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Fishkeeper

Growth percentage bar

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There should be some way to see approximately how many more clicks an egg needs to hatch, and how many a hatchie needs to mature. A loading bar type thing, maybe, that says something like:

Percentage of clicks needed to hatch: __%

Percentage of clicks needed to mature: __%

 

or something like that. That way you know if your egg/baby is getting clicked fast enough.

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i feel like this is unneeded; an egg or hatchling can hatch/grow up when it reaches 3 days and 23 hours left. if your egg/hatchling reaches that time and hasn't hatched/grown, then you know you need more views. i guess if you really want to be certain you have enough views for it to hatch, then a suggestion like this would be good...xd.png

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The issue with this is that the amount of views/clicks (I'm saying views as well here since clicks aren't actually necessary for a dragon to grow up smile.gif ) needed for a dragon are changing constantly. If it gets more clicks, it'll need less views. If it's a gold instead of an ember, it'll need more views. If it's five days and three hours old instead of five days and five hours old, it needs less views... and so on and so forth. Such a meter would have to constantly update and take so many different elements into consideration that I'm not sure how well it would work.

 

If you're new, just using a fansite or two should be enough to see your eggs through. The amount of views needed is a pretty broad opening, so you don't need to be right on the money to get an egg to hatch. smile.gif

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I'm not even sure how this would work.

 

If you use fansites, it's rather easy to raise your dragons without worry. :3

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I don't think this is needed. Other than being kind of unnecessary, I'm with Sock on not knowing how it would work. There isn't a set time number of views or a set time when the dragons will grow up.

 

Also, the cracking sequence on eggs is kind of an in indication of how far along you are anyway. If you're at 4 days remaining and don't have any cracks, then you need more views. But if you've got a big hole, then it's probably going to hatch as soon as it can.

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Hmm, I don't think this is neccesary.

 

The clicks/views whatever needed to grow up are random as is.

 

Perhaps if you had some indication of Amount of Clicks / Minimum Amount of Clicks for a dragon to grow up.

Edited by Ashywolf

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I like this feature on a different site, but I don't think it would work on DC simply because the hatching process requires so little involvement. If eggs weren't capped before they hit 4 days, then this might be a useful thing to have.

 

If it gets more clicks, it'll need less views. If it's a gold instead of an ember, it'll need more views. If it's five days and three hours old instead of five days and five hours old, it needs less views... and so on and so forth.

I don't think that's true in the least. I've seen no discrepancies between golds and embers, and regardless if two eggs are 2 hours apart they will still hatch upon reaching a certain # at <4 days. It's not like they can hatch before then.

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Personally, I don't think this is necessary. In a way, the cracking process itself is like a progress bar. For hatchlings, gendering is, though not quite as exact as there only is the one stage.

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In a way, the cracking process itself is like a progress bar.

Also this.

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It's a curious concept but mostly unnecessary, imo. I think introducing figures would just confuse me, haha. XD As Nectaris said, the crack stages are pretty much indication of how your eggs are faring and growing wings for hatchies indicate 'healthy' growth as well.

 

I think after some point, you figure out how many clicks/views are needed to hatch/grow things anyway. ^^ Plus, don't the numbers of clicks/views needed change if your egg doesn't hatch after a certain amount of time? So like, an egg that wouldn't hatch @ 4D may hatch with the same number of views @ 1D? What would happen to the percentage - change unexpectedly from say 13% to 80%? Might be confusing. x)

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Anybody who is experienced just knows how much is needed. For example I get 600 unique views on my hatchlings then remove them from the fansite because I know that they will grow up on time with that amount.

 

For those with less experience all they need to know is that if they don't hatch/grow at 3 23 put them in an ER, and soon they'll learn the numbers they need to not have to do that. (But I end up putting my eggs in ERs a good bit just to get them to hatch as soon as they can even though they'd hatch just fine with the views they have, just a bit later)

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Plus, don't the numbers of clicks/views needed change if your egg doesn't hatch after a certain amount of time? So like, an egg that wouldn't hatch @ 4D may hatch with the same number of views @ 1D? What would happen to the percentage - change unexpectedly from say 13% to 80%? Might be confusing. x)

I'd imagine it'd change regularly to reflect how close it is while taking clicks, unique views, overall views, date laid, and time remaining.

 

I dunno really, this just seems like more work when we already have a hatching sequence, it being different for every egg, and gendering being the indicator of growth for hatchlings...

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KageSora's point is excellent. We already have this. It's called egg cracks and hatchling wings.

 

It's not as direct as the suggestion, but unless its a newbie who has no idea that eggs need views to hatch they can say "ok, the egg is at 4 days until death and doesn't have a crack, it must need more views".

Edited by Pokemonfan13

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KageSora's point is excellent. We already have this. It's called egg cracks and hatchling wings.

 

It's not as direct as the suggestion, but unless its a newbie who has no idea that eggs need views to hatch they can say "ok, the egg is at 4 days until death and doesn't have a crack, it must need more views".

