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Should a currency economy be added to DC? Please choose the option that BEST fits your opinion. If you null your voice isn't being heard.  

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You got it Pokemonfan. It would end up that we all had to play that way.

 

And I can see us ending up having to feed adults and so on.... Ugh.

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In addition to everything that pokemonfan said:

 

There are no official means through which eggs, hatchlings, or dragons can be bought, whether from the site or from other users. Exchanging any sort of currency, real or virtual, for eggs, hatchlings, or dragons is expressly forbidden.

 

That's straight out of ToS.

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In addition to everything that pokemonfan said:

 

 

 

That's straight out of ToS.

To be fair, I think the OP is hoping that if this were implemented, TJ would change that.

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You got it Pokemonfan. It would end up that we all had to play that way.

 

And I can see us ending up having to feed adults and so on.... Ugh.

And for the people who have other real life obligations other than feeding dragons, gaining currency through whatever means, etc. DC is a great game to play. The reason why I play DC is because it is a low-maintenance game with little time investment as I can return back to this game after a hiatus and not worry too much about missing anything major. If we had to decorate or feed dragons, imagine the people who have over 2,000 dragons!

 

Edit: Sorry if my point wasn't clear enough. Basically what I'm saying is that in-game currency is most likely slowly accumulated through SOME kind of time-consuming procedure (collecting, trading, scavenging, etc.) and that is not much different from spending time to get the egg you want in the AP/biome. So really, nothing much is changed except DC will be more-pet site-like, which is most likely what the majority of us what DC to NOT be like.

Edited by Xythus

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I haven't read ALL the pages since my last post, but from what I've seen so far it isn't going in a good way. And the best arguments against it seem to be being ignored [ie it would fundamentally change DC in a negative way, it would be extremely difficult to keep the economy stable, and it would be difficult to make the currency actually have worth because people need to have confidence in the value of the currency over time and that the people who have what you want will take currency], while things that are beside the point are being discussed.

 

The first thing we need to decide is what are the necessary changes to make a currency economy work and would they be beneficial or harmful to DC. I can personally only imagine harmful changes that make the site more into a petsite and less of the simple DC that people joined and love.

 

Since people seem stuck on being able to "earn" currency from the cave from what I've seen, that means you NEED a currency sink that absorbs as much as the site gives out or the currency becomes worthless real quick because there's too much of it in circulation. Like I said before, the simplest way to have a currency sink is to have a shop where you are buying something from DC with the currency.

 

Now, what could this shop be selling?

 

Eggs are out because TJ has said many times that "spontaneous egg creation" which is what would happen with a shop that sells eggs is never going to happen. If nothing else it would fundamentally change the nature of DC in a very very very bad way.

 

The only other thing I can think of is items. However, the way the site is set up I can't think of anything that the shop could sell that would make people send their gold back to DC rather than spending it on a CB black or a CB gold.

 

The only thing the site could sell without changing the nature of DC is decorative items [stuff to arrange on your scroll or your dragon pages] but that would only appeal to a percentage of the population rather than being something that would make everyone buy and continue to buy over time. [and we have the problem of people arranging the items into pornographic designs, spelling out bad words, and the like, because that is going to happen]

 

So then we get to the stuff that would change the nature of DC to be more like a petsite:

  • Food to keep your pets healthy [the only way food could come into play would be if we can feed hatchlings [perhaps to make them grow quicker or something], it would severely limit scroll size and not make any sense to have to feed adults]
  • Potions to cure your pets of diseases that can only be cured by the potion [ie "your hatchling is covered in red spots, use a Potion of Spot Cure to heal it", not overviewing sickness, but that might be an expensive one or something]
  • Armor and weapons to give your pets an edge when battling with another pet [please no.....]
  • Clothing to dress up your pet [i think you'd die before you get a dress on most of your dragons, and it would mean a ton of work for the artists to make a variety of outfits for the different dragons, and I'd BET that there would be some [including me] who would refuse to put their babies through the indignity so you probably wouldn't even be able to dress up your favorites]
  • There's probably more, but it would still be stuff that makes DC not DC...
With these petsite additions it would also be very difficult to make the currency system NOT OPTIONAL! [even without the way it wouldn't be optional without it because if the currency system is adopted as reliable and stable by the userbase [and if it isn't there wouldn't be any point in having currency] nobody would want to trade eggs for eggs]. If your hatchling is stick with Red Spot and will die within 24 hours if not given the curative potion, you kinda need to have currency on hand. [the only other way would be to only have hatchlings whose owners have more than x amount of gold are susceptible to Red Spot, but that wouldn't be fair either] If nothing else, because if the things to buy were only cosmetic and nothing that you NEED to buy there wouldn't be enough people buying them to offset the currency "earning" because you'd rather buy a CB black than spend the currency on an outfit for your water walker or some sparkles to put on your gold's page.

