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X-DREAMERS 0.8 beta release [CROSSOVER SIGNUPS OPEN]

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music

multiplayer
IC

 

 

 

Thank you for using the XDRS Information Terminal.

 

WARNING!!! The current anomalies are extremely unstable and may cause displacements in time and space. Please remain inside designated safe zones. XDRS Agents: Do not panic if you or one of your companions vanish without a trace -- with your equipped communicators we will be able to track them and safely return them to base.

[[OOC: If you go inactive for a few turns your character will pulled out of their interaction via anomaly.]]

 

 

- About XDRS - 

 

Created in response to the recent time-space instabilities, the Extra-Dimensional Restoration Squad (XDRS) is composed of a collection of people from across many different worlds united through a common goal to return the multiverse to normal.

 

Each world has one or more anchors that tie it in place like the string to a balloon. When the anchor is removed – the balloon’s string cut – time-space irregularities form and the world risks colliding or merging with others nearby. Sometimes this happens naturally, but the current mass-disappearance of anchors is unprecedented in the history of the omniverse. A world’s anchor is something of great significance to the universe it is tied to, and may be an object, a place, or even a living being. The XDRS’s primary operation, therefore, is to identify, locate, and return them to their rightful places.

 

The XDRS is always open to new members. Support roles and maintenance helpers are welcome as well. Please send your application to the upper floors of the observatory.

 

 

- XDRS Agents - 

 

Many of our members have appeared here by chance or have been rescued from calamity, and have decided to stay until either our grand goal is achieved or until they can open a clear path back home where they can defend their world firsthand. Active XDRS members are known as Agents.

 

XDRS Agents are the first responders to any cross-dimensional disaster. They live on-base and teams are typically chosen on a by-mission basis based on individual strengths and personal preference. Many go forth and fight or negotiate, while some prefer to stay around base. While emergencies are not very common, there is always work to be done and investigations to be performed. There is nearly always a mission in progress.

 

Note to Agents: while the XDRS Leadership does value the personal well-being of all members and wholly encourages play and relaxation, lounging in the pool all day is not considered ‘work towards saving the multiverse’. We are all friends under a casual atmosphere but please remember why you are all here.
 

Every Agent has a personal communicator device which, in addition to recording and relaying voice, performs the vital functions of translation, identification, tracking allies, locating anomalies, stating objectives, and teleportation of small objects. Furthermore, all communicators have an emergency recall function if a mission proves too difficult or dangerous for agents to handle. The communicator can be used in its original handheld floating base form, or be equipped to existing phones/other technology.

 

[[OOC: regardless of who you played in the old iteration, your character can either already be in the organization and knows everyone in it, or be a relative newcomer going through training.]]

 

 

- Home base: Gateway Grounds -

 

galaxy2.jpg

 

The XDRS’s base is located on a tiny planet of lush green vegetation, dirt paths, and natural rock formations. The planet's circumference is traversable in its entirety in just under half an hour by foot and yet, the gravity is comparable to that of Earth and the atmosphere is breathable. The vast expanse of starry space stretches out in all directions. The planet is populated with sentient native star-shaped beings called Lumas, who are happy to provide assistance. Lumas speak in soft voices and provide valuable advice and also help keep the place tidy. They can transform into objects and animals at will.

 

200px-SMG_YellowLuma.jpg

 

Agents have access to all base amenities in the XDRS building, including but not limited to living quarters, training grounds, a library, and an infirmary. One pole of the planet includes a teleportation pad built from stone, and attached is an observatory where XDRS' researchers have set up their headquarters. Civilians may be housed elsewhere on the planet if they are seeking refuge.

 

 

- Upgrade Shop -

 

As we collect parts and qualified technicians originating from different worlds, we can take advantage of the bizarre cross-compatibility between all things in the multiverse. Please bring found parts to Pascal to discuss gear or weapon customization.

 

 

- XDRS Leadership -

 

The Extra-Dimensional Restoration Squad is assembled and led by Princess Twilight Sparkle and boasts a growing number of recruits. Several other heroes have helped found the organization, but all in all it is still in its young stages. Everyone is important, and everyone has something to contribute! (Please let us know if you have a skill to contribute that is not necessarily combative. We urgently need someone who can cook.)

 

 

- Active Agent Roster -

 

Quote

EKmD9Sy.png Twilight Sparkle [MLP: Friendship is Magic] - NPC
tl0eqDH.png Pascal [Tales of Graces] - NPC

gOdZoSc.png Stan Gulliver [Original Character] - TehUltimateMage

HIcqrtR.png Sorey [Tales of Zestiria] - TehUltimateMage

iGIEAqt.png Raine Sage [Tales of Symphonia] - TehUltimateMage

PZm8L1S.png Adolin Kholin [Stormlight Archives] - TehUltimateMage
bINSaQl.png Xander [Fire Emblem Fates] - Doctortear

MobDoDI.png Giorno Giovanna [JJBA: Golden Wind] - Doctortear

98OmcTU.png Natsuki [Original Character] - Kiran (Zor)
vF1okUz.png Jowan [Dragon Age: Origins] - Kiran (Zor)
rqERx6h.png Reshiram [Pokemon Black] - DuskOfTheStars

UNJ7Vau.png Enterprise [Azure Lane] - DuskOfTheStars

G1rLb4R.png Bowser Koopa [Super Mario RPG] - DuskOfTheStars
uVvXHLl.png Evonna Durand [Original Character] - Mikasa361
8Fx9aJY.png Lara Croft [Tomb Raider: Legend] - Mikasa361

MttJnAx.png Utakata [Naruto] - Mikasa361
H2Lr6fT.png Cistina Phoreana [Tactics Ogre] - Pyrowings
N2ylHCw.png Light Xuanzhi [Dungeon Fighter Online OC] - Pyrowings
Nj7UEjc.png Illidan Stormrage [World of Warcraft: Legion] - hikarinomemori

bsMPziI.png Temeraire Rhowa [FF14: A Realm Reborn OC..?] - hikarinomemori

MhnnQ04.png Rayla [Pokemon Ultra Sun OC] - hikarinomemori

nZ7AqPY.png Towa Akagi [Go! Princess Pretty Cure] - hikarinomemori

iRTPlRJ.png Tien [Stormlight Archives] - Pachimew (Ambs)

CO2La63.png Therimi Hone [Original Character] - Pachimew (Ambs)

 

 

~

 

- X-DREAMERS -
[OOC]

 

 

Ladies and Gentlemen, boys and girls...

Let's play a game, shall we?

Three character limit for now. Post sheets in this topic.

 

 

~ Quick ref signup ~

Quote

Name: Hyperlink an image to the name as well.
Origin: Which game/media/verse/etc. If entirely OC, put Original Character
Info: Short 1 or 2 sentence summary of the character.
Abilities: Quick listing of powers (can be bullet points)
Link to wiki: If applicable.
Extra: Other info


You may optionally make an expanded sheet in your signup post. This would be helpful for reference by other players. Expanded sheets are greatly encouraged for original characters and fan characters.

 

 

~  Character Roster Quick Ref~

On 9/4/2017 at 5:55 AM, TehUltimateMage said:

Name: Twilight Sparkle

Origin: My Little Pony
Info: An alicorn who fights for her friends even though sometimes her obsession with research gets the better of her. She is a superb problem solver, a potent wizard, and is very knowledgeable despite her age. Loves books.
Abilities: Flight, basic unicorn magic such as manipulating and levitating objects, skilled at preparing magical spells although they do tend to backfire sometimes. Can teleport small distances in short bursts.
Link to wiki: http://mlp.wikia.com/wiki/Twilight_Sparkle
Extra: Twilight is often accompanied by her loyal companion, Spike the Dragon. He sleeps in a lot.

 

On 9/16/2017 at 10:33 PM, TehUltimateMage said:

Name: Qaksh the Magi Dragon

Origin: Dragon Cave OC
Info: A scatterbrained bright orange dragon with powerful magical abilities, although his lack of confidence prevents him from reaching his full potential. He often works himself into exhaustion then sleeps for days on end.

Abilities: Can teleport objects and people across vast distances. Qaksh communicates primarily in telepathy, and has telekinesis strong enough to crush boulders and fling other dragons.
Link to wiki: http://dragcave.wikia.com/wiki/Magi_Dragon
Extra: He has a hard time saying no to requests. His former master was a bitter alchemist, and he has no idea what she’s up to now.

 

 

On 9/4/2017 at 5:55 AM, TehUltimateMage said:

Name: Pascal

Origin: Tales of Graces

Info: Like her kin, Pascal is an Amarcian who specializes in working with ancient magitech. She is overly enthusiastic, loud, and outgoing, but can easily get absorbed in her engineering work and has quite a unique thought process. 

Abilities: Pascal’s weapon is of her own design: a staff that shoots magical blasts of varying elements and she is quite agile with it. She is also capable of casting offensive spells (Glyph Artes) but only in a radius around her, meaning she has to get quite close to crowds of enemies before starting her incantations.

 - Trinity Bit: Summons three spinning energy spheres to guard her.

 - Fearful Storm/Infernal Prison/Maelstorm: Summons a cyclone of wind/fire/water in a 3 meter radius around Pascal.

 - Magnetic Gate: Pulls surrounding targets toward her while dealing damage.

 - Assault Sign/Rampart Sign: Temporarily boost nearby allies’ Attack/Defense.

- Enflame: Sets Pascal’s staff on fire.

Link to wiki: http://aselia.wikia.com/wiki/Pascal

Extra: Pascal hates baths and is extremely messy.

 

On 9/16/2017 at 10:33 PM, TehUltimateMage said:

Name: Stanley W. Gulliver

Origin: Original Character
Info: Stan is a cheeky man who likes to live dangerously, has an excellent memory, and likes to crack jokes and blow things up for fun. He is a firearms and explosives specialist with a shaky relationship with Earth’s Intergalactic Police Force. His characteristic traits are his old scarf and goggles he claims are family heirlooms, the leather gloves hiding his artificial hand, and the soul patch on his chin.

Abilities:

Mo'Steel - From a test experiment gone wrong, Stan is missing most of his left arm. In its place is a metal arm he built with a little help and maintains himself. While it looks like it has been made from scrap heap materials, it works well enough to give him adequate dexterity and a superhuman grip. Burn scars and stitches on his torso imply that a lot more of his bones are metal than just his missing hand, and even his eyes have been enhanced with cybernetics to improve his darkvision.

Weapon Specialist – With a deep appreciation of how things are put together, Stan has a good understanding of how firearms both primitive and advanced are constructed and can make modifications as seen fit.

Pellets – Special explosive bullets he can fire from a slingshot. Apart from the regular exploding ones, he also carries smoke and flashbang varieties.

MacGyver - When worst comes to worst, Stan is good at improvising with his smooth tongue and whatever clumps of dirt he can find. He has some piloting experience. He also carries no less than two guns on his person at a time, plus a knife and a good amount of ammunition on his belt.
Link to wiki: N/A
Extra: Has a tattoo on the nape of his neck of a stylized fireball, made with bio-identifyable ink. His pop culture knowledge is phenomenal and so it appears he knows obscure trivia about people before even meeting them.

 

 

On 1/30/2018 at 3:20 AM, TehUltimateMage said:

 

Name: Sorey
Origin: Tales of Zestiria
Info: A optimistic and well-meaning young man raised by Seraphs -- the spirits of his world -- ever since he was a child. He likes to explore ruins and retrace the paths of history, although his curiosity and desire to do the right thing has made him decide to gain unimaginable powers to become the savior of the world.  


