him. - His handwriting is terrible. Lucian King Male | 16 | Luminous: The Angelic Hero Appearance: Casual: Lucian stands at 6'3" and emits an aura of classical beauty, having vibrant light skin, long, well-muscled limbs, and soft blue eyes. His shining blond hair is perhaps his most striking feature, always perfectly groomed and nearly brushing the floor. He takes great pride in his immaculate appearance and hates it when people "ruin" the hard work put into it by touching him, leading him to use perfumed products designed to be overpowering to people in close proximity in an attempt to deter them. As such, one can usually tell when he is nearby from the cool, floral aroma he carries with him. He has a tendency to dress in mainly white and gold, deeming dull colors "dirty" and refusing to wear them. His wardrobe is full of silks and other luxurious materials, however if one is observant they can tell that he mainly mixes and matches a set amount of clothes and jewelry to create the impression of a varied closet. His best asset is his hair and he takes full advantage of this, usually letting it fall straight down his back but occasionally putting it up when he requires more length to avoid having it touch the ground. Hero Costume: Lucian's hero costume resembles a navy admiral with angelic flair, complete with draped white silk, golden tassels, and delicate gold chains. He usually lets his hair grow extra long on days he knows he is going to be wearing his costume and uses this extra length to create a halo and wings out of his needles, complementing the general theme of his outfit. Because of his versatile Quirk, his costume is relatively functionless, serving only as a light defense and appearance enhancer. However, he does still carry a flashlight and backup saber attached to a belt, just in case he starts to run out of hair. He has knowledge of sword fighting and mostly utilizes his needles in a sword shape in close combat to boost his offense and defense, choosing a saber because it matched his outfit's theme. Personality: If Lucian never talked to anyone, he would look deceptively nice, however his true nature is much more malicious. He is all too ready to shoot someone down with a sharp retort or confrontational insult, smiling gently all the while with a silent sense of superiority. This selfish, vain attitude means he's not above playing dirty or hurting others to get his own way, and indeed he can be rather cruel at times, using his Quirk to inflict pain greater than what's necessary. Maintaining his superiority and image of careless perfection is crucial to him and he will actively avoid performing tasks in which he may be inferior to others, however when he knows he can show off, he will do so unabashedly. In the end, he views the world as an unforgiving place where only the best and brightest can make it, anything and anyone less than perfect can and will be discarded, a fate he secretly fears for himself. Yet, instead of simply accepting his natural strengths and weaknesses, he sees the people around him as competitors for attention and as obstacles that he must overcome. He has practically never heard of the word "friends" as he was used to being overshadowed and kept out of the loop by his so-called friends as a child, and so he treats everyone with the same disdainful attitude. Fortunately, he does recognize authority somewhat, choosing to extend respect to them as role models he must one day surpass. Biography: Despite his regal bearings, Lucian's family actually has rather average roots in America, with his mother being a tailor and his father working at an office. Neither of them were home often, usually being kept busy at their jobs, and so Lucian often spent more time with a nanny than his actual parents. He eventually began to make friends with his classmates, becoming especially close with a spirited girl named Aidan. Interacting came naturally to Aidan, but not to Lucian, resulting in the fact that Aidan had many more friends than Lucian and often shared inside jokes with them. Despite trying his best to keep up, Lucian ended up becoming a footnote to the long list of friends that Aidan knew, especially when their Quirks began to manifest. Even though his Quirk wasn't naturally weak, his short hair as a child limited its power and it just wasn't as obviously flashy as many of his classmate's Quirks. This situation combined with his distant parents caused him to feel increasingly worthless and insecure, culminating in his decision to cut all social relations and only perform tasks he was proficient at in public, such as taking tests, which he nearly always scored perfectly in. He began to do a few odd jobs here and there for his neighbors, making sure to keep news of such tasks secret, and eventually saved up enough money to begin buying his own clothes made out of the best materials he could afford. As he became more familiar with his Quirk, he also began leaving his hair long and bought many expensive products to make sure he looked as perfect as possible, secretly taking a few extra dollars for his allowance when his parents weren't home to help cover the costs. As the deficit became more and more obvious, he became proficient in lying to cover it up, telling himself it was justified payback for their lack of attention. Despite his adept falsifications, his parents eventually began to get suspicious, but before they had the chance to talk to him, his father