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[Open] Eclipse OOC Thread

Concerning the play style of the RP, what do you think would be the best way to play?  

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IC Thread is here!

 

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Eclipse:

Thirty days to save the Realms...

An elemental wolf RP with a more unique play system. Yes, I know, wolves are very overused, but this is my most fleshed-out story that uses the RP system, so I decided to give it a go.

 

About:

Far off, in isolation, there exists a magic-imbued land separated into five Realms. These realms are governed by two elemental wolves, Sun and Moon. Sun rules the day, warming the ground with his cheery, spirited laughter, and Moon stalks the night, silent and reserved. These wolves governed the world, meeting occasionally via eclipses, but they couldn't do it all themselves, so they raised from the elements four wolves of their choosing. Sun unearthed the Wolf of Ice from his frozen lands, the Wolves of Water and Woods from his most plentiful forests, and pulled together the cosmos themselves to form the Wolf of Space. Moon chose the Wolf of Lightning from the hearts of her darkest storms, the Wolf of Fire from blackened volcanic lands, poured her intellect into the Wolf of Time and put what joy she had into the Wolf of Clouds. These eight elemental wolves have since governed the lands for their leaders for many decades to come.

 

But the peace was to be disturbed. One fateful day, as the solar eclipse approached, Moon sensed a dark, looming presence; it was the strongest she had ever felt in a long time. By her calculations, it would erupt precisely on the time of the eclipse, too late to assemble a proper defense. Fearing the worst, she had attempted to warn her elemental wolves about it to gather together to see if they can repel whatever evil it was before it showed itself.

Sun, however, noticed the moon dimming as his partner leaped from her post down to the surface, so in utter curiosity, he went to his elemental wolves and ordered them to question her wolves since the eclipse was only thirty days away.

 

That's your job as an elemental wolf, and as any allies they may have. Figure out what the evil is, gather yourselves together, and try to force the evil back before the fateful 30th RP day: the solar eclipse.

 

Rules:

1: Standard DC and Section rules apply.

2: There is no limit to the length of posts, though I strongly prefer for them to be longer. The reason there is no limit is because of the play-style; it would be very difficult to provide fleshed out posts. Additionally, I will let the lengths of OOC snippets to slip since they'll be necessary for communication.

3: Go minimal on romance.

4: There are only 8 playable Elemental Wolves. I will not create more wolves. If you want to play an Elemental Wolf that was taken, you can create a "lesser" elemental wolf to play as.

5: There will not be any creature that outranks an Elemental Wolf power-wise. Elemental Wolves are like demi-gods; they are the most powerful mortal you can play.

6: Sun and Moon cannot be played.

7: Any other creature can be made and played, as long as it pertains to the story. The plotline for this RP is quite important, so straying from it would slow the RP down and possibly kill it.

8: I expect you to make posts frequently(within every 5 days or so), because this RP will be faster paced. I will allow exceptions as long as you point out that you will need more time to post/will be going on hiatus/etc.

9: You will not be allowed to use your character until you post a character sheet using the template below. I need to keep track of who's who to prevent confusion.

10: If it doesn't make logical sense for your character to do something, don't make them do it. It may be a world of magic, but logic is still preferable.

11: Do not describe the passing of time(it turned to day, it is now midnight, the sun is setting, etc.), without my consent. I need to keep track of time within the RP, and during certain periods of the day an event can happen. I'll usually put the passing of time within OOC posts so everyone knows(generally speaking) what time it is.

12: I understand that sometimes probability will cause numbers to be rolled many times in a row-I also know that anyone attempting to cheat may do this to see how the game works. As such, if you roll a number more than three times in a row, you are allowed to re-roll until you get a different number. Any more than five times in a row and I'll start to suspect of you, regardless if it is your fault or not.

 

Miscellaneous Roleplay Information:

All linked for size.

Map.

The Realm of Rage is a thunderstruck, volcanic landscape. However, it has some rich cave systems.

The Realm of Life is a great wood with pools and streams all about.

The Timeless Realm is a collection of floating, icy mountain tops with surprisingly warm lowlands.

The Fleeting Realm is a beautiful, hidden bubble inside the mountain ranges with splendid night skies and wonderfully mystical conditions.

The Elemental Wolves will start as follows: Fire and Lightning in the Realm of Rage; Woods and Water in the Realm of Life; Clouds and Ice in the Timeless Realm, Time and Space in the Fleeting Realm. When someone starts playing as an Elemental Wolf, they will receive a message from their leader, initiating the roleplaying.

 

Online Dice Roller. Yes, we shall be playing with numbers. Dice rolls will affect plenty of things within the RP, including the chances of finding food, chances of survival in a battle, and whether or not something happens the next day. The meaning of each number will be confidential in order to prevent people from cheating by inputting different numbers than they received. Simply use the dice roller to get your random numbers, and then put them in an OOC with your post(or you can do it the old-fashioned way and use your own, physical dice!). I'll do my best to tell people when they need to generate a number for use.

Note: Even though it's just a number generator, we will be calling the generated numbers a “roll”, like the roll of a die.

 

Current Character Details:

All characters will have some basic, up-to-date information listed in this spreadsheet, according to each player's name. Though you don't have to, I would recommend keeping track of this as well, since I'm a bit scatterbrained and it might totally slip my mind.

 

Character Template: You are required to fill out each section; the only exception is the Leader section.

[b]Name:[/b] (Your character's name. Elemental wolves simply use their title, ex. Wolf of Fire.)
[b]Portrait:[/b] (A picture of your character.)
[b]Leader:[/b] (Fire/Lightning/Clouds/Time are under Moon. Water/Woods/Space/Ice are under Sun. Optional for non-elemental wolves.)
[b]Appearance:[/b] (Get as detailed as you want! This is mostly text, things the portrait doesn't quite portray.)
[b]History:[/b] (Again, as fleshed out as you want. If you don't put a lot in here though, I do expect you to essentially reveal the character's history as you play.)
[b]Qualities:[/b] (See character creation info. Each character can have only two Benefits, two Flaws, and two Others.)
[b]Elemental Abilities:[/b] (See character creation info. Each character can have only 4 of their respective element's abilities.)
[b]Statistics:[/b] (Fill out the following with numbers-each number when added together must equal 60!)
[i]Agility:[/i]
[i]Animal Handling:[/i]
[i]Athletics:[/i]
[i]Awareness:[/i]
[i]Charisma:[/i]
[i]Cunning:[/i]
[i]Endurance:[/i]
[i]Fighting:[/i]
[i]Healing:[/i]
[i]Language:[/i]
[i]Knowledge:[/i]
[i]Marksmanship:[/i]
[i]Persuasion:[/i]
[i]Deception:[/i]
[i]Status:[/i]
[i]Stealth:[/i]
[i]Survival:[/i]
[i]Thievery:[/i]
[i]Will:[/i]

 

Yes, it's big, but trust me it will be of use.

