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X-DREAMERS 0.8 beta release [CROSSOVER SIGNUPS OPEN]

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Name: Bowser Koopa
Origin: Marioverse - Mario & Luigi timeline plus SMRPG Legend of the Seven Stars and Mario Kart series/various Mario sporting series. Also attended Smash Bros. tourneys.
Info: A dragon-turtle King of the Koopas. Overly cocky, confident, aggressive, and snarky. Bowser is a menace to his enemies and harsh with even his allies, though he loves his family, and he does care about his allies. He's known for kidnapping Princess Peach, who he has a major crush on. His rivalry with the Mario Brothers can send him into fits of rage and unreasonable thought when facing Mario.
Abilities: 

- Fire breath - can produce fireballs and streams of flame; in addition, can produce blue fireballs that homes in on opponents

- Physically strong - will punch and pin opponents, has a nasty bite

- Draconic claws and spiked tail

- Sturdy shell - can retreat into shell and be propelled by an ally or attempt to counter an attack by retreating into his shell when injured, but the shell weighs him down

- Whirling Fortress (SSB ability)-: may retreat into shell and spin so fast he lifts off for a few seconds

- can ground-pound oppents if he finds himself in the air

- Near-Immortal: *very* hard to kill - can survive almost anything long enough to be healed, has survived situations that'd end anyone else, pretty much only killing spells could end his game. Only applies to killing him - he can be defeated as easily as anyone else 
Link to wiki: https://www.mariowiki.com/Bowser
Extra: Here we go. I'll be swapping between Bowser and Aeolus between mission rounds.

Edited by DuskOfTheStars

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Whatever, guess I'm going to make two more.

Name: John "Trebonth" (Avatar & Tweaks in the appearance, as well as info and backstory.)
Origin: Unusual Occurence / Pokemon OC w/parts of Alternate Earth OC
Info: Appears to be three months-forward version of Trebonth, a human painfully changed into average-long crimson-red Snivy by the thing called "Polish disease" - a substance altering DNA of humans - three months ago. Hardened with survival arts, and cynicism (mostly against humanity - he has nothing against creatures) being a side effect of attempts to kill him made Trebonth a bit locked in himself. On other side he also became a bit more timid, because more often he fled than he fought the danger.
Abilities:
Plant matter manipulation - Snivies and their evolutions are known masters of plants. They can manipulate their own limbs to various shapes, as well as nearby plants. This also allows them to grow various weapons out of their body - whips, blades, razor-sharp leaves. Unlike other Snivies however, he can do it without needing to use Moves, but doing so will tire Trebonth (treat the stamina as PP).

Lightweight - Due to the density of plant matter, they are exceptionally light-weight and thus able to float on the water easily. Maybe they aren't able to put big enough pressure, but this makes them more mobile than any other animal with flesh and bones.

Photosynthesis - Plants and the like do feed on the sun. So could do Trebonth. No more dependency on food, as long as sun shines he's fine with creating oxygen out of water. He needs to drink water enhanced in minerals or feed from fruits though.

Sensitive smelling - Compared to most animals, Snivies have incredible smelling, allowing them to smell any sign of pollution from two hundred feet. As for that. they're natural bio-indicators - downed tail or absence of them may be caused by pollution.

Evolution - like their Pokemon counterpart, they can 'evolve'. But signs of evolution are usually masked until every four to twelve months when shedding occurs, depending on how well did the Snivy/Servine feed (the more they did eat, the shorter will be the time for evolution). But with it comes the bigger and evolved body, as well as more adaptation for the choking the target.
Link to wiki: https://bulbapedia.bulbagarden.net/wiki/Snivy_(Pokémon) (It's for the form and some abilities. He has tweaks on them too. On Earth history - normal wikipedia pages apply)
Extra: Is not exactly a canon version of Trebonth. He also speaks more of broken English mixed with some Polish (italics), but can get his emotions with hisses and body gestures if necessary. Probably permanent character (because he is still able to die).

