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TalonCat

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  1. "And what makes you all so sure I don't know Spacial Rend? I could have learned it in my sleep - Sketch works anywhere, as far as I know, and as you said I can only learn Sketch." The Smeargle turned to face the Meowth glaring at him from behind, his usual smug grin spread across his face. "It seems like everyone just would love to test me today. Maybe you think what you're doing is best, but quite frankly it's slow and boring and I want to get everyone out of here in one piece just as much as you do." Reed flicked his tail in the Meowth's face mischievously. "No need to work yourself up, really."
  2. "I told you I didn't mean anything by it!" Reed grumbled, lowering his paws with a glare. For a moment he stood still and stared at the Ninetales, a dark look crossing his face. I can still fight you if I want to. Don't you even dare - no. I need to get everyone out of here in one piece, then maybe she'll have gotten over it. No need to start a fight I have no chance of losing for no reason. In another moment the scowl was wiped off of his face - he nodded in thanks to the Lucario beside the Ninetales, "Thanks. I appreciate it." Reed quickly fled the scene, coming to where the Rescue Teams had gathered. He nudged himself into the middle of them, holding out his arms. "Hey, no need to fear, I know absolutely what's going on!" His voice chimed like a bell as he stood with a self-satisfied smile. His eyes glowed with genuine pride. "This is all an accident, and I apologize: I somehow managed to learn Spacial Rend and teleport you all here!~ All you need to do is gather around and I'll get you all back pronto!" ----- Tiramisu quietly contemplated the Hydreigon's words. "Who's 'They'? Is someone after you?" It made sense, she thought. He seemed rather shaken, and absolutely paranoid - she would know, to some extent. She looked up with curious blue eyes, then added, "And why do we need to get out so suddenly? Daylight Cave isn't... isn't... Um. Oh." The Meowth's tail twitched suddenly as she became aware of the sharp scent of sulfur, and the dark soot her fur was covered in. Daylight Cave was nowhere near a volcano. There hadn't been any forest fires lately either. That meant... This isn't Daylight Cave. Tiramisu hunched over a bit, staring blankly at the ground. Suppose I'm lost too. Argh, stupid, he's scared and now you're suddenly freaking out like this. Get up! She shook her head, then smiled weakly at the Hydreigon again, "Ah, sorry, I um... Yeah, I just realized I'm kind of not where I went to sleep last night. Which I'm guessing is the situation of everyone else here too, based on what I heard?" The Meowth glanced around the room briefly, her eyes falling on the words scratched above the cave's exit: THEY SHALL NOT BE FOUND. She laughed nervously. "Yeah, that's... That would be 'They' then? Who ever 'They' are? Possibly watching us from places 'They' can't be found in? Oh!" Her eyes lit up, "Maybe it's a riddle! It's easy if it is one - Kecleon! Or... Latios and Latias, from the legends. Mew was said to have been a Mirage, too... Hm."
  3. "Um. D-do you happen to know, where we are?" Hm? More than one Pokemon lost, then... The roar that soon echoed through the cave jolted Tiramisu to her feet. Her tail lashed behind her as she rushed along the boundary of the cave, eyes wild with astonishment. In her panic she almost knocked into the Hydreigon whimpering in the corner. For a moment Tiramisu stared, her fur still fluffed up to its full extent and her eye opened wide. For a moment she thought she was still half-asleep - but she soon heard the poor dragon's quiet, "Please... just leave...", and her fur slowly smoothed out. Not a nightmare. Not at all... Not at all, just someone as frightened as I am, it seems. The Meowth sat down shakily, then put out a paw to gently poke the Hydreigon. "H-hey, a-are you..." Tiramisu stopped, shook her head, then started again with the fear mostly gone from her eyes, "Are you okay?" Her face grew a little red, and she pawed at it with the paw she'd poked him with, embarrassed at her show of fear. She smiled the slightest bit. "Sorry for freaking out, you kind of woke me up and I... Sorry."
  4. (( No idea how Ninetales curse people. )) Reed stumbled backwards, away from the enraged Ninetales that was now facing him. His eyes flashed with fear. Then they really can curse Pokemon! The confident little Smeargle inwardly grabbed for some way to get out of what might be his punishment - the best battler He put his paws up in front of him, grumbling, "Hey, hey! I was just making sure you were okay, for Kyogre's sake!" I could beat her if I wanted, but it's only good courtesy to make sure everyone's in one piece when I get them back to where they came from, haha. Keeping up the charade, he glanced nervously at Cobalt, keeping his paws up as if he could protect against a curse with only his two paws. Which he almost half believed. "Did I do something wrong? Never've seen a Pokemon like her before - I mean, I was always woken up by the tail..." Here he turned to the Ninetales, the slightest glint of apology in his eyes (but only the slightest), "I'm sorry if I've upset you by trying to do a favor." ---- In the corner of the room, a Meowth half-covered by a blue bandana stirred. The cold floor of the cave seemed not to have quite made it through to her just yet, as she turned over onto her other side, stretching as she attempted to get comfortable again. Ugh, I don't want to get up yet... Her eyes cracked open just the slightest - she stared at the wall. Naturally, it was dark from what she could see; and naturally, she had no idea she was anywhere other than where she'd been before, which was a rather dark cave (that, unlike this one, had occasional cracks through which one could see the time of day - it was called Daylight Cave for this reason). The Meowth closed her eyes again, a slightly pained expression on her face. It's not even light out... Guess I'll have to wait another few hours. With a cold twitch of her ears, Tiramisu resignedly noted the contradiction between her two thoughts, but pushed it aside as she tried her very hardest to settle into sleep again. Images of Beldum tearing through the forest in search of blood filled her mind. She tried her hardest to push this thought aside, and was rewarded with images of Metang tearing through the forest in search of blood. With a barely audible sigh, she allowed herself to be caught up in her thoughts. Soon she heard the others in the cave. A rescue team, maybe? "Mom, are you here? Where are you?" "All right, are there any other Rescue team or Exploration team members here?" "We'll look for her too, okay?" If it wasn't before, it's a rescue mission now... Tiramisu settled herself again, attempting to concentrate wholeheartedly on following the conversation rather than revisit the nice bit of horror she'd cooked up involuntarily for herself.
  5. It was if the world had shattered before their eyes - a white line cut across their vision as a deafening roar cut across the very universe. And then, suddenly, wherever they were, they weren't anymore. Splayed across the cave floor were fourteen Pokemon, knocked unconscious by the force that had transported them from wherever they'd been. The labyrinth opened wide to them. And so the story began in a puzzlingly simple way. ---------- Reed wasn't quite sure where he was - which was odd, because he always knew where he was. He was in his room in Relicanth Town (or in the Plaza in Relicanth Town, or occasionally in the Cafe in Relicanth Town). Yes, of course, that's where he was. He stretched and yawned, letting out a quick sigh afterwards for good measure - as usual. ...Hm? Except of course as he slowly opened his eyes, he wasn't in Relicanth Town. There was no cold light streaming in through the window at dawn - there was no window. It was with a distinct jolt that the Smeargle realized this, and stood up abruptly. There were plenty of other Pokemon knocked out on the floor around him, however he recognized this only after recognizing that he'd been laid out against one of the cavern's sooty walls. He stopped to paint a bit of purple across the sootier parts, then set out wandering among the Pokemon to find some sort of hint as to how he'd gotten to be not in Relicanth Town. Maybe I learned Teleport in my sleep? A grin spread across his face at this: He was simply the best, so of course he could learn anything in his sleep! That did not, however, explain the Pokemon asleep around him - so he contented himself with the fact that he'd learned Spacial Rend in his sleep, and trotted nonchalantly among the unconscious. A Zoroark. Huh. Haven't seen many of those before. Pfft, he looks like he stained himself eating a Cheri berry with those markings around his mouth! Check out that Sceptile, all buffed up. Here his smirk grew wider. I should get him to battle me before I teleport them all back where they came from. Suddenly Reed's breath hitched. He quickly stumbled over to the sleeping shiny Ninetale across the room, and stared in awe. A Ninetales! And shiny too, haha... I wonder if...? The Smeargle hesitated a moment, then held out a paw. He quickly withdrew his paw again, only to reconsider. Could it really be true that it can curse anyone? Standing there awkwardly for a moment, the look of awe disappeared from Reed's face and was replaced with the cocky smirk yet again. Like it really would do anything - I can beat anyone in a fight! Without another thought, he grabbed one of the Ninetales' tails and waited. (( Again, I might be inactive for the next few days because of school. Tiramisu's going to wake up after everyone else~ Oh, and just to be clear, Reed doesn't know Teleport or Spacial Rend. ))
  6. [ A MOMENT OF SILENCE FOR THE SUPPORTING CHARACTERS WE LOST, PLEASE. ]
  7. [ THIS POST IS RESERVED FOR CHARACTERS AND SUPPORTING CHARACTERS. ]