Your character will additionally get the following:

Health(HP): Based upon your Endurance. The more Endurance you have, the more Health you have.

Energy(MP): Every character starts out with 5 energy points. This is limitless-you can stock up energy points as much as you like!

Elemental Affinity: Helps decide strengths/weakness according to your character's native element. Unless your character is an elemental or imbued with an element of some kind, non-elemental wolf characters do not get this. They're just the four basic elements-air, earth, fire, water-so players don't have to worry about this a lot. It's mostly stuff on my end.

Wounds: Everyone gets 5 Wound boxes. If you almost die from say, a battle, you can choose to take a wound instead of actually dying. Depleted health can regenerate over time; wounds must be forced to heal by the use of a healer, spell, potion, etc. Wounds do not impair your character in any way(though it can make posts more believable); if you simply run out of Wound slots, you will die normally when your health is gone.

 

You start out with 60 stat points to fill up the Statistics section of your character. These points just represent the number of dice you have in order to increase the potency and chances of success when executing an action. Since this is online, you can combine each six-sided die into a number divisible by six(12, 36, 60, etc.) and just give me that. I'll be combining the sums anyway. The only exceptions will be if I ask you to give me each individual number(according to the rolls of a 6-sided die); these are the cases where the commodity of the numbers, not necessarily their summed quantity, is important.

 

There is quite a bit of information concerning character creation; to prevent this post from being absolutely huge, this has all of the information on it, including specifics about available Qualities and Elemental Abilities. A note about Elemental Wolves: The picture at the beginning of this post features each Elemental Wolf you can play-people who choose to play as these wolves will be assumed to look the way they do in that picture. Customization is allowed however, and these small changes can be jotted down in the Appearance section of the character template.

 

When in Battle:

Fighting is a tad more unique than regular play. Just before a fight begins, everyone rolls their Agility. These numbers are their defense scores against the enemy; what defense scores do is determine how much damage one receives from the attack by comparing it to the amount of damage the attacker dealt.

Think of fighting like turn-based combat: unless it's PvP, I RP the enemies, and once you attack you wait for a response from your foe. Unlike turn-based, however, you can attempt combine defense- and neutral-tactics with offense tactics and abilities. So essentially, you can try to block(roll Athletics), dodge(roll Agility), or use a Quality(just let me know) and attack(roll Fighting) or use an Elemental Ability(also just let me know) in one turn. However, you cannot use two offense-oriented attacks at once unless your Agility score is high enough relative to your opponent's(all stuff on my end, don't worry. tongue.gif) And remember! Elemental Abilities cost Energy: direct attacks use 1 energy point, area attacks 2 energy points, summoning uses up 5 energy points and physical nothing.

The only thing you can't do during battle is regenerate health, unless you have a sort of item or buff activated that does that for you. If you die during battle, but have Wound slots open, you can choose to take a wound instead of dying completely so you can keep fighting. Note that Fighting will not be the only things you'll have to roll during battle! Agility is useful for dodging, Athletics when other factors come into play. Sometimes even using Cunning would be wise. I'll make roll recommendations during battles so the players know about their choices and how they can affect gameplay.

 

Leveling:

The leveling system is simple; after battles, looting or other events, you may receive Artifacts. Artifacts are the experience points in this roleplay. I'll let everyone know how many Artifacts they've received, if any at all, when they appear. There are small Artifacts(worth 1 exp point), Medium Artifacts(worth 5 exp points), and Large Artifacts(worth 10 exp. points). If you level, you need to collect 10 more exp points than you did before, with Level 1 being 10. So, Level 2 would require 20 points, Level 3 30, Level 4 40, and so on and so forth. Everyone starts out at Level 0, unless the average level of the players is way too high-in which case I'll bump it up to a simple baseline to provide ease of playing.

Whenever you level you get 10 more stat points to flesh out your character's statistics with, your health and energy will replenish back to 100%, and you can receive money for your efforts. You may also receive a rare treasure instead of or with less money, along with other useful attributes such as more Elemental Abilities or Qualities. c:

 

Rations:

What's the point of collecting food, you ask? Rations are obtained through hunting/foraging(Survival rolls) or by buying them. Rations regain health and energy faster than simply waiting for them to replenish. At the end of each RP day, characters will regenerate 2 health and 2 energy, but by eating rations, they can speed up the process. Energy is obtained faster than health. Additionally, they can be replenished by using things like potions. Your character will not die of starvation though if they do not eat(that would suck, and probably happen a lot).

 

FAQ:

Q: Is there a limit to what species I can play?

A: Yes-your creature must fit in with the universe. It shouldn't be too hard, considering it's a magic world-all magical, mythical creatures are welcome here. The typical humanoids(elves, dwarves, fairies, etc.) are also allowed to be played. There are some humans too, but not a lot, and the setting is medieval for them. Simply follow the character creation rules and you should be fine. Real animals and arcane "technologies"(technology that utilizes magic) are also allowed. Obvious things though, like aliens, are not allowed.

 

Q: Are you accepting new players?

A: Yes, always! Don't worry, if I ever close this off, I'll put it in the title or description of the OP so it's very obvious. And don't be afraid to bombard me with questions either-I understand that this new RP system might be intimidating to those who aren't used to it, and I need to cement the information into my brain anyways. I'll do my best to explain everything as best as I can.

 

Q: How do I start roleplaying?

A: You'll start out with an introductory post with your character. This is just like any other post; basically all it does is tell the other RPers and I where your character is and what it is doing. It's also like a little notification of "I'm free for interaction!" Then, if you don't really get any interactions, you can start by exploring the world. Basically you write a post of your character's actions, and put in an OOC snippet if you want to use a Statistic, Elemental Ability, etc, to interact with your environment, or simply explain what you/your character's goals are. I'll try and guide you the best I can, though I've never roleplayed with this system on the internet before, so it'll be a learning experience for both of us. tongue.gif Here are some things you can be sure of though:

-Every RP day is punctuated by a Morning, Noon, Evening, and Midnight Event Roll. What will happen is I will call for everyone to "roll" a 6-sided die(randomly generate a number between 1 and 6), then gather the results to decide if an event happens-the event doesn't have to apply to every player, but it will affect the gameplay. If an event does happen, I'll do a post for it.

-If you're not sure what to do with your character, or I feel the need to say something, you can get advice on whether or not you should use something like an ability, take advantage of a quality, which statistics you should use, etc. Hopefully nothing will be left in the dark with this; you can ask anything anytime you feel the need! And this advice is just that-suggestions on what to do next. You're entirely free to do what you want with your character.

-I will allow dialog to be super short, though making it as long as possible is always nice. Or, if you're iffy on the length of the posts, you could collaborate with the player's character you're speaking to and do the dialog via IM, then just have it all be in one big post. I'm fine with either, really. Whatever is most comfortable with you. c:

-Important OOC information(like whether or not a day has passed, how much damage is dealt to a player by enemies, etc.) will be contained in braces({/}) instead of parenthesis. Keep an eye out for these!