Why would it be necessary to have a shop in order to have currency?

 

You want a money sink then just dump the gold you have at the cave. I mean, you'd be giving back to the dragons you stole from which makes sense.

 

Anyways, lets see if I can't clarify exactly just what my idea is.

 

First and for most, the currency in't suppose to be a sign of wealth. It is strictly to get eggs/hatchlings.

 

The currency you get has a cap on how much you can have at any given time.

 

You get currency by raising cb common/uncommon/rares. You get 10gd for raising a common, 20 for uncommon, and 40 for rares. You can only get currency from non-cb commons to which you will receive 5gd.

 

An example of what I think a cb gold should be worth. (FYI I know some dragons are rarer but this is just an example)

950gd as the set you can sell it for a max of 1000 and the least 900.

 

The max gold you can have is 1000.

 

The system would be self sustaining. Meaning, once the code is done it won''t ever have to be changed again. I realize that something like that would be a pain to code but once it's done no more work would need to be put into it.

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Why would it be necessary to have a shop in order to have currency?

 

You want a money sink then just dump the gold you have at the cave. I mean, you'd be giving back to the dragons you stole from which makes sense.

 

Anyways, lets see if I can't clarify exactly just what my idea is.

 

First and for most, the currency in't suppose to be a sign of wealth. It is strictly to get eggs/hatchlings.

 

The currency you get has a cap on how much you can have at any given time.

 

You get currency by raising cb common/uncommon/rares. You get 10gd for raising a common, 20 for uncommon, and 40 for rares. You can only get currency from non-cb commons to which you will receive 5gd.

 

An example of what I think a cb gold should be worth. (FYI I know some dragons are rarer but this is just an example)

950gd as the set you can sell it for a max of 1000 and the least 900.

 

The max gold you can have is 1000.

 

The system would be self sustaining. Meaning, once the code is done it won''t ever have to be changed again. I realize that something like that would be a pain to code but once it's done no more work would need to be put into it.

What happens if an uncommon dragon becomes a blocker? then you're back to having to rewrite the code.

 

Main reasons I'm against this:

 

1. Most places I have been with a currency there is no generosity unless its a player selling you a top pet for less because they are quitting or you're good friends. I'd hate to see DC go down that path.

 

2. Even with a cap you need a sink. If getting to the cap is easy then money is worthless despite the cap.

2a. If there is a sink the only things that would work for the game would be buying cb eggs(no spontainous egg creation!) or allow it to be used to pay for the add-free subscription, which would totally remove the usefulness of that to the site unless it was pay the full cap.

 

3. The economy doesn't need fixing, and if we fiddle too much it could collapse. Runescape(rpg game) used to not monitor trading other than some claiming an item was rare and it wasn't or switching items out at the last minute. Now trading is limited by how long you've been in the game, how much you can give away (limiting helping for newbes) and most players trade through a main exchange that limits price raises and falls to the point where everything has become either really cheap or really expensive.

 

4. I would only like to see gold as part of the hoarding action.

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I don't want this to become a petsite either. There's no need for any kind of shop. And like the OP and others, including myself, have said.. you earn money by raising dragons, not buying items.

 

This method is strictly for trading dragons. My biggest reason being that breeding is so uncertain. Maybe someone else is having better breeding results than I am, so I go looking for a trade for what I need, and if I don't have the necessary dragons, I could offer gold.

 

That's it. Nothing major in my opinion. It's tied strictly to raising dragons and trading for dragons. Nothing petsiteish about it at all. And as long as some maximum is applied, it shouldn't create a bloated economy like it has on MagiStream. The limits applied would keep things balanced.

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What happens if an uncommon dragon becomes a blocker? then you're back to having to rewrite the code.

 

Main reasons I'm against this:

 

1. Most places I have been with a currency there is no generosity unless its a player selling you a top pet for less because they are quitting or you're good friends. I'd hate to see DC go down that path.

 

2. Even with a cap you need a sink. If getting to the cap is easy then money is worthless despite the cap.

2a. If there is a sink the only things that would work for the game would be buying cb eggs(no spontainous egg creation!) or allow it to be used to pay for the add-free subscription, which would totally remove the usefulness of that to the site unless it was pay the full cap.

 

3. The economy doesn't need fixing, and if we fiddle too much it could collapse. Runescape(rpg game) used to not monitor trading other than some claiming an item was rare and it wasn't or switching items out at the last minute. Now trading is limited by how long you've been in the game, how much you can give away (limiting helping for newbes) and most players trade through a main exchange that limits price raises and falls to the point where everything has become either really cheap or really expensive.