  8. [Places] Guide: Name Weather - Any weather stated here acts as normal weather would in the games. (Ex: Sunny boost Fire-type moves, etc.) This will not change randomly - I'll always let everyone know if the weather changes, and it will not be randomly. Description - Self-explanatory. Common Items - Items that can be found randomly or via Pickup. (Pokemon with Pickup can find one of these once in a while - as in, not every two posts or every four posts, but maybe every five to eight posts. Everyone else, I'll post when there are items in the area in [brackets], then you can decide if you want to grab a common item and what you want to grab.) YOU ARE HERE: Team Shadow Tag and Co. en route to Foggy Forest Description: Where there once was a meadow, Pokemon have trampled the grass to a firm dirt path. This eastern road once led to a campsite for daring travelers who sought out the elusive Foggy Forest. Weather: Sunny Common Items: Berries, Orbs leading to Seaside Bluffs Weather: ??? Description: These cliffs have been worn down from countless storms and the years; rocks facing the sea are as smooth as volcanic rock. It apparently was used as a campsite by Pokemon long ago, though now its holed walls could hardly protect a Pokemon from the wind, much less the none-too-rare high tidal waves. Proceed with the utmost caution. Luckily, some of the ancient remains of the travelers who stayed here may help you. An old sculpture that seems vaguely reminiscent of a Kangaskhan lays outside. It's been fitted with a Storage Box by some kindly locals. Items: Common: Gravelerock Gummis (warning: many of these may be rather old and turn into Grimy Food when picked up - the adage that a Gummi never goes stale is misplaced) Corsola Twig Sandy Orb Rare (each character may only find one of these): Water Stone Rare Fossil Seep Seed Vanish Seed One of a Kind (these will be mentioned and will require just a bit of work to get): Surf HM Aqua Gem Buddy Rock (Wigglytuff Species Item - may be traded for different species item of ** rank at a later point) Solar Scarf (Sunflora Species Item - may be traded for different species item of *** rank at a later point - one of the Sunflora or Sunkern from Laos might like this) Haldor, Atto, Zagan, and Ruphus' Excavation Exploration Congregation (Group Name in Progress) en route to the Eaves of Hiraeth Weather: N/A - underground Description: Sweet Arceus Haldor can dig. Just outside Laos, Haldor is digging a tunnel. Diggy diggy. Diggy diggy. I would presume it's a rather nice tunnel. Good on you for realizing that the shortest distance between two points is a line! ^w^ Anywhere underground could hold treasures or Pokemon. The northeastern path to the Eaves of Hiraeth crosses close to a notably-hard to climb mountain... It's not all that high a mountain, but even the most driven, enthusiastic Pokemon could not make it to the top. Flying Pokemon maintain that the wind pushes against them if they try to fly towards it. The first Pokemon to try to climb it (a rugged Sableye) maintained that there was a treasure trove under the mountain that could only be accessed from a hole in the top of the mountain. No Pokemon has been able to dig through the stone around the area. Of course, no one's really tried to dig under it yet. Presumably one would have to dig deep enough to reach lava. Presumably. Heck, they just might have been too tired to dig through. Hint. Hint hint. Items: Common Gravelerock Rare Stones (Coronet Stone, Water Stone, Leaf Stone, etc.) Rocky Orb Past Places: Laos (Town) Weather: Sunny Description: A mostly quiet town by a large forest. A huge amount of Pokemon gather at the Town Square sometimes to hear gossip and news; most of these Pokemon live in the surrounding forest. It contains a Shop, a Move Tutor, and a Storage Box. [shop] Oran Berry x 1 Reviver Seed x 1 Apple x 3 Blast Seed x 1 Vanish Seed x 1 [Move Tutor] Anareise the Shuckle Helping Hand Earth Power Stealth Rock Bug Bite Bind Common Items: Gravelerock, Ville Seed Groundon's Cave Weather: N/A Description: A somewhat warm cave - the walls of the cave appear to be made of newly cooled lava, and so are very dark and sooty. If you rubbed up against them, your shoulder would be covered in soot almost as thick as paint! There is a large opening in the main chamber that leads to a winding series of caves. Common Items: Gravelerock, Grimy Food, Silver Spike, Invisify Orb, Sunny Orb, Blinker Seed, Ville Seed, Protein World Center Weather - Sunny Description - The World Center... is actually a rather peaceful place. Lava flows lazily along the walls - if one could look beneath the lava, they'd find flakes of diamond and rich veins of all kinds of metals. The very center of this dungeon is a blazing ball of molten metal, within which very few Pokemon can enter. The place is fashioned like a natural temple, should one look carefully at the edges of the walls. The room in which you've entered is medium-sized, and actually not a room at all, but a pathway. There is a path to the north, and a path to the east. Common Items - Silver Spike, Rare Fossil, Iron Thorn, Gold Spike, Gold Thorn, Golden Apple, Sitrus Berry, Silence Orb, Gold Ribbon
  9. [Characters] Off on their strange journey, a myriad of Pokemon set... Rue (FPD) Species: Mawile Gender: ♂ Ability: Hyper Cutter Appearance: He’s rather average looking, if with scruffier than usual fur; he occasionally gets mistaken for a girl, but he writes it off as being because of his species. He wears the odd keystone around his waist with a Weather Band as a makeshift holder. Stats: HP and defense – somewhat low. He doesn’t take care of himself as well as he should. Speed – High, he spends a lot of time running from various people. Occupation: None Held Item: Odd Keystone Personality: Rue is somewhat uncharacteristic for someone who lives on the streets. He’s painfully honest and will voice his thoughts almost without thinking about them first, he stays cheerful no matter what the situation is, and takes every opportunity to take childish jabs at Anise and other potential friends. Though he acts friendly and amiable toward strangers, he’s actually very wary and won’t volunteer information unless he has to. Bio: Rue’s family was poor – not because of anything they did; they were poor people descended from poor people descended from poor people. Rue was an only child, but even so, the three of them struggled with money issues. After overhearing his parents discussing this and a series of what he eventually admitted were stupid decisions, Rue found himself lost in the gigantic forest next sitting at the edge of his hometown. He never went back, and took up a living wandering from town to town, getting money and lodgings for the night where he could. He discovered Anise during a trek through an abandoned town, and has travelled with them ever since. Moves: Reliable: Crunch, Baton Pass, Iron Head, Sucker Punch. All of these were learned naturally and are pretty straightforward. Unreliable: Play Rough – learned naturally, but he hasn’t practiced with it much. Using it will sometimes deal recoil damage or confuse him. Taunt – he often loses his nerve at the thought of making an enemy even angrier at him. HM Moves: None Specialty Type: Naaaahhh Items: 1. Gravelerock x3 2. Anise (FPD) Species: Spiritomb Gender: Various; uses they/them/their pronouns Ability: Infiltrator Appearance: They tend to stay in their keystone most of the time, and will sometimes appear in the form of flickers or wisps rather than coming out fully. The Weather Band is wrapped roughly around their keystone. Stats: Attack – slightly higher than average; they practiced with Shadow Sneak a lot before being found. Speed – basically zero. They haven’t quite figured out how to move their keystone yet, beyond a few wobbly little hops. Occupation: None Held Item: Weather Band Personality: Anise is first and foremost very quiet, to the point that most people forget they’re there until they make some wry comment about the situation. When they do speak up, though, they have a surprisingly sarcastic sense of humour. They bicker with Rue a lot when it’s just the two of them and many debates have been held about how serious they are when they do so. Bio: Presumably, the spirits that make up Anise were summoned somehow and bound in a keystone, but they themselves aren’t too sure; they woke up one day and they were stuck at the top of an archway surrounded by abandoned buildings. They explored the ruins using Shadow Sneak to move around a little, but mostly slept a lot until Rue stumbled into them and decided to take them with him. Moves: Reliable: Protect – via TM that Rue received once as payment. Shadow Sneak – Specialty move. They knew this move when they first “woke up”, and practiced with it a lot. Anise can make the shadow almost invisible, and can use it to scout and see around obstacles (travelling the equivalent of about five squares, in PMD). Unreliable: Hypnosis – learned naturally, but unreliable due to lack of practice. Will sometimes paralyze themselves when they use it. Dark Pulse – same as Hypnosis. Deals damage but at unreliable levels of power, ranging from 10 to 90. HM Moves: None Specialty Type: They hung out in a ruin for most of their life I don’t think this applies Items: 1. 2. Cane (Reddan) Species: Flareon Gender: ♂ Ability: Guts Appearance: Has especially warm, fluffy fur and wide feet that help him play in Abel's snow. He also bears a few small scars from the fire, but they're mostly covered up by his fluffy fur. Stats: - HP: average - Attack: very high - Defense: pretty high for a flareon* - Sp. Attack: not great - Sp. Defense: pretty low for a flareon* - Speed: decent - *(defense and sp. defense are pretty close to the same value for him, despite having a difference of 50 on serebii) Occupation: One of the eeveelution triplet team Held Item: saddlebags on his back that he keeps his things in Personality: Serious and stubborn, Cane is only really scared of his own fire. He blames himself for the fire he started back at home and has trouble letting go of that guilt. He mostly relies on his other attacks, only resorting to fire when desperate. He wants to learn to control his fire, but is too scared of hurting his siblings to practice often. Bio: Cane was a happy-go-lucky and carefree eevee. Much of his life was lived in a village of treehouses deep in the forest. He spent all of his time playing with his siblings, and especially took delight in fighting off bug pokemon to protect his sister Kyandi. Once both his siblings evolved, however, he started to feel less like the middle child and more like the baby of the family. A friend of his helped him procure a fire stone, and he ended up evolving while playing with his siblings in Abel's snow, leading to his especially thick fur and wide paws. He always practiced using his new fire when his siblings were around, but one day, he was just out with Kyandi while their older brother was busy. Normally, Abel would be there to douse Cane's flames with snow when they grew too fierce, but when a bug pokemon attacked, the Flareon was too excited to show off for his little sister and used his fire anyway. The flames quickly grew out of control, burning down much of the village, and ending their way of life as they knew it. Now carrying the guilt of destroying their home, Cane would be too scared to return even if he hadn't been sent away. He is determined to either master control over his fire, or completely suppress it - whichever will allow him to trust himself and his own power again. Moves: Reliable: - Retaliate (specialty, does 2x damage if a teammate faints, 3x damage if one of his siblings faints) - iron tail - bite - synchronoise Unreliable: - fire spin (hard to control, tends to do more damage and spread farther than he intends, often hurting himself or his siblings) - flare blitz (heavy recoil) - superpower (exhausting and lowers attack & defense stats, but is very strong. Can't be used more than once per battle) - smog (is pretty accurate with this move, but it has a 50% chance of poisoning him, and a 50% chance of poisoning the opponent (separate coin flips)) HM Moves: -- Specialty Type: -- Items: 1. evolve charm 2. reviver seed Kyandi(Silverphoenixx) Species: Sylveon Gender: ♀ Ability: Cute Charm Appearance: She is a little thinner than an average Sylveon, and weak physically. On her tail is another bow with two ribbons coming from it (these aren't part of her body but are colored the same), and her 'socks' reach up to her knees. Stats: HP: A little higher than normal. Attack: The fact that she's weak physically doesn't help this stat. She never