 

Q: The player template is very daunting... how do I figure this out?!

A: I'm always ready to answer any questions you may have! The entire character sheet except for the Statistics section can be filled out normally. The parenthesis give you hints on what to put in each section. When it comes to Statistics, you simply need to fill in each spot with numbers-each number represents how skilled your character is in that area of expertise(so having a high number in Thievery would make your character a good thief). The only thing you have to worry about here is that each number in the Statistics section must equal 60, including bonus numbers. The Character Creation document I created underneath the template has all of the specifics you need to make a character you can enjoy playing. Remember, this roleplay may look elaborate, but in reality it's just a structure of which to roleplay in.

 

Q: Do all of my characters have to use the template?

A: Nope! Characters you won't use often, NPCs, and monsters(enemies) all get very basic stats. The reason characters have so many options is because they can do so much! Statistics can be cut out for any characters you won't use often. Monsters, animals, and NPCs only have Health, Strength, Defense, Focus(magical strength), Stability(magical defense), Speed(basically their agility), and maybe Abilities(special moves) along with their name. Mostly only main characters and sub-main characters(both character types that you would use a lot) would have statistics. Depending on how we play the RP, characters may become less or more active and therefore have their "sheets" changed.

 

Q: How strict are the Statistics numbers?

A: Very strict. The total number of Stats you have must equal 60-leveling allows you to expand these numbers in the future, so don't worry about starting out small. You also cannot have negative or fractional stats-they must all be positive, whole integers. The stat numbers represent 6-sided dice, so think of them that way. If you're not confident about the numbers you put down, multiply them by 6; the result you will get will be the maximum number you can generate, so in reality the numbers can become quite large, and hopefully that will restore your confidence. Everyone starts somewhere! And yes, 0 can be used, and will actually fill out any slots you leave blank.

 

Q: Can my character wield multiple elements?/Can my character have more than one elemental affinity?

A: No and no. Each creature can be aligned with only one element, and can only use the Elemental Abilities associated with that element. The only creatures that surpass these limits are creatures with multiple souls, as the affinity is tied to the soul. This basically means that if a creature aligned to Ice has its soul absorbed by another creature who's element is Acid, but both the Ice and Acid souls share the same body, that whoever is in control of the body at that immediate moment changes the elemental affinity of that creature. This happens when the main enemies in the game(Pyrifauxes) take control of a host. Other symbiotic creatures do this as well. While this dual-affinity sounds fantastic and worth taking control of, most hosts go insane from the battling souls and two different elemental abilities used at the same time can either severely injure the host, kill it, or insanely buff enemies unintentionally due to instability. Because elemental affinities are tied to souls, creatures such as chimeras, who appear to be multiple creatures, can still have only one elemental affinity, as such creatures are still uniform beings and have only one soul. Because creatures can only have abilities tied to their own elemental affinity they cannot use any abilities outside that of their native ones. An Ice creature cannot use any ability unless it is related to Ice. A Forest Creature cannot use any ability unless it is related to Forest. I may establish a certain level or goal in which players can learn non-native Elemental Abilities, but this is not certain and I wouldn't count on it. No element is more powerful than the other.

 

Many thanks to Pyro for quelling my paranoia and proofreading this.
Edited by skwerl56767

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Reserved for character sheets and possibly other stuff.

 

-Current Character Claims-

Esko_the_Wolf:

-Wolf of Time(needs sheet).

 

-Accepted Characters-

skwerl56767:

Name: Izu(Ee-zoo)

Portrait: Link.

Leader: None.

Appearance: Same as portrait but with a much smaller neck and more exaggerated proportions, as she is still a kit.

History: Yilos are creatures that resemble canines or felines in body shape, yet have a long thin tail, huge ears, and a fluffy mane around their neck. They are best remembered by their characteristic ears and coloration-a dull, muted, boring Yilo is yet to be seen, as most are brightly colored like parrots and are even capable of mimicking noises. These nomadic pack hunters feed on small game and are very adaptive and attentive learners, but their fatal weakness-strength-can only be combated through intellect and agility. Yilo are often seen as easy meals, but they have been noted to never make the same mistake twice.

   Izu sports many of these common Yilo qualities, especially when it comes to learning, but she is also one of the weakest. Definitely not one to fight with, unless you need some valuable information. She prefers to stay out of a fight if she can help it, including squeezing into unimaginable places to avoid conflict. She never really had claustrophobia, actually fearing the opposite, and it is imagined her past is filled with plenty of surprise-and-flee encounters. She claims it's not very interesting, so she doesn't share much of her history with others-she seems more interested in telling them useless facts like how long centaur eyelashes grow and whether or not Shadebeasts really do exist.

Qualities: Polyglot, Seeker, Unfocused, Loyal

Elemental Abilities: None, neutral element

Statistics:

Agility: 3, +3 Flexibility

Animal Handling: 3

Athletics: 2

Awareness: 3, +2 Notice

Charisma: 2

Cunning: 4, +1 Logic

Endurance: 3

Fighting: 1

Healing: 3

Language: 4, +1 Decipher

Knowledge: 7

Marksmanship: 1

Persuasion: 1

Deception: 1

Status: 1

Stealth: 1, +2 Sneak

Survival: 4

Thievery: 2

Will: 4, +1 Humble

 

Pyro(beiningtian):

Name: Only known by her title: The Magewyrm

Portrait: Draw one later

Leader: None.

Appearance: A giant eastern dragon that looks like she's made out of purple mist for most of her body and amber streams of energy for where you would expect fur to be, though her horns, teeth, and any "hard" part of her body looks like a translucent blue diamond. Her eyes are pearly gray and constantly giving off mist. She normally floats a few feet off the ground and is constantly dissipating because she forgets to hold herself together.

History: TBA

Qualities: Alchemist, Sorcerer, Unfocused, Disproportionate, Loner/Rogue.

Elemental Abilities: 光: Beam, Halo, Blind, Summon

Statistics:

Agility: 4

Animal Handling: 2

Athletics: 3

Awareness: 4

Charisma: 2

Cunning: 5

Endurance: 2

Fighting: 3

Healing: 3

Language: 4

Knowledge: 5

Marksmanship: 3

Persuasion: 3

Deception: 2

Status: 1 + Legendary Bonus: 2

Stealth: 1

Survival: 4

Thievery: 4

Will: 3

 

Name: Shi

Portrait: Link.

Leader: None. I guess the closest would be the Moon/Sun wolves?

Appearance: I actually think the portrait is all you need here... But it's pretty big, about 4 feet across and 2.5 ft from top to bottom. Sits in a starlit grove in the Fleeting Realm, surrounded by giant glowing mushrooms and a strange, shining stream. Covered in glowing moss.

History: TBA

Qualities: Polyglot, Herbalist, Judgmental, Temperamental

Elemental Abilities: Earth, surprise surprise. AA, AD, S, P.

