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angelicdragonpuppy

Give kill action a higher success rate

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It seems like 2/3 of the dragons I attempt to kill, if not more, survive the attempts. Can the percent of success be raised? Kill already has a lot of limitations on it with the long cool down.

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I tried to kill 5 dragons and had about 10 dodge.

 

REALLY GUYS

 

I support this. Maybe 10% higher chance?

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One of my dragons dodged the blade for 5 straight days. How frustrating! I would love a better success rate on this, despite not using the action very often.

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+1 support for this. I, too, have had dragons dodge for days and days on end. x_x

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Support. Not quite sure why there's a failure rate in the first place to tell the truth.

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Support from me. I just wanted 5 kills and it took me at least 10 tries.

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Support. Not quite sure why there's a failure rate in the first place to tell the truth.

Kill as a whole seems designed around being perceived as suboptimal or undesirable play. The guilt-trip message on success, the high-ish dodge chance, the 24h cooldown when something dodges, the relatively low limit on uses, and the high cooldown all suggest we're never actually meant to use the action, or to use it very rarely.

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Kill as a whole seems designed around being perceived as suboptimal or undesirable play. The guilt-trip message on success, the high-ish dodge chance, the 24h cooldown when something dodges, the relatively low limit on uses, and the high cooldown all suggest we're never actually meant to use the action, or to use it very rarely.

That, and the fact that in the early days, there was no hard limit, but I believe if you killed too many creatures, you could actually have your scroll burned?

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I guess what I'm saying is that as a game designer, if I really felt that way about a feature in my game, then it simply wouldn't be a feature. You don't put a feature in a game if you don't intend people to use it. The actual limit on number of kills is to keep people from abusing the zombie thing and I get that part. What doesn't make sense to me is the fact that on TOP of that limit and the high failure rate of zombiemaking itself we also have these other restrictions. Owning zombies and being able to kill your pets doesn't seem to give the game advantage that this degree of limiting would justify for balance, if that makes sense? And if the issue is essentially moral or emotional comfort based then why have such a feature in your game at all? Zombies could easily have been just another Halloween dragon without the special mechanic and there would be no need for the Kill action at all since growing things can be killed by other methods and adults can be released.

Edited by Lurhstaap

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It seems like 2/3 of the dragons I attempt to kill, if not more, survive the attempts. Can the percent of success be raised? Kill already has a lot of limitations on it with the long cool down.

I tried killing this morning, actually. It's one of the last parts of my Halloween prep. I have 4 zombies but am working for a full biome set. So far only 1/5 of my kills have worked. Quite annoying.

 

I'd like something more like a 50/50 chance. That way there's still some challenge, but if you try for a day or two you should be good.

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I guess what I'm saying is that as a game designer, if I really felt that way about a feature in my game, then it simply wouldn't be a feature. You don't put a feature in a game if you don't intend people to use it. The actual limit on number of kills is to keep people from abusing the zombie thing and I get that part. What doesn't make sense to me is the fact that on TOP of that limit and the high failure rate of zombiemaking itself we also have these other restrictions. Owning zombies and being able to kill your pets doesn't seem to give the game advantage that this degree of limiting would justify for balance, if that makes sense? And if the issue is essentially moral or emotional comfort based then why have such a feature in your game at all? Zombies could easily have been just another Halloween dragon without the special mechanic and there would be no need for the Kill action at all since growing things can be killed by other methods and adults can be released.

I think this like Refusals were meant to give this game a certain depth or realism, like when you play a video game where certain choice affect how NPCs see you.

 

I really don't understand this just like I don't understand refusals. Let there be the simple cap of how many kills you can have on top of the already small chances of being able to make a zombie. No more than that.

 

+1 support from me btw.

Edited by AnanoKimi

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Support. Not quite sure why there's a failure rate in the first place to tell the truth.

I always figured it was more of an RP thing - an intelligent creature is just gonna stand there and let you kill it? Of course, by that logic if you pull a knife on a dragon you should get eaten... xd.png

 

I've only ever used the kill command to get Zombies, so neutral towards this.