uses physical attacks, so it's already pretty low. Defense: Pitifully low. She's extremely weak physically, and the fact that her species has low defense doesn't help. Sp. Attack: Quite high, especially since her species has high Sp. Attack Sp. Defense: Very high too. Speed: Fast for her species, but she wouldn't win any races against Garchomps. Occupation: Rescue Team Member (in training) Held Item: Light Clay Personality: Kyandi is usually hyper and can be found bouncing off the walls and eating sweets. As the youngest, she is usually innocent and immature. Kyandi usually wakes up first out of the triplets and enjoys waking them up (in ways which are usually unpleasant for them). She doesn't mean real harm though, and cares for her brothers a lot. Bio: Kyandi is the youngest of the Eevee triplets, hatching a week after Cane in a village deep within Eterna Forest. Tree-houses were the norm there, and you couldn't look up without spotting at least one bridge connecting the elevated structures. Kyandi and her brothers had all inherited Synchronoise and Stored Power from their father, and they decided from a young age they'd evolve into different types to take full advantage of the first move, making it the signature of their team. One day not long after Cane's evolution into a Flareon, a wild Beedrill attacked Kyandi. Kyandi, being afraid of Bug types, was scared, and in order to protect her Cane used a Fire type move on the Beedrill. However Cane lost control of the fire and the tree house caught fire. Luckily, no one got hurt, but their mother decided it would be dangerous for Cane to stay as long as he could provoke another accident. Abel and Kyandi decided to go with him, and the three eeveelution siblings bid farewell to their village and started their journey to become a Rescue Team and prevent worse accidents from happening. Moves: RELIABLE: Reflect: She uses this for support in the Triplet Team. It is her specialty and acts as Light Screen as well as Reflect. Synchronoise: Signature move of the Triplet Team. Helping Hand: This move became reliable through constant use since she helps her siblings a lot. Moonblast: A move she learned so she could attack by herself if needed and hit Pokemon other than Fairy types. UNRELIABLE: Draining Kiss: She doesn't like kissing much, and can't get over kissing something, leaving her paralyzed after she uses the move. Stored Power: She has trouble releasing the power, and sometimes releases too much, causing the move to have 140 power but knocking her out. Calm Mind: She has a hard time stopping herself from worrying about others while using this move. HM Moves: None Specialty Type:She is afraid of bugs, making them have normal effectiveness against her. Her attack's power is also halved when facing bug types, so a 80 power move would have 40 power on top of not very effective. However, she has noticed Abel's weakness to fighting, and her own type's effectiveness against it, and has trained to be more effective against it. She hits with greater speed and power. (Think of it as boosting her speed by one stage, and giving attacks a 20 power boost.) Items: 1. Shell Bell. She switches her held item to this when needing to recover Hp. 2. Effort Flag Other: - If Kyandi becomes extremely angry, she enters a strange state that affects her moves. In this state, moves that Kyandi had previously become used to using become unreliable, and moves that she previously were not good at become easy to use. The moves that she uses in this state, if hit, have 10% recoil, and do not count towards their mastery. - Kyandi has a fondness for sweets. You shouldn't trust her with sweet tasting items. - She can make her voice rather loud and high pitched. Don't stand next to her when she shouts, your ears will be blown off. Her favorite use for her voice is waking Abel up. (She also enjoys treating Abel's stomach as a trampoline.) Abel (Puredark006) Species: Glaceon Gender: ♂ Male Ability: Snow Cloak Appearance: The dark parts on his paws are lower than a normal Glaceon's and are even instead of going up at the front, and he has small tufts of fur right below the ears. Stats: Abel's best attributes are his Special Attack (26) and Defense (25), the first because he's been practicing his Ice moves since a young age and the second due to the play with his siblings. His HP (17), Special Defense (18) and Speed (13) are average, and his Attack (4) is low due to lack of use. Occupation: In training to form a Rescue Team, Triplet Team, with his two siblings Held Item: Icy Gem. He has it tied around his neck with a white string. Personality: As the oldest, Abel feels the need to protect his siblings from everything, specially since they started their journey. He didn't want them to feel lonely, so he always does whatever he can to make them happy, which ends in him spoiling them too much and being unable to say no at times. Mature and kind, Abel nonetheless can become ruthless when something threatens his family, and is willing to protect them even at the cost of himself. Bio: Abel is the oldest of the Eevee triplets, hatching a week earlier than Cane in a village deep within Eterna Forest, where tree-houses were the norm and you couldn't look up without spotting at least one bridge connecting the elevated structures. While his parents, an Espeon and a Musharna, took care of the other two eggs, Abel usually went out to play, and he befriended a Kecleon called Merkas who would remain his best friend for the rest of their stay. Both him and his siblings inherited Synchronoise and Stored Power from their father, and decided from a young age they'd evolve into different types to take full advantage of the first move, making it the signature of their team. Wanting to become stronger, Abel used the first evolution item Merkas' parents brought back, an Icy Rock, to evolve into Glaceon. Since he was still young, he never finished learning Eevee's moves, and had troubles controlling his ice at the beginning. He had to mostly be on his own for a few days, but was able to quickly get the hang of it and even made snow on cold days for the younger ones to play with. One day not long after Cane's evolution into a Flareon, Abel had gone to train with Merkas when they smelt smoke. Panicking, they ran back as fast as they could, and saw the siblings' tree-house burning; he later found out it had been Cane, who had been trying to protect Kyandi from a Bug Pokemon and had lost control over his fire moves. Luckily, no one got hurt, but their mother decided it would be dangerous for Cane to stay as long as he could provoke another accident. Abel and Kyandi decided to go with him, and the three eeveelution siblings bid farewell to their village and started their journey to become a Rescue Team and prevent worse accidents from happening. Somewhere along the line, Abel bought the TM for Sunny Day without Cane or Kyandi knowing, to use when Cane learns to master his Fire moves. Moves: -Hail: Specialty move - Abel can summon the individual Hail clouds that make up the storm and set them over multiple targets. This allows him to choose the enemies and allies that are affected by Hail instead of affecting every Pokemon in the vicinity. If another weather-inducing move is used while still in effect, Hail is cleared and replaced. If Hail is used when another weather is still active, Abel can choose to completely override it, in which case Hail would affect all Pokemon as per its normal effect, or to only override the areas above his targets, in which case those not affected by Hail would still be under the conditions of the first weather. Abel can also use the move to summon non-damaging snow instead of hail. Move learned naturally as a Glaceon. -Blizzard: Reliable. Learned naturally as a Glaceon. -Synchronoise: Reliable. Inherited from his father, a Musharna. -Hidden Power (Ground-type): Reliable. Gift from his Kecleon friend. -Mirror Coat: Unreliable. Every time a special move comes into contact with it, there's a 33% chance it would break the coat instead of it rebounding the power, ending the move and making Abel flinch. Learned naturally as a Glaceon. -Sunny Day: Unreliable. 50% chance it summons weak sun that doesn't do anything and can't override existing weather effects. TM bought in secret from his siblings. HM Moves: None Specialty Type: Water. After discovering his Hidden Power's type was Ground, he made it a personal mission to fight against as many Water Pokemon as he could to cover Cane's other weakness. He has so much experience in fighting them that now Abel can pinpoint and hit their weak spots with ease, allowing for a critical hit 45% of the time. However, a neglect of his own weaknesses made him more susceptible to Fighting types; their moves land more easily (consider his evasion to be lowered one stage), and Fighting moves have double the chance of landing a critical (after boosts). Items: 1. Support Flag (the pole was removed, so it can be tied around like a bandana) 2. Heal Ribbon Sydra (Silverphoenixx) Species: Garchomp Gender: ♀ Ability: Sand Veil Appearance: Shiny, and her tail is longer. Her back fin is slightly pointed down instead of horizontal. Stats: Hp: A little lower than normal for a Garchomp, She doesn't pay much attention to this. Attack: Enormous attack, the only stat higher than this is her speed. Defense: A little higher than normal due to being hit by attacks while helping other Pokemon train. Sp. Attack: She doesn't pay attention to this either, focusing on her attack. It's quite a bit lower due to never using special attacks. This is her lowest stat. Sp. Defense: Also a bit higher due to being hit by attacks. Speed: The highest of all her stats. She's known for her speed by everyone in her town. Occupation: Move Tutor (don't think there's three yet). She also helps pokemon train by letting them battle her. Held Item: A small bag crafted to be light and have little drag as to not reduce her speed. It camouflages with her scales. Personality: She values her pride, and has a habit of arguing a bit too much. She is competitive and enjoys a good fight. Bio: Her father was a Sceptile, the reason she's so fast. She was born in a cold area where there were many Ice types. This made her have some cold resitance, though she moved away when she was a Gabite. She now lives at the foot of a mountain. She left the mountain after a while because she had taught all the pokemon, and is now looking for a new place to help pokemon train and tutor moves. TUTOR MOVES: Draco Meteor Twister Outrage Earth Power Dual Chop Moves: RELIABLE: Dig: She uses this in combination with Earthquake, and has a lot of practice with this move. Earthquake: Specialty Move. Along with an earthquake happening, there also is a sandstorm that lasts three turns. She usually uses this with Dig. She actually found this TM while using Dig. Dragon Claw: Learned as a Gabite. Favorite move to use after her Dig Earthquake combo. Swords Dance: A payment for tutoring a move. She usually uses this in battles where there is more than one Pokemon against her opponent. While the opponent is attacking others, she uses this. UNRELIABLE: Protect: She uses this move in emergencies when she doesn't have time to dodge. She sometimes puts it up too quickly, causing the shield to not be strong enough and only block half of the