Name: Totec, the Protectorate Graduate
Origin: Starbound OC
Info: The one of Grounded born with no faith to Kluex - had a very interesting history prior to getting Matter Manipulator, as well as past it. A member of Terrane Protectorate - usually laid off, calm and a tad bit timid. Worse if you start annoying him - first sign is sailor tongue, then passive-aggressive behaviour, and if it fails, a completely unpredictable and dangerous foe with no backing off. He was a prisoner thrice - once before fleeing Kluex followers, once in local Minikog Outpost and once in Floran village.
Abilities:
Matter Manipulation - Using the localized device for displacing objects - Matter Manipulator, Totec can clear some obstacles. Its range and abilities are limited however - it won't clear off bigger or heavier obstacles.

Enhanced agility - As an Avian, Totec has aerodynamic body, and thus is more agile than other humanoids. The talons work as additional countermeasure and increases range of gliding. They also have ability to change into Morph Ball at any time. Too much, and they tire too fast.

Weapon proficiency (Bows, Swords and Spears) - Trained with these weapons, even before the incident, he is more proficient with these than average human wielding these or a swordsman. They're no master at that, though, but that's still more than enough to handle a foe.
Link to wiki: https://starbounder.org/Avian
Other: Actually tweaked for the needs of XDRS. Lost his weapons and armour when the Ruin destroyed the Earth. He often pecks at food. Only has Broken Protectorate Broadsword until he gets some gear of his own, though.

Edited by Trebonth

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Name: The Signless / The Sufferer (speculated real name: Kankri Vantas)
Origin: Homestuck

Info: The ancestor of Karkat Vantas, and the post-scratch incarnation of Kankri Vantas. Like the other ancestors, he was one of the twelve unsuccessful heroes from the original, pre-scratch session; however, unlike the others, he gradually began to remember his previous existence on Beforus, to which Doc Scratch speculates is a side effect of his mutant, candy red blood.
Abilities: While he isn't shown to have many abilities in canon, I've listed the following as speculated abilities.

  • Natural leadership skills.
  • Ability to see visions linked to [his] past lives. (a Seer of Blood ability)
  • Sicklekind strife specibus.

Link to wiki: http://mspaintadventures.wikia.com/wiki/Ancestors#The_Signless_.2F_The_Sufferer
Extra:

  • This is fanart so it's not his "canon" appearance, but seeing as he's almost always a silhouette in canon, i figured it's good to have a point of reference for his looks. Boop.
  • Signless was taken from just before his death, and as such is often referred to more as the Sufferer. His wrists are burned and marred from the hot irons that were around his wrists (and we're probably going to have to get those removed).
Edited by catstreetCAT

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Dualscar is an NPC until after the Bazaar mission, wherein he will replace Joshua as one of my playable characters. Get rekt'd Josh. (To explain: Dualscar and Joshua will effectively swap places: Dualscar will become a player character, Joshua will become an NPC.)

 

Name: Orphaner Dualscar (speculated real name: Cronus Ampora)
Origin: Homestuck

Info: The ancestor of Eridan Ampora, and the post-scratch incarnation of Cronus Ampora; "Orphaner" is likely a reference to Eridan's – and possibly Dualscar's – duty of killing other trolls' lusii in order to feed Gl'bgolyb, leaving them orphaned. He attempted to inform the Grand Highblood of Mindfang's location, but was killed by the subjugglator for being unable to tell a decent joke.
Abilities: While he isn't shown to have many abilities in canon, I've listed the following as speculated abilities.

  • Riflekind strife specibus (primary weapon)
  • Knowledge in varying kinds of swordplay.
  • A wide range of sailing knowledge.
  • Underwater breathing (he has ****in gills)

Link to wiki: http://mspaintadventures.wikia.com/wiki/Ancestors#Orphaner_Dualscar

Extra: 

  • This is fanart so it's not his "canon" appearance, but seeing as he's almost always a silhouette in canon, i figured it's good to have a point of reference for his looks. Boop.
  • Dualscar was taken just after he had the Dolorosa executed and after he rejected the Marquise as his kismesis.

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Yes hi, hello! I'm going to plop down an NPC at this time. Since they are an OC, I have their information written out for reference. I may or may not adopted them as a PC in the future. 

 

Name: No true name but they go by Kirit and Meztli

Origin: OC

Info: There is balance in all things that maintain existence. Should the Scales ever dip too far one way or the other without correction, complete annihilation shall be ensured.

Abilities:

-> Shapeshifting: They possess three types of forms that they can freely shift between: United, Shapeless, and Separated.