 

4. I would only like to see gold as part of the hoarding action.

When I said it was self sustaining I meant it was self sustaining. Meaning, if a common becomes a uncommon or vice verse then so does the ratio.

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You want a money sink then just dump the gold you have at the cave. I mean, you'd be giving back to the dragons you stole from which makes sense.

 

Why would anyone just dump their earned gold? Even if there are some users like that, there is no way that there is enough of them to make whole system sustainable.

You get currency by raising cb common/uncommon/rares. You get 10gd for raising a common, 20 for uncommon, and 40 for rares. You can only get currency from non-cb commons to which you will receive 5gd.

 

And it does nothing to help newbies/slow clickers. If raising rares gives you more gold people with rare filled scroll will just raise them. Newbies/slower clickers will still be forced to pick up CB commons, raise them and get less for them. With that kind of system they are once again in a worse position. You just got rid of two pros this idea had: moving CB blockers and easier start for new players/slow clickers.

 

An example of what I think a cb gold should be worth. (FYI I know some dragons are rarer but this is just an example)

950gd as the set you can sell it for a max of 1000 and the least 900.

 

That's what you think it's worth. Other players won't agree with you.

 

Since I don't know that much about coding I won't touch that. But I do know this: there is no dragon that has official rarity.

Edited by PointOfOrigin

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You get currency by raising cb common/uncommon/rares. You get 10gd for raising a common, 20 for uncommon, and 40 for rares. You can only get currency from non-cb commons to which you will receive 5gd.

See, that's exactly wrong. This way, people who already get all the good stuff would also get more in-game currency, be able to breed better trade fodder (thus increasing their riches) and worsen the situation we have at the moment.

 

I'd rather see people get 1 gold for any dragon raised. 2 if it's a common. 3 if it was caught on the AP.

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I'd rather see people get 1 gold for any dragon raised. 2 if it's a common. 3 if it was caught on the AP.

That's more like it. It's the raising that's important, not the rarity.

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Whoa, what's all this gobbledygook about skill? XD If you'd ever seen me play a game of Halo, you'd know my hand-eye coordination and reflexes are both completely shot. My only advantage in the Cave is my Internet connection and knowing what keywords to look for in the little egg descriptions... and thankfully that's been enough. I personally find that DC has no skill requirement as compared to the other games I play, but maybe that's just me.

 

In any event, making it sound like it's other people's fault for having bad Internet connections or living overseas so that they don't have the same proximity to the server is nothing short of ignorance. There are some that have both proximity and good Internet connections but don't have enough time to lurk in the Cave for the eggs they want. Having a busy life or bad connection shouldn't be penalized... but it shouldn't be rewarded, either. I don't think I should suffer because others don't have good connections/enough spare time, but I feel for those who have problems catching the eggs they want and that is why I am a dedicated gifter in several threads.

 

With that off my chest, I still think this is a terrible idea. Again, the programming involved would be insane for all the people it'd tick off. Eggs are their own currency. I can't see this system fixing or enhancing anything.

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You get currency by raising cb common/uncommon/rares. You get 10gd for raising a common, 20 for uncommon, and 40 for rares. You can only get currency from non-cb commons to which you will receive 5gd.

 

An example of what I think a cb gold should be worth. (FYI I know some dragons are rarer but this is just an example)

950gd as the set you can sell it for a max of 1000 and the least 900.

 

The max gold you can have is 1000.

 

The system would be self sustaining. Meaning, once the code is done it won''t ever have to be changed again. I realize that something like that would be a pain to code but once it's done no more work would need to be put into it.

If you want to help the speed challenged participants, ( internet connections and those of us with slow reactions) and newbies, you need to give the most points for the commons not the rares. if you can't catch CB golds how are you going to raise them???I know people who get one or two a week, giving them the most points just makes the rich richer. In fact 0 points for rares would be best!

I don't like the idea to begin with, as you can already collect specific things for "rewards" no "currency" required. There are numerous threads offering just that. The rich need to have to work as hard as the rest of us, not have the easiest time getting the "wealth" needed to get richer.

 

Bored?? go away for a time. When you get back there will be new dragons etc. to keep you occupied for a time. Find an offline activity. When Breeding goes south I get an amazing amount of charity crocheting done. tongue.gif

 

I would love very much to get another CB Gold - as those I have are all female-

but not this way.

 

I am one of those who does not want DC to change that Radically.

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See, that's exactly wrong. This way, people who already get all the good stuff would also get more in-game currency, be able to breed better trade fodder (thus increasing their riches) and worsen the situation we have at the moment.

 

I'd rather see people get 1 gold for any dragon raised. 2 if it's a common. 3 if it was caught on the AP.

I think both of you are miss reading that line. You have raise the CB ones. The only non-cb dragons you can initially get money from are common ones. And if necessary you cant make gold for raising rares.

