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Aussiemum

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If it's just a new ratio of breeds that are already common (like more stones in one desert biome than spitfires or something) it won't mean much.

Agree.

I'm already almost 100% at my goal of 2 or 3 breeding pairs of each CB. Having better/different access to more of the same CB dragons wouldn't be much of an incentive.

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But what right do we have to tell somebody who has been here since the game began but only has one or two of each dragon, or even four of each, as their scroll goal that they're not as "high level" as somebody who started much more recently but hoards commons and thus has 1000+?

 

There needs to be a balance between "active for a long time" and "has a lot of dragons" because you shouldn't force people to have a crapload of dragons they don't want just to get access to something they may want access to, like a new dragon or a new area.

I agree. My scroll is probably older than everyone else in this thread (apart from the Teej) but I only have 800 something dragons because I get 7 dragons of each breed (4 adult, 3 frozen) plus a few lineages and BSA hoards and a bit of a blocker hoard at the end for making zombies. So I'm actually one of the people who would be peeved if the prizes were only based on dragon numbers, especially if the number is like 2,000. But that's why we've pretty much decided that apart from platinum+ trophies any prize would have to have a dual trigger, either dragon numbers or scroll age so that those who don't want to collect a ton of each breed or have a common hoard don't feel pressured to do so.

Edited by Pokemonfan13

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I'm curious about TJ's suggestion. Although I don't exactly understand what he means by "different distribution of the breeds". Same breeds but higher chances of getting uncommons? If that's correct then, it really won't make much difference to us who already have all the breeds.

I believe this is what he meant (numbers just made up and used percentages because it was easier) -

 

So imagine the forest. It gets split into the North Side and the South Side. All forest breeds can be found in either place, but whiptails are seen 80% of the time in the North Side and only 20% in the South Side and waters are 20% in the North and 80% in the South. Same rarity, just different distribution according to location of the biome within the biome. biomeception

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Think of it like Pokemon =) Some areas, dispite having identical pokemon, show up in different rarities. Like... You'll see more pidgies on this route with less sparrows, but the route beside it is oppisite for example.

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I agree. I'm probably older than everyone else in this thread (apart from the Teej) but I only have 800 something dragons because I get 7 dragons of each breed (4 adult, 3 frozen) plus a few lineages and BSA hoards and a bit of a blocker hoard at the end for making zombies. So I'm actually one of the people who would be peeved if the prizes were only based on dragon numbers, especially if the number is like 2,000. But that's why we've pretty much decided that apart from platinum+ trophies any prize would have to have a dual trigger, either dragon numbers or scroll age so that those who don't want to collect a ton of each breed or have a common hoard don't feel pressured to do so.

Wanna bet (I am 67.)

 

I am not bored. Just saying smile.gif

 

And if DC got to be ANYTHING like a pet site, I would be very bored indeed.

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As Sock was saying, we cannot put 100% type of dragon into one "South side"

 

Maybe to expand on this idea, we could add more into the 50s, 100s, or so trophies and slowly 'open up' the north or south side of each biome. That way, it would be more interesting. Who knows? Maybe there will be two rares in the South side and one in the North during a drop.

 

Just a suggestion.

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Wanna bet (I am 67.)

 

I am not bored. Just saying smile.gif

 

And if DC got to be ANYTHING like a pet site, I would be very bored indeed.

...I was referring to account age. *pokes '07 forum account date*

Edited by Pokemonfan13

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...I was referring to account age. *pokes '07 forum account date*

Oops. blink.gif

 

I bow to the aged one biggrin.gif

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Got to admit, I'm not fond of the idea of rewarding people for having a lot of dragons. Some of us don't want to have scrolls of thousands of dragons. I'd rather see incentives to keep playing like new BSAs or something. And, well, all the new dragons this year have been keeping me busy (I'm still catching up on older ones too).

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I am just fine with splitting the biomes into two. As has been suggested. I would suggest either a gold trophy or having a scroll at least two years old (the gold trophy can easily be done in that time).

 

I was thinking of some naming ideas past north and south. But then I looked at the habiats and went blank for now.

 

But yes new BSA are always welcome.

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I am just fine with splitting the biomes into two. As has been suggested. I would suggest either a gold trophy or having a scroll at least two years old (the gold trophy can easily be done in that time).

 

I was thinking of some naming ideas past north and south. But then I looked at the habiats and went blank for now.

 

But yes new BSA are always welcome.

Although the whole BSA thing seems to be shot down a lot, why not another 'splash' type badge that allows you to get the new cave or something? I don't have any incentive to use splash right now. xd.png

 

 

*apologize for any typos. Have been rp'ing nonstop*

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Like a terra dragon allowing you to go into a different area if you earn the badge. As its been hunting around and found a new area for you. That could work but for each extra area a common tragon would be needed. That or one thought of as a scout (dragon wise) can slowly find and open up areas from earning badges.

 

So you start only with the basic 6 but can earn lets say 2 more areas from badges each.

 

Coast = Wash & River

Alpine =

Desert = Waste & glass

Forest =

Jungle =

Volcano =

 

any other ideas?

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Like a terra dragon allowing you to go into a different area if you earn the badge. As its been hunting around and found a new area for you. That could work but for each extra area a common tragon would be needed. That or one thought of as a scout (dragon wise) can slowly find and open up areas from earning badges.

 

So you start only with the basic 6 but can earn lets say 2 more areas from badges each.

 

Coast = Wash & River

Alpine =

Desert = Waste & glass

Forest =

Jungle =

Volcano =

 

any other ideas?

What time period would this be over, and how many dragons would be required? A 'nest'?

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Like a terra dragon allowing you to go into a different area if you earn the badge. As its been hunting around and found a new area for you. That could work but for each extra area a common tragon would be needed. That or one thought of as a scout (dragon wise) can slowly find and open up areas from earning badges.