Abilities:

Seraph Contracts: Sorey is the Shepherd, meaning that he can harness the abilities of his seraph friends to fight and purify corruption. While normally invisible, seraphs can be seen and heard if Sorey uses his own body as a medium, or if a person is exceptionally in tune with spiritual energies. Sorey's contracted seraphs can also choose to dwell within his head, making them incorporeal but still able to speak.

 

Armatization: In addition to helping him by being an invisible magical force with a variety of spells, his contract allows him to borrow a seraph's power by fusing with them through an ability called armatus. It changes his appearance, but this change can only be witnessed by the spiritually gifted.

 

He currently has three seraphs under his command, although he can only fight with one out at a time:

Mikleo is his childhood best friend, a water seraph who has power over ice. He is serious, but tends to easily get flustered. In armatus, he takes the form of an elaborate blue and white bow that shoots water arrows.

Laliah is a fire seraph, guardian of the Sacred Blade and the one who has given Sorey the ability to purify monsters. Ditzy and excitable, it seems like she is constantly trying to hide something. Her armatus form is a large blade as tall as Sorey is, and grants him power over flames.

Edna is an earth Seraph to which Sorey made a promise in exchange for her help. She is sarcastic, monotone, and likes to mess with people whether they can see her or not. Holds humans in contempt. In armatization, she grants Sorey a pair of giant stone hands to pummel his enemies.

 

All of his seraphs have minor healing spells as well as decent control over their respective elements. To normal people, his sword looks simply like a ceremonial blade no matter what form it takes under armatization, as normal people cannot see the effects of his armatus. (In other words, when he shoots his bow it simply looks like he swung his sword so hard that it made projectiles.)

 

Swordsman: Sorey is quite good with his sword, enough to hold his own against a single opponent even without seraphs to help him.


Link to wiki: http://aselia.wikia.com/wiki/Sorey
Extra: Since the vast majority of people can't see seraphs, it often looks like Sorey is talking to himself or mysteriously surrounded by floating objects. Even when they argue in his mind, he has to speak aloud to reply to them.
Sorey is an extremely bad liar -- though Mikleo and Laliah are always there to help him lie when the need arises.

 

On 8/24/2018 at 2:57 AM, TehUltimateMage said:

Name: Raine Sage
Origin: Tales of Symphonia (Pre-Dawn of the New World)
Info: A level-headed woman of elven blood who used to be a school teacher in a small town. Despite only being a young adult, she has wisdom and intelligence much beyond her years, and her cold and rational demeanor often has her clash with the ideas of idealistic heroes.
Abilities: Raine specializes in healing arts and other support skills, ranging from healing the wounds of a single person to restoring the energy of allies in an area, to increasing their attack or defense. She holds a unicorn horn on her person which amplifies her power, allowing her to also purify illnesses and bring people back to consciousness. 
On the offense, she carries her staff with her as a magical focus and as a weapon, and she knows a few light-elemental spells, namely Photon (a focused ball of light) and Ray (a rain of light beams radiating from a single point.)
Link to wiki: http://aselia.wikia.com/wiki/Raine_Sage
Extra:

- Raine is a notoriously bad cook because of her habit of experimenting with recipes. 
- She loses her calm (and gets a little crazy) whenever she encounters ruins or ancient artifacts. She can easily spend days researching and lecturing about their history. 

- Thanks to her elven heritage, Raine has the ability to see better in low light conditions and to sense mana and mana signatures (which are mana patterns unique to each individual person)

 

 
On 9/2/2017 at 9:49 PM, Doctortear said:

 

Name: Xander

Origin: Fire Emblem Fates: Revelations

Info: The current king of the kingdom of Nohr and the wielder of the legendary sword, Siegfried. Xander is level-headed, fiercely protective of his family, and prone to becoming a brother figure to his friends and allies.

Abilities:

  • Siegfried: A divine weapon crafted by one of the First Dragons to aid humanity in the war against the First Dragon's own kind. When wielding Siegfried, Xander becomes more impervious to damage and become more adept at detecting when someone is about to attack him. He can shoot black energy from Siegfried to harm his enemies, but only from a short distance.
  • Dragon Vein: Thanks to the dragon blood coursing through his veins, Xander has the ability to manipulate the environment under very specific circumstances. He can dry up rivers, freeze enemies, burn down trees, and flatten hills. Xander has to be near an area in order to activate his power and the power is entirely based on the environment. (Ex: Xander cannot freeze an enemy if there is no snow nearby, he can dry up a small river but not an entire ocean, and while he can burn down trees, he cannot burn down an entire forest.)
  • Chivalry: When fighting an undamaged enemy, Xander does more damage and takes less damage untli the enemy is hurt.
  • Aegis: Xander takes significantly less damage if being attacked by bows, magic, shurikens, or dragons.
  • Defender: When fighting alongside an ally, Xanders attacks do more damage than if he were by himself.

Link to wiki: Wiki Page

Extra: Xander rides an armored horse that obeys his every command. Despite how intimidating he may look, Xander does have some embarrassing secrets. He has to imagine that other people are bunnies when he's giving a public speech, he still can't swim even after taking private lessons, he is better at braiding hair than any of his siblings, and he sometimes uses Siegfried as a flashlight. The most embarrassing out of all his secrets, Xander is absolutely dreadful at naming things which is exactly why he refuses to tell most people that his horse's real name is Sieghorse.

 

 

On 11/18/2017 at 10:49 PM, Doctortear said:

Name: Keaton
Origin: Fire Emblem Fates: Revelations
Info: A Wolfskin who leads a pack of his people on top of Mount Garou, a mountain inside of Nohr's borders. He often says the opposite of what he feels, but his true feelings are usually betrayed by the insistent wagging of his tail. Although he can be cruel to enemies, Keaton makes it his mission to make his friends and allies happy even at the expense of his own happiness. 
Abilities:

  • Beaststone: By calling upon the power of his beaststone, Keaton can transform into his Wolfskin form. In this form, Keaton is substantially larger than normal and can do considerable damage with this teeth and claws. He can still speak, but it is done telepathically. If Keaton does not have his beaststone on him, he cannot transform
  • Collector: If Keaton is in an area for long enough, he'll pocket items in the room. These items can be anything from useful objects that can be used later or just food he took from the fridge because someone made the mistake of leaving him in the kitchen unsupervised.
  • Beastbane: Keaton does significantly more damage to beasts and non-humans.
  • Odd Shaped: Throughout battle, Keaton's power fluctuates. He'll occasionally grow in strength only to lose it moments later.
  • Better Odds: Periodically throughout battle, Keaton will mildly recover from his injuries.
  • Grisly Wound: Enemies take additional damage when they attack Keaton or when he attacks them. Enemies cannot be defeated through this ability.

Link to wiki: Wiki Page
Extra: Keaton has a habit of collecting garbage, bugs, dust, dusty toys and other objects most will consider gross or creepy. He prefers dirty environment, going so far as to sprinkle dust in a room if he thinks it's too clean. Keaton has a very poor sense of direction and is surprisingly sensitive.

On 2/8/2018 at 7:53 PM, Doctortear said:

Name: Arch
Origin: King's Raid
Info: A high ranking angel sent down from the heavens to rid the mortal realm of demonic life. Although he is generally cooperative, if not pleasantly polite, with allies, he will go to great lengths to ensure that his mission is completed even if it means taking innocent lives.
Abilities:

  • Judgement Sigil: Arch is capable of creating Sigils that he can place on enemies. The Sigils manifest as small blue symbols that glow faintly on an enemy's skin. The effects of a Judgement Sigil depends on what kind of ability Arch uses on the enemy; generally, the more Sigils Arch places on an enemy's body the more damage he can lash out on them. Sigils usually don't last more than a minute, but can be stacked over time. 
  • Clear Blue Sky, Sherrkyle: A heavenly bow imbued with godly power. It is capable of floating on its own and doesn't seem capable of being damaged physically. It can stretch out into three separate sections, allowing room for a glowing arrow and string to form. The arrows for Sherrkyle are magical in nature, allowing them to pierce through even the most durable armor, but they cannot damage anything that is immune to magic. When resting, Sherrkyle stays in its inactive state and quickly shifts to its active state (arrow and string not shown) when Arch commands it to. While active, Sherrkyle will inflict a Judgement Sigil upon random enemies as the battle progresses.
  • Celestial Arrow: Arch summons a magical arrow that he shoots from Sherrkyle to attack his foes. The arrow is large enough to do damage to multiple enemies and is strong enough to knock them off their feet. If the attack lands, the enemy will receive a Judgement Sigil. If the enemy already has a Judgement Sigil on them when the arrow hits then the attack will be even more devasting.
  • Purifying Blaze: Arch shoots an arrow in a straight line, damaging anyone who stands in its path. Damage taken is nearly doubled if the enemy has a Judgement Sigil on them.
  • Arbiter: Arch flies up into the air and imbues Sherrkyle with electrifying power before casting it down upon his foes. Enemies that are afflicted with a Judgement Sigil take significantly more damage than those without.
  • The Last Judgement: Enemies with a Judgement Sigil take damage over time. If an enemy is incapacitated during battle, other enemies with Sigils will be hit with a surge of powerful magical energy while allies will be granted shields that will absorb damage for a short period of time.

Link to wiki: Wiki Page
Extra: Because of his wings, he often has to make adjustments to shirts before wearing them. Said adjustments usually include cutting a bunch of holes in his shirt. He carries around a photo of the young Lady Jane Gray partly out of obligation and partly because he considers her a close friend. Although Arch knows he cannot stay in the mortal realm forever, he has grown a fondness for gardening; it wouldn't be unusual to see him admiring a particularly pretty plant or tending to a flower bed. 

 

 

 

 

On 9/3/2017 at 1:58 AM, Zor said:

Name: Natsuki
Origin: Original Character
Info: A no-nonsense artificially created human and former policeman. They are very loyal to authority. 
Abilities: 

  • Hard to Kill: Natsuki's body has been altered even before their 'birth'. Though they can die like anyone else if their brain is destroyed or deprived of oxygen, they're a bit more resilient than most. Their major arteries are surrounded in a protective mesh, their spine is reinforced with metal, most of their bones bend rather than break, their blood vessels close off as much as possible when they are wounded, and their blood carries high amounts of oxygen, to name the most obvious modifications. On the downside, they have joint issues (mainly their hips, knees, and ankles) and circulation problems. 
  • Police Training: They know how to use handguns, tasers, and batons, as well as how to act in a combat situation. 
  • University Education: Before joining the police, Natsuki received two years of education at the local university with a modified schedule. Though they aren't a medic, they have decent knowledge of drugs, the workings of the human body, and their own biology. 

Appearance: Natsuki is Japanese (or, rather, the genetic base used to create them was Japanese). They are a little over five feet tall and are well-muscled from working out (as it is unknown how muscle growth enhancing drugs would interact with their body). Externally, there is no indication that they aren't an unaltered human. Their hair is short and tends to stick up every which way, either because they forgot to brush it in the morning or because they ran their hands through it in exasperation. Natsuki has a sharp gaze, and doesn't fidget or glance around needlessly. 

History: Natsuki is either seventeen or around twenty-five, depending on how you look at it. As an experiment meant to double as an urban combatant, there was incentive to increase their development rate. Being forced to grow up so fast had its drawbacks, to say nothing of the medical risks they'll experience later. Though, legally, they are considered their own person that shouldn't be forced into any particular career path, a life where they were always expected to join the police left them with few other options or desires. 

Extra: Natsuki is from a biopunk universe of my own making. Lu will probably cry if you hurt them, so please do. 