-> Balance Sense: As a Yin/Yang entity, they are a creature born from Balance. Their connection with the earth gives them a wide reaching awareness, or aural sense, of the Scales of Balance. It is their duty to maintain the Scales and ensure that Balance is not tilted too far to one side for too long.

-> Limited Omniscience: In order to accomplish their task, they possess a sort of limited ‘omniscience’. This allows them to quickly know a majority of information about individuals they cross paths with. Alternatively, they are able to focus on some trait or ability they need to shift the Scales towards Balance and track down an individual (or many individuals) who possess said trait/ability.

-> Future Sight: While not considered a Seer, they do possess the ability of Future Sight. Their visions are sporadic and most often very short, occurring only when Balance is in dire threat. Never consistent, these visions are sometimes visual, sometimes auditory, or occasionally based on touch and scent. It it up to them to interpret what each vision means.

-> Immortality: Considered necessary for the maintenance of the Scales, they are immortal beings. Death can befall them while they possess one of their 'mortal' shapes, but they will be reborn as a result unless they have become obsolete. In which case, their mantel, their duty to Balance, will be shifted onto a new being and the cycle continued with little to no interruption.

Biography:

Kirit and Meztli are counterparts, two separate beings while also being of the same mind. Their personality can be confusing or sporadic at first, especially in their United form. Kirit, the Yang, can be bright and cheerful in his demeanor while Meztli, the Yin, can be gloomy and quite the buzz-kill. However, both are generally fun loving and satisfied once their own objectives have been met. Together, they can be a calculating mind with an observational approach, evaluating what happens around them.

 

United, they look like a young child of indeterminate gender. They stand at about 4’ in height with a very delicate-looking build. Their hair is short and unruly, alternating between white and black stripes. Their left eye is a steely grey while their right eye is a dark enough brown to look black. Their skin looks fair but is not pale nor evenly toned. Instead, it possesses ashen patches in some parts and tanned blotches in others. Clothing consists of an over-sized, black and white checkered hoodie, and too-long faded dark gray jeans, worn down shoes that are “mismatched”; the right being white with black laces and the left being black with white laces. On their hands reside knitted black gloves with white fingers.

Separately, Kirit and Meztli can exist as shifting masses of energy. This energy, split into two objects, has a golden glow for Kirit and a dark blue glow for Meztli. Additionally, both are capable of taking on a separate human form. Kirit prefers a male figure that stands at about 6’ tall with handsome features. His hair in this form is dominantly white with black tips while his eyes are a steely grey. His skin is ashen and his clothes are mostly a cream or off-white color with some highlights of grey and silver. For foot covering, he favors wearing cream-colored moccasins with a more firm sole.

Meztli prefers her individual form to be female, standing at about 4’6” and with younger features than Kirit’s individual form. She retains the delicate appearance, much like an innocent child, with raven hair that reaches her shoulders and tanned skin. Her hair is wavy with white tips and sometimes sports bangs that brush along her brow line or reaches just past her dark eyes. She favors wearing a very dark blue or black jumper dress with a white bow tied around her collar. On her feet reside black, knee-high boots.

Extra:

-> Kirit and Meztli always talk in a mixture of third and first person plural, referring to themselves as “we” even when in their United form. People will never see the two apart as they cannot be more than a few hundred yards away from each other. As such, when they are separated, Kirit will resemble a father figure to Meztli to outside viewers.

-> By nature, they are a neutral force. They serve as both allies and enemies, even to those they might view as "friends" (AKA individuals they are particularly interested in, which isn't always a good thing).

Edited by ValidEmotions

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(NPC/May flip flop with other PCs)

 

Name: Chikako Tanimoto
Origin: Naruto OC 
Info: A tough kunoichi who has a knack for the blade, she’s also caring and knows when to step up for the people she loves. 
Abilities:

Weapon(s): Twin blades

 

Special Jutsu(s): Water Style: Raging waves, Liquid bullet

Trademark Jutsu(s): Water Clone jutsu

Special Move(s): None

Trademark Move(s): Tosses one blade to pin you down and uses the other to attack
Link to wiki: https://docs.google.com/document/d/1DFyeGEwxOcHt0KeKUSByW58LTFcAMRG6dFkFPdi4yBE
Extra: She’s also good at hair and makeup, she does her entire family’s hair.