damage done. Poison Jab: She was given this TM by a customer. She can still use this attack like normal, but she has the same chance of poisoning herself as the opponent. The chance of poison is 50%, but the accuracy is significantly lower, only being 75%. The chance of poison is so high because she puts too much poison on her arm when using this move. Rock Climb: She hasn't used this move in a while, and is a bit rusty with it. Both its power and it's accuracy are lower, becoming 80 power and 80% accuracy. HM Moves: Surf: Is unreliable when she is in Mega form. Usually reliable while regular Garchomp. Specialty Type:She is more resistant to cold than normal, being used to living in a cold area. Although this makes Ice type only 1.5x effective, it also makes her a bit more susceptible to Fire type moves, Fire type becoming normal effectiveness. This also makes her a little weaker to Fairy type attacks, having never encountered a Fairy type Pokemon before due to being isolated for so long. Fairy type attacks hit with 2.5x effectiveness. Items: 1. Garchompite 2. Reviver Seed Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Name: Red Species: Zigzagoon Gender: ♀ Ability: Pickup Appearance: I have a hat that looks something like this. It's plain and black with a single buckle in back and a zipper pocket on the side. It never comes off. Stats: HP: pretty high for a zigzagoon. I can take a couple hits. Attack: pretty good Defense: not great Sp. Attack: pretty good Sp. Defense: not great Speed: fast, but normal for a zigzagoon. Faster if food is on the line. Occupation: Traveler. I want to see more than Petalburg woods! Held Item: oran berry Personality: Jokes a lot, but can be serious when need be. Friendly and welcoming to strangers, intensely loyal to friends. Very trusting, leaning towards gullible. Food-motivated. Surprisingly knowledgeable in some subjects, but generally naive about how the world and society really works. Bio: Born to move tutor parents, that's how she knows so many moves. Wants to see the world, so she's gone out to seek her fortune and, ya know, get some use out of all the crazy cool techniques she's learned. Moves: Reliable: Headbutt, Seed Bomb, Dig, Rock Smash. (no specialty, but headbutt is a bit stronger due to STAB) Unreliable: Shadow ball, thunderbolt, ice beam. (all are exhausting, can only be used once or twice in a battle) HM Moves: Surf, unreliable in battle (depends on there being water nearby) Items: 1. Ville Seed 2. Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Name: Alteria Species: Altaria Gender: Female Ability: Natural Cure Appearance: Longer head and tail feathers Stats: Fast and attacks of both kinds are strong, but low defenses and Hp.(I know it's the opposite of the stats on Bulbapedia, but I don't like high defense low attack) Occupation: Traveler and minor healer. Held item: Bag, she uses it for carrying her traveling supplies Personality: Generally carefree and happy, but has some hidden personality. Is bad at dealing with crying or other negative emotions of other Pokemon. Bio: As a young Pokemon, she loved to explore new places. She always wanted to be in a rescue team, but couldn't join any, so she decided traveling is next best. She evolved because she learned new things while traveling. Moves: RELIABLE: Dragon Pulse: One of the first moves she learned to protect herself while traveling, as a result is very reliable. Dragon Rush: A move she got from her parents, she likes to use it to make the target have a chance of flinching. Roost: A must have for her, because of her low Hp and defenses. Sky Attack: She likes this move for its power, but it is one of the only attacks that needs resting after attacking, so she trained herself to rest faster. She still needs some rest though, and will always go last during the turn of rest. She doesn't glow and instead becomes a blur. (Specialty move is this one!) UNRELIABLE: Sleep Talk: She normally talks in her sleep, though when she does, there's no guarantee that she won't just blabber nonsense or attack the wrong Pokemon. Sing: She is currently trying to perfect this move, as sometimes it doesn't put the target to sleep. Outrage: It will leave her weak in addition to being confused. The weakness lasts for two turns, and her attacks are severely weakened during that time. Ice Beam: She doesn't like this move because it make the air around her very cold. It sometimes has recoil damage. HM: Fly: It is relatively reliable, less so when she has low Hp. Items: 1. Oran Berry 2. Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Atto (Fractional Pi Day) Species: Scolipede Gender: Male Ability: Quick Feet Appearance: Atto is rather scrawny and a couple inches shorter than an average scolipede. The tip of his left horn has been chipped off and there are usually a lot of chinks and cracks in his armour. Stats: Terrible attack – he’s pretty small and all his bruises don’t help either, though he does better with ranged and projectile attacks Low defense – same reason as above Very high speed – talent and lots of training Occupation: Messenger Held Item: Bag – brown mail satchel. Personality: Atto is very creative and a fast thinker, but he directs most of that energy towards daydreaming and thinking about odd things. He has an endless supply of optimism and will push on even when the task ahead seems impossible. Bio: Atto grew up in a small town that adventurers frequently passed through. He had two older sisters, Piper and Allicin. All three of them loved the stories the explorers told in the inn and wanted to become explorers themselves when they grew up. They trained by battling each other every day. Atto quickly found out that he wasn’t nearly as good at battling as his sisters, though he perservered and carried on with the training, often neglecting his scrapes and cuts. He eventually developed his own style, involving lots of dodging, but he still rarely won any of their training matches. Piper evolved first and immediately left home to join an exploration team. Allicin stayed in the town for a while, helping on missions and defending the town from bandits, but eventually left as well. Atto helped out in his father’s item shop after evolving until he took a job as a messenger to put his speed to good use. He would still jump at the chance for an adventure, though he hasn’t had much luck finding one. Moves: RELIABLE Venoshock – learned naturally. Double Team (SPECIALTY) – learned via TM, from his father’s shop. He can sustain illusory copies further from himself than average and make them do different things. Pin Missile – inherited from his father, a Drapion. Agility – learned naturally. UNRELIABLE Megahorn – learned naturally. Misses more often than not (approx. 40% accuracy) and does recoil damage (1/4 of damage dealt) when it does hit. Superpower – learned in a dream. Does heavy recoil damage (1/3) to himself as well as lowering attack and defense. HM Moves: None Items: 1. Blast seed (2) 2. Gabite scale 3. Oran Berry (2) 4. Pecha Berry Special Item: Lore (Three Uses) - This Pokemon has extra knowledge about the Legendaries, courtesy of the Laos library. Haldor Marcus Pheonix Species: Shiny Steelix Gender: ♂ Ability: Sturdy Appearance: Well he’s shiny, also his jaw is rusty. Stats: High Defence and surprisingly high speed, the rest is average with low special attack. Occupation: Retired member of team Geronimo (Their method of rescuing was having Haldor dig a large whole all the way to the Pokémon in need and the others abseiled down the walls). Held Item: Detect Band Personality: He has a good natured soul but due to his old age he can get annoyed fairly easily, especially when he’s trying to sleep. However, when in doubt he trusts his gut instinct which is to dig forwards. He never believes in giving up and due to his experience as a rescuer is rather brave and a bit of a daredevil at heart. Bio: When he was an onix he helped save an injured odish that had been buried from an earthquake. After digging down until he found the odish, he had no idea what to do; having no hands to take it out, he was assisted then by a hitmonlee who, using his joltik friends web, climbed down the hole and pulled out the odish. The three formed a rescue team with the Lee as the leader. When they had all reached their prime Lee and Haldor decided to retire. Their Joltik friend, now a Galvantula, recruited new members; a Drilbur and a Machoke, to continue their business. Moves: Reliable: Dig - When digging Haldor can move at astronomical speeds while making no sounds, allowing him to nearly always surprise the pokemon he targets. Irontail – His standard means of attacking it also comes naturally. Automitize – This merely allowed him to do his part in his rescue team that much faster. Bind – He used this as a defensive ability to protect pokemon while he waited for his team to reach them, but it still has its offensive capabilities. Unreliable: Rest – He struggles to wake when he goes into a deep sleep Bulldoze – He bought this attack when he was younger. In his old age this tires him out very quickly and he rarely uses it because he always needs to sleep after doing it. Heavy slam - Due to his size he can often get stuck in the ground and henceforth be unable to move for a good deal of time. Depending on the landscape he can also injure himself. HM Moves: Rock smash Items: 1 + 2. 2 Huge apples. Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Name: Agatha (sailing101) Species: Mismagius Gender: ♀ Female Ability: Levitate Appearance: She wears her mobile scarf like a shawl, and the dusk stone is on a necklace she made for it. Stats: Agatha has a high special attack and physical defense, but low speed. The rest of her stats are normal for a Mismagius. Occupation: Kidnapper, Thief, outlaw, but she prefers to be called a witch. Held Item: Dusk stone. Personality: Agatha is much like her father, a Spiritomb; she is completely wicked to the core. She delights in tormenting other Pokemon and feeding off of their fear. She is rather vain, and does not Like it when someone says her singing is terrible (it is). She also has a crush on Allen, and her deepest desire is to have him by her side to sow despair and fear wherever they go. Bio: Agatha grew up in the same village as Leo. She was always quick to pick on Leo, stoking his fear of ghosts, and being a general bully. However, this was because she was actually jealous of the rich little Meowth who could have whatever he wanted. One day, she pressured Leo into going on an "exploration" with her "Team," planning to trap him for a while, then pretend to rescue him and claim a reward. However this plan was ruined by one little Litwick that Agatha had a crush on. She left town in a fit of rage, and soon news spread of a malicious kidnapper Misdreavus roaming the area. Eventually she attracted the attention of a new Rescue team, a certain Meowth and Lampent, and, she has lead them on a wild ghost chase ever since. Moves: Shadow Sneak: Reliable Ominous wind: Reliable Perish song: Reliable Will-O-Wisp: Reliable. She uses it often, because it reminds her of allen Astonish: Unreliable, She does not like to shout. Hyper Voice: Unreliable, it ruins her voice for a while. Pain Split: Unreliable, she's not empathetic enough. Attract (Learned from a stolen TM) Unreliable: it has only