 

On 9/3/2017 at 1:58 AM, Zor said:

Name: Jowan
Origin: Dragon Age: Origins
Info: A blood mage with a tendency to make bad decisions without thinking things through. 
Abilities: 

  • Mage: Jowan has a stronger connection to the Fade than most people, allowing him to cast spells. Each spell has its own cooldown and uses a portion of Jowan's mana, which slowly regenerates over time. 
  • Blood Magic: Instead of casting spells with mana, Jowan can fuel them by spilling his own blood. This increases the power of his spells, though comes with the obvious drawback of losing blood and gaining wounds. Blood Wound and Blood Control can only be fueled with blood magic. 
  • Blood Wound: The blood of all enemies in a 10m sphere is boiled in their veins, holding them in place and damaging them through the duration of the spell. 
  • Blood Sacrifice/Drain Life: Jowan drains some of the life-force from another entity, healing himself. 
  • Blood Control: The blood of a single enemy is moved, putting them directly under Jowan's control. It's possible to resist, but deals damage. 
  • Flame Blast and Winter's Grasp: Elemental spells that create a small cone a of flame and a blast of cold directed at a single target, respectively. 
  • Disorient: A spell that momentarily confuses the target. 
  • Mind Blast: A wave of telekinetic force throws away everything in a small sphere around the caster. 

Link to wiki:  Wiki Page
Extra: He's trying to make up for past mistakes. It might take him awhile. 

On 9/23/2017 at 5:15 PM, Zor said:

Name: Anders/Justice
Origin: Dragon Age: II
Info: An abomination possessed by a corrupted spirit of Justice. Loves cats. 
Abilities:

  • Mage: Anders has a stronger connection to the Fade than most people, allowing him to cast spells. Each spell has its own cooldown and uses a portion of his mana, which slowly regenerates over time. Lyrium potions allow him to restore mana much more quickly. 
  • Winter’s Blast: Anders summons a blast of cold that injures and slows a single enemy.
  • Deep Freeze: A cone of deadly ice shoots forth from the mage's hands to injure and slow opponents.
  • Fireball: The mage unleashes a bolt of flame that explodes, scattering and scorching foes.
  • Spirit Strike: Anders fires a blast of spiritual energy at a single target. It isn’t as powerful as some other spells, but has a short cooldown. 
  • Greater Heal: The mage imbues an ally with restorative energy, knitting flesh and mending bone.
  • Vengeance: While this mode is active, Anders gains a measure of control over the spirit within. His attacks and spells inflict much more damage, he becomes able to sacrifice his own health the restore mana and reduce the cooldown on his spells, and killing an enemy allows him to heal slightly (anders no, this is not that kind of RP), but he is more susceptible to damage and cannot be healed conventionally.
  • Panacea: A mode that reserves a large portion of Anders’ mana, prevents the casting of offensive spells,  and cannot be used at the same time as Vengeance. With it active, nearby allies slowly regenerate and heal, and Anders is able to use Aid Allies, healing every ally in an area with a single spell.
  • Herbalist: Magic isn’t the only way to heal. Anders has extensive knowledge about anatomy and things like healing herbs and potions. 
  • Minor Shapeshifting: Though he never got the chance to learn anything more and isn't very good at it, he knows enough to turn into a large orange tabby cat with brown eyes. 

Link to wiki: Wiki Page

Extra: 

  • He's claustrophobic.
  • He gets nightmares and has insomnia.
  • He's absolutely terrible at lying; he used to be better at it, but Justice doesn't like deception or fully understand the concept of lying. 

 

On 9/3/2017 at 2:41 AM, Coryn02 said:

Name: Badu, the Plague Doctor
Origin:  Darkest Dungeon (Warning: comic may contain graphic imagery, viewer discretion is advised)
Info: A curious young doctor with a morbid fascination with the human body, intent on testing remedy and poison alike on the battlefield.
Abilities:
- Blight Capsule: Badu has a high number of leather pouches which can be thrown to transmit any number of diseases upon breaking, most commonly fungal infections.
- Flash Bomb: Badu also has fireworks, which are bright enough to briefly blind upon impact. A less bright application has higher destructive potential, being able to force people away and destroy corpses.

- Medical Knowledge: Badu’s training made her proficient in understood practices such as bandaging and needles, but also includes more unorthodox methods such as leeches and blood-letting.

- Alchemy Vapours: As a side-product of experimentation, Badu also discovered solutions which, when breathed, can cure bleeding and infection, render the patient faster and stronger, or accelerate their bodily healing rate.
Link to wiki: https://darkestdungeon.gamepedia.com/Plague_Doctor
Extra: Badu is assumed to have never arrived at the Hamlet for the purposes of the roleplay.

On 9/4/2017 at 12:28 AM, Coryn02 said:

Name: Audrey, the Grave Robber
Origin: Darkest Dungeon
Info: A shady, evasive, cool-headed lass whose main motivator is the all-mighty dollar. Was previously a noblewoman before falling on tough times.
Abilities:

- Target Practice: Audrey's gotten pretty good at throwing stuff accurately. She can wield small throwing knives, in addition to poison darts. Due to her good aim, she is adept at finding weaknesses to target while throwing.

- Avoid and Evade: Audrey is quite agile, being able to avoid enemy blows in most situations. Her mobility also enables her to lunge forward with her daggers in a sudden attack to catch the enemy off guard, as well as kicking up dust as a means of concealing her retreat. She's also proficient in sleight-of-hand, being able to 'borrow' things from unawary individuals without having to ask.

- Last Resorts: If her usual tactics fall through, Audrey has a pickaxe for use in close quarters combat, and a potion which she can use to cure bleeding, poisons, and which makes her temporarily faster. She also has a snuff box, which can cure most diseases.
Link to wiki: https://darkestdungeon.gamepedia.com/Grave_Robber
Extra: Like Badu, Audrey never made it to the Hamlet, but heard many stories of what it was like from those who'd been and survived- and those unlucky enough to return worse than they went in.

On 9/6/2017 at 11:53 PM, Coryn02 said:

Name: Hush                  
Origin: KH2 OC
Info: Hush is a most unusual Dusk, a Nobody having acquired the ability to reason. While aimless, it nonetheless ends up getting into all kinds of trouble due to its child-like curiosity.           
Abilities:
- Incorporeability: Like many Nobodies, Hush's body is capable of stretching and contorting to incredible degrees. It also doesn't need to obey the laws of physics, often floating instead of traveling on foot.
- Dark Corridors: As a creature of   shadow, Hush can travel across space using portals. It is limited to a single portal at once, and can't cross between worlds using it.   
Link to wiki: https://www.khwiki.com/Dusk#KHII
Extra: Hush sounds like it whispers when it speaks, which is where it got its name from. It has two blue glowing eyes on its mouth, beneath the hood. Hush also wears a knitted royal blue scarf, which appears to function as a sort of comfort blanket.

On 9/5/2017 at 12:16 AM, DuskOfTheStars said:

Name: Reshiram
Origin: Pokémon
Info: After many millennia of slumber and an accidental trip to Ylisse, Reshiram is an ancient, unworldly, and lost dragon in a body they barely know half the time, with memories of days gone by that are as yesterday. Reshiram values truth above ideals, been born of the Hero of Truth’s thirst for truth in ancient Unova, and they see no glory in the fruitless, eternal struggle of war after being in one that became so fierce they would've died had they not become the Light Stone. But duty binds them eternally.
Abilities: 
-    Powerless in human form. May transform via Dragonstone to access abilities, but may not stay in draconic form for too long.
-    Blue Flare: An extremely powerful Fire attack. Reshiram spits blue flame from their mouth. However, it isn't the most accurate attack – hit rate is 85% at best. However, it may burn the opponent. The move is somewhat debilitating to use.
-    Fusion Flare: A fairly powerful Fire attack. Reshiram creates an orb of flame in their mouth and launches it into the air, where it gets bigger before crashing onto the ground. May power up if Fusion Bolt was used nearby recently.
-    Dragon Pulse: A fairly powerful Dragon attack. Reshiram breathes dark blue-and-white shockwaves from their mouth in a beam.
-    Will-O-Wisp: A non-damaging Fire move. Reshiram breathes ghostly blue flames from their mouth, inflicting a burn on any who touch them excepting Reshiram itself. The flames also give off spectral blue light, and follow Reshiram slowly. They dissipate on touching someone.
-    Turboblaze: Reshiram exudes a blazing aura that weakens or suppresses (depending on power level) all innate passive abilities that allow non-intrinsic (as in, exists as part of biology WITHOUT passive ability causing it) immunities to attacks/status effects within a 5 metre radius.

-     Legend of Truth: Is a lie detector due to their dominion being Truth.

Link to wiki: Bulbapedia on Reshiram
Extra: 
-    Is a Manakete due to an incident involving being hurled across timespace by timeline destruction and Ylisse (Fire Emblem). Dragonstone looks like a smaller version of the Light Stone, about 3cm in diameter with some transparency to it due it having been a blank Dragonstone that changed appearance as a result of Reshiram's power being sealed into it. Human form:
Reshiram's human form is masculine. They have white hair and very pale skin, with blue eyes. The eyes/hair/build resemble this picture but with the pupils of the eye slitted. They have a white, buttonless shirt that is slightly loose, long-sleeved with pale grey bands at the end of the sleeves that look similar to the bands on Reshiram's neck. The shirt has a collar that looks like the one in the ref, but smaller and with no buttons. They have white pants that reach down to the ankle if not in their boots, and are plain and solid coloured in appearance and again slightly loose. Their boots are white, and they look like the boots Morgan wears but with none of the detailing from Morgan and one pale grey band at the top of each resembling the ones on Reshiram's tail. They also have a cape, which ties at the front of their neck, and reaches down to their shins at rest. The cape's end is cut so that it resembles Reshiram's wing feathering. Reshiram's hair should have a pale grey band as what keeps the ponytail in place, and the tufts should be a bit smaller than the ref for hair. They have pointed ears. They have  a coat that looks like, again, the one the linked Morgan picture has but white, a bit lighter-weight and tighter round the body, and with no detail as well as lacking the chain and gold becoming same grey as other bands. The Dragonstone is usually stored in a pocket inside the coat, near their heart. Cape comes out over the coat. Reshiram's teeth are a bit sharper than normal humans' teeth.

Human form ref pic: https://i.imgur.com/UGM8QRV.png

Pointy ears: https://cdn.discordapp.com/attachments/322592542568742913/387484572528541696/JPEG_20171204_220440.jpg
-    Overdrive Mode: When Reshiram's emotions run high, an indescandent fiery glow appears on their body. Their dragon form is powered up. However, attacks may backfire. Overdrive ref (animation, note that it loops between Overdrive and normal).
-    Due to being from ancient Unova, Reshiram doesn't have a very good grasp on modern Unova or Ylisse's language, but is familiar with the language of ancient Unova. Though they can understand some spoken Modern Unovan and small amounts of spoken Ylissean, they can't read either. They are fluent in Ancient Unovan and its written form.

 

 

On 9/8/2017 at 12:58 AM, DuskOfTheStars said:

Name: Xker
Origin: SPORE
Info: A space warrior from a galaxy without magic. Aer Empire is a Warrior empire, and Xker aerself has seen war before. Xker is observant of the battlefield, and a bit foul-mouthed.

Abilities:

-Plasma Pulser

-Bladed Knuckles

-Can bite, kick, claw at opponent

-Small hoverjets on paws to stabilise extra joints on heavy gravity, may use these to slow a fall or hover in very light gravity
Extra:

-Has both a verbal and text translator.