Statistics:

Animal Handling: 0

Awareness: 8

Charisma: 1

Cunning: 3

Endurance: 10 ((HELLO? ROCK?))

Fighting: 1

Healing: 4

Language: 7

Knowledge: 7

Persuasion: 2

Deception: 1

Status: 2

Stealth: 1

Survival: 10 ((HELLO? ROCK?))

Will: 3

 

   -WIP-

   (No specified gender.)

Name: Wolf of Cloud/Baiyun

Portrait: Above

Leader: Moon moon

Appearance: The clouds that they give off changes color depending on the color of the clouds above them. For instance, at sunsets they're varying hues of purple, gray, pink, cream, and yellow.

History: TBA

Qualities: Sentimental, Noble, Animal Cohort, Gullible, Quick Metabolism, Honest

Elemental Abilities: Cloud

Statistics:

Agility: 4

Animal Handling: 5 + 1 Charm

Athletics: 4

Awareness: 2 + Empathy 2

Charisma: 3

Cunning: 2

Endurance: 3

Fighting: 2

Healing: 4

Language: 4

Knowledge: 3 + 2 Philosopher

Marksmanship: 3 + 2 Thrown

Persuasion: 1

Deception: 1

Status: 1 + 1 Legendary

Stealth: 2

Survival: 3

Thievery: 2

Will: 3

 

Esko_the_Wolf:

   -WIP, currently being treated as an NPC-

Name: Kun

Portrait: (I don't have one right now wah)

Leader: Shi xd.png

Appearance: It is a rather large slab of clear quartz, with a little extra on the side. It is somewhat smaller than Shi though, at about 3 feet across and 1.5 feet tall. Somebody once went down into the cavern and stuck googly eyes on it, so...it technically has eyes x3

History: TBA

Qualities: For flaws, it is utterly annoying and a bit exhausting to listen to. It never seems to run out of talking energy or subjects to talk about. For Benefits, it knows a lot about the outside world and can serve as a great guide/map. Though since it is hard to move, you need to write down the directions on...something xd.png

Elemental Abilities: Earth and...the element of Annoyance?

Statistics: (Fill out the following with numbers-every number, when added, must equal 60.)

Agility:

Animal Handling:

Athletics:

Awareness:

Charisma:

Cunning:

Endurance:

Fighting:

Healing:

Language:

Knowledge:

Marksmanship:

Persuasion:

Deception:

Status:

Stealth:

Survival:

Thievery:

Will:

 

Zeditha:

Name: Wolf of Space (Nicknaming Spacey for the purposes of having a name.)

Portrait: Wolf pic in OP

Leader: Sun wolf

Appearance: Spacey has dark blue fur, laced with tiny white specks and streaks. However, starting from her belly and streaking upwards through her fur is a pale pink and orange pattern, mirroring the dawn rising into the night sky. Here and there are subtle, intricate patterns of colour, bearing striking resemblance to astronomical objects such as nebulae. Her eyes are a vibrant green. She has wisps of shadow that follow her around, giving her a mystical appearance, although they occasionally annoy her and she disperses them with a small explosion. She also leaves a faint trail of starry shadows in her pawprints; these disappear a few seconds after she removes her paw. Her ears are large and expressive.

History: BOOM BLOW STUFF UP IT'S FUN HAHAHAHAHAHAHAHAHA

Qualities: Fierce Hunter, Beserker(Bonus Quality), Temperamental

Elemental Abilities: Explosive Force: Bomb, Stun, Firework, Boar

Statistics:

Agility: 4

Animal Handling: 2

Athletics: 4

Awareness: 2

Charisma: 3

Cunning: 1

Endurance: 7

Fighting: 10

Healing: 3

Language: 2

Knowledge: 2

Marksmanship: 2

Persuasion: 3

Deception: 2

Status: 3

Stealth: 0

Survival: 4

Thievery: 3

Will: 3

 

Name: Zeditha

Portrait: Use my profile pic as reference.

Leader: None, but isn't stupid enough to go against the Wolves.

Appearance: Zeditha is a long, slender dragon with a whiplike tail, flatish head and flinty green eyes. Her body reaches just a little further than a human's, being around 3m from shoulder to base of tail, but her long neck and tail easily add an extra four. Her wingspan is 5m.

Her scales are a deep purple, but with a few maroon speckles, looking almost like blood on her hide from ancient enemies. Dark blue and black shadowy mists cling to the space around her, making her appear almost insubstantial. The only bright parts of her are her bright green eyes, and sharp white teeth and claws.

She also wears a small golden locket around her neck, containing ashes.

History: Zeditha is older than she can remember - older even than the eight Wolves. She spent her childhood ruled by Sun and Moon alone, and therefore considers the other Wolves as meager younglings.

She has been through several 'phases', including trying to be a beserker, animal charmer and leader. She has failed utterly at all three, eventually leading to her trying out being a sneak, spy and thief. This suited her better, and she spends her time adventuring around the world on her own, listening to other people and occasionally killing them.

A small thing to note is that when she tried to become a beserker, she decided she had to be completely ruthless. She didn't know quite what it meant, so took it literally. She found an innocent human named Ruth and murdered her, then burned her corpse and wears a small amount of her ashes in a locket around her neck. She keeps it around as a momento of what she tried to be.

Qualities: Looter, Rogue, Treacherous, Seeker

Elemental Abilities: Dark: Shadow Vapour, Blind, Night Vision, Bat

Statistics:

Agility: 4

Animal Handling: 0

Athletics: 2

Awareness: 5

Charisma: 0

Cunning: 5

Endurance: 2

Fighting: 2

Healing: 0

Language: 2

Knowledge: 4

Marksmanship: 5

Persuasion: 3

Deception: 6

Status: 0

Stealth: 6

Survival: 4

Thievery: 5

Will: 5

 

Capella:

Name: Wolf of Lightning ["Lightning" for short]

Portrait: Found in the first post

Leader: Moon

Appearance: To some up Lightning's appearance in one word would be pretty easy; he's yellow. From his nose to the pads of his paws, one can find his body made up of various shades of yellow. The upper half of Lightning's body is composed of a dark golden hue, which extends from his snout to his tail. The lower half of the elemental wolf's face, legs, and underbelly, however, bears a paler, white-tinged color. Lightning's irises are a slightly deeper gold than the fur surrounding his eyes, and his pads bearing a similarly rich color. Energy will literally roll off Lightning's fur, taking the form of miniature bolts of lightning.

History: The Wolf of Lightning is one of the four elemental wolves created by the Wolf of Moon. Out of all four of his "siblings", Lightning is no doubt the most energetic. In anger, sadness, or joy, Lightning's mouth can run without check. Among Moon's creations, though, Lightning is probably the worst at governing, and will often express that he has more interest in running and fighting.

