Posted June 15, 2015 Hey guys! I've been working on a survival game for quite some time now, it doesn't really have a story, and it's set in modern times. I don't have a name for it yet, either. I'm basically making this for anyone who is interested in progress, games, or game development. It's built with Unity (what else?) with all of the scripts using it's built in C#. I'm gonna put a massive progress checklist type thingy down here... RED = No Progress ORANGE = Some Progress YELLOW = Decent Progress GREEN = Done BLUE = Needs Changing Player Control: Player movement Player sound effects Player stats Weapons: Firearm firing Weapon movement/sway Melee weapons Bullet physics (Penetration, bounce, etc) Weapon sound effects Weapon control Status Effects: Sickness Poisoning Bleeding Blood loss Fracture Inventory: Item system Inventory menu Gear menu Quick slots Item System: Item classes Usable items Wearable items World: Landscape Props Interiors Performance: Simplify shaders Add LOD to objects Occlusion culling Draw call batching Artificial Intelligence: Sight Hearing Navigation Movement Entity system Entity processing Movement processing AI processing Other: Save and load system Day and night cycle Dynamic music system Object spawning system Screenshots: Note: These screenshots are slightly old. It's school holidays soon, and I hope to continue working on my project. Having people give me feedback is great for my morale, and make me feel like I want to start working on my game again. (Also note: This page is a work in progress.) Share this post Link to post
Posted June 15, 2015 This looks awesome! It reminds me of Rust in a way. Are there gonna be buildings and stuff? Do you plan to make arrangements for a map? Share this post Link to post
Posted June 15, 2015 This looks awesome! It reminds me of Rust in a way. Are there gonna be buildings and stuff? Do you plan to make arrangements for a map? Thanks! Yes, there will be buildings, I hope to add some small towns. The map is generated randomly (but not at run-time, it's just not hand-made.) Share this post Link to post
Posted June 15, 2015 (edited) Oooh, this looks absolutely beautiful. I'm going to keep tabs on this; my boyfriend and I love survival games like this. Is it going to be a particularly hostile environment, where the player will be focused on surviving not just in general, but against foes like zombies, wild/rabid animals, or whatever evil monsters might be lurking about? Or is it more about the survival itself, trying to find a way not to die of thirst or hunger or such? Either way(or even if it ends up as neither! ) I would love to see this as it progresses. Do you hope to make it multiplayer? Edited June 15, 2015 by Aquenee Share this post Link to post
Posted June 16, 2015 I'm not too into survival games nor do I know much about game development (but it can be interesting) but those screenshots look absolutely amazing. I might be keeping an eye on this just to see some more of the development process. Share this post Link to post
Posted June 16, 2015 I can't even see the pictures because family safety *cries* But this sounds pretty cool. Share this post Link to post
Posted June 16, 2015 It looks really good so far, and your game plan seems very much organized I'd love to be a tester if you need them Share this post Link to post
Posted June 16, 2015 (edited) Oooh, this looks absolutely beautiful. I'm going to keep tabs on this; my boyfriend and I love survival games like this. Is it going to be a particularly hostile environment, where the player will be focused on surviving not just in general, but against foes like zombies, wild/rabid animals, or whatever evil monsters might be lurking about? Or is it more about the survival itself, trying to find a way not to die of thirst or hunger or such? Either way(or even if it ends up as neither! ) I would love to see this as it progresses. Do you hope to make it multiplayer? Thanks! The player will need to survive against hostile animals (lesser threat) and eldritch type monsters. I would love to make this multiplayer! I have some experience in networking, but the main issue is preventing cheats. Maybe in the far future I will make a multiplayer game to this scale. I'm not too into survival games nor do I know much about game development (but it can be interesting) but those screenshots look absolutely amazing. I might be keeping an eye on this just to see some more of the development process. Thanks, survival games are definitely not for everyone, a very niche genre. It looks really good so far, and your game plan seems very much organized I'd love to be a tester if you need them Ha, you would be surprised how unorganized I really am. Thanks for the complements! I'll probably release some king of public testing version later. I can't even see the pictures because family safety *cries* But this sounds pretty cool. Thanks! Edited June 16, 2015 by TheEntireHumanRace Share this post Link to post
Posted June 18, 2015 (edited) Updated the terrain! Added rocks Changed grass, blends better now Increased tree density Fixed static batching bug Fixed occlusion bug Fixed and added fog Removed water reflections (lag) Optimized post-process shader effects Various performance improvements Edited June 18, 2015 by TheEntireHumanRace Share this post Link to post
Posted June 18, 2015 OMG This is awesome and beautiful. Those graphics... I can already tell my old toaster wouldn't be able to run this thing. My brother's gaming laptop that I practically own on the other hand... >:} Seriously though you built this thing from scratch by yourself? That's pretty inspiring. Keep up the good work. Share this post Link to post
Posted August 1, 2015 (edited) Thanks for all the awesome comments everyone! I haven't posted any updates for a while because of school work and stuff, but I have still worked on the game quite a bit. New Features: Terrain: Better, lush grass Terrain: Height blending, parallax, less tiling and better LOD. Terrain: Rocks have better LOD's now, and switch shaders when far away. Terrain: Changed generation pretty much completely Graphics: Improved 'standard shader' Graphics: standard shader now support wetness and better lighting effects Performance: Moved loading away from main processing thread Performance: Removed currently bugged occlusion culling Performance: Added newer, faster shaders and tree models AI: Improved performance of AI AI: Tweaked some stuff Misc: Added main menu Misc: Added loading menu Misc: Fixed tons of bugs Networking: ADDED MULTIPLAYER! Networking: Uses SlimMath C# library, for less bandwidth usage Proud to say that I'm in the process of adding networked multiplayer, using unity's new 'UNet' feature. Currently, only the players positions and rotations are synced across the network. I will spend the following weeks adding networking to the AI and player shooting, etc. https://i.imgur.com/JMjVcSe.jpg https://i.imgur.com/VIMWDDq.jpg https://i.imgur.com/0VRbMDb.jpg https://i.imgur.com/Rrf5xlv.jpg https://i.imgur.com/UhObcOF.jpg https://i.imgur.com/Ujervog.jpg https://i.imgur.com/LAzxM4v.jpg ~Linked for size~ Edited August 1, 2015 by SockPuppet Strangler Share this post Link to post
Posted August 1, 2015 let me just say this looks damn fine :3 is it free to play? and did you do the graphics your self? Share this post Link to post
Posted August 1, 2015 let me just say this looks damn fine :3 is it free to play? and did you do the graphics your self? Thanks! It's probably gonna be free, but I might make it cost a small amount, like $5 or something, to reduce cheating. The art assets are not mine (I bought the licence to use them though), but the terrain and the general way the assets are put together is my work. Share this post Link to post
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