 

Also, you guys seem to think that those high players are going to have gold at the start. Well there not because there wouldn't be any.

 

Origin@ It's not what I think it's worth it was mearly an example.

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I think both of you are miss reading that line. You have raise the CB ones. The only non-cb dragons you can initially get money from are common ones. And if necessary you cant make gold for raising rares.

 

Also, you guys seem to think that those high players are going to have gold at the start. Well there not because there wouldn't be any.

 

Origin@ It's not what I think it's worth it was mearly an example.

Um, what? So you're saying that you can only trade commons for gold? If I can catch CB metallics and trade them for gold then I will have more money than the general populace, unless you only reward commons with gold. In that case, this whole currency thing is worthless. It was suggested on the pretense of making a new system for trading, presumably for people who raise commons to get rares (though we have tons of threads that do that already, but I digress.)

Edited by Chanilove

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Why would anyone just dump their earned gold? Even if there are some users like that, there is no way that there is enough of them to make whole system sustainable.

This. You need a shop because otherwise the cave would keep generating more cash for the system without an outlet to take it out of the system. That would create unimaginable inflation. And why would people trade dragons for gold if they just planned to throw the gold away? That's right: they wouldn't.

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Um, what? So you're saying that you can only trade commons for gold? If I can catch CB metallics and trade them for gold then I will have more money than the general populace, unless you only reward commons with gold. In that case, this whole currency thing is worthless. It was suggested on the pretense of making a new system for trading, presumably for people who raise commons to get rares (though we have tons of threads that do that already, but I digress.)

No, you "raise" cb commons/uncommons to get gold. Then you can use that gold to trade with. You can also raise non-cb commons to get gold. I took out rares sense that was received with negativity.

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This. You need a shop because otherwise the cave would keep generating more cash for the system without an outlet to take it out of the system. That would create unimaginable inflation. And why would people trade dragons for gold if they just planned to throw the gold away? That's right: they wouldn't.

Your not throwing it away in a sense. Your giving back to what you stole from.

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I'm honestly not seeing why anyone would want to trade their rares for gold. Uncommons, maybe, but if you can catch CB metallics you likely don't have a use for gold. The fact that this can't effectively be used to trade for the most desirable dragons makes it entirely invalid. Not to mention the fact that the majority of DC apparently has no interest in using it anyway. I've seen at least ten users post here that I'm guessing from their posts would not accept gold in any of their trades. I'm one for sure.

Edited by Chanilove

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I'm honestly not seeing why anyone would want to trade their rares for gold. Uncommons, maybe, but if you can catch CB metallics you likely don't have a use for gold. The fact that this can't effectively be used to trade for the most desirable dragons makes it entirely invalid. Not to mention the fact that the majority of DC apparently has no interest in using it anyway. I've seen at least ten users post here that I'm guessing from their posts would not accept gold in any of their trades. I'm one for sure.

How so, if the ratio is super high. Meaning rares are worth alot.png of gold it means you cant get nearly as many nor is getting the gold very easy. You'd have to have gotten 100 commons to get 1000 gold.

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I think both of you are miss reading that line. You have raise the CB ones. The only non-cb dragons you can initially get money from are common ones. And if necessary you cant make gold for raising rares.

 

Also, you guys seem to think that those high players are going to have gold at the start. Well there not because there wouldn't be any.

 

Origin@ It's not what I think it's worth it was mearly an example.

By setting a min and max price you are pushing your value system on others.

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By setting a min and max price you are pushing your value system on others.

An example is an example, I wouldn't be the one running this. I'm just giving an idea of what it could be to be balance. Is that a wrong thing to do in order to have balance?

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How so, if the ratio is super high. Meaning rares are worth alot of gold it means you cant get nearly as many nor is getting the gold very easy. You'd have to have gotten 100 commons to get 1000 gold.

Because what exactly would I use the gold for? There's hardly anything rarer than a CB Gold. The only thing I can think of is a Holly or 2G Tinsel, but why would anyone trade those for gold?

 

Especially since... well... Say for some crazy reason I decided to accept this gold system and traded a Silver for some gold in the hopes of buying some common hatchlings instead of just trading for an IOU. I would have to "outbid" whatever the Cave pays for raising commons, because no one's going to trade me a dragon for the same price the Cave would give them to raise it. If they trade with me, no gain. If they keep it, they get the gold and the dragon.

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An example is an example, I wouldn't be the one running this. I'm just giving an idea of what it could be to be balance. Is that a wrong thing to do in order to have balance?

It doesn't matter who is dictating prices, all that matters is that someone does. You can't make a system like that where everybody's idea of value would be taken into consideration. Setting a max is somewhat passable, but a min is a big no-no for me.

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