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Dave is an NPC until after the Bazaar mission, wherein he will replace Tails as one of my PCs. (To explain: Dave and Tails will effectively swap places: Dave will become a PC, Tails will become an NPC.)

 

Name: Dave Strider
Origin: Homestuck
Info: Dave is the Knight of Time in his session and the ectobiological son of Dirk Strider. He was abused physically and mentally by his version of Dirk, known only as "Bro". He is obsessed with being cool, which manifests itself in his unceasing pursuit of new ironic depths.
Abilities:

  • Time travel (for the sake of the RP, I'm tweaking it so that it's only in relevancy to himself or those around him if desired); he can use this ability to do the following: freeze enemies in place for a short amount of time, reverse damage done to both himself and others (essentially heal), revive those who have recently died (as in "died a minute ago" recent), travel forward or backwards in time, and create "copies" of himself.
  • Swordplay proficiency
  • Sylladex/Strife Deck utilization (i.e. unlimited inventory + weaponry, depending on what he's got in there); as of arrival, the only thing(s) in his Sylladex/Strife Deck are his Timetables and his sword (Caledfwlch) respectively.
  • Conditional Immortality: unless his death is Heroic (i.e. saving someone else, sacrificing himself for the greater good, etc) or Just (he was directly responsible for terrible actions and thus had to die), Dave will revive after a short amount of time.
  • Flight. (Thank you god tier.)

Link to wiki: http://mspaintadventures.wikia.com/wiki/Dave_Strider
Extra:

  • Dave was taken during from Earth-C, meaning he has beaten Sburb with his friends and was living a peaceful life up until he was taken by the anomaly.
  • Due to Bro's abuse and probably Sburb as a whole, Dave is highly speculated to have some form of PTSD. He's damn good at hiding it under his cool kid facade though.
  • He is a trans man!!!!! Got that top surgery + HRT, but no bottom surgery. (Dunno why I felt the need to mention that, but ¯\_(ツ)_/¯ bite me.)
Edited by catstreetCAT
corrected a typo

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hi i'm jumping the npc bandwagon and skating a fine line between npc/pc depending on whether or not you want to be friends with my new son please do

 

--

 

Name: Vincent Nightray
Origin: Pandora Hearts


Info: A lighthearted and entirely callous member of Pandora and the adopted second son of the Nightray family, Vincent is in actuality a member of the Baskerville Clan and an illegal contractor. He will do anything to protect those he considers family, but secretly holds guilt for his role in the suffering brought upon his brother. Of noble birth (and adoption), Vincent is often accompanied by his servant, and takes delight in teasing others -- though some may argue he is more tormenting them than anything. 


Abilities:

Dormouse

  • Legal Contract: Dormouse is Vincent's legally contracted Chain, as signified by the Carcere that he owns. This item takes the Chain's blood in order to seal the contact without requiring the blood of the human in question, but places a restriction on the abilities of the Chain in the material world. Should the Carcere be broken, the contact ends as well. Dormouse appears as a giant mouse that is permanently sleepy, and will make Vincent sleepy as well. 
  • Sleep: Through Dormouse, Vincent is able to put anyone to sleep -- however, he will frequently put himself to sleep as well. For reasons unknown, he seems greatly inadequate at using his Chain ...

Queen of Hearts, Demios

  • Illegal Contract: Known as the 'Executioner', or the 'Head Hunter', Demios is the illegally-contracted chain of Vincent, having been contracted to him for a long time. Illegal contracts directly take the human's blood as sacrifice, branding them with a clock-like tattoo that will rotate with every use. Towards the competition of a full rotation, the user will be driven into madness before being swallowed by the Abyss. In actuality, Demios is the soul of Miranda Barma, when she was thrown alive into the Abyss for her body to be turned into a Chain by her (former) friend. Demios appears as a skeletal, horse-like figure that is almost permanently caught in the shadows. 
  • Decapitation: Demios' sharp claws can slice through anything. Vincent used this ability to hunt down the members of the Nightray family and execute them, earning him the nickname, 'Head Hunter'.
  • Torture: Vincent has been shown to be ruthless against those he considers his enemies.
  • Scary Shape: Demios has increasingly been seen lurking in the shadows to threaten Vincent's enemies without taking actual action. In fact, this is the in form in which Demios appears most often. 

