Jump to content
dark_kitsune

Zombie Success stories

Recommended Posts

2 new Zombies, 17 disintegrates, which at least gives me a success rate of ~10% today.

Got my first Wingless and Sea Serpent adults. :D

https://dragcave.net/lineage/Blz04

https://dragcave.net/lineage/R4nNO

Share this post


Link to post
1 hour ago, purplehaze said:

Still a sorry percentage. :( We really need a boost in success rates.

I have had 520 attempts since starting my experiment spreadsheet, with quite a few more before that. I have made 49 zombies in my DC career (one was a double that I expunged haha ;-;)

49/520+ is a 9% overall turn rate... it IS pretty sad, especially knowing that all the fails I didn't record makes it even lower.

*digs up old ND spreadsheet* Neglected was 8/68... that's 8.8%... you know my original argument was that NDs were easier but obviously not haha. (I was an unlucky NDer though...)

Share this post


Link to post

After the frustration of last month I feel like I got really lucky this time around. I didn't have nearly as much fodder as last month, only 16 hatchies. And of course 10 adults, where I found it really easy to kill the first batch but almost ran out of fodder with the second because of all the dodges (admittedly, I was by then going for the last two adult sprites I'm still missing so I didn't have that much fodder for that either). Also wasn't successful with that second batch.

BUT I actually got FIVE zombies, 1 adult and 4 hatchies (plus two hatchie revivals)!!!

 

adult Western Pygmy (Finally, finally progress on the adult Pygmy front.*knockonwood*)

 

wingless s2 hatchie (Didn't even have to add that to the spreadsheet because we are that late to the party...)

 

s1 Eastern Pygmy

 

s1 Two-Head Leviathan

 

s1 Two-Head Leviathan (This one is obviously a double which I originally never intended to have and keep but I think I'll make an exception for this one...)

 

With that I'm down to an adult Lindwyrm and Wyvern Pygmy so I definitely need to stock up on those for fodder... Also good progress with the hatchies where I'm very happy that the sprites I still need are mostly going to be easier to catch in cave at least... 

If only we knew if it is still possible to get those ungendered Zombies my happiness would be absolute... ^_^

 

Share this post


Link to post

I got nothing this time, no zombies, no successful revives, nothing.  Everything disintigrated!

 

(That's 0/5 adult kills & 0/5 hatchling revive-fails)

Share this post


Link to post

Had 11 fails tonight, not even any normal revives.

Share this post


Link to post

I haven´t had any success with Zombies in a long time, but how do you manage to get S1 hatchlings through fogging (those are the only ones I still need)? mine always gender while they are fogged =/

Share this post


Link to post

@tjenni Wait until the egg is seriously ER, like 1-2 days left until death or less, then put it in every hatchery in existence so it hatches super-fast, then take it out again immediately & fog.  As long as the hatchie is under 200-300 unique views, it doesn't seem to gender before death by fog.  All 6 of my little ungendered zombie babies are in that zone with views, anyway, so I hope that helps.

Share this post


Link to post
19 hours ago, tjenni said:

I haven´t had any success with Zombies in a long time, but how do you manage to get S1 hatchlings through fogging (those are the only ones I still need)? mine always gender while they are fogged =/

 

18 hours ago, Sunrunner said:

@tjenni Wait until the egg is seriously ER, like 1-2 days left until death or less, then put it in every hatchery in existence so it hatches super-fast, then take it out again immediately & fog.  As long as the hatchie is under 200-300 unique views, it doesn't seem to gender before death by fog.  All 6 of my little ungendered zombie babies are in that zone with views, anyway, so I hope that helps.

 

Personally, I find that that you only need to wait until eggs get to around 3 days, 20 hours or less (WITHOUT using Incubate, mind you) before ERing them if you want them to get too few views to gender. I've done a lot of experimenting about this, and 3 days, 20 hours works well so long as you fog immediately after hatching. The lower-time the egg is, the more room you have for error, obviously. Also this timing might not work with eggs that need an extreme amount of views, like Zyumorphs or prizes; haven't tried.

 

Here are some S1 zombies I made this way, so you can see the sort of view ranges that work:

2385/169/1

1272/150/1

1118/301/2

1979/230/2

1936/224/2

Share this post


Link to post

I got one out of five attempted adults two nights ago https://dragcave.net/lineage/Bx0lb

 

I'm just starting my zombie sprite collection journey... I'm not even going to think about how long this is going to take me for one of each sprite haha

Share this post


Link to post

Thanks for the tips, I‘ll try it in the future 

Share this post


Link to post
On 1/31/2019 at 11:20 AM, VixenDra said:

 

0/6 (1 of them was revived, had to release:<)

(0/8 total)

 

0/4

(0/12 total)

 

 

I keep my S1 timeout fodders below 200 UV and that always works. They do need to be ER to hatch with so few (because the less time left the less views required to hatch).

It also helps to refresh your own scroll from the visit link because regular views help them hatch and they don't always get enough regular views when close to 200 UVs. Fog as soon as you can when they hatch and you're done.

Edited by VixenDra

Share this post


Link to post

I tried to get two Valentine Zombie kids, but both designated Zombie Moms decided to die a final death and disintegrate :(

Apologies to the people who pick up the orphaned Heartseeker and Radiant Angel eggs.

Share this post


Link to post

  • Recently Browsing   0 members

    No registered users viewing this page.