got a promotion alleviating their situation. Needless to say, Lucian was displeased by this turn of events, as not only had they simply chosen to ignore the matter, his father's promotion meant that he spent even less time at home. He made up his mind that he would not only make himself look good, he had to ruthlessly cut down anyone who competed with him, as they were obviously stealing the attention he should be getting. As he grew older, he learned of Pro Heroes and the attention they received, resolving to become one to prove once and for all he was better than anyone else. Of course, for someone like him, U.A. was the natural choice. Golden Needles | Transformation Lucian can create golden, needlelike projections from his hair, each needle having the same thickness and length as the section of hair he created it from. He has a natural telekinetic link with the needles and can manipulate them freely, however once they are out of his control, either due to excessive damage or him falling unconscious, they return to clippings of hair and lose their hardness. His needles are of an unknown composition, resembling golden metal yet remaining unaffected by magnetism. They emit a warm light, the intensity of which can be controlled by Lucian, and almost resemble solid pinpricks of light at full intensity. This does have the side effect of making Lucian's Quirk rather noticeable in the dark, as even at the lowest intensity his needles still give off a glow slightly weaker than that of a glowstick. Oddly enough, the more light surrounding Lucian, the stronger the light he can make his needles emit, which in turn makes them sharper and harder. The drawback of his Quirk is that he will eventually run out of hair if he creates too many needles at once, but as they are very durable this is usually not an issue, since he can simply reuse existing needles. His hair also grows back extremely quickly as a result of his Quirk, usually returning to its original length after only half a day if he used his Quirk lightly. Other: - He has a tendency to call people "little boy" or "little girl" as an insult, even if they're older than him. - As a side effect of his Quirk, he has excellent vision in excessive light, but he adjusts very slowly and is almost blind in the dark. - He is actually lightly nearsighted but he will never admit it. - When he was younger, he initially kept his hair longer, but it gathered so much dirt he quickly became annoyed and cut it shorter. - Nowadays, he models for a shampoo company to pay for his lifestyle. Edited January 6, 2018 by Spectrolithium Share this post Link to post
Posted June 2, 2018 Character First/Last Name: Cassius Bahn Male | 17 | Hero Name: Martial Appearance: Standing at approximately 5'11 , just barely under the 6 foot barrier, Cassius sports the lean, cut, and muscular physique of a mixed martial artist. His light blonde hair is short and well kept, with a fade on the side and swept to the right. His bright blue eyes and white smile all but hide the constant analysis of his surroundings, forced by his quirk. Casual: Cassius prefers to wear long sleeved shirts and joggers. He doesn't like to show off his muscularity in order to maintain a tactical advantage. Hero Costume: a pair of Muay Thai shorts, ankle wraps, and hand wraps Personality: Cassius has always been a loner, but more recently he's been trying to come out of his shell. He has trouble starting conversations with new people, and rarely interjects in any discussion. He is constantly aware of details, which makes some people uncomfortable. He tends to assume the worst of strangers, thanks to his over-analytical nature. Biography: Cassius was born in a small town, and picked on from the moment he stepped foot in school. While other people's quirks began to show, all that seemed to develop was a rough case of ADHD. The doctors deemed him quirkless at 10 years old, but that quickly changed. One day in the schoolyard a group of older kids targeted the solitary child on the swingsets, Cassius, one of the quirkless, to pick on. The kids teased him relentlessly, but to no reaction from the boy. Obviously this upset them, leading them to throw rocks from a distance. Then came a moment that changed Cassius' life forever. Despite having a hail of 6 rocks thrown at him, Cassius swiped and dropped every single one out of the air. Further enraged , one of the older kids went to strike him, but to no avail. Cassius moved within an inch of the bully's fist, dragged him forward, and kneed him in the stomach. Disheartened by their leader being struck down by a child, the older kids fled, shouting obscenities at Cassius. After this, Cassius' parents entered him into several martial arts programs, including wrestling, Muay Thai, tae Kwon do , and boxing. Realizing quickly that throughout competitions no competitor could land a hit on Cassius, the doctors deemed that he possessed a quirk called Combat Sense. Before being accepted into the hero program, Cassius rose to be the top youth competitor in each martial art he participated in. Combat Sense | Mutant Cassius' quirk gives him inhuman reaction time, striking speed, and body control. He can analyze and consider multiple courses of attack in the span of a second. Unfortunately this quirk cannot be turned off, which makes Cassius jumpy and over-analytical of every situation Other Share this post Link to post
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