Echo / Noise

  • Servant: Echo is the servant of Vincent Nightray, having served him for a very long time. She is fiercely loyal to him, despite his faults and dismissal of her thoughts, and will protect him against all threats -- especially when Dormouse acts up and puts him asleep. However, Echo has also been shown to disobey Vincent when she thinks he is acting especially cruel, and she treasures any friends she makes. 
  • Duldum: In actuality, Echo is a Chain by the name of Duldum created by the great Chain, Duldee. Duldum possesses the ability to briefly mind-control any user at Duldee's request, although this ability has been resisted by Vincent and Leo, which might explain Echo's loyalty to Vincent despite all odds. However, Duldum's ability is rarely used, as Duldee is tightly restricted as Vincent is able to override her command.  
  • Duldee: The true Chain behind Echo's existence, Duldee is a highly dangerous and unstable Chain that has driven its previous contractor, Noise, to madness. As a result, both Echo's existence and Vincent's presence place restraints on her true power and allow her to be tightly bound and controlled at all times. Other than that, she's perfectly harmless as of right now. 
  • Hand-to-Hand Combat: Echo is a skilled fighter who will not give up unless Vincent commands it. 
  • Noise: Noise is the original contractor of Duldee, who now only exists as a personality fragment inside of Echo's connection with the Abyss. He was Vincent's first -- and arguably only -- friend. Noise only appears when Echo is in great distress, or when Duldee is at risk of breaking free. Over the years, Noise's personality has been warped to become increasingly unstable both due to Vincent's dismissal of his existence and Duldee's influence, but Echo is working on repairing their relationship. Good luck Echo! 

Link to Wiki: x

 

Extra: 

  • Ironically enough, Vincent is responsible for the death of Alice's beloved cat and his subsequent transformation into the chain Cheshire, who then heavily injured Vincent's brother Gilbert.
  • In addition, Vincent's override of Duldee's command is also responsible for Duldum's kidnapping and mental manipulation of Gilbert.
  • Finally, his actions as the 'Head Hunter' directly inspired the chain Humpty Dumpty to take command of Vincent's youngest brother, Elliot, and kill him in the process. 
  • tl;dr don't be vincent's brother your life will be suffering
  • Although Noise's pronouns are female in English, he uses male pronouns in the Japanese version of the manga. This sheet will follow Japanese canon should he appear at any given time. 
  • don't be vincent's friend either you're gonna get possessed, trapped in someone's body, and then watch as he enslaves that very someone 
  • i know his abilities page is 293473943 things long but tbh he only uses dormouse / echo because noise will kill his (remaining) family and demios will kill him 
  • He is also extraordinarily messy, as he expects servants / Echo / you to pick up his things for him. 
  • "it's one banana, echo, how much could it cost? 10 dollars?"

 

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Replacing Agent 8 with Cure Scarlet (sorry, Eight, you're just not interesting anymore)

 

Name: Towa Akagi / Cure Scarlet / Princess Hope Delight Towa
Origin: Go! Princess Pretty Cure
Info: The princess of the Hope Kingdom, Towa was kidnapped as a child and brainwashed into becoming the Black Princess, Twilight. Now broken of that brainwashing and having atoned for the wrongs she committed as Twilight, she fights as Cure Scarlet to reclaim her home from the evil Dyspear.
Abilities

  • “Pretty Cure, Princess Engage!”: With this, her Princess Perfume, and her transformation Dress Up Key, Towa can become her alter ego, Cure Scarlet. She often introduces herself as the princess of crimson flames.
  • Phoenix Blaze: Cure Scarlet’s main attack. To perform it, she needs her Scarlet Violin and the Phoenix Dress Up Key. After performing the attack, she bids the opponent farewell.
  • Scarlet Illusion: One of Cure Scarlet’s sub-attacks, requiring the Scarlet Violin and the Hanabi Dress Up Key. Scarlet Illusion’s main function is as a shield that can be used for either herself or her allies, but it can also be used to trap an enemy.
  • Scarlet Spark: One of Cure Scarlet’s sub-attacks, requiring the Scarlet Violin and the Hanabi Dress Up Key. Scarlet Spark is a burst of flame fired from the tip of Cure Scarlet’s violin bow.
  • Scarlet Flame: One of Cure Scarlet’s sub-attacks, requiring the Scarlet Violin and the Dress Up Key she uses to transform. Scarlet Flame is a long vertical spiral of flames created from the tip of Cure Scarlet’s violin bow.
  • Scarlet Prominence: One of Cure Scarlet’s more powerful attacks, requiring the Music Princess Palace and the Sun Dress Up Key. Scarlet Prominence creates a “sun” that rains fire on the opponent.