Qualities: Hardy, Seeker, Quick Metabolism, Temperamental, Counter, Fleetfooted

Elemental Abilities: Lightning: Bolt, Thunderstorm, Electrical Barrier, Speed

Statistics:

Agility: 5 +2 Speed

Animal Handling: 1

Athletics: 4

Awareness: 5 +1 Sensitive

Charisma: 2

Cunning: 4

Endurance: 3 +1 Rush

Fighting: 4

Healing: 1

Language: 4

Knowledge: 3

Marksmanship: 4

Persuasion: 1

Deception: 1

Status: 3 +1 Legendary

Stealth: 1

Survival: 4

Thievery: 2

Will: 3

Edited by skwerl56767

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This is really well thought out, well-proofread, and the stat system feels like it will integrate well. I recommend having the first paragraph of the "detail" google doc to be in your actual post, since it explains the 60 stat points. Therefore, the doc would just be a catalogue of possible skills. I am a bit confused about bonus dice, though. How many do we have? How are they distributed? Are they part of the 60?

 

A thing I would suggest is to not use underlines for the section titles, but instead use other formatting. Right now they look too much like the links you have in your post, which makes the whole thing a little confusing.

 

And finally -- this is just me nitpicking your concept -- is there any limit on what species anyone can play, as long as they pertain to the plot and as long as they come from one of the realms? (For instance, someone from a human settlement caught in the crossfire, but I get the feeling from your introduction that this is a place of magic where the Wolves live in isolation.) I feel like the plot would be more focused on the Wolves than anything else (though that's just my opinion). This makes stats such as Language and Marksmanship and skills such as hacking seem kind of weird and out of place in this RP.

 

I am also wondering why Deception/Perception are together on the stat sheet despite being two distinct numbers.

 

EDIT: Oh yes, you're also missing an indent in the Rations section.

Edited by TehUltimateMage

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Thanks for replying! : D

Persuasion/Deception was actually a mistake I made a long time ago, but it's been so integrated in my head it's hard to get rid of it-the mistake was that I blended the two together. XP I'll go separate to pieces now. I'll also change the underlines to bold to prevent confusion, and put that 60 stat points section in a spot to make things a bit clearer.

 

On the species limit, there really isn't one, though I haven't decided on humans. There will be humanoids(like elves and dwarves), but actual humans... hm, I might have them too and just specify that it's a medieval setting for them. I also see your point on the skills-the wolves are intelligent like humans(things may just be harder without opposable thumbs and all...), so I think there's some wiggle room for the less fitting skills, but Hacking could probably be specified to Arcane Tuning? When I put it in there, I was thinking of things like arcane golems, where it's still technology but not exactly technology as we know it because it's in a world where magic exists and is therefore utilized. An elemental wolf could technically use Arcane Tuning by manipulating the elemental fields the golem is using.

Hmm.... yeah, I'm going to write all of that down. xd.png I'll also go over the rest of the skills and put them in the context of the elemental wolves to make sure they fit.

 

I'll go poke at the bonus dice too-bonus dice are like stats, and they use up the same stat points to have. So if you want 2 Speed with your 3 Agility, it'll be recorded as Agility 3, +2 Speed, and Speed will take up stat points like any other stat, so you'll have 55 stat points remaining if you do that. Bonus dice can be helpful because during a specific situation(like you need to run fast), you get to add your Speed bonus to your Agility to increase your chances of success. It's more fine-tuning, than anything.

 

EDIT: Oops, indent, hah hah, that should be fixed too. xd.png

 

EDIT#2: I made the suggested changes; tried fleshing out the Bonus Dice information, made the formatting changes, changed "Hacking" to "Arcane Tuning" to better fit the RP, and now putting a species limit question in the FAQ for easy reference. Did I get everything? The only thing I couldn't do was fix the indent-for whatever reason, the editor keeps removing it...

Edited by skwerl56767

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Hm. It appears that the intents only appear when you paste from Google docs, or something similar like that. Formatting is always weird. Maybe you could remove them entirely to save you the trouble. The spacing of the first few numbers of the rules is a bit odd as well.

 

I'll nitpick a few grammar things, like how there should be a space in front of parentheses (like this) instead of(like this).

 

Moon sensed a dark, looming presence, the strongest she had ever felt in a long time.

The second part doesn't seem to flow. Maybe separate them and edit them into two sentences?

 

By her calculations, it would erupt precisely on the time of the eclipse; too late to assemble a proper defense.

The semicolon is out of place because the second part is an incomplete clause. A regular comma would do.

 

Fearing the worst, she has attempted to warn her elemental wolves about it to gather together to see if they can repel whatever evil it was before it showed itself.

The verb seems like it should be "had attempted" because the warning presumably happens just as the RP is beginning and that the rest of the paragraph is in past tense. The sentence itself seems to run on and gets confusing. Maybe revise it entirely?

 

  Sun, however, noticed the moon dimming as his partner would leap from her post down to the surface

Another verb oddity. I think you will be fine with just "leaped".

 

in utter curiosity, he went to his elemental wolves and ordered them to question her wolves, since the eclipse was only thirty days away.

Comma splice. No comma here.

 

(See character creation info. Each character can have only two Benefits, two Flaws,and two Others.)

Space after the comma.

 

and the setting is Medieval Times for them.

I don't think that needs to be capitalized.

 

I think you're good to go! I'll send DH a PM. smile.gif

 

 

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Woo approved! Thank you! biggrin.gif

All right, I think I fixed all of the errors. I'll accept character sheets now and leave the poll running so I can figure out how we should play this, and I'll keep accepting critique too since this is my first non-Freeform RP. Go nuts!

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Throwing in my 0.02€ here, mixing posts with chat RP is a bad approach. It sounds good in theory, but you will be combining the downsides of both options and have people's laziness to deal with. Stick to posting imho, but use chatzy to comment and discuss your postsand plot progression.

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Point taken. Another thought I had was to plan out the story in the OOC thread and have everyone write a sort of "chapter" of the story in the IC, but it would involve a lot more planning which would slow the RP down, and it doesn't eliminate the necessities of the RP(like the randomly generated numbers that are needed), so I discarded it. I'm definitely feeling a bit more strongly toward plain posting despite the advantages of RPing within a Chatzy, because one thing I would hate to do as an OP is constantly rearrange my schedule-and hope that everyone else is doing the same-for time to RP, and turn away anyone who would be unable to join us on time. But I'll wait for more votes before I reach an absolute decision.

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Name: Shi

Portrait: user posted image

Leader: None. I guess the closest would be the Moon/Sun wolves?

Appearance: I actually think the portrait is all you need here... But it's pretty big, about 4 feet across and 2.5 ft from top to bottom. Sits in a starlit grove in the Fleeting Realm, surrounded by giant glowing mushrooms and a strange, shining stream. Covered in glowing moss.

History: TBA

Qualities: Polyglot, Herbalist, Judgmental, Temperamental

Elemental Abilities: Earth, surprise surprise. AA, AD, S, P.

