The following quote is the basic information about what this suggestion is, and how it works. This is the absolute bare bones summary. It used to have a lot more information but was stripped down in relation to this post.
The above pricing is based on how LONG it takes to earn things. There is no specific price, because that depends on how the specific point system works out. We went time based, so that the nu
I agree with the sentiment here. I haven't been able to follow the thread because I look away for a few days and suddenly it goes in a fully different direction. It seems like this idea is falling victim to "scope creep" (incrementally expanding the feature set more and more). I'd like to see more of a focus on the core mechanics, and stop there for now.
If a store is implemented, it's not going to have everything all at once, it's going to be "a store where you can buy things with currency" a