Link to wiki: http://prettycure.wikia.com/wiki/Akagi_Towa
Extra

  • Despite being an actual princess, Towa is naive and lacks social grace while in civilian form.
  • Towa cannot swim under any circumstances - this coincidentally ties in to her powers as Cure Scarlet being that of fire.
  • Towa has pointed ears. These are more noticeable while she is Cure Scarlet, as her hairstyle in civilian form hides them.
  • Do not try to refer to her by her true name (Hope Delight Towa). She doesn’t respond to it, responding to Towa (as a civilian) or Scarlet (as Cure Scarlet) instead. As she is (technically) Japanese, Towa will also respond to those who call her on a last-name basis, but she more often uses a first-name basis.

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Posted (edited)

Name: Karen
Origin: Animorphs: Redux
Info: A friendly, contemplative boy with a slug in his head. Gained the power to morph from alien technology. 
Abilities:

  • Morphing: Karen can acquire the DNA of any animal by touching it. The acquiring process takes a few seconds, and during that time the animal is put in a trance-like state. Once he has acquired an animal’s DNA he can morph into it at any time. The process of morphing takes approximately two minutes. Additionally:
    • Morphing heals all injuries
    • He can remain in morph for up to two hours. Any longer and he would lose the ability to morph and become trapped. 
    • It’s possible to morph in skintight clothing, though anything bulky is left behind
  • Current morphs:
    • Female spotted hyena
    • A dozen different dogs, five cats, two ferrets, a rabbit, four domestic rats, a corn snake, a domestic goat, two horses, a budgie, and a Syrian hamster
    • Feral rock pigeon
    • Canada goose
    • Common gull 
    • Fly, dragonfly, several different types of moth, mosquito, various other common arachnids and insects
    • House mouse
    • American crow
    • Red-tailed hawk
    • Prairie falcon
    • California sea lion
    • Nidrak
  • Thoughtspeech: While in morph Karen is able to project his thoughts in a form of telepathy. Thoughtspeech can be kept private and sent to only specific people or it can be broadcast to anyone within range. It isn’t blocked by walls, but has a limited range. 

Link to wiki: N/A
Extra: N/A

 

Name: Nidrak 682 of the Set Dareth Pool 
Origin: Animorphs: Redux
Info: A small slug that hangs out in Karen’s brain. A defector from the Yeerk Empire. 
Abilities: 

  • Controller: Nidrak can enter a host’s brain by crawling through their ear. Once inside, xe is able to read the host’s thoughts and memories, control their movements, and act as the host would. A particularly willful host can briefly disrupt xir control, but the host is otherwise unable to do anything without xir permission. 
  • Timekeeping: Xe has a mental clock, accurate plus or minus a few minutes. 
  • Yeerkish Science: Xe has fairly strong knowledge of physics and computer science. 

Link to wiki: Yeerks
Extra: 

  • Xe needs to leave xir host to feed every three days, which they do by swimming in a pool of nutrients and basking in Kandrona rays. Kandrona rays can be produced artificially by a Kandrona generator. 


 

Edited by Zor

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I would like to reclaim two of my old characters, Hush and Audrey, in addition to submitting this new one.

 

Name: General Grievous
Origin: Star Wars: Clone Wars (2003 TV series)
Info: A formerly-Kaleesh cyborg serving under the Sith Lord Darth Tyranus, General Grievous is a trained lightsaber duelist who specializes in slaying the knights of the Jedi Order.

Abilities:

  • Experience in lightsaber combat against Jedi Masters, including many existing styles and his own unorthodox methods
  • Superhuman durability, reflexes, speed, and strength due to cybernetic enhancements
  • Prehensile feet, with which he can also wield lightsabers
  • Two additional arms, which can be concealed at-will
  • Effective military strategy as commander of droid armies

Link to wiki: Only this canon is to be considered for this Grievous, before he is crippled at the hands of Mace Windu.
Extra: Despite battling against the Jedi Knights and being trained by one of their deserters, General Grievous is not force-sensitive.

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