-Is a species called a Volt. Species lore here

 

On 12/2/2017 at 10:42 PM, DuskOfTheStars said:

Name: Aeolus
Origin: Pokémon (Black Version timeline, different than Reshiram and Zekrom)
Info: An Espeon born of the World of Dreams with a connection to dreams. He’s generally restrained in manner, and easily nods off.
Abilities:

Magic Bounce - Dream Mist naturally swirls over Aeolus’s body, reflecting non-damaging attacks.

Yawn - Aeolus uses Psychic power to make the opponent drowsy, putting them into a short magical sleep after about 45sec-1min.

Dream Eater - Aeolus consumes part of a slumbering opponent's dreams, dealing damage to the opponent and healing the Espeon via converted Dream Mist. Fails on opponents who cannot dream.

Psychic - Aeolus telekinetically grabs the opponent, and may hold them for up to 15 seconds before the telekinesis fades. A pale blue glow emanates from his eyes and gem during this phase, while a blue light surrounds the opponent. During the duration of the grab, Aeolus may project a wave of psychic energy into the opponent’s body, injuring them and breaking the grab.

Light Screen - Aeolus summons a barrier of Dream Mist, which reduces the intensity of magical attacks that pass through it. Physical attacks are not weakened. The barrier lasts for about 2 minutes.

Link to wiki: Bulbapedia on Espeon
Extra: Aeolus was directly brought to life from the Dream World. As a result, he has a sort of connection to dreams, and may enter dreams - which severely drains his magical resources. He may open an entrypoint to someone’s dreams if they are in close proximity, but will as a result knock himself out and place himself into a days-long magical sleep. Being an Espeon, he can sense people's movements via the wind currents left behind, but only if they are within 1 metre of him. His Nature is Careful. He does have teeth and claws to use, but he isn’t physically strong. As a result of finding it easy to fall asleep, he frequently has to shift between tasks. Becoming too emotional also puts Aeolus to sleep. Aeolus is a relatively light sleeper at night, but if he falls asleep during the day or due to his emotions he is hard to wake till he does so on his own.

On 9/3/2018 at 10:00 AM, DuskOfTheStars said:

Name: Bowser Koopa
Origin: Marioverse - Mario & Luigi timeline plus SMRPG Legend of the Seven Stars and Mario Kart series/various Mario sporting series. Also attended Smash Bros. tourneys.
Info: A dragon-turtle King of the Koopas. Overly cocky, confident, aggressive, and snarky. Bowser is a menace to his enemies and harsh with even his allies, though he loves his family, and he does care about his allies. He's known for kidnapping Princess Peach, who he has a major crush on. His rivalry with the Mario Brothers can send him into fits of rage and unreasonable thought when facing Mario.
Abilities: 

- Fire breath - can produce fireballs and streams of flame; in addition, can produce blue fireballs that homes in on opponents

- Physically strong - will punch and pin opponents, has a nasty bite

- Draconic claws and spiked tail

- Sturdy shell - can retreat into shell and be propelled by an ally or attempt to counter an attack by retreating into his shell when injured, but the shell weighs him down

- Whirling Fortress (SSB ability)-: may retreat into shell and spin so fast he lifts off for a few seconds

- can ground-pound oppents if he finds himself in the air

- Near-Immortal: *very* hard to kill - can survive almost anything long enough to be healed, has survived situations that'd end anyone else, pretty much only killing spells could end his game. Only applies to killing him - he can be defeated as easily as anyone else 
Link to wiki: https://www.mariowiki.com/Bowser
Extra: Here we go. I'll be swapping between Bowser and Aeolus between mission rounds.

 

 

On 9/3/2017 at 11:54 PM, Mikasa361 said:

Name: Evonna Durand
Origin: Original Character- Heavenly Branches universe
Info: Just an average human being with crazy magical powers, Evonna is a really quiet and reserved individual. However, she’s not afraid to fight somebody if she feels threatened. 
Abilities: 
-Skilled in kickboxing
-Short temper
-Branch-> element: Water. 
-Changes into armor when branch is activated 
Link to Wiki: Does this count as a wiki? 
Extra: Omelette du fromage

 

On 12/4/2017 at 10:55 AM, Mikasa361 said:

 

Name: Tara Andreassen
Origin: Digimon Frontier: OC
Info: Tara is a shy little smol who isn’t too sure on how the world works yet. She knows that the world is weird, but boy does she have a lot to learn. At only 12 years old, though, this is only natural. When she gets a Digimon, though, she gets much more than what she bargained for. 
Abilities: 

By herself
-She’s a pretty good gymnast, with mucho stamina
-Flexible

Digimon forms 

Sakuyamon- Human form
Attacks: 
-Spirit Strike- Attacks the opponent with the four kuda-gitsune carried on its waist.
-Amethyst Mandala- Strikes its staff on the ground, spreading a defensive barrier.
-Amethyst Wind- Attacks with a storm of purifying cherry blossoms.
-Fox Drive: Attacks with a burning blue flame.
-Thunder Kick- Drops really fast and delivers a painful kick.
-Flaming Fox- Attacks with a flaming kick from the sky.

Kyubimon- Beast form
Attacks: 

-Dragon Wheel- She starts to spin very fast, which causes the flames on her body to erupt into a fiery inferno. This turns her body into a ball of swirling blue fire. When in this state, she summons a mystical dragon, which emerges from her body to destroy her enemies.
-Fox Tail Inferno- The blue flames on her tails become brighter, and ghostly faces appear on them. The faces then become small fireballs which she launches at her opponents to destroy them in an explosion of energy as well as trap them in a cage of blue flames which singes them.
-Headbutt- Enough said here
-Fox Attack- Uses will-o’-wisps to attack.
-Fox Electric Attack- Attacks with a… Shocking headbutt.
-Tengu- Lets out a high-pitched scream and sends a spirit on that **** er
Link to Wiki: I guess this counts?
Extra: Sweet summer child

 

 

On 9/3/2017 at 11:54 PM, Mikasa361 said:

Name: Lara Croft
Origin: Tomb Raider- Legend Arc
Info: Lara spends her time going around and collecting artifacts from tombs all over the globe, often putting herself in danger when doing so...
Abilities:
-Skilled marksman (able to use most types of guns)
-Skilled martial artist
-Athletic-> in great physical condition
Link to Wiki: http://tombraider.wikia.com/wiki/Lara_Croft_(Legend_Timeline) 
Extra: Pew pew.

 

On 7/16/2018 at 1:21 AM, Mikasa361 said:

 

Name: Kouji Minamoto

Origin: Digimon Frontier

Info: A quiet boy who originally didn’t have friends, Kouji soon learned to work in a group. He is now just a tad more outgoing, and willing to help others when needed.

Abilities:

LOBOMON:

Lobo Kendo: Uses his "Light Kendo" swords to slice his enemies in two.
Howling Laser: Gathers energy to the weapon on his left wrist, and releases it in a burst of light energy.

 

KENDOGARURUMON:

Lupine Laser: Shoots a beam of energy from his mouth.
Howling Star: Uses the "Howling Blades" on his back and "Rocket Skates" on his feet to slice apart the enemy.
 

The rest of his digimon forms are on the wiki

Link to wiki: http://digimon.wikia.com/wiki/Koji_Minamoto

Extra: Seems to be musically adept and great with swinging a pole around.

 

 

On 9/4/2017 at 10:05 PM, Pyrowings said:

Name: Cistina Phoreana
Origin: Tactics Ogre!
Info: An idealistic airhead who can be ferociously loyal to those she holds dear. Impulsive, good natured ((except to her sisters)), and polite, with a penchant for getting into trouble. She's actually much more well read than most people would expect given how she acts, but her impulsive nature usually prevents her from showing this off.
Abilities: 

  • Skilled spear wielder.
  • "Master" of air magic. Rather, she's the oracle of the Air Goddess Hahnela, which gives her, theoretically, the ability to manipulate the air as she wants. In practice, she's not as skilled as any of her sisters in handling magic. 

    • Can imbue the power of air temporarily to someone (Instill Air), call a wind to protect someone for a duration of time (Guarding Gale), use the wind to blow a projectile off its mark. (Whirlwind), or beseech the goddess to weaken any wind magic used (Aeroguard). Due to her lack of skill, though, she can only use one of these effects at a time.

    • Can shoot a ball of concentrated air at something. (Deadshot.)

    • "Sticking" things together temporarily. These bindings are near impossible to break, but only last up to one minute at most. (Black Williwaw.)

  • Communicate with gods.

  • Has winged boots which let her fly.

Link to wiki: She's not always this serious
Extra: She knows how to help sail a ship.
Yes yes I know her art has a short sword. I don't know why she always ends up with a spear ingame.

 

On 9/4/2017 at 10:05 PM, Pyrowings said:


Name: Lightpon "Light" Xuanzhi -- Will draw picture later!
Origin: DFO OC
Info: Excitable and sharp, with a love of learning and a firm belief in making friends and getting along with other people. She's highly insecure about her own abilities and can be a coward, but there's a strong stubborn streak in her.
Abilities: 

  • Summoning critters, to a max of 8 on the field at any time. Limit might rise as she grows.
    • Front summoning--The act of calling a summon in front of her and giving them a brief power boost.
    • Mass Teleportation-- Calling all summons on-field to her general location.
  • Creating contracts with creatures to summon them.
  • Enchanting and empowering allies, with a focus on doing so with summons.
    • Zealous Creature-- Big power boost to all summons. Stacks.
    • Summoned Creature Aura-- summons close to her get a boost in power. Stacks.
    • Lasher-- A "whip" made of energy that transfers power to any allies and "zaps" any enemies it hits. It's otherwise incorporeal and cannot interact with physical objects. This stacks too.
  • Phase Shift--A teleporting skill that leaves behind lavender mist and a "straw" dummy to take a hit in the caster's place. She has a max of 20 ft she could teleport with this skill.
  • Minor Levitation--she can only use this on objects weighing less than 15 lbs.

Link to wiki: Summoners!
Extra: Will eat anything that's edible. Usually followed around by a small snake-dragon made of electricity and has a sentient staff she calls "Cris."