ever worked on one Pokémon, Allen. Unfortunately for Allen, he falls for it every time. HM Moves: None Items: 1. Reviver seed (2) 2. Mobile scarf (It's what she uses to kidnap her victims) Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Name (Player Name): Ruphus (TheTron852) Species: Flygon Gender: ♂ Ability: Levitate Appearance: Looks like a regular Flygon, except he wears a bee-like scarf (black and yellow). Stats: As a Flygon, he has a very high speed and a good attack level, however he can't stand a chance against Special Attacks (low Sp. Def). Occupation: Was a part of an Exploration Team (Team Strife), in trio with Krookodile and Shelgon. Now he is working solo due to the others being vanished without a sight. Held Item: Persim Band. Personality: Ruphus can be described as pretty optimistic and talkative. He likes a good joke and at times he can raise one from apathy and sadness. While he looks like lightheaded, he is, in fact, not. Actually he is able to think fast and make corresponding actions. He has a mild cryophobia, so when a Ice Pokemon is near, he feels uneasy. Bio: Ruphus from his birth lived a simple life with his family in Treasure Town. However that didn't last long, since he wished for something more than a simple life. And he got his chance when he was a Vibrava. He encountered a Sandile, who had a huge liking of adventures. The two quickly brewed a friendship between them, and a month later they formed an exploration team... not without convincing their families. Ruphus had a hard time talking with his mother, but she finally gave up and allowed him to form a team. Soon enough their team had another one in their ranks - a Bagon, who decided to give up on her wild life (she lived in Northern Desert all by herself). And their team was named "Team Strife" by Ruphus. On one of their usual missions something strange has happened. At that time Ruphus was already a Flygon. While looking for a Golden Chamber in Brine Cave, something attacked the group. All happened quickly: entire team was knocked out. Ruphus woke up at the entrance of the dungeon with a pebble, marked with "Y" symbol. He decided to look for his two friends, but they were nowhere to be seen. Then he decided to begin his life as a traveler, working solo in missions and at the same time looking for his friends, not giving up a hope that they are still alive. Not only that, but he seeks the one with "Y" symbol. Moves: - RELIABLE Dragon Claw - Specialty Move. Ruphus learned it not long after he became a Flygon. He decided to train with it for a while, and he capped his skills to the point that the move hits more than one enemy. Move can hit up to 6 foes, and it's power depends on the amount of them: 1 enemy receives the most damage, while 6 foes are just knocked back with light injuries. Sandstorm - Learned after countless hours of training when he became a Flygon. Uses only on open air, because... well, he doesn't see any logic in using it in caves. Air Cutter - A tutor move. Ruphus never really was interested in Flying moves, but after he saw what they are capable of, he decided to try learning one. His choice was Air Cutter. Although it was hard to learn this move, the training has paid itself off. Feint - By the time Ruphus learned this move, he already knew about Protect and Detect, so he saved this move for these. It was a good choice. - UNRELIABLE: Screech - Whenever Ruphus uses this move, it turns out to affect not only foes, but allies and himself. So he uses it only in rare occurences. Rock Slide - 50/50 chance that the move won't work at all, because Ruphus can't correctly measure the power needed for this move. Faint Attack - Simple: distraction doesn't work out well. Earth Power - Ruphus uses this move only when he is lucky. The reason is that cracks appear NOT in the places user wants them to be. HM Moves: None. He dislikes TMs/HMs. Items: 1. Big Apple 2. 2 Oran Berries Bree (Fractional Pi Day) Species: Reuniclus Gender: ♀ Female Ability: Magic Guard Appearance: Bree wears a plain white ribbon around one “ear”, and has an odd tendency to float at an angle, her main body tilted forward. Stats: Very high special attack, low attack and terrible speed. Occupation: Unofficial explorer Held Item: N/A Personality: Bree is a bit shy and dislikes crowds, but can be very cheerful and optimistic to people she knows well. She is not very good at empathizing with others and can come off as blunt or overly persistent at times, but she genuinely means well. Bio: Bree grew up in a large town with many inhabitants. Her parents both ran shops and were often busy, so she was often left to her own devices. Disliking crowds, she usually decided to explore the nearby forest on her own instead of playing with the other children. It was there that she met Sylvester, a purrloin who eventually became her friend after repeatedly nagging her to explore with him. They never went too far from the town but still managed to collect a variety of items pokemon have lost in the area over the years. However, as time went on, they had more and more arguments over what to do with the items, and eventually stopped exploring together. Bree began training in the town dojo instead, trying to get her mind off her friend. She met a galvantula and a lairon and began to train with them, often having training matches and exploring nearby dungeons. They were considering forming an official exploration team when she woke up in the cave. Moves: RELIABLE Psychic – learned naturally as a Duosion. Telekinesis (SPECIALTY) –TM from Sylvester and her’s stash. Learned it to help Sylvester reach higher places to find more treasure. Given time to focus, she can juggle several heavy items with it, and (if the attack is expected and she is prepared) can deflect or snatch projectiles out of the air. Shadow Ball – inherited from her father(a Chandelure). Signal Beam – tutored by her Galvantula friend. UNRELIABLE Focus Blast – bought TM. She usually mistimes the charging, making it blow up in her face(40%) or just fizz out(30%), but is quite accurate if she manages to fire it off. Recover – learned naturally very recently. It usually works, but also exhausts her so much that it isn’t really worth the effort anyway. HM Moves: None Items: 1. Cleanse Orb 2. Apple Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Name: Leo (Sailing101) Species: Meowth Gender: ♂ Ability: Technician Appearance: Leo is a fairly typical Meowth even if he has slightly paler than normal fur. His scope lens is propped over his left eye. Stats: Because of his technician ability, his attack and special attack are much higher than normal, however, his defenses are also very low. To compensate, Leo is currently training himself in speed and agility. Occupation: Leo is a rescue team member, he specializes in fighting against ghost types. Held Item: Scope lens Personality: Leo is calm and collected most of the time, but still easily startled. He is also easily distracted by shiny objects, like any Meowth. Bio: As a kitten, Leo was always teased for being a scaredy cat. He was especially terrified of ghosts. One day, a group of bullies, a Haunter, Shuppet, and Misdreavus to be exact, dared him into joining them on an "exploration" of a dark cave near their home. In the cave, the bullies tricked Leo, and trapped him in a dark room. Leo was terrified, but just when he lost all hope of rescue, he noticed a tiny light in the dark. It was a young shiny Litwick, who introduced itself as Allen. Of course the sight of another ghost Pokemon terrified poor Leo, but Allen assured the Meowth that he meant no harm, and had come to help. With that said, Allen gave Leo a mobile scarf, took his hand, and pulled him through the wall, and back to safety of the village. Afterwards, Leo and Allen became close friends. Moves: Bite: Reliable, but it often leaves a bad taste in his mouth. Faint Attack: Reliable, He always follows up with a slashing attack. Slash: Reliable, but he is trying to use night slash. Fury Swipes: Reliable, but he only uses this move when he is very mad. Night Slash: Unreliable, he often ends up using slash instead. Hypnosis: Egg move, Unreliable, Leo will sometimes even hypnotize himself by accident. Pay Day: Unreliable, and since Leo does not like the fact that he can literally make money, he almost never uses Pay Day. Assurance: Unreliable. He only learned it recently. HM Moves: None Items: 1. Mobile scarf 2. Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Zagan (Puredark006) Species: Zoroark Gender: ♂ Male Ability: Illusion. Zagan doesn't have enough control to make illusions of his surroundings, but he can pretend to be any Pokémon he's seen. The illusions perfectly copy sight, sound, smell, and touch, though he needs to concentrate on that last one if he transforms into something too small or big compared to his original size. His favorite to change into is Mienshao, to make opponents attack him with Psychic moves. He has also seen a Latios and can transform into one. Appearance: Zagan pretty much looks like a normal Zoroark, with his hair tie red instead of blue and his Band tied around his neck like a bandana. He evolved a short time ago, so Zagan still prefers to run and do other things in all fours. Stats: He has very high Special Attack (31) and Speed (28). His Attack (8) and Defense (12) are low, and his HP (24) and Special Defense (25) are average leaning to high. Occupation: Helper in a Training Dojo. Held Item: Detect Band Personality: Zagan is very active, and sort of reckless, preferring to act before thinking things through. Quite carefree and open-minded, he's friendly with strangers but wouldn't trust them with anything important. He's very protective of his friends, though, and would go to any length for them, though gaining his full trust takes a while. Bio: Zagan was born in Kurta Village, a medium-sized place with a small market, a bank and a Training Dojo. This last one consisted of a serie of underground mazes that the Dojo Master, an Excadrill, had made himself to help the various rescue teams that passed through. Zagan's parents, a Ninetales and a Zoroark, worked there, spending a great part of their day helping train the rescue teams that went into their mazes. When Zagan hatched from his egg, his mother took some days off to look after him, and then he was entrusted to the small Daycare ran by Antranig, a Dodrio (you need as many heads as possible to look after small children), where he made friends with the other kids. Like most Zoruas, Zagan greatly enjoyed playing with the illusions he could make, disguising himself and his friends. They'd often form groups of three and, with Antranig's permission, go to very low-level dungeons to gather items for the Dojo, and Zagan always partnered with Milo the Larvesta and Static the Tynamo. The three kept training until Static evolved into an Eelektrik, and then got accepted into the low-level mazes at the Dojo. The three of them made it their goal to be accepted into the higher-level mazes, and spent their free time play-fighting with each other. It took a while and Zagan's and Milo's evolutions, but eventually they moved into the medium-level ones. Excited about the prospect, they started training as a team, often going out of town and into the wild to both train and find a Thunderstone for Static's final