Statistics:

Animal Handling:

Awareness:8

Charisma: 1

Cunning: 3

Endurance: 10 ((HELLO? ROCK?))

Fighting: 1

Healing: 4

Language: 7

Knowledge: 7

Persuasion: 2

Deception: 1

Status: 2

Stealth: 1

Survival: 10 ((HELLO? ROCK?))

Will: 3

 

 

Name: Only known by her title: The Magewyrm

Portrait: Draw one later

Leader: IDK

Appearance: A giant eastern dragon that looks like she's made out of purple mist for most of her body and amber streams of energy for where you would expect fur to be, though her horns, teeth, and any "hard" part of her body looks like translucent blue diamond. Her eyes are pearly gray and constantly giving off mist. She normally floats a few feet off the ground and is constantly dissipating because she forgets to hold herself together.

History: (Again, as fleshed out as you want.)

Qualities: Alchemist, Sorcerer, Unfocused, Disproportionate, Loner/Rogue.

Elemental Abilities: 光: Beam, Halo, Blind, Summon

Statistics:

Agility: 4

Animal Handling: 2

Athletics: 3

Awareness: 4

Charisma: 2

Cunning: 5

Endurance: 2

Fighting: 3

Healing: 3

Language: 4

Knowledge: 5

Marksmanship: 3

Persuasion: 3

Deception: 2

Status: 1 + Legendary Bonus: 2

Stealth: 1

Survival: 4

Thievery: 4

Will: 3

 

 

Name: Wolf of Cloud/Baiyun

Portrait: Above

Leader: Moon moon

Appearance:The clouds that they give off changes color depending on the color of the clouds above them. For instance, at sunsets they're varying hues of purple, gray, pink, cream, and yellow.

History: (Again, as fleshed out as you want.)

Qualities: Sentimental, Noble, Animal Cohort, Gullible, Quick Metabolism, Honest

Elemental Abilities: Cloud

Statistics:

Agility: 4

Animal Handling: 5 + 1 Charm

Athletics: 4

Awareness: 2 + Empathy 2

Charisma: 3

Cunning: 2

Endurance: 3

Fighting: 2

Healing: 4

Language: 4

Knowledge: 3 + 2 Philosopher

Marksmanship: 3 + 2 Thrown

Persuasion: 1

Deception: 1

Status: 1 + 1 Legendary

Stealth: 2

Survival: 3

Thievery: 2

Will: 3

Edited by beiningtian

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Yay, first character sheet! I've added it, and also updated the Character Details sheet which has stuff like Health in it. Speaking of which, your health will be 30 because... that is a lot of endurance. xd.png

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I tried to choose 'post here' but tapped the 'view results' button by mistake and nulled my vote. Ewpsies.

 

Anyways, I has char.

 

 

Name: Wolf of Space (Nicknaming Spacey for the purposes of having a name.)

Portrait: (I fail at both finding pictures and getting them to work. If this is absolutely necessary, I'll try, but for now I won't.)

Leader: Sun wolf

Appearance: Spacey has dark blue fur, laced with tiny white specks and streaks. However, starting from her belly and streaking upwards through her fur is a pale pink and orange pattern, mirroring the dawn rising into the night sky. Here and there are subtle, intricate patterns of colour, bearing striking resemblance to astronomical objects such as nebulae. Her eyes are a vibrant green. She has wisps of shadow that follow her around, giving her a mystical appearance, and can use these to her will and blend into shadow. She also leaves a faint trail of starry shadows in her pawprints; these disappear a few seconds after she removes her paw. Her ears are large and expressive; they are perfect for eacesdropping on a nearby convsersation.

History: After creation, Spacey was appointed as the Sun Wolf's chief spy and thief. She has always loved her role, almost as much as she enjoys watching the sky. Day or night, it is always both beautiful and interesting.

Qualities: Looter, Rogue, Treacherous, Seeker

Elemental Abilities:

Forest: confuse

Air: invisibility

Dark: shadow vapour

Dark: teleport

Statistics: (This confused me until I realised that all of them together had to equal 60 rather than all of them equalling 60. You probably could have phrased it more clearly...)

Agility: 4

Animal Handling: 0

Athletics: 2

Awareness: 5

Charisma: 0

Cunning: 5

Endurance: 2

Fighting: 2

Healing: 0

Language: 2

Knowledge: 4

Marksmanship: 5

Persuasion: 3

Deception: 6

Status: 0

Stealth: 6

Survival: 4

Thievery: 6

Will: 4

 

Total: 63

I figured that the 'average' stat was about 3, because 60/19 is a tiny bit over 3. (really though, one more stat and it would be a nice number...)

I tried giving reasonable stats based off my spy/thief/rogue character... But I got it to 68 on my first try and after reducing a couple of stats I can't decide which 3 others to reduce...

I can't have minus stats, can I? tongue.gif

 

 

EDIT:

I have added in qualities and abilities, and altered my stats a tiny bit. I think I reduced it enough, but my calculator isn't handy so I'm not certain. Is it alright now?

Edited by Zeditha

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Leaving a WIP because why math

 

Name: Kun

Portrait: (I don't have one right now wah)

Leader: Shi xd.png

Appearance: It is a rather large slab of clear quartz, with a little extra on the side. It is somewhat smaller than Shi though, at about 3 feet across and 1.5 feet tall. Somebody once went down into the cavern and stuck googly eyes on it, so...it technically has eyes x3

History: TBA

Qualities: For flaws, it is utterly annoying and a bit exhausting to listen to. It never seems to run out of talking energy or subjects to talk about. For Benefits, it knows a lot about the outside world and can serve as a great guide/map. Though since it is hard to move, you need to write down the directions on...something xd.png

Elemental Abilities: Earth and...the element of Annoyance?

Statistics: (Fill out the following with numbers-every number, when added, must equal 60.)

Agility:

Animal Handling:

Athletics:

Awareness:

Charisma:

Cunning:

Endurance:

Fighting:

Healing:

Language:

Knowledge:

Marksmanship:

Persuasion:

Deception:

Status:

Stealth:

Survival:

Thievery:

Will:

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That is a nice rock. xd.png

 

I'm really curious to see how the stats system will play out here.

Gonna stalk. ohmy.gif

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Woo stalkers! Yeah, not sure how I'm going to do this myself, but hey, never know if it's going to work if you don't try it. tongue.gif

 

Looks good Esko! Though the way the sheet is currently set up, Kun would technically be an NPC, because NPCs don't need set Qualities, Abilities, or Statistics. I would count any character that isn't important or wouldn't be used often as an NPC. Though you did point out it's a WIP, so if Kun will become a major character in the future you'll have to work on filling the sheet out. Heh, element of Annoyance. xd.png If only. I will add the sheet but just keep in mind that it will have to be finished if Kun will be a major character. c:

 

I'll go back through and try to reclarify the Stat numbers a bit better Zeditha, but I'm a bit confused about your character? Your Elemental Abilities aren't in my list, so they can't be used-the document with character information in it has everything you need to know for things like available Qualities and Elemental Abilities. I know it's long, but I tried to compress the information down as much as possible so it isn't a hassle to wade through.