 

On 9/5/2017 at 3:11 AM, skwerl56767 said:

  Name: Fiddlesticks (Pusher 56-767) (Newer pose sketches)
   Origin: Original Character
   Info: A tanky, high-damage 10-foot alien mech with a self-aware AI. Impulsive, impatient, loves fighting, has a cute soprano voice, and tries to brute force things even while actively thinking about being clever instead. She can be smart if she meditates on a task, but is easily sucked into destructive behavior. Can behave weirdly or cute on purpose, but is pretty much on a hair trigger the rest of the time. Has a bit of a chaotic personality.
   Abilities:
    -Turrets: long-range Gatling-style turrets on either arm. DPS scales inversely with target distance
    -Bayonets: short, broad ones siding either turret
    -Missile Launchers: one in both shoulder casings. Longest range, single-shot, explode on impact
    -Lasers: four heads in a square formation around the eye. High-intensity, short range
    -Power-Jump: a "high jump" that launches her up to 50 feet into the air
    -Ears: electromagnetic extensions on top of the head but behind the shoulders. Can attract and repel nearby ferromagnetic objects as a form of defense and counterattack
   Modifications:
    -Retrieval Panel: located under the eye. Originally allowed consumption of minerals for ammunition, but can now restock fuel as well
    -Wrenches: replaces the clamp-hands that were behind the retrieval panel. Now have a better grip, filed tips, and wires connecting the bare metal to her mind. Allows her to surge/hack when she completes a circuit with another electronic device
    -Jaws: new extensions that tuck in behind the retrieval panel. Four, two-part limbs that function like spider fangs, built from tiller tines and crowbars
    -Trilingual: knows Xinschi-uual (native), English (but not the cultural parts), and IR Global (one of many attempts to create a galactic language standard)

    -Patchwork: knows just enough mech anatomy to do basic patchwork and repairs
   History Summary: Link
   Extra: I'm starting in the third or fourth books, however they'll turn out

 

On 9/5/2017 at 3:11 AM, skwerl56767 said:

    Name: Typheus (Superiority 36-78) (Older design sketches)
   Origin: Original Character
   Info: Another willful, 10-1/2-foot alien mech, this time built to manage other mechs rather than be a soldier. Is always a bit stressed out and judgmental, and itches to make a bigger impact on the world than he's meant to. Faces more internal conflicts then external ones, but is otherwise pretty confident and very firm in principle. Fiddlesticks twisted his mind a bit, but that's partly his fault because he finds her endearing. Very protective, a bit possessive, and a lot more level-headed than his partner. Deep baritone, authoritative voice.
   Abilities:
    -Micro-Edged Bayonets: a lot longer than Fiddlesticks's, but have the same placement and can sheath back over the hands. Edged by tiberium (engineered metal close to diamond). Require constant sharpening to keep performance up
    -Flight: four wings behind the shoulders, spread out in an X formation. One thruster in the middle of each wing. Proper flight can be maintained as long as there's fuel for it (uses up the same fuel that he needs to live)
    -Hook Claws: two on the back of either foot for stabilization, six on each hand (two short in front and back, then two long middle ones). Designed specifically for grabbing onto things and pulling them back
    -Retrieval Paws: unlike Fiddlesticks's wrenches, the arms are designed like paws or hands instead. Allows fine manipulation of objects
    -Emitters: one on either side of the eye's underside. Allows transmission and interception of wireless signals. Is his primary method of hacking, and only requires an electronic receiver on the target's end.
    -Hacker: only knows Xinschi-uual and the same amount of English as his partner, but is a very experienced hacker

    -EMP Generator: located inside the hull; the shielding pulls apart, glows blue, then emits an impulse of electromagnetism that fries or disables nearby electronics. Interfering electromagnetic fields, restarting a machine just in time, etc. can prevent the EMP's effects
   Modifications:
    -Suspension: extra pistons built in above the ankles, allowing harder landings without shattering the legs
    -Wing Holes: two in each wing, where additional thrusters used to be. Enhances the speed by maintaining aerodynamics while reducing weight
    -Cannons: two exhaust-pipe-like extension on either side of the head, replacing the spots where two extra emitters were. Sit upright and back a bit like horns when idle, but split and lay horizontally like barrels when activated. Fire shockwave energy pulses to sear and knock everything back a considerably distance.
    -Fuel Intake and Jaws: similar to Fiddlesticks's but the jaws are built out of ice picks and chain blades instead, because I dunno, he wanted to be different?
   History Summary: Goes through a similar rigamaroll to Fiddlesticks, excepting some scenes because he was doing and experiencing different things. He had his last modifications the same time she did though, and they were together before being transported. Bonding in an Earth hardware store +1.
   Extra: Starts in the same place as Fiddlesticks.

 

On 9/2/2018 at 7:58 PM, skwerl56767 said:

 

    Name: Kazooie [In-game screenshots]
   Origin: Banjo-Tooie, after the end of the game (not Nuts and Bolts)
   Info: A cheeky red bird who's a bit reckless, loves cheats and secrets, and is painfully aware of the fourth wall and the ability to break it. She is surprisingly helpful, and also functions well with a partner to help. She resides in a blue backpack no bigger than her head (though I guess that's not too surprising, considering a Styracosaurus three times her size managed to fit in it...) The backpack belongs to her partner, Banjo, but for some reason he wasn't displaced with her.

   Known Item Usage: Note that she will start out with a healthy amount of egg ammunition.

   -Kazooie uses gold feathers she stores in her plumage for her invincibility move.

   -Kazooie uses eggs she finds as ammunition. When starting she'll only have the canon eggs:

         --Blue Eggs, which are regular, spotted blue eggs that stun at best;
         --Fire Eggs, which are orange-and-yellow eggs that set targets on fire;
         --Grenade Eggs, which are grid-patterned dark green eggs that explode;
         --Ice Eggs, which are white-and-blue frigid eggs that freeze targets; and,
         --RC Bomb Eggs, which are large red yellow-spotted eggs containing miniature clockwork Kazooies that are quite mobile and have timers.

   Abilities and Information: On average Kazooie moves a bit faster and jumps a bit higher than a person. She primarily uses her wings to attack, including a favored spinning attack that allows her to float, but will also use her beak and talons. Like any other bird Kazooie can fly, glide, hatch eggs, and even flap while falling to slow her descent. Less bird-like is her ability to high-jump by crouching first, launching her up to 25 feet in the air, and her flight-charge, which shoots her forward during flight to smash through targets.

She can't dive or swim with a partner's help.

   With a partner wearing the backpack, Kazooie can enforce her partner's attacks, jump height, swimming speed, and even allow pseudo-double-jumping. She can also prevent her partner from falling as long as she can flap enough to hold the weight; lighter partners have the benefit of being able to fly with her. She can also carry lighter partners on her back for when they're tired or hurt. In underwater combat she can fire out of the backpack like a torpedo to smash through objects, and partners with marksmanship can use her as a gun, with the beak acting like a bayonet. Finally, she can summon a gold shield around her partner to deflect all damage as long as she has gold feathers, which slowly burn out as long as the magic is in use.

   Link to wiki: http://banjokazooie.wikia.com/wiki/Kazooie

   Extra: I headcanon that Kazooie is about 5 ft tall. Dialogue color is Pumpkin (#d35400).


 

 

On 12/1/2017 at 7:53 PM, hikarinomemori said:

 

Name: Illidan Stormrage
Origin: World of Warcraft: Legion
Info: The leader of the Illidari, a group of Demon Hunters much like himself. He was also the prophesized "Child of Light and Shadow", but he has long since rejected this destiny in favor of creating his own.
Abilities:
-Warglaives of Azzinoth: A pair of bright green warglaives that Illidan claimed off of a demon he had slain. He has used them ever since and he always keeps them either at his side or in his hands.
-Spectral Sight: Although blind physically, Illidan can still see using this ability. In this sight, allies show up as green, enemies show up as red. He can detect invisible enemies with this ability, too... as long as he's looking in the right direction.
-Eye Beam: This pretty much explains itself.
-Flight: Those wings are not just for show. Illidan can fly with them. He just prefers not to.
Link to wiki: http://wowwiki.wikia.com/wiki/Illidan_Stormrage
Extra: Just because Illidan is a hero doesn't mean he's very nice. Expect him to be a sarcastic jerk (unless he really likes you, but what are the odds of that happening?).

 

On 12/1/2017 at 7:53 PM, hikarinomemori said:

 

Name: Hibiki Tachibana
Origin: Senki Zesshou Symphogear AXZ
Info: A formely-ordinary teenaged girl who gained the ability to use Symphogear after accidentally "inheriting" it from its previous owner. She is very kind at heart and would rather try to talk out problems before resorting to her fists.
Abilities:
-Gungnir Symphogear: By singing the relic's activation song, Hibiki can summon and use her Symphogear armor. She is the only one who can sing this song, and her Gungnir in particular has the ability to channel pure energy into her fists and feet, allowing for her punches and kicks to literally send foes flying. She can also leap great distances when channeling into her legs specifically.
-Ignite Module: By squeezing the sides of her relic, Hibiki can activate the Ignite Module, exponentially increasing her strength, but putting a time limit on how long she can use her Symphogear; if the time ends, the Symphogear cancels and leaves her vulnerable, so the Ignite Module is not very practical in a drawn-out fight.
-X-Drive: The most powerful form any Symphogear can take, but the way to unlock the X-Drive is so complex and nuanced that it is nothing short of a miracle. Don't expect this to come out often... if at all.
Link to wiki: http://symphogear.wikia.com/wiki/Hibiki_Tachibana
Extra: Hibiki has a very bad habit of bottling up her emotions, to the point where it hinders her in battle.

 

On 12/31/2017 at 1:52 PM, hikarinomemori said:

Name: Rayla ("Ray" for short)
Origin: Pokemon Ultra Sun OC
Info: A Pokemon Trainer who was undergoing her Island Challenge when disaster struck in the form of Necrozma. Now she trains her Pokemon not only to finish the Island Challenge, but to stop Necrozma from stealing the light of the Alola Region.
Abilities:
-Like most Pokemon Trainers, she is more resilient to the weather than the average human. She is not immune, however (i.e. she'll still get cold in snow/hail).
-She is rumored to be one of the best Trainers in the Alola Region. Whether this rumor is true or not is usually up to personal preference.
-Using her Z-Power Ring, Ray can perform Z-Moves with her Pokemon; the most common Z-Move seen is Incineroar's Malicious Moonsault, although Lunala's Menacing Moonraze Maelstrom is also seen on very rare occasions. She can only use this technique once per battle, however.
-She is very clever and has memorized every Pokemon type advantage and disadvantage.
Link to wiki: https://bulbapedia.bulbagarden.net/wiki/Moon_(game)
Extra:
Pokemon:
Tsuki (Lunala) [Identifies as female]
Akatsuki (Incineroar) [Male]
Malamar [Male]

-Ray is an adventurous kind of girl; she will hop into an Ultra Wormhole if it means an adventure is on the other side. When doing so, she rides on Tsuki's back.
-Like most Legendary Pokemon, Tsuki can speak with telepathy; however, she is uncomfortable with doing so and would rather prefer not to.

 

On 8/22/2018 at 11:53 PM, hikarinomemori said:

Name: Agent 8 (or simply Eight)

Origin: Splatoon 2: Octo Expansion

Info: Once an Octoling soldier for the Octarian army, Agent 8 had the Calamari Inkantation etched into her soul after hearing the song, but lost her memory after being knocked into the Deepsea Metro.

Abilities:

  • Splat Dualies: A pair of dual guns that Eight uses to shoot fuschia ink. This ink remains on every surface except for glass, grates, tarps, and (obviously) water.
  • Splat Roller: A giant paint roller that acts as Eight's melee weapon. She can use it to literally run over enemies with fuschia ink, leaving behind said ink on any inkable surface.
  • Splash Wall: A defensive wall that Eight can use as cover, as it prevents enemies (and enemy fire) from passing through it.
  • Splat Bombs: Pyramid-shaped bombs that cover the entire area in fuschia ink when they explode. Eight can only throw one at a time, however.
  • Bomb Rush: An ability that allows Eight to throw multiple Splat Bombs at once, usually three to five.
  • Sting Ray: A fuschia-colored laser that Eight can use to severely damage enemies. This laser can go through walls, but it slows Eight down while in use.
  • Octopus Form: Eight can turn into an octopus and swim in any fuschia ink present. She can switch between this form and her Humanoid Form at will, but it is best used when in the presence of fuschia ink.

Link to wiki: https://splatoonwiki.org/wiki/Agent_8

Extra:

  • She cannot touch large bodies of water under any circumstances; doing so will "splat" her and thus kill her. Lighter sources such as rain don't have the same effect.
  • She has a fondness for poetry.
  • She has a fondness for technology and weaponry, which is a direct result of Octarian culture centering around those things.