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Support. I spent days trying to kill my dragons. It doesn't add much as for as realism goes from my point of view because if the dragon dodged, you would immediately try again. You wouldn't wait a day. If it takes five days of dodging before you finally kill the blasted thing, realistically, I think the dragon would have left you, probably after the first attempt on it's life. dry.gif

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I raised about 10 CB Balloons/Greens/Whiptails for zombie fodder, and all but 2 of them dodged, so now I have stupid balloons, greens, and whips I don't want. Oh well, at least if someone wants them for a holiday pairing (for some reason) I'll have plenty to mate.

 

Support for sure! Please let me kill my Balloons so they can be zombies!

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@Yunako, try again in 24 hours. The dodge isn't permanent. They might die next try. smile.gif Worth a shot, especially if you don't want them on your scroll.

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I WISH it were 90% successful.... I SO want a zombie lineage !

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I WISH it were 90% successful.... I SO want a zombie lineage !

That's about the chance to successfully zombify something, I guess?

 

I'm in favor of both a higher chance for successful kills, and for successful zombification.

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Keep the fact that they can dodge in the game, since it gives the realism as someone said above, but just lower the dodge percentage. Nothing will let you slit its throat if it has the option of escaping.

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As someone who doesn't understand why people kill their dragons... no. huh.gif

Maybe a higher success rate on Halloween for people who want zombies? But other than that, no support from me.

Edited by bob_jones

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No support. My reasoning:

 

Have you ever tried to kill a dragon? No? Have you SEEN dragons? You've seen the scroll art, right? They're big, highly intelligent, and usually have scales, plates, spikes and other forms of protection. You have a knife. You're against that. Have fun with that, I'm out!

 

From a role-play perspective, it makes perfect sense to have most tries result in the dragon going 'wtf human D:' and dodging you. I actually wouldn't mind seeing something like, 'you tried to stab this dragon, but you make it angry and it attacks you', because that would make lots of sense. If someone tried to stab me, I'd kill 'em!

 

I'm actually surprised that the wording has remained using a knife all this time, instead of doing something with mana. I see blasting a dragon with magic much more effective than trying to kill it with a dagger. I also see some dragon breeds as harder to kill than others, but that's just me.

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That's about the chance to successfully zombify something, I guess?

 

I'm in favor of both a higher chance for successful kills, and for successful zombification.

I WISH. Last year I had a 50% fail rate. One year I had a 100% fail rate. MOSTLY I work with hatchlings that ran out of time, but I have made a couple of 2 gens form zombie fodder this year, and I HOPE..

 

  As someone who doesn't understand why people kill their dragons... no. huh.gif

You have no vampires ?

Edited by fuzzbucket

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You have no vampires ?

Yes, I have several, some of whom I've bitten myself. And yes, I have had eggs that have died, whether it's from earthquake or attempting to turn them into a vampire. But I have only once killed an adult dragon - by accident when I was trying to turn a zombie on Halloween, and I felt unreasonably guilty afterwards. Other than that I've never even considered it. I think killing eggs trying to turn them into vampires is much different from killing adult dragons. And personally I find the idea of killing a dragon because you don't want it to be a particularly strange concept.

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Oh - I haven't killed for not wanting them - mostly just for zombies. I want them very much. I just want them to turn xd.png

 

I have killed to make a deadline. But that was not for not wanting them, but to make a particular work of art.

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I raised about 10 CB Balloons/Greens/Whiptails for zombie fodder, and all but 2 of them dodged, so now I have stupid balloons, greens, and whips I don't want. Oh well, at least if someone wants them for a holiday pairing (for some reason) I'll have plenty to mate.

 

Support for sure! Please let me kill my Balloons so they can be zombies!

A good idea is to kill them well before Halloween for maximum attempts. The gravestone will disappear after 2 weeks so it's okay to start trying 13 days before Halloween.

 

I think the kill ratio is fine for pretty much what Verridith said. It wouldn't hurt to help the zombie ratio though; we do only get one day out of the year for a remote chance.

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