Also(and I know I didn't say this before, which is my bad) each Elemental Wolf looks the way they do in the large picture in the OP. You can customize, but if you do customize you'll want to specify the changes in the Appearance section. So technically I'm assuming that your Wolf of Space looks like the purple wolf in the picture, just bear that in mind.

The final nitpick I have are the Stats-why did you choose to stick with 63? Your Stat numbers specifically need to equal 60 when each one is added, including bonus numbers, and you're right, you can't have negative stats. xd.png But your logic seems odd to me... I understand that the numbers seem super low, but each number is equivalent to a 6-sided die, so technically having a 3 in Cunning(let's say) would be the same as saying you have a chance of reaching a maximum of 18 should you use your Cunning, and as a starter character that's actually pretty good. Since you're specializing as a thief character I understand wanting to have high stats in certain areas, but if you level you can increase your stat numbers to get a stronger character(which can in turn actually affect what Qualities you want and can have), so don't be worried about going a little lower. All you need to do is subtract 3 from your total and you'll be fine. c:

 

Edit: Someone brought up a very good point with me about how I describe the requirements for Qualities, so I'm going to go work on that. I've also updated the OP-hopefully I made things clearer and not more confusing. tongue.gif

Edited by skwerl56767

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I'll admit I only really read the part of the documents about the stats. I assumed you made up the elemental abilities...

 

Also, I assumed the same picture. I reversed the colours (pink on top and dark underneath in picture, dark ontop and pink belly on Spacey) and turned dark purple into midnight blue (because... Night sky. It seemed more fitting.) as well as adding nebula patterns.

So yeah, I made a few tweaks, but used that picture as a 'base'.

 

It's simple: I couldn't decide which three to reduce. So I figured, 'don't get annoyed at it. Make a note that it's wrong and post it as it is.'

 

I will go fully read the sheet and edit my char's elemental abilities and qualities. Although... I really liked that shadow thing... It seemed fitting, considering the picture's wispy decorations.

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Okay, so no worries on the portrait. I also have singles of those wolves in case people want to use them, instead of trying to find a good portrait elsewhere online. c:

As for stats, my calculations say you're still 1 over, and you don't quite qualify for the Rogue Quality, but I see a potential solution; if you reduce something less important or potentially useful down one your stat total will be fine, and then you can take a high number like your Stealth, take 1 from it, and put it into Survival-the only thing you're lacking for Rogue. I would personally reduce Status to 0 and take 1 from Stealth and put it into Survival, but it's not my character.

Though the Elemental Abilities are still muddled? The wolves represent their elements, so they can't wield elemental abilities from elements outside of their own. The Wolf of Space represents the element Explosive Force, so you can't have any of those abilities, sorry... you can only take abilities from the element you're native to. However, since it seems like you're leaning toward the Dark element, you can always go with a character aligned with the Dark element but isn't an Elemental Wolf.

 

EDIT: I've changed the Quality requirement information to be more literal in the sense of the symbols' usages, so instead of "+" and "-", I've change them to "<" and ">" respectively. I hope I didn't cause even more confusion, I've been known to over-think things. XP So for example, instead of Undead requiring "Will +3, Persuasion -2", it will be "Undead. Requires Will <3, Persuasion >2", which basically translates to "Undead requires Will greater than or equal to 3, and Persuasion less than or equal to 2". It should make thing a bit easier to read an interpret, but if not I'll change them back to "+" and "-" symbols.

Edited by skwerl56767

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If greater than or equal to, the signs should have lines underneath them. Basically mashed with an equal sign.

But that's nitpicking; as long as you explain it should be obvious.

 

It wasn't very clear about the elements, sorry. It seemed like it was talking about the qualities, but it had elements too...?

 

Also... Why would the SPACE wolf have EXPLOSIVE FORCE as its element? Personally, I think DARK makes more sense. After all, space is pretty dark, but it isn't exactly explosive.

Time has time, makes sense. Earth, water, fire have earth, water, fiire, makes sense. Space has explosive force... Doesn't make sense. A space element would make most sense.

What was your connection between the two in the first place? I really don't get it.

 

I planned on making a second character, a more fighting-type dragon. However, with the limitation of 'only one element's abilities'... Any one element's abilities seem a little restrictive on play style.

Perhaps any out-of-element abilities take up two slots instead of one? And even then, only 'related' elements can be used? For example, Space might be able to use Dark and Clouds as out-of-element abilities, but not Earth. Fire could use lightning, but not water or clouds.

 

Do animals have to stick to just one element? If not I might just swap around the name/description with a dragon's and use the Wolf of Space for a more beserker character... But it doesn't seem to fit it. Could be just me, but space is more of a subtle, sneak-around-and-listen kind of element.

 

 

 

Aaaaaanyway. I thought I left my Status at 0; there must have been a reason I put it back up to 1. Perhaps for an ability. So... I'll lower my Status. A sneak, thief and spy won't have a good reputation.

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Can you find the symbols for Skwerl, then? Please? Its nit perfect, but with a bit of explanation it should do, right?

 

And Zed, this isn't space as in "outer space" but is space as in matter and spacetime and such. Basically wolf Palkia.

 

And I don't think even outer space is really Dark, its just that it's a vacuum with too much space in it so that everything far away looks black because you can't see the light bouncing off everything at once. Or something, I'm not good at explaining things.

 

Even then, Mage noted that novae/supernovae exist.

Edited by beiningtian

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I kinda assumed it was like outer space. I mean, starry pelt = outer space is a fairly logical assumption.

*looks up Palkia* all I know is that Palkia is a legendary pink and white pokemon whose 'partner' or 'equivalent' or something is Dialga. (the blue one, may have the name wrong.) I'm not a huge pokemon fan.

 

I tried to find the symbols, but they aren't in the iPad arsenal of characters. Even in the tap-and-hold lists. I tried tapping and holding on the <> signs, but nothing happened.

...I don't have the symbols... So yeah, <these> are fine.

 

I still don't see how space=explosions but I think I'll do a mix-and-match with a beserker-type dragon to make a beserker wolfie and a rogue/thief/spy dragon.

 

However: do non-wolf creatures, like dragons, have to stick to just one element? If they do I'll have to modify a few extra things is all.

Also, is it possible to learn new abilities from outside your element?

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Yes, all creatures can only be one element. They can only use abilities from their native element. And the reason I made it Space = Explosive Force is because at the time I had no interest in making a Space element, and the things I gave Explosive Force were practically identical for anything I would give Space so I simply merged the two together. And yes, things like supernovas and fusion/fission did play a part in my decision. You don't have to play the Wolf of Space if you don't want to, but for the type of character you're aiming for the wolves of Lightning and Ice may be your best bet. I don't know what your play style is, so I can't make any recommendations beyond that.