 

So you start only with the basic 6 but can earn lets say 2 more areas from badges each.

 

Coast = Wash & River

Alpine =

Desert =  Waste & glass

Forest =

Jungle =

Volcano =

 

any other ideas?

Some ideas for secondary areas

 

For Alpine how about: Peak and Ravine?

 

Possible area for Volcano: Caldera (the crater part on top)

 

Jungle areas, possibly named after some Earth jungles, eg Amazon

 

The only thing I can think for Forests is the 2 tree types: Deciduous and Conifer

 

....nevermind.... they're probably dumb anyway

Edited by Takhesis

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There is the basic idea and which dragons get the scouting/path finding BSA to help unlock the extra areas I do not know.

 

The ability could be simler to the splash ability. But at 25 it opens one extra spot 50 another or it could be random.

 

As it hunts for the new location. Which will show a badge that you found it when you get there.

 

 

Ill state this I am well new, here still. So some ideas take a while to fully form. This is nothing like making a monster from a few lines of description for 3rd D&D (I was that good at some point, did it from images and the like as well). It is going to take me a while to get my thinking/developer hat on. As I try and think of what is wanted and how the makers of any game think and want (which I can say is very hard to do lol).

 

Give me a while plus it means other can suggest ideas on how to make it work better. Hardesy part is going to find which dragon or dragons would gain the scouting/path finding/nest searching ability. The mechanics get easier once you know what where its going.

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But what is it about these new areas that would be appealing to players that have been here long enough to collect nearly all the CB dragons they want?

How is having more areas with the same dragons going to inspire me (and other long time players) to keep playing the game, what do we get out of it?

I kind of like the idea of new biomes, but unless there is something new to find in those biomes I don't much see the point.

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Higher chances for newer dragons would be a good one if it fits. Some rarer dragons could be a bit more common ect...

 

Plus it is something to work for.

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Higher chances of newer dragons isn't that much of a draw. More new dragons or recolors/new poses of existing commons would be something to do.

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Theres plenty of time to think things out. Past well talking to the artist or adding some of the dragons with many different colors with some that only show in the new areas.

 

The idea is about but in no ways done yet. There is the earning the way there, adding in differing rarities, adding in some new colors and/or recolors (since you could get newer poses + colors for newer dragons).

 

 

Its a simple idea that will need a lot of work. But once done will up the number of what people would be after.

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The logical number of dragons for finding the new biome(s) would be either 500 (gold trophy) or 1000, and additionally some length of time that would be reasonable for someone to reach that amount plus a few months for those who have lower quotas and can't reach that level without collecting dragons they don't want. I'm not sure what that would be, but 2 years seems a reasonable starting point for discussion.

 

For artist permission, some have permissions for that kind of thing already in the artist permissions thread. For those who are around they'll probably do it themselves. And for new species for the new biome, just take them off the completed list. That's one thing I love about the new biome with new dragons idea, it would increase the rate of dragons coming off the completed list.

 

The only real work I can think of is the coding of the new biome and coding new dragons in. Recolors probably take around 10 minutes at most, much less when photshop and color shifting can be used. New poses would take work, but with the level of skill the in-cave artists have I can't imagine those would be overly timeconsuming.

Edited by Pokemonfan13

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Ya since the other option to find a new habitat would be to make a Find new nesting grounds BSA. Which would after a serton number of uses open up a new area. (Finaly found a good dragon if this was used. Skywing Dragons seem like the best one to use).

 

But the trophy or scroll age are very nice ones that could open it all quickly. But we would need to pick fully which way to use and then name the areas.

 

Pokemonfan13 if you are right after that its just programming the idea that is the final hard part. The rest just means a larger influx of dragons all at once, even if they are recolors.

 

 

Edit: But it is up to TJ if gets things rolling and just asks us to come up with x then we can do that. Feels nice to have a maker of a game about to help make and suggest how an idea can go if its a good one.

Edited by Redlaw

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I don't like that idea. The older players are already bored, so they shouldn't have to BSA every week or whatever just like everyone else. Plus it would punish the people who easily forget about doing a BSA every time it comes available.

 

Being based on time and dragon numbers is incredibly fair. Perhaps to prevent people from just freezing hatchlings to get up to the number, frozen hatchlings should count for half in this situation. After all, someone very goal oriented could only raise frozen hatchlings, hatching eggs and immediately freezing them and reach the magic number of dragons on the scroll in less than half the time. Never mind, I was thinking the way I was used to where hatchlings count the same as eggs and so freezing them frees up egg slots.

Edited by Pokemonfan13

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Why it was a suggestion ( by someone else that I was working to its max). Which I think it hit with that.

 

So now its the reaching a gold or two years idea. For this extra idea, which leave just naming the new areas and well TJ and the artists/recoloring people doing there thing.

 

Always best to view all options even ones that seem fair (though could be annoying to older gamers game wise) before picking what to do. AKA barrow down the idea after thinking of everything that could be done.

 

 

So then its now up to naming things ad then letting TJ do his thing wink.gif . When I get up on Friday ill think hard on the names. Might want its own topic as we have how its going to work (since this thread still has a few ideas it can run with that are not close to how it can work ect...). Time to cut one as a project and let things run from there. But as I said I only so much (I started when Turpentine dragons came out so that long =2 days or so for the forum *but you can see that)).

 

But it also feels nice to have posts that feel more then just fluff. Even if I wont get any benefit of my addons to the idea to some point in the future. Though it does add a goal. Goals are what people need.

 

 

Only way to add some is mini games as unless someone suggests something that makes sense in terms of the game as a mini game. Well it wont happen with a tile game or something lol.

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