evolution. It was during this time that Zagan woke up at the cave. Moves: -Night Daze: Specialty move - the accuracy reduction's probability of happening is now 100% instead of 40%. The move itself is fired from Zagan's arms as a beam instead of expanding as a sphere, concentrating its power to achieve its effect. Learned naturally as a Zorua. -Flamethrower: Reliable. TM was a gift from his father when he evolved. -Extrasensory: Reliable. Inherited from his father, a Ninetales. -Agility: Reliable. Learned naturally as a Zorua. -Toxic: Unreliable. TM bought as a Zoroark because he wanted a status-inducing move. If Zagan uses it in succession or when he's tired, there's a high chance (around 80%) he'll also poison himself. -Shadow Ball: Unreliable. TM bought as a Zoroark because of the long range. It has a very bad accuracy (around 30%), since Zagan hasn't practiced enough with it. -Imprison: Unreliable. Learned naturally as a Zorua. Zagan doesn't use it much, so half the time he ends up sealing his own moves too along with the opponent's. HM Moves: None Specialty Type: Fire. As the son of a Ninetales and friend of a Volcarona, Zagan has been exposed to Fire-type moves most of his life, getting familiar with them. They only affect him with 3/4 of their power, and he's gotten good at reading them too (consider his evasion to be one step higher when he's targeted with one). Not only that, but a lifetime of ignoring what a bad idea it was to greet-tackle a Pokemon with the ability Flame Body made him resistant to Burns (if he's going to be burnt, 50% chance it doesn't happen. If it does happen, it affects him normally). On the other hand, a particular encounter when he was young left Zagan wary of Water-types. Since he has always fought in a team, his Electric-type friend usually dealt with them, so as a result Zagan doesn't have that much experience fighting them. Water-type moves have a greater chance of hitting him (consider his evasion to be one level lower, and ignore the boosts of his items) and inflicting him with any secondary effect they cause (double the original chance), and Zagan's own attacks have a lower chance of landing if his opponent is a Water-type (consider their accuracy one level lower, and ignore the boosts of his items) Items: 1. Quick Seed 2. Sitrus Berry Special Items: Lore (Three Uses) - This Pokemon has extra knowledge about the Legendaries, courtesy of the Laos library. Dark Bracelet Appearance: A thick black bracelet with two red dots on the side. Description: Held item. If the holder has the Illusion ability, it allows them to physically copy the Pokemon they're masquerading as (height, weight, natural characteristics like flying, etc; basically what's in the 'Biology' section of bulbapedia), kinda like a Ditto; however, that wouldn't apply to stats (HP/Attack/etc) or moves. The illusion/copy still remains after getting hit. The user can turn back anytime, but not transform into anything else until ten minutes have passed, not even into the Pokemon they were pretending they were. And the timer doesn't reset if the item is unequipped and equipped again. To put an example, if Zagan transformed into Agatha, he'd be able to pass through walls and levitate, but would get hit by Ground-type moves since his ability isn't Levitate, it's still Illusion. Also if a Fighting-type move is used, it'd still hit him and be super-effective, since his type would still be Dark. His HP and others would be his, not hers, and he'd be able to use Night Daze and his other moves, but not Perish Song and the other ones Agatha knows. Also, in the unlikely event he tries to learn a new move while transformed, it'd need to be one Zoroarks can learn, like Hone Claws. Requiem (Puredark006) Species: Hydreigon Gender: ♂ Male Ability: Levitate Appearance: Thinner than a normal Hydreigon and with longer than normal wings and tail, Requiem looks like an underfed member of his breed with a sloppy hygiene. His right arm has very noticeable scars on the inside of the elbow, as if something with sharp teeth had chewed on it. Stats: The lack of proper care accentuates his low HP (12), Defense (5), Special Defense (13) and Attack (4). His Special Attack (29) is high, and his Speed (31) is high due to him always being on the run. Occupation: None Held Item: Insomniscope. He got it to avoid as much sleep as possible, thinking that it would give his persecutor less chances to get at him. Personality: Requiem, unlike other giant carnivorous dragons, can be pushed around and get scared easily, having gotten unconsciously accustomed to the secondary role in controlling his body as a Zweilous, developing mental problems when he was left on his own as a Hydreigon. He has auditory hallucinations, sometimes hearing the voice of Rhapsody coming from his right arm, and persecutory delusions, having the firm belief that something that isn't a Pokemon is after his life. He sometimes switches rapidly between subjects while talking, and tends to mumble to himself. Bio: Requiem's clan was a trio of female Hydreigon sisters that liked to travel, and so didn't have a set place to call home. Not that they minded; for them, the whole world was their home. The three of them laid eggs at the same time, in Spring, and the three Deino cousins hatched the same day. The three small dragons were always biting and headbutting each other, which in Deinos meant they got along. The Hydreigon took their children with them on their travels, and raised them until they evolved. As a Zweilous, Requiem's two heads had all the memories of when he was a Deino. However, the two heads now had distinct thoughts, feelings and personalities, leading to frequent clashes between them. Only when all three cousins were Zweilous did they received their two names, his mother naming the head on the left Requiem and the one on the right Rhapsody. A month passed, and it was clear Rhapsody was the dominant head. He always beat Requiem at their little competitions for leadership of their shared body, and as such his decisions were the ones to be followed. Then, the three sisters took their children to a large cave, and explained to them their family tradition: When Deino children evolved into Zweilous, they had to be left in their preferred habitat to fend off for themselves. Upon evolving, the Hydreigon would be considered a fully-fledged adult, and would take on the name of the head that survived and be free to choose a place to settle on. The three mothers bid farewell to their children and left after the six of them promised to find each other again when the Zweilous passed their trial. Once they were left alone, the three Zweilous stayed together for one last day. They used that time to talk about what they were going to do once they evolved, and decided on a place to meet; Fusbe Town, a place they had once been to that they had greatly enjoyed. They agreed to head there when they evolved, and travel together to find their mothers before choosing between a sedentary or a nomadic lifestyle. They spent all the night talking, and when dawn came, they went their separate ways. Thus, Requiem and Rhapsody were left on their own for the first time since they were born. Having no one to talk to but themselves, their arguments grew exponentially, and the two heads were always angry at each other, their heads and necks covered in small wounds from their fights. Rhapsody kept leading their body, while Requiem grew more and more frustrated, knowing that the personality to be assimilated on their evolution would probably be him. Things continued like that for more than a year, since Zweilous usually take a long time to evolve. It was then than a fight between them regarding which direction to go escalated into the 'serious' realm, with the two heads attacking each other. In the middle of their fight, they finally evolved, and Requiem found himself being the only one left. At first he was happy, since for the first time since he was a Deino, he was in control. He decided to wait before going to Fusbe Town to enjoy his new freedom and solitude, and started to travel back to the cave where he had last seen his cousins. However, as hours turned to days and days turned to weeks, he begun to notice something was wrong. He'd have sudden feelings of dread that disappeared as soon as he felt them, and sometimes he could swear someone was watching and following him. He started to grow paranoid, and when he heard Rhapsody's voice coming from his right arm, he knew that he couldn't go to Fusbe Town yet. Because Rhapsody wasn't completely gone, and whatever had taken him away was coming to get Requiem too. Moves: -Thunder Wave: Specialty move - Now the current affects its targets from the outside, boosting the effectiveness of the paralysis it induces. If hit, the opponent is guaranteed to be fully paralyzed the first turn, and probability of it happening in subsequent ones is 50% instead of 25%. The peculiar way it acts also means it can affect Ground-types and Pokemon with the abilities Volt Absorb and Motor Drive, but it affects them normally and doesn't get the added effects, and the positive effects of those abilities still activate (ej: a Pokemon with Volt Absorb would recover HP, and one with Motor Drive would have an increase in Speed before it gets reduced by the paralysis). Items can still cure it normally, and it still doesn't do any actual damage. The electricity is blue, and envelopes the target when it hits, remaining there until it's removed or the target faints (has no effect on other Pokemon even if they touch the target). TM bought as an Hydreigon in case it helps with slowing down persecutors. -Dragon Pulse: Reliable. Learned naturally as a Deino. -Roost: Reliable. Self-taught as an Hydreigon by watching bird Pokemon doing it and copying them. -Dark Pulse: Reliable. Inherited from his father, an Arbok. -Hyper Voice: Unreliable. Learned naturally as a Zweilous. It hurts Requiem too if he uses it without covering his own ears (20% chance he doesn't, for various reasons) - Earth Power: Unreliable. Move tutored by Anareise in Laos Town. He needs to be on the ground to use it, not flying, which makes him susceptible to Ground-type moves, and there's a 30% chance of recoil damage equal to a third of the damage done to the opponent. HM Moves: Fly and Surf. Requiem searched long and hard for these ones, since they allowed him to travel much better. They work fine when he's just using them outside of battle by himself, but if he tries to use them as an attack, or if he gets distracted, he may panic, leading to him stopping the flapping of his wings or sinking. Specialty Type: None Items: 1. 