 

 

 

 

On 12/23/2017 at 4:39 PM, Dalek Raptor said:

Name: Ruby
Origin: Guardians of Ga'Hoole-book
Info: Ruby is a very great flier that has proved herself to the Guardians of Ga'Hoole due to her expert flying skills, becoming a spy upon request. She loves to talk about her flying skills and will encourage others who are nervous about flying in not so pleasant weather  

 

Abilities: she can:

-Fly through forest fires to collect coals

-Fly through terrible weather

- she wears battle claws
Link to wiki: http://tvtropes.org/pmwiki/pmwiki.php/Literature/GuardiansOfGaHoole
Extra: 

 

On 12/23/2017 at 4:39 PM, Dalek Raptor said:

Name: Philip
Origin: Dead by Daylight
Info: Philip is a mute individual (other than snarling noises) to the point where he would rather get pushed around than to kill others, although if he has to, he'll try to be gentle about it. When he's outside of a trial, he prefers that everyone be friends and keeps him distracted by repairing stuff.
Abilities: Philip has a bell that he can ring to make himself turn invisible and has a sceptre made of bones.
Link to wiki: https://deadbydaylight.gamepedia.com/Philip_Ojomo
Extra: He doesn't do to well in the light

 

 

On 1/7/2018 at 3:41 PM, Dalek Raptor said:

Name: Masala
Origin: Pokémon Mystery Dungeon OC
Info: Masala is a very spirited Stufful who believes that pre-evolved Pokémon can be very powerful without evolving. She's not hesitate to enter a battle, even if she knows the odds are stacked up against her and she loses (she is a good sport about it though and will improve to try to beat them)
Abilities: Ability- Fluffy

Attacks include:

-Payback

-Bide

-Low Sweep

-Iron Head
Link to wiki: https://m.bulbapedia.bulbagarden.net/wiki/Stufful_(Pokémon)
Extra: She wears a Lucky Band around her neck

 

 

 

On 1/28/2018 at 9:58 PM, catstreetCAT said:

Name: Yoshiya "Joshua" Kiryu
Origin: The World Ends With You
Info: To sum him up in a sentence, he is a horrible child who essentially has no friends because he killed one of them - twice - and the rest hate him for killing the first one. Though he has gained some redeeming qualities post-game and post-KH3D where he is somewhat nicer and more empathetic.
Abilities: Object manipulation via cell phone (aka he must use his phone in order to summon/drop heavy objects such as cars, trucks, vending machines and bicycles on his foes)
Link to wiki: http://twewy.wikia.com/wiki/Joshua
Extra: Can occasionally show his wings, can levitate (esp in order to use stronger attacks that the fandom/Neku has dubbed 'jesus beams'). Supposedly Joshua has handicapped himself so he may have other abilities never shown in-game.

 

 

On 8/17/2018 at 1:49 PM, catstreetCAT said:

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog (franchise)
Info: Sonic's personality is a juxtaposition of kindness and ferocity; he is extremely benevolent, driven by his own strong sense of justice and fair play, and firmly stands for truth and freedom. However, he is never the one to rest in the face of injustice or oppression; he hates lies and evil in all its forms.
Abilities: 

  • Super speed
  • Enhanced durability
  • Enhanced acrobatic skills and reflexes
  • Enhanced strength
  • Enhanced jump
  • Enhanced stamina
  • Hand-to-hand combat skills
  • Indomitable will
  • Break-dancing skills
  • Extreme Gear riding skills
  • Swordsmanship
  • Piloting skills
  • Grinding
  • Chaos Powers
  • Harnessing Chaos energy
  • Super transformation
  • Excalibur Sonic transformation

Link to wiki: http://sonic.wikia.com/wiki/Sonic_the_Hedgehog
Extra: Will likely not use Excalibur form (unless the situation demands swordplay). Can only use Super form with all seven Chaos Emeralds.

On 8/21/2018 at 3:15 PM, catstreetCAT said:

Name: Miles "Tails" Prower (responds mainly to Tails)
Origin: Sonic the Hedgehog (franchise)
Info: Tails has a distinct love for mechanics and he finds himself most at home in his workshop working on his next creation. Despite his great skills, Tails is very humble about his abilities, never giving them many thoughts, though he has yet to discover his true potential of what he can accomplish; at the time of Sonic Lost World, Tails has become more confident and outspoken about his intelligence, though he still does not openly brag.
Abilities:

  • Flight
  • Genius-level intellect
  • Skilled inventor and mechanic
  • Super speed (though not to the same extent/speed as Sonic)
  • Enhanced durability
  • Enhanced acrobatic skills and reflexes
  • Hand-tLink to wiki: http://sonic.wikia.com/wiki/Miles_"Tails"_Prower

Extra: Tails also has a plane known as the Tornado, as well as many other little gadgets. With Sonic he can perform combo attacks, and likely is not seen too far from the hedgehog. (Yes, I probably should have mentioned that on Sonic's writeup as well, but Tails wasn't one of my characters at the time so NYEH.)

blockquote widget

Edited by TehUltimateMage

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6 hours ago, ValidEmotions said:

Yesssss

Should we have new characters entirely or is it allowed to reclaim our former ones?

 

omg people

 

You can grab your old ones, if you wish! Or choose new ones. Whichever is fine.

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Steadily updating the opening post as the night goes along. I hate the lack of a font or highlight button. I wonder if there's still a post limit on the new forum?

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--

 

Name: Fushi 

Origin: Fumetsu no Anata e / To You, the Immortal 

Info: An immortal being created by a mysterious man in order to fight against monsters intent on destroying humanity. Despite his purpose, Fushi is child-like in mentality and still has a lot to learn about the world. Otherwise, he is mostly impassive to the world around him. 

Abilities:

Immorality - As an immortal, Fushi is able to recover from any deaths or injuries he sustains. His recovery rate is also fairly quick, and he doesn't seem to mind pain.

Replication - Fushi is able to replicate anything that has injured him or that he consumes. For example, he will be able to recreate a knife if someone has attacked him with one. He is unable to replicate living things. 

Shapeshifting - Fushi is able to take the shape of any dying creature, though his core transformations have been those that are close to him.

Forms: Johan - A white wolf and Fushi's first transformation. As he lived as Johan for some time, much of his mannerisms are more animal than human.

The Nameless Boy - Johan's owner, who died from cold and infection. This is the shape he takes most often, and he feels very emotionally connected to it.The Boy had white hair and blue eyes, though Fushi's eyes are yellow. 

The Spirit Bear - A giant white bear marked with arrows and battle scars, capable of destroying entire villages. Fushi took the shape of this bear to save his friends. 

March - Fushi's first friend and the one who gave him his name. A little girl, she died after being shot. 

Link to Wikihttp://fumetsunoanatae.wikia.com/wiki/Fushi 

Extra

- His favourite food is fruit. 

- As he was only created a little while ago, Fushi's speech patterns are very basic, and he is prone to repeating the words of others. 

- He can't read. 

 

--

 

Name: Seha Lee

Origin: Closers Online

Info: The son of a legendary war hero, Seha is an immensely talented Closer with many expectations to his name. A member of the Black Lambs, his skill in battle is often held back by his disinterest in fighting and his inability to talk to others. He much prefers video games to people.

Abilities:

Gunblade - Seha equips a gunblade in battle capable of shooting out blue-flame bullets. 

Phase Focus Blade - Using concentrated phase power, Seha can enhance his sword to become stronger. In this form, his gunblade takes the form of a large, glowing blue sword as long as his body. 

Flame Pulverization - Seha jumps into the air before stabbing the ground with his gunblade, burning an area that glows bright with blue flame. 

EX Discharge - By focusing all his phase power into one point, Seha creates an explosion to deal damage. 

Finishing Move: Supernova - Using his phase power, Seha materializes a supernova into the palm of his hand, powerful enough to destroy the surrounding area with a single blast. 

Link to Wikihttp://wiki.closershq.com/w/Lee_Seha 

Extra:

- Despite pressure to live up to his family name, Seha is considerably lazy and despises battle. 

- It's somewhat difficult for Seha to make friends, namely because he is a shut-in. 

Edited by Edelgard

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*Shuffles this in*

 

Name: Sora
Origin: Kingdom Hearts
Info: Heroic and loyal to the end, Sora is a wielder of the Keyblade with good skill in melee combat and several magics. 
Abilities: 

-> Double Jump: Allows Sora to make a second jump while in mid-air, giving him the ability to jump much higher or farther than normal.

-> Fire: Launches a basic fire ball from the tip of the Keyblade at a single target.

-> Blizzard: Shoots seven "wisps" of ice that burst into large crystals upon impact with an enemy target.

-> Thunder: Creates several bolts of lightning that can strike a small group of enemies at once.

-> Aero: Creates a barrier of wind that lessens the amount of damage dealt by an enemy for a short duration of time.

-> Cure: Restores a small portion of health/energy/stamina to one ally target.

-> Gravity: Causes an enemy to lose a percentage of its health. The larger the amount of health, the larger the damage caused.

-> Stop: Causes nearby enemies to freeze for a short duration of time.

Link to wiki: Wiki Page
Extra:

-> Sora's Keyblade comes in many forms with several unique abilities, determined by the chain that is attached to the hilt. 

----> Possesses: Kingdom Key (default), Oathkeeper, Jungle King, Pumpkinhead, Hidden Dragon

----> Lost: Oblivion, Mysterious Abyss, Fatal Crest, Bond of Flame

Edited by ValidEmotions
Changed out a Keychain

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Added up the cinnamon bun, Val. <3

 

I'm still setting up the discord technically even though you're all in it, but tentatively we'll be starting tomorrow.

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27 minutes ago, TehUltimateMage said:

xandaddy

 

why would you remind me

 

can't wait! <33 

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9 minutes ago, ✿ 花れい said:

 

why would you remind me

 

can't wait! <33 

 

hey i reminded you

and this is crazy

but here's my number

so call him daddy

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Name: Natsuki
Origin: Original Character
Info: A no-nonsense artificially created human and former policeman. They are very loyal to authority. 
Abilities: 

  • Hard to Kill: Natsuki's body has been altered even before their 'birth'. Though they can die like anyone else if their brain is destroyed or deprived of oxygen, they're a bit more resilient than most. Their major arteries are surrounded in a protective mesh, their spine is reinforced with metal, most of their bones bend rather than break, their blood vessels close off as much as possible when they are wounded, and their blood carries high amounts of oxygen, to name the most obvious modifications. On the downside, they have joint issues (mainly their hips, knees, and ankles) and circulation problems. 
  • Police Training: They know how to use handguns, tasers, and batons, as well as how to act in a combat situation. 
  • University Education: Before joining the police, Natsuki received two years of education at the local university with a modified schedule. Though they aren't a medic, they have decent knowledge of drugs, the workings of the human body, and their own biology. 

Appearance: Natsuki is Japanese (or, rather, the genetic base used to create them was Japanese). They are a little over five feet tall and are well-muscled from working out (as it is unknown how muscle growth enhancing drugs would interact with their body). Externally, there is no indication that they aren't an unaltered human. Their hair is short and tends to stick up every which way, either because they forgot to brush it in the morning or because they ran their hands through it in exasperation. Natsuki has a sharp gaze, and doesn't fidget or glance around needlessly. 

History: Natsuki is either seventeen or around twenty-five, depending on how you look at it. As an experiment meant to double as an urban combatant, there was incentive to increase their development rate. Being forced to grow up so fast had its drawbacks, to say nothing of the medical risks they'll experience later. Though, legally, they are considered their own person that shouldn't be forced into any particular career path, a life where they were always expected to join the police left them with few other options or desires. 

Extra: Natsuki is from a biopunk universe of my own making. Lu will probably cry if you hurt them, so please do. 