StormWizard brought it up first. :3

 

 

I personally like how our current system is less direct. If the game holds your hand and tells you exactly how you're doing without you needing to figure it out for yourself... That just seems boring to me.

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Its not needed,because after my studies you need at least 1400 clicks.(two of my dragons survived,one with 1455 and one died with 1378 or something)

Also its easy to realise if your egg will hatch or not because it will start cracking(or not,then you need clicks)same with hatchlings,when their gender is shown up its very rare for one to not mature(i think.)

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I like this idea!

 

Veterans won't need it, certainly, and the posts here reflect that and I can understand a lack of care in the department - but I do like the idea of less experienced people seeing some abstraction of the stat goal. The end point, so to speak. That's absent at the moment.

 

Right now the cracking sequence certainly helps, and with hatchlings the point of maturation, but in either case you don't really know how the 'egg is open' relates to 'dragon can hatch' (or 'hatchling has wings' to 'hatchling can mature'), because the time also factors in - and much less so how far along you are in the longer segment before the first crack and before wings grow in (latter being particularly hard to gauge, albeit also much less critical). Is 'egg is open' exactly 'dragon can hatch'? Sure, as an experienced player, you'd be inclined toward saying 'yes', but keep in mind you're experienced.

 

Such a meter would have to constantly update and take so many different elements into consideration that I'm not sure how well it would work.

 

Seeing as the mechanic already constantly updates to check the sprite state and whether hatching/maturation can set in, this is no problem. A click weights more than a unique view, so it advances the meter a little further than a unique view would. Easy enough. The site knows how far along the dragon is all the time.

 

The bigger issue is deciding where you'd set the progress bar end point - a dragon can hatch with less views on day seven than it would need to hatch just after day three. Going by what I think it's useful for, I'd pick 'amount of stats' needed for the egg to hatch instead of die at the end of the seven day cycle. That still leaves a challenge for the long-term players to find out how much they can shorten the timespan; and might even help remind that many of us are all approaching the game from a hyperorganised perspective, unlike a lot of players. smile.gif

 

@Kowasaci2: You probably mean views. Views have the least impact on dragon growth. Unique views and clicks are what counts, neither of which need anywhere need that magnitude.

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Its not needed,because after my studies you need at least 1400 clicks.(two of my dragons survived,one with 1455 and one died with 1378 or something)

Also its easy to realise if your egg will hatch or not because it will start cracking(or not,then you need clicks)same with hatchlings,when their gender is shown up its very rare for one to not mature(i think.)

Actually, there is no set number of views needed for an egg to hatch.

 

(Every hatchling genders unless you freeze it, by the way. :D)

 

Anyways, I'm going to agree with the others who say this is unnecessary. Personally, I'd find this rather useless because I just pop the eggs into AoND and check back after they've hatched.

 

If you really were an actual dragon I highly doubt there would be a little bar telling you EXACTLY how many the egg/hatchie needed./shot. :P

Edited by UmbreWulf

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If this would be in place, it would mean every dragon would have to have a certain emount of clicks and views t grow up. (like 10 clicks and 5000 views) and since it changes constantly, it wouldnt really work.

Edited by Drawin

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I don't think this is needed. Other than being kind of unnecessary, I'm with Sock on not knowing how it would work. There isn't a set time number of views or a set time when the dragons will grow up.

 

Also, the cracking sequence on eggs is kind of an in indication of how far along you are anyway. If you're at 4 days remaining and don't have any cracks, then you need more views. But if you've got a big hole, then it's probably going to hatch as soon as it can.

The bold parts.

 

I don't think that's true in the least. I've seen no discrepancies between golds and embers, and regardless if two eggs are 2 hours apart they will still hatch upon reaching a certain # at <4 days. It's not like they can hatch before then.

I don't know about Golds and Embers (I'll gladly conduct an experiment if someone would be willing to give me some Gold eggs tongue.gif ), but there certainly is a very noticeable difference between Tinsels and commons. All my instants hatch almost immediately when they can, all my Tinsels, when given the same amounts of views, need several hours of ERing.

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I don't know about Golds and Embers (I'll gladly conduct an experiment if someone would be willing to give me some Gold eggs tongue.gif ), but there certainly is a very noticeable difference between Tinsels and commons. All my instants hatch almost immediately when they can, all my Tinsels, when given the same amounts of views, need several hours of ERing.

Yeah, Tinsels I certainly agree with. They've always been a bit harder to hatch/easier to get sick, but I suppose it's a perk for being Prize dragons. I'd be interested in seeing the numbers for successful Tinsel ND turns... unless there's nothing extraordinary about them.

Oh er, guess this is getting off topic, lol.

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Yeah, Tinsels I certainly agree with. They've always been a bit harder to hatch/easier to get sick, but I suppose it's a perk for being Prize dragons. I'd be interested in seeing the numbers for successful Tinsel ND turns... unless there's nothing extraordinary about them.

Oh er, guess this is getting off topic, lol.

GoNs as well. So while perhaps golds and commons aren't so different, there are certainly a few breeds that require more views than others.

 

 

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