2. Stored: Pecha Berry Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Reed (TalonCat) Species: Smeargle Gender: ♂ Ability: Moody Appearance: Rather than his species’ usual pawprint on his back, Reed has several blotches of paint which he seems to have painted himself. The paint here and on his tail is purple. Stats: Average Attack – Average. Above average Special Attack – He has an especially firm hold on sleep related attacks. Weak Defense – Fairly easily hurt in general. Superb Special Defense – He has trained himself against these purposely. Average Speed – Average. Occupation: Move Tutor Held Item: None Personality: Reed is generally a difficult Pokemon to get along with – boisterous and at least seemingly self-centered, he tends to annoy anyone less than the most patient Pokemon around. Reed endeavors to be the strongest, using only moves he knows are extremely powerful straight off the bat. Because of the effort these require, he is almost constantly sleepy. Despite his outward overconfidence and disregard for others, Reed often internally doubts himself – while he won’t hear others’ criticisms, his own cut him deeply. Reed is also afraid of water. Bio: Reed grew up in a clan of Smeargle who lived by a lake named Lake Guendeen. (He was never entirely sure which two Smeargle were his parents, considering the clan raised children communally.) He was a rather humble child until the great Explorer Smith (commonly known as “the Swift Slowbro”) came through his clan’s territory hoping to gain access to the lake – there were rumors of a great treasure being beneath it, and Smith naturally wanted to be the first explorer there. Smith arrived in the area far earlier than expected (in winter, when the lake had frozen, rather than spring), and so was forced to stay the winter. During this time Reed managed to work up the courage to talk to the explorer, who allowed him to Sketch his Dream Eater. When the explorer left town, Reed became very proud, showing off his new move to all of the clan and generally being a nuisance by eating the kids who he didn’t like’s dreams. At one point Reed was temporarily expelled from the clan and left to fend for himself – which he did annoyingly well thanks to a combination of Dream Eater and Yawn (which he’d Sketched from the lake’s resident Wooper). When he was allowed to return, he was prouder than ever and doubly annoying thanks to his newly-learned sleep-inducing move. At his adulthood ceremony, no one offered to put their footprint on his back – he left the clan very soon after. Reed found himself in a larger town (nicknamed Relicanth Town for some reason or another), where he found a teacher in a kind Bibarel named Anise. It was with Anise that he learned the ways of the Move Tutor and began to teach (which he did surprisingly well if not rigorously and impatiently). Anise moved away with her mate (a Sandslash) a little while after Reed had set up shop as one of the resident Move Tutors, and Reed has stayed in Relicanth Town ever since. Moves: Fissure (Unreliable)- Almost invariably misses. Half of the time nothing happens – slightly less than half of the time a crack does appear, but rather far from its intended target. Draco Meteor (Unreliable) - Often misses, if it does hit it usually hits him as well. Hyper Beam (Unreliable) – Misses most of the time, has a chance of inflicting himself with some status condition every time he uses it. Earthquake (Unreliable) – Misses slightly more than half the time. He generally manages to make the place a mess and hit himself with the attack. Rest (Reliable) Yawn (Reliable) Dream Eater (Reliable) Wood Hammer (Reliable) – Only one of his powerful moves that is fairly reliable. Move Tutor Moves Swagger Earth Power Hyper Voice Uproar HM Moves: Rock Smash – Reliable but hardly used. Items: 1. Revivor Seed (Look-alike item) 2. Special Item: Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays! Tiramisu (TalonCat) Species: Meowth Gender:♀ Ability: Pickup Appearance: She wears a light blue bandana around her neck, covered by a light brown cord which seems to tie it around her. (She walks on four feet.) Abilities: Subpar Attack – Somewhat scrawny. Slightly above average Defense (except against hard physical hits; these do more damage than usual) – More heavily built than average, but has several bruises. Superb Special Attack – Overactive imagination. Terrible Special Defense (esp. against Ghost and Dark types) – Overactive imagination. Average Speed – Average. Occupation: Traveler Held Item: Bag (brown with light aqua and lime green embroidery of an old legend common in her hometown– Celebi is surrounded by a clock) Personality: Tiramisu is somewhat spacey; she has an overactive imagination, and is often lost in her wandering thoughts. (This overactive imagination tends to make her overthink things and become paranoid when in any degree of dangerous situation (or sometimes even safe situations), but also have lent her the ability to read into situations and offer solutions some others may not think of.) Because of her almost constant traveling she’s developed an odd system of trust: she has a hard time becoming close friends with anyone, though she often tells strangers she believes she won’t see again things she would hardly tell her friends. Tiramisu is also very sentimental, and has several knick-knacks from places she’s been and people she’s known in her bag. She has an odd fascination with old legends, and hopes to find old relics when she forms a rescue team. Bio: Tiramisu spent her childhood near a village of other Meowth and Persian (commonly called Rescient Forest). When she was younger, she would often go into the forest with the young Meowth and play, and one Meowth in particular - nicknamed Tuft - became her close friend. The two formed a sort of kiddie exploration team, exploring the area around the town together – however, after they were frightened by a pack of Mightyena, Tiramisu’s parents required them to stay within the village. During this time, the two had training races to see who could become the strongest. Once they’d trained their Rain Dance – Thunder combo, they were allowed back out of the village (simply for the reason that two children running around causing inclement and furthermore dangerous weather was somewhat miserable for everyone else, and had they been left in the town, their parents would have been run out of it). Together they explored the area again, and when that grew too small for them, they would begin to go out on several day explorations to caves nearby. The two called themselves Team Stormbringers (even though they weren’t a true exploration team), and sometimes would bring back treasures such as travelers’ lost TMs and scarves. One day, however, the two had an argument over the TM Hidden Power, and as young children tend to do when they have petty arguments, went their separate ways. Tiramisu soon left with her father (an Ambipom named Spritz) to travel with a band of merchants from the town. (Her mother, a Persian named Lyra, kept the house by the village.) After several years, they settled down near a larger town (as did the merchants)- however Tiramisu couldn’t bring herself to stay in one place too long, and she soon left home to travel by herself with some provisions from her dad. She was able to find work almost everywhere she went as help on farms (her Rain Dance helped bring about good crops, and Pay Day was useful for obvious reasons). For some time she found travel partners in the form of a Bagon (Caleb) and an Absol (Rosen). In her company, the Bagon was able to evolve into a Shelgon and then a Salamence. The group stayed together for arou
  10. Shiny Old OOC Thread will Always be New to Me! http://forums.dragcave.net/index.php?showtopic=145339 I've been searching around everywhere for a decent, literate Pokemon Mystery Dungeon RP that isn't dead, and unfortunately I found none, so-! I saw that a lot of the people in the RP Bulletin Board like Pokemon, so I figure it isn't that much of a lost cause. Here we go~ This RP will NOT tie into the main games. Again, no tie-in. I won't come and eat you if you absolutely must have your characters tied in in some way, but if we were to consider this role play as in the same timeline (which it isn't), the events of the games would essentially be so far back or forward in history that no one would know they existed. No you can not be a legendary. (No you can not be a hybrid Pokemon either.) However, you may be a Shiny. I'd like to stay away from the whole "used to be a human" idea for the player characters. I would just assume that previously being a human isn't really a common thing in the Pokemon world. With that out of the way, let the plotting begin! ------------------------------------------------------------------------------------------------- Pokemon live a peaceful existence. Towns across the known Pokemon world have flourished for the most part - aside from local skirmishes and roving bands of rogues, the world has been free of any conflict. A few natural disasters here and there are the only real dangers, and even then any town in need can count on the help of its neighboring towns. Oddly enough, the Legendary Pokemon haven't been seen for as long as any adult Pokemon can remember. (Many children have reported the occasional sighting of Jirachi, though they all seem to change their minds within a few days and say they were lying.) Still, as the world is going on just fine, it isn't much of a problem. Pokemon make honest livings, and carry on. Large-scale rescue teams take care of any large-scale problems, generally without any losses. And somehow, in the midst of all of this perfection, you've found yourself here. Here, just barely waking up in some sort of perfectly dark cavern, surrounded by a few other half-conscious Pokemon that you don't even know. You don't really know how you got here - or even where "here" is. The cavern's walls are wavy and black, like cooled lava flows. They seem new - from this and the mildly choking smell of sulfur you can tell that the place may have been a volcano at some point. Curiously, one side of the room is almost completely flat; there is a large passage with large boulders (seemingly made out of the same rock as the walls) strewn about it, making the very large passage fairly small in terms of actual space. Scratched (in rather large letters) above the opening to the passage are the words, "THEY WILL NOT BE FOUND." -------------------------------------------------------------------------------------------------- So everyone's Pokemon will start in the dark cavern, and the story will go on from there!~ Rules - No godmodding, bunnying, playing other people's characters, etc.... - Follow Dragon Cave rules. - To reiterate: no Legendaries, no hybrids, avoid "previously a human" as a backstory. Get creative with your bio! ^w^ The world is flourishing - there are plenty of opportunities for your character! They could have been searching for the Legendaries, or could have been disproving their existence; they could be Move Tutors; they could be Guild Leaders; they could be a messenger; anything! I want to make this an interesting RP! Character Apps! Name (Player Name) Species: (Also state here if your Pokemon is Shiny.) Gender: ♂ ♀ N/A Ability: (You may choose one Ability from your Pokemon's possible abilities, including its Hidden/Dream World abilities.) Appearance: (Any special traits, accessories that aren't functional) Stats: (Describe your Pokemon's stats.) Occupation: (What your Pokemon does - y'know. If you want to be a Move Tutor, see the special rules!