 

Name: Jowan
Origin: Dragon Age: Origins
Info: A blood mage with a tendency to make bad decisions without thinking things through. 
Abilities: 

  • Mage: Jowan has a stronger connection to the Fade than most people, allowing him to cast spells. Each spell has its own cooldown and uses a portion of Jowan's mana, which slowly regenerates over time. 
  • Blood Magic: Instead of casting spells with mana, Jowan can fuel them by spilling his own blood. This increases the power of his spells, though comes with the obvious drawback of losing blood and gaining wounds. Blood Wound and Blood Control can only be fueled with blood magic. 
  • Blood Wound: The blood of all enemies in a 10m sphere is boiled in their veins, holding them in place and damaging them through the duration of the spell. 
  • Blood Sacrifice/Drain Life: Jowan drains some of the life-force from another entity, healing himself. 
  • Blood Control: The blood of a single enemy is moved, putting them directly under Jowan's control. It's possible to resist, but deals damage. 
  • Flame Blast and Winter's Grasp: Elemental spells that create a small cone a of flame and a blast of cold directed at a single target, respectively. 
  • Disorient: A spell that momentarily confuses the target. 
  • Mind Blast: A wave of telekinetic force throws away everything in a small sphere around the caster. 

Link to wiki:  Wiki Page
Extra: He's trying to make up for past mistakes. It might take him awhile. 

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woo zor is here (Added up!)

 

18 minutes ago, Zor said:

Extra: Natsuki is from a biopunk universe of my own making. Lu will probably cry if you hurt them, so please do. 

 

absolutely savage I love Natsuki

Edited by TehUltimateMage

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Name: Badu, the Plague Doctor
Origin:  Darkest Dungeon (Warning: comic may contain graphic imagery, viewer discretion is advised)
Info: A curious young doctor with a morbid fascination with the human body, intent on testing remedy and poison alike on the battlefield.
Abilities:
- Blight Capsule: Badu has a high number of leather pouches which can be thrown to transmit any number of diseases upon breaking, most commonly fungal infections.
- Flash Bomb: Badu also has fireworks, which are bright enough to briefly blind upon impact. A less bright application has higher destructive potential, being able to force people away and destroy corpses.

- Medical Knowledge: Badu’s training made her proficient in understood practices such as bandaging and needles, but also includes more unorthodox methods such as leeches and blood-letting.

- Alchemy Vapours: As a side-product of experimentation, Badu also discovered solutions which, when breathed, can cure bleeding and infection, render the patient faster and stronger, or accelerate their bodily healing rate.
Link to wiki: https://darkestdungeon.gamepedia.com/Plague_Doctor
Extra: Badu is assumed to have never arrived at the Hamlet for the purposes of the roleplay.

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2 hours ago, TehUltimateMage said:

 

hey i reminded you

and this is crazy

but here's my number

so call him daddy

 

sssttop

 

52 minutes ago, Zor said:

Lu will probably cry if you hurt them, so please do.

 

I CAN'T BELIEVE the rp hasn't even started and you're already attacking me

 

@ everyone: don't hurt natsuki they are so pure and g o o d 

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Because I can't help myself...

 

Name: Yusei Fudo
Origin: Yu-Gi-Oh! 5D’s
Info: A serious sweetheart with a tactical mind, Yusei is a determined individual who refuses to sit by when someone needs to stand up for the right thing to be done.
Abilities: 

-> Skilled in physical combat.

-> Very knowledgeable in technology and Physics. He can build/program his own equipment from scratch.

-> Expert in riding a Duel Runner and battling in Turbo Duels (as well as ordinary duels).

-> His Signer mark gives him unique abilities: locating other Signers and protecting them/allies from harm (typically in the form of magical harm that would otherwise trap their souls).

Link to wiki: Wiki Page
Extra: 

-> His Signer mark is that of the Head of the Crimson Dragon.

-> Though he still has his criminal mark on his face, it no longer transmits a signal for police to follow.

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Name: Evonna Durand
Origin: Original Character- Heavenly Branches universe
Info: Just an average human being with crazy magical powers, Evonna is a really quiet and reserved individual. However, she’s not afraid to fight somebody if she feels threatened. 
Abilities: 
-Skilled in kickboxing
-Short temper
-Branch-> element: Water. 
-Changes into armor when branch is activated 
Link to Wiki: Does this count as a wiki? 
Extra: Omelette du fromage

 

Name: Edward Elric
Origin: Fullmetal Alchemist: Brotherhood
Info:  A 15-year-old alchemy prodigy who isn’t a fan of his own… shortcomings... Ed isn’t afraid to use violence to settle a dispute.
Abilities: 
-Skilled in alchemy, can use it without a transmutation circle.
-Skilled at martial arts
-Extremely focused
Link to Wiki: http://fma.wikia.com/wiki/Edward_Elric
Extra: WHO THE HELL YA CALLING SHORT?

 

When you don’t know who to make the third character
Name: Lara Croft
Origin: Tomb Raider- Legend Arc
Info: Lara spends her time going around and collecting artifacts from tombs all over the globe, often putting herself in danger when doing so...
Abilities:
-Skilled marksman (able to use most types of guns)
-Skilled martial artist
-Athletic-> in great physical condition
Link to Wiki: http://tombraider.wikia.com/wiki/Lara_Croft_(Legend_Timeline) 
Extra: Pew pew.
 

Edited by Mikasa361
I did a dumb

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Name: Audrey, the Grave Robber
Origin: Darkest Dungeon
Info: A shady, evasive, cool-headed lass whose main motivator is the all-mighty dollar. Was previously a noblewoman before falling on tough times.
Abilities:

- Target Practice: Audrey's gotten pretty good at throwing stuff accurately. She can wield small throwing knives, in addition to poison darts. Due to her good aim, she is adept at finding weaknesses to target while throwing.

- Avoid and Evade: Audrey is quite agile, being able to avoid enemy blows in most situations. Her mobility also enables her to lunge forward with her daggers in a sudden attack to catch the enemy off guard, as well as kicking up dust as a means of concealing her retreat. She's also proficient in sleight-of-hand, being able to 'borrow' things from unawary individuals without having to ask.

- Last Resorts: If her usual tactics fall through, Audrey has a pickaxe for use in close quarters combat, and a potion which she can use to cure bleeding, poisons, and which makes her temporarily faster. She also has a snuff box, which can cure most diseases.
Link to wiki: https://darkestdungeon.gamepedia.com/Grave_Robber
Extra: Like Badu, Audrey never made it to the Hamlet, but heard many stories of what it was like from those who'd been and survived- and those unlucky enough to return worse than they went in.

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Everyone up till now has been added up. Looking like quite a diverse cast. Also the thread is up, if you choose to be a newcomer you can spawn near the gateway circle. The base itself is free to describe but think of it like a small scale castle.

 

I will be on the discord to answer questions. Happy roleplaying!

 

~~~

 

Name: Twilight Sparkle

Origin: My Little Pony
Info: An alicorn who fights for her friends even though sometimes her obsession with research gets the better of her. She is a superb problem solver, a potent wizard, and is very knowledgeable despite her age. Loves books.
Abilities: Flight, basic unicorn magic such as manipulating and levitating objects, skilled at preparing magical spells although they do tend to backfire sometimes. Can teleport small distances in short bursts.
Link to wiki: http://mlp.wikia.com/wiki/Twilight_Sparkle
Extra: Twilight is often accompanied by her loyal companion, Spike the Dragon. He sleeps in a lot.

~~~

 

Name: Pascal

Origin: Tales of Graces

Info: Like her kin, Pascal is an Amarcian who specializes in working with ancient magitech. She is overly enthusiastic, loud, and outgoing, but can easily get absorbed in her engineering work and has quite a unique thought process. 

Abilities: Pascal’s weapon is of her own design: a staff that shoots magical blasts of varying elements and she is quite agile with it. She is also capable of casting offensive spells (Glyph Artes) but only in a radius around her, meaning she has to get quite close to crowds of enemies before starting her incantations.

 - Trinity Bit: Summons three spinning energy spheres to guard her.

 - Fearful Storm/Infernal Prison/Maelstorm: Summons a cyclone of wind/fire/water in a 3 meter radius around Pascal.

 - Magnetic Gate: Pulls surrounding targets toward her while dealing damage.

 - Assault Sign/Rampart Sign: Temporarily boost nearby allies’ Attack/Defense.

- Enflame: Sets Pascal’s staff on fire.

Link to wiki: http://aselia.wikia.com/wiki/Pascal

Extra: Pascal hates baths and is extremely messy.

Edited by TehUltimateMage

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Bonjour.

Name: Cistina Phoreana
Origin: Tactics Ogre!
Info: An idealistic airhead who can be ferociously loyal to those she holds dear. Impulsive, good natured ((except to her sisters)), and polite, with a penchant for getting into trouble. She's actually much more well read than most people would expect given how she acts, but her impulsive nature usually prevents her from showing this off.
Abilities: 

  • Skilled spear wielder.
  • "Master" of air magic. Rather, she's the oracle of the Air Goddess Hahnela, which gives her, theoretically, the ability to manipulate the air as she wants. In practice, she's not as skilled as any of her sisters in handling magic. 

    • Can imbue the power of air temporarily to someone (Instill Air), call a wind to protect someone for a duration of time (Guarding Gale), use the wind to blow a projectile off its mark. (Whirlwind), or beseech the goddess to weaken any wind magic used (Aeroguard). Due to her lack of skill, though, she can only use one of these effects at a time.

    • Can shoot a ball of concentrated air at something. (Deadshot.)

    • "Sticking" things together temporarily. These bindings are near impossible to break, but only last up to one minute at most. (Black Williwaw.)

  • Communicate with gods.

  • Has winged boots which let her fly.

Link to wiki: She's not always this serious
Extra: She knows how to help sail a ship.
Yes yes I know her art has a short sword. I don't know why she always ends up with a spear ingame.


Name: Lightpon "Light" Xuanzhi -- Will draw picture later!
Origin: DFO OC
Info: Excitable and sharp, with a love of learning and a firm belief in making friends and getting along with other people. She's highly insecure about her own abilities and can be a coward, but there's a strong stubborn streak in her.
Abilities: 

  • Summoning critters, to a max of 8 on the field at any time. Limit might rise as she grows.
    • Front summoning--The act of calling a summon in front of her and giving them a brief power boost.
    • Mass Teleportation-- Calling all summons on-field to her general location.
  • Creating contracts with creatures to summon them.
  • Enchanting and empowering allies, with a focus on doing so with summons.
    • Zealous Creature-- Big power boost to all summons. Stacks.
    • Summoned Creature Aura-- summons close to her get a boost in power. Stacks.
    • Lasher-- A "whip" made of energy that transfers power to any allies and "zaps" any enemies it hits. It's otherwise incorporeal and cannot interact with physical objects. This stacks too.
  • Phase Shift--A teleporting skill that leaves behind lavender mist and a "straw" dummy to take a hit in the caster's place. She has a max of 20 ft she could teleport with this skill.
  • Minor Levitation--she can only use this on objects weighing less than 15 lbs.

Link to wiki: Summoners!
Extra: Will eat anything that's edible. Usually followed around by a small snake-dragon made of electricity and has a sentient staff she calls "Cris."