 

I also intended for the Elemental Abilities to be a bit on the restrictive side-with leveling and all, I wouldn't want to give my players everything all in one go. But if I feel it won't restrict the gameplay and there are no outcries against it, once a player levels enough that they have all of their native element's abilities, I may allow them to branch out into other elements. Since I haven't put leveling into practice yet I might end up being really generous with handing out experience, so who knows, people might branch out early, if it happens at all.

 

And yeah, the symbols are mathematically wrong, but I was too lazy to pull up the special characters for both and copy/paste over each one. tongue.gif I hope the explanation suffices.

On a lighter note, your stats can be accepted now! Now it's just a matter of fixing up the Elemental Abilities. And heck, if you just want to scrap the whole thing and go for a less-powerful-but-still-element-aligned wolf that's fine by me too. Your wolf just won't be a part of the big 8 and won't get any of the bonuses they receive-it's like a harder play style, so to speak. It's really up to you. On the topic of the poll it looks like roleplaying with normal posts is winning, so I might create an IC thread pretty soon here. c:

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These guys should be more fun for me. biggrin.gif

 

Name: Wolf of Space (Nicknaming Spacey for the purposes of having a name.)

Portrait: Wolf pic in OP

Leader: Sun wolf

Appearance: Spacey has dark blue fur, laced with tiny white specks and streaks. However, starting from her belly and streaking upwards through her fur is a pale pink and orange pattern, mirroring the dawn rising into the night sky. Here and there are subtle, intricate patterns of colour, bearing striking resemblance to astronomical objects such as nebulae. Her eyes are a vibrant green. She has wisps of shadow that follow her around, giving her a mystical appearance, although they occasionally annoy her and she disperses them with a small explosion. She also leaves a faint trail of starry shadows in her pawprints; these disappear a few seconds after she removes her paw. Her ears are large and expressive.

History: BOOM BLOW STUFF UP IT'S FUN HAHAHAHAHAHAHAHAHA

Qualities: Fierce Hunter, Beserker, Temperamental

Elemental Abilities: Explosive Force: Bomb, Stun, Firework, Boar

Statistics:

Agility: 4

Animal Handling: 2

Athletics: 4

Awareness: 2

Charisma: 3

Cunning: 1

Endurance: 7

Fighting: 10

Healing: 3

Language: 2

Knowledge: 2

Marksmanship: 2

Persuasion: 3

Deception: 2

Status: 3

Stealth: 0

Survival: 4

Thievery: 3

Will: 3

 

 

 

 

Name: Zeditha

Portrait: Use my profile pic as reference.

Leader: None, but isn't stupid enough to go against the Wolves.

Appearance: Zeditha is a long, slender dragon with a whiplike tail, flatish head and flinty green eyes. Her body reaches just a little further than a human's, being around 3m from shoulder to base of tail, but her long neck and tail easily add an extra four. Her wingspan is 5m.

Her scales are a deep purple, but with a few maroon speckles, looking almost like blood on her hide from ancient enemies. Dark blue and black shadowy mists cling to the space around her, making her appear almost insubstantial. The only bright parts of her are her bright green eyes, and sharp white teeth and claws.

She also wears a small golden locket around her neck, containing ashes.

History: Zeditha is older than she can remember - older even than the eight Wolves. She spent her childhood ruled by Sun and Moon alone, and therefore considers the other Wolves as meager younglings.

She has been through several 'phases', including trying to be a beserker, animal charmer and leader. She has failed utterly at all three, eventually leading to her trying out being a sneak, spy and thief. This suited her better, and she spends her time adventuring around the world on her own, listening to other people and occasionally killing them.

A small thing to note is that when she tried to become a beserker, she decided she had to be completely ruthless. She didn't know quite what it meant, so took it literally. She found an innocent human named Ruth and murdered her, then burned her corpse and wears a small amount of her ashes in a locket around her neck. She keeps it around as a momento of what she tried to be.

Qualities: Looter, Rogue, Treacherous, Seeker

Elemental Abilities: Dark: Shadow Vapour, Blind, Night Vision, Bat

Statistics: 

Agility: 4

Animal Handling: 0

Athletics: 2

Awareness: 5

Charisma: 0

Cunning: 5

Endurance: 2

Fighting: 2

Healing: 0

Language: 2

Knowledge: 4

Marksmanship: 5

Persuasion: 3

Deception: 6

Status: 0

Stealth: 6

Survival: 4

Thievery: 5

Will: 5

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Your dragon character is approved. c: Your wolf character's new issue is that she doesn't qualify for Berserker, but removing 1 point from Persuasion will fix the problem in no time. Other than that you're good! (I would nitpick the history section but I did put "as fleshed out as you want" in there so I can't do anything about my own silly mistake. tongue.gif)

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Well... it's basically her history... she blows stuff up and that's all she's ever really cared about. xd.png

 

It says on the sheet that each Elemental Wolf gets one Quality for free, without care for requirements. The Wolf of Space gets Beserker. Imma grab! biggrin.gif

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Hi, I saw this, and decided to attempt joining! Please notify me if there are any mistakes in this profile here:

 

Name: Wolf of Lightning ["Lightning" for short]

Portrait: Found in the first post

Leader: Moon

Appearance: To some up Lightning's appearance in one word would be pretty easy; he's yellow. From his nose to the pads of his paws, one can find his body made up of various shades of yellow. The upper half of Lightning's body is composed of a dark golden hue, which extends from his snout to his tail. The lower half of the elemental wolf's face, legs, and underbelly, however, bears a paler, white-tinged color. Lightning's irises are a slightly deeper gold than the fur surrounding his eyes, and his pads bearing a similarly rich color. Energy will literally roll off Lightning's fur, taking the form of miniature bolts of lightning.

History: The Wolf of Lightning is one of the four elemental wolves created by the Wolf of Moon. Out of all four of his "siblings", Lightning is no doubt the most energetic. In anger, sadness, or joy, Lightning's mouth can run without check. Among Moon's creations, though, Lightning is probably the worst at governing, and will often express that he has more interest in running and fighting.

Qualities: Hardy, Seeker, Quick Metabolism, Temperamental, Counter, Fleetfooted

Elemental Abilities: Lightning: Bolt, Thunderstorm, Electrical Barrier, Speed

Statistics:

Agility: 5 +2 Speed

Animal Handling: 1

Athletics: 4

Awareness: 5 +1 Sensitive

Charisma: 2

Cunning: 4

Endurance: 3 +1 Rush

Fighting: 4

Healing: 1

Language: 4

Knowledge: 3

Marksmanship: 4

Persuasion: 1

Deception: 1

Status: 3 +1 Legendary

Stealth: 1

Survival: 4

Thievery: 2

Will: 3

 

Edit: I would like to second Brotato's suggestion.

Edited by Capella

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