~) Held Item: (If you'd like one.) Personality: (At least one or two sentences describing the character's personality) Bio: (Describe significant parts of the character's life - like if they joined a rescue team, if the birth of their younger brother made them want to act like a Chansey, etc.) Moves: ( http://bulbapedia.bulbagarden.net/ is a life saver - Pick up to eight moves: up to four that are reliable (will basically always work), one of which will be the Specialty* move, and up to four that are unreliable (work some of the time, or with negative consequences.) Explain how they got them ** HM Moves: (If any - separate because they are not counted as battle moves, but may be used in battle. Also specify if they are reliable or unreliable.) Specialty Type: (Optional) Is your character better at fighting one type of Pokemon than most Pokemon? (ex: Your Squirtle character is super metal and takes baths in lava, so it can withstand Fire-type moves more than most can.) Here's the place to put it. For each type your Pokemon can fight better against, you must have one type they are worse at fighting against. Items: (Everyone's character may have two items to begin with, if they want them.*** Serebii http://www.serebii.net/dungeonsky/items.shtml and http://www.serebii.net/dungeonsky/croagunk.shtml is a good resource for these and your held item.) [B]Character Name (Player Name)[/B] [B]Species:[/B] [B]Gender:[/B] ♂ ♀ N/A [B]Ability: [/B] [B]Appearance:[/B] [B]Stats: [/B] [B]Occupation: [/B] [B]Held Item: [/B] [B]Personality: [/B] [B]Bio: [/B] [B]Moves: [/B] [B]HM Moves: [/B] [B]Specialty Type:[/B] [B]Items:[/B] 1. 2. *You may choose ONE Specialty Move. A Pokemon may replace it if they practice another move enough (This requires a PM to me). Specialty moves are stronger than other moves in an attribute that you may decide (ex: spread, power, versatility, accuracy, etc.), AND may be unique-looking. **These moves are the moves your Pokemon can use in battle - they may use other moves that they are allowed to learn outside of battle. If your character knows any of the other moves that its species can learn through any other method (TM, Tutor, Egg Move), it should be explained how they learned them, including moves you plan to use outside of battle (add in parentheses "Outside Move" so I don't get confused). TM moves and Egg moves must be learned through TMs or breeding, but Move Tutor moves can be learned through other ways than Move Tutors (could be self taught, learned under extreme circumstances). ***We'll be using only the Pokemon Mystery Dungeon items as they stand as of Gates to Infinity - check the "Banned items" list at the end too. Two items is the maximum a Pokemon can carry without a bag, with thrown items stacking and counting as one (max of three if you don't have a bag, twenty if you do), and seeds and berries stacking up to three. The maximum number of items one Pokemon can have with a bag is six. However, having a bag takes the place of a held item. (This is just to ensure that people in fact can't be ready for any situation. Forced cooperation, yay!) Regarding characters: - Your Pokemon DO NOT have to be of their basic evolution. Yup. You can start with a Salamence if you want, I don't really care - just explain your character's evolutions in their bio (because changing from a walking shell to a dragon is a pretty life-changing event). - You may have as many characters as you can handle. I would recommend two at most, but that's just simple old me. - There are no levels or IQ in this RP - we'll just go on common sense. - For moves, there is no PP. However, be reasonable with the effects using strong attacks would have on your character. If your character is using some 5PP move (such as Blizzard, etc.), it's likely that they'll be pretty tired. The reason that Max Elixir will still be allowed is that it may be used to make your Pokemon recover from the exhaustion quicker. - Unreliable moves may become reliable/mastered over the course of the story - I will say when you have used them enough and well enough to become reliable, or you may PM me if you think your character has used them enough/ you want to add it in as character development or plot. You can also have mastered moves become unreliable after some major change (such as evolution), but this is up to you. - Like in the games, if you want your Pokemon to learn another move (to use in battle), you must get rid of one of the other eight moves to make room for it. - HM moves do not count as any of the up to eight moves, but may be used in battle as well (as reliable or unreliable, whichever you'd like). If you want your character to be a Move Tutor, here are some special rules: - We will have a maximum of three Move Tutors total. - Only one of your characters can be a Move Tutor. - You may only teach Move Tutor moves (here they are from every generation http://bulbapedia.bulbagarden.net/wiki/Move_tutor) - You may only choose five moves to be able to tutor. In your character bio, add an extra section labeled "Tutoring Moves". Regarding Finding Items - Every time I describe a new scene, I will pick a few items that seem relevant to the place and mention them at the end of the description. - First to grab is the first to get. This is unfair to those further from my time zone, but it's the simplest way. - Pickup: You can find a common item every once in a while. Be reasonable, as with everything. Items defined as common will be added as I add places to a post containing the places we've been to / are in. Item that are common everywhere are Geo Pebbles, All allowed Orbs (because of clumsy travelers and Orbs' usefulness) and Blast Seeds Regarding TMs and HMs - TMs will not be among the items I'll pick when describing areas, so TM moves will be able to be learned either through alternate methods (tutoring by other Pokemon who either know the move OR are move tutors by trade) or TMs bought at stores/ from merchants when the characters get around to them. - TMs will be single use. - All moves ever considered HMs will be considered HMs. - HMs will not be sold at stores. They will be obtained in special ways, such as dangerous side quests or boss battles. :3 - HMs are limited to two uses. - When used outside of battle, consider HM moves to be about as draining as a 120 power move/ 5 PP move. (This is so we don't have people surfing across the ocean, smashing their own path through a dungeon, or flying around the world several times.) Regarding Boss Battles, Because There Will Be Boss Battles I will describe the Pokemon our characters will fight. You'll probably know who the Pokemon is at that point, but I will give its usual moves, Ability, held item, and any special statuses and traits it has in a parentheses part before the battle. For example: BOSS: Mr. Rattata Ability: Guts (Boosts Attack if there is a status problem.) Usual Moves: Hyper Fang Facade Frustration Flame Wheel (if this were in a bio I would explain that he inherited this move from his father, an Infernape) Species Statuses / Traits: - Rather angry (lower accuracy, higher attack) - Currently on fire and burning (activates Guts -> higher attack) Additional Notes: - In the top percentage of Rattata that are currently on fire. List of banned items All Globes - Joy Globe, Fiery Globe, Aqua Globe, Soothe Globe, Volt Globe, Icy Globe, Power Globe, Poison Globe, Terra Globe, Sky Globe, Psyche Globe, Defend Globe, Nether Globe, Dragon Globe, Dusk Globe, Steel Globe Species-specific items that heal HP when hit by Super-effective Attacks Bounce Band Dodge Scarf Goggle Specs (exception: may be a normal item and be used sparingly) Mobile Scarf (exception: you may have this as one of your normal items and use it for small periods of time - remember that it causes hunger, and you have no idea what could be behind whatever you're trying to walk through) Pass Scarf (exception: you may have this as a normal item and use it very scarcely - unlike in the games, it does not have a 100% chance of passing the effect on to the next Pokemon, but it does have a 100% chance of having the attack miss your Pokemon. Again - very scarcely. If I see anyone using this and abusing it, I'll treat it as godmodding.) Pierce Band X-Ray Specs (Sorry guys, I love them in the game but not here.) Bounce Bow Disaster Torc Draft Ring Qwilfi-Bow Speed Scarf Golden Seed Joy Seed Pure Seed Vile Seed Violent Seed All-Hit Orb Escape Orb (THERE IS NO ESCAPE HAHAHAHA. No really, just for plot reasons. If these were allowed, there would be no problem getting out of the cave immediately.) Foe-Fear Orb Foe-Hold Orb Foe-Seal Orb Itemizer Orb (Because no one wants their character turned into an Oran Berry. c:) One Room Orb One-Shot Orb Petrify Orb Transfer Orb (exception: If you can make me laugh using it, and it's not permanent. Rather sketchy exception, I know, but... Haha.) Trawl Orb Time Space Orb Mystery Part + Secret Slab (No effect.) - Friendship items *may* help your character with interactions with NPCs. Note *may*. If they won't like you, they won't like you period - for this reason they are discouraged. On (Bio-Changing) Actions in Posts If your character finds an item, learns a new move, loses an item, etc. (anything that requires me to update your character bio), I'd like to ask that at the end of your entire post you add a separate section like in this example. EXAMPLE: This is my main RP post. Joey the flaming Rattata was sick of his Mobile Scarf. He threw it into a flaming pit, where the flames engulfed it slowly. The blaze made Joey so happy that he put his Apple on his head. [ JOEY - Mobile Scarf was discarded. - Held Item: Apple. ] This is the next post I make. However, he soon realized this was silly and dangerous for his dear Apple, so he returned it to his fur and wrapped a Gold Ribbon around his neck like a sensible man. Joey's amnesia made him forget how to use the move Amnesia. The Rattata hates his life very much. [ JOEY - Apple returned to Inventory. - Amnesia was forgotten. ] MOST IMPORTANT THING - You may *always* PM me if you have a plot twist in mind. I encourage and beg you to PM me if you have a plot twist in mind. - When you PM me, you may either tell me what it is or ask me for what I have in mind for the upcoming part of the story in order to see that it won't override the main plot. (I love being surprised too~) - However if I give you part of the plot, you are not to spoil it to others, and your characters still don't know what will happen. - Your plot twists can't include legendaries, sorry, unless you wow me with it and it makes sense in the context of the main plot I have planned. - I freaking love plot twists. - I love them so much. - I will love you forever if you send me a good plot twist, - Tl;dr: TalonCat loves plot twists very much and so if you send her your plot twists and she approves them please plot twist everywhere.
  11. I don't see what the big deal about them is. Big lineage? Whoop-de-doo.
  12. TalonCat

    Tea

    ... ^^;;; Well there's one more person in the U.S. who knows how to make tea now thanks to you and everyone else, right? Thanks. ^^
  13. TalonCat

    Tea

    My favorites so far are some normal store-bought tea I had in Poland with a lemon in it (I forgot the brand and type of tea ^^; ) and Mandarin Oolong iced tea... My mom and I found some normal oolong, but I can't seem to make it taste even remotely like the one I had - does anyone have any tips on how to get tea to be stronger? I just can't stand it when my tea is too bland...
  14. I remember my second Pygmy's ancestors were almost all named Midget something... Like Midget Fear, Midget Claw, Midget Beak- So I named him Midget Rage, and he is now the Father of Little Big Mac.