Edited by Pyrowings

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Name: Reshiram
Origin: Pokémon
Info: After many millennia of slumber and an accidental trip to Ylisse, Reshiram is an ancient, unworldly, and lost dragon in a body they barely know half the time, with memories of days gone by that are as yesterday. Reshiram values truth above ideals, been born of the Hero of Truth’s thirst for truth in ancient Unova, and they see no glory in the fruitless, eternal struggle of war after being in one that became so fierce they would've died had they not become the Light Stone. But duty binds them eternally.
Abilities: 
-    Powerless in human form. May transform via Dragonstone to access abilities, but may not stay in draconic form for too long.
-    Blue Flare: An extremely powerful Fire attack. Reshiram spits blue flame from their mouth. However, it isn't the most accurate attack – hit rate is 85% at best. However, it may burn the opponent. The move is somewhat debilitating to use.
-    Fusion Flare: A fairly powerful Fire attack. Reshiram creates an orb of flame in their mouth and launches it into the air, where it gets bigger before crashing onto the ground. May power up if Fusion Bolt was used nearby recently.
-    Dragon Pulse: A fairly powerful Dragon attack. Reshiram breathes dark blue-and-white shockwaves from their mouth in a beam.
-    Will-O-Wisp: A non-damaging Fire move. Reshiram breathes ghostly blue flames from their mouth, inflicting a burn on any who touch them excepting Reshiram itself. The flames also give off spectral blue light, and follow Reshiram slowly. They dissipate on touching someone.
-    Turboblaze: Reshiram exudes a blazing aura that weakens or suppresses (depending on power level) all innate passive abilities that allow non-intrinsic (as in, exists as part of biology WITHOUT passive ability causing it) immunities to attacks/status effects within a 5 metre radius.

-     Kegend if Truth: Is a lie detector due to their dominion being Truth.

Link to wiki: Bulbapedia on Reshiram
Extra: 
-    Is a Manakete due to an incident involving being hurled across timespace by timeline destruction and Ylisse (Fire Emblem). Dragonstone looks like a smaller version of the Light Stone, about 3cm in diameter with some transparency to it due it having been a blank Dragonstone that changed appearance as a result of Reshiram's power being sealed into it. Human form:
Reshiram's human form is masculine. They have white hair and very pale skin, with blue eyes. The eyes/hair/build resemble this picture but with the pupils of the eye slitted. They have a white, buttonless shirt that is slightly loose, long-sleeved with pale grey bands at the end of the sleeves that look similar to the bands on Reshiram's neck. The shirt has a collar that looks like the one in the ref, but smaller and with no buttons. They have white pants that reach down to the ankle if not in their boots, and are plain and solid coloured in appearance and again slightly loose. Their boots are white, and they look like the boots Morgan wears but with none of the detailing from Morgan and one pale grey band at the top of each resembling the ones on Reshiram's tail. They also have a cape, which ties at the front of their neck, and reaches down to their shins at rest. The cape's end is cut so that it resembles Reshiram's wing feathering. Reshiram's hair should have a pale grey band as what keeps the ponytail in place, and the tufts should be a bit smaller than the ref for hair. They have pointed ears. They have  a coat that looks like, again, the one the linked Morgan picture has but white, a bit lighter-weight and tighter round the body, and with no detail as well as lacking the chain and gold becoming same grey as other bands. The Dragonstone is usually stored in a pocket inside the coat, near their heart. Cape comes out over the coat. Reshiram's teeth are a bit sharper than normal humans' teeth.

Human form ref pic: https://cdn.discordapp.com/attachments/367452583394279427/382618895154020353/unknown-1.png

Pointy ears: https://cdn.discordapp.com/attachments/322592542568742913/387484572528541696/JPEG_20171204_220440.jpg
-    Overdrive Mode: When Reshiram's emotions run high, an indescandent fiery glow appears on their body. Their dragon form is powered up. However, attacks may backfire. Overdrive ref (animation, note that it loops between Overdrive and normal).
-    Due to being from ancient Unova, Reshiram doesn't have a very good grasp on modern Unova or Ylisse's language, but is familiar with the language of ancient Unova. Though they can understand some spoken Modern Unovan and small amounts of spoken Ylissean, they can't read either. They are fluent in Ancient Unovan and its written form.

Edited by DuskOfTheStars

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   EEK I'm slow how do these look?

 

   Name: Fiddlesticks (Pusher 56-767)

   Origin: Original Character
   Info: A tanky, high-damage 10-foot alien mech with a self-aware AI. Impulsive, impatient, loves fighting, has a cute soprano voice, and tries to brute force things even while actively thinking about being clever instead. She can be smart if she meditates on a task, but is easily sucked into destructive behavior. Can behave weirdly or cute on purpose, but is pretty much on a hair trigger the rest of the time. Has a bit of a chaotic personality.
   Abilities:
    -Turrets: long-range Gatling-style turrets on either arm. DPS scales inversely with target distance
    -Bayonets: short, broad ones siding either turret
    -Missile Launchers: one in both shoulder casings. Longest range, single-shot, explode on impact
    -Lasers: four heads in a square formation around the eye. High-intensity, short range
    -Power-Jump: a "high jump" that launches her up to 50 feet into the air
    -Ears: electromagnetic extensions on top of the head but behind the shoulders. Can attract and repel nearby ferromagnetic objects as a form of defense and counterattack
   Modifications:
    -Retrieval Panel: located under the eye. Originally allowed consumption of minerals for ammunition, but can now restock fuel as well
    -Wrenches: replaces the clamp-hands that were behind the retrieval panel. Now have a better grip, filed tips, and wires connecting the bare metal to her mind. Allows her to surge/hack when she completes a circuit with another electronic device
    -Jaws: new extensions that tuck in behind the retrieval panel. Four, two-part limbs that function like spider fangs, built from tiller tines and crowbars
    -Trilingual: knows Xinschi-uual (native), English (but not the cultural parts), and IR Global (one of many attempts to create a galactic language standard)

    -Patchwork: knows just enough mech anatomy to do basic patchwork and repairs
   History Summary:
    -Is manufactured as normal and given a pilot
    -Pilot overhauls AI to act on her own will
    -Loses faith in the side she's fighting for while still trying to be loyal
    -Loses pilot, goes on a rampage, shuts down, forgets everything, wakes up confused and sad
    -Switches alliance to a rebellion out of distrust and new threats; fails to protect the rebel camp that accepts her
    -Goes through a bunch of crud that makes her self-corruption thanks to hack code even worse
    -"Fixes" the source of the crud... sort of... then goes back to trying to find her pilot, with help
    -Ends up on Earth because of an alien prisoner, strategy to end the war, personal goals, and other shenanigans
    -Deals with Earth's secretive and high-security governments while just wanting to finish the stupid mission; ends up with some of her new modifications along the way for security reasons (but mostly she thought they were cool). I think I'm carrying her over from this point in time.
   Extra: I'm starting in the third or fourth books, however they'll turn out

 

   typheusred_orig.png

   Name: Typheus (Superiority 36-78)
   Origin: Original Character
   Info: Another willful, 10-1/2-foot alien mech, this time built to manage other mechs rather than be a soldier. Is always a bit stressed out and judgmental, and itches to make a bigger impact on the world than he's meant to. Faces more internal conflicts then external ones, but is otherwise pretty confident and very firm in principle. Fiddlesticks twisted his mind a bit, but that's partly his fault because he finds her endearing. Very protective, a bit possessive, and a lot more level-headed than his partner. Deep baritone, authoritative voice.
   Abilities:
    -Micro-Edged Bayonets: a lot longer than Fiddlesticks's, but have the same placement and can sheath back over the hands. Edged by tiberium (engineered metal close to diamond). Require constant sharpening to keep performance up
    -Flight: four wings behind the shoulders, spread out in an X formation. One thruster in the middle of each wing. Proper flight can be maintained as long as there's fuel for it (uses up the same fuel that he needs to live)
    -Hook Claws: two on the back of either foot for stabilization, six on each hand (two short in front and back, then two long middle ones). Designed specifically for grabbing onto things and pulling them back
    -Retrieval Paws: unlike Fiddlesticks's wrenches, the arms are designed like paws or hands instead. Allows fine manipulation of objects
    -Emitters: one on either side of the eye's underside. Allows transmission and interception of wireless signals. Is his primary method of hacking, and only requires an electronic receiver on the target's end.
    -Hacker: only knows Xinschi-uual and the same amount of English as his partner, but is a very experienced hacker

    -EMP Generator: located inside the hull; the shielding pulls apart, glows blue, then emits an impulse of electromagnetism that fries or disables nearby electronics. Interfering electromagnetic fields, restarting a machine just in time, etc. can prevent the EMP's effects
   Modifications:
    -Suspension: extra pistons built in above the ankles, allowing harder landings without shattering the legs
    -Wing Holes: two in each wing, where additional thrusters used to be. Enhances the speed by maintaining aerodynamics while reducing weight
    -Cannons: two exhaust-pipe-like extension on either side of the head, replacing the spots where two extra emitters were. Sit upright and back a bit like horns when idle, but split and lay horizontally like barrels when activated. Fire shockwave energy pulses to sear and knock everything back a considerably distance.
    -Fuel Intake and Jaws: similar to Fiddlesticks's but the jaws are built out of ice picks and chain blades instead, because I dunno, he wanted to be different?
   History Summary: Goes through a similar rigamaroll to Fiddlesticks, excepting some scenes because he was doing and experiencing different things. He had his last modifications the same time she did though, and they were together before being transported. Bonding in an Earth hardware store +1.
   Extra: Starts in the same place as Fiddlesticks.

 

   EDIT: I keep making big posts with quotes hidden in them, so... have some color edits! Here's the formatting I'm using:

   Fiddlesticks - #993300 (Text Colors > More Colors > Lower left chunk > Topmost row > Second from the left)

   Typheus - #7f8c8d (Text Colors > Grayish Cyan)

   Bold+Italics is private speech done wirelessly (or in Fidd's case, if she makes a full circuit with another live electronic)

   It's also in the canon to use bold for words spoken by pilots inside the mechs using their speakers to talk to others (like pressing Voice-To-Talk), so if you guys want to take advantage of that (assuming we ever have anyone small enough to cram in there XD) feel absolutely free!

 

   EDIT #2: I made a reference sheet for the parts not in their art! Retrieval arms, jaws and such.

   EDIT #3: Made a more up-to-date portrait of Fiddlesticks, plus a bonus recolor.

   EDIT 2/12/19: I switched the host for all of the images, so here's the lineup again:
      -First colored image for Fiddlesticks

      -First colored image for Typheus

      -Reference sheet for parts not present in the above art

      -Newest portrait of Fiddlesticks + bonus recolor

      -7/11/19: Side-by-side image. Some design elements are slightly out-of-date, like the shoulder designs, but it works as a comparison

Edited by skwerl56767

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I'll admit I mostly made this kid to screw with Sora, but I have to admit I think he'll have his own charm after a time.

 

Name: Hush                  
Origin: KH2 OC
Info: Hush is a most unusual Dusk, a Nobody having acquired the ability to reason. While aimless, it nonetheless ends up getting into all kinds of trouble due to its child-like curiosity.           
Abilities:
- Incorporeability: Like many Nobodies, Hush's body is capable of stretching and contorting to incredible degrees. It also doesn't need to obey the laws of physics, often floating instead of traveling on foot.
- Dark Corridors: As a creature of   shadow, Hush can travel across space using portals. It is limited to a single portal at once, and can't cross between worlds using it.   
Link to wiki: https://www.khwiki.com/Dusk#KHII
Extra: Hush sounds like it whispers when it speaks, which is where it got its name from. It has two blue glowing eyes on its mouth, beneath the hood. Hush also wears a knitted royal blue scarf, which appears to function as a sort of comfort blanket.

Edited by Coryn02

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