[Characters] Off on their strange journey, a myriad of Pokemon set...
Rue (FPD)
Species: Mawile
Gender: ♂
Ability: Hyper Cutter
Appearance: He’s rather average looking, if with scruffier than usual fur; he occasionally gets mistaken for a girl, but he writes it off as being because of his species. He wears the odd keystone around his waist with a Weather Band as a makeshift holder.
Stats:
HP and defense – somewhat low. He doesn’t take care of himself as well as he should.
Speed – High, he spends a lot of time running from various people.
Occupation: None
Held Item: Odd Keystone
Personality: Rue is somewhat uncharacteristic for someone who lives on the streets. He’s painfully honest and will voice his thoughts almost without thinking about them first, he stays cheerful no matter what the situation is, and takes every opportunity to take childish jabs at Anise and other potential friends. Though he acts friendly and amiable toward strangers, he’s actually very wary and won’t volunteer information unless he has to.
Bio: Rue’s family was poor – not because of anything they did; they were poor people descended from poor people descended from poor people. Rue was an only child, but even so, the three of them struggled with money issues. After overhearing his parents discussing this and a series of what he eventually admitted were stupid decisions, Rue found himself lost in the gigantic forest next sitting at the edge of his hometown. He never went back, and took up a living wandering from town to town, getting money and lodgings for the night where he could. He discovered Anise during a trek through an abandoned town, and has travelled with them ever since.
Moves:
Reliable: Crunch, Baton Pass, Iron Head, Sucker Punch. All of these were learned naturally and are pretty straightforward.
Unreliable:
Play Rough – learned naturally, but he hasn’t practiced with it much. Using it will sometimes deal recoil damage or confuse him.
Taunt – he often loses his nerve at the thought of making an enemy even angrier at him.
HM Moves: None
Specialty Type: Naaaahhh
Items:
1. Gravelerock x3
2.
Anise (FPD)
Species: Spiritomb
Gender: Various; uses they/them/their pronouns
Ability: Infiltrator
Appearance: They tend to stay in their keystone most of the time, and will sometimes appear in the form of flickers or wisps rather than coming out fully. The Weather Band is wrapped roughly around their keystone.
Stats:
Attack – slightly higher than average; they practiced with Shadow Sneak a lot before being found.
Speed – basically zero. They haven’t quite figured out how to move their keystone yet, beyond a few wobbly little hops.
Occupation: None
Held Item: Weather Band
Personality: Anise is first and foremost very quiet, to the point that most people forget they’re there until they make some wry comment about the situation. When they do speak up, though, they have a surprisingly sarcastic sense of humour. They bicker with Rue a lot when it’s just the two of them and many debates have been held about how serious they are when they do so.
Bio: Presumably, the spirits that make up Anise were summoned somehow and bound in a keystone, but they themselves aren’t too sure; they woke up one day and they were stuck at the top of an archway surrounded by abandoned buildings. They explored the ruins using Shadow Sneak to move around a little, but mostly slept a lot until Rue stumbled into them and decided to take them with him.
Moves:
Reliable:
Protect – via TM that Rue received once as payment.
Shadow Sneak – Specialty move. They knew this move when they first “woke up”, and practiced with it a lot. Anise can make the shadow almost invisible, and can use it to scout and see around obstacles (travelling the equivalent of about five squares, in PMD).
Unreliable:
Hypnosis – learned naturally, but unreliable due to lack of practice. Will sometimes paralyze themselves when they use it.
Dark Pulse – same as Hypnosis. Deals damage but at unreliable levels of power, ranging from 10 to 90.
HM Moves: None
Specialty Type: They hung out in a ruin for most of their life I don’t think this applies
Items:
1.
2.
Cane (Reddan)
Species: Flareon
Gender: ♂
Ability: Guts
Appearance: Has especially warm, fluffy fur and wide feet that help him play in Abel's snow. He also bears a few small scars from the fire, but they're mostly covered up by his fluffy fur.
Stats:
- HP: average
- Attack: very high
- Defense: pretty high for a flareon*
- Sp. Attack: not great
- Sp. Defense: pretty low for a flareon*
- Speed: decent
- *(defense and sp. defense are pretty close to the same value for him, despite having a difference of 50 on serebii)
Occupation: One of the eeveelution triplet team
Held Item: saddlebags on his back that he keeps his things in
Personality: Serious and stubborn, Cane is only really scared of his own fire. He blames himself for the fire he started back at home and has trouble letting go of that guilt. He mostly relies on his other attacks, only resorting to fire when desperate. He wants to learn to control his fire, but is too scared of hurting his siblings to practice often.
Bio: Cane was a happy-go-lucky and carefree eevee. Much of his life was lived in a village of treehouses deep in the forest. He spent all of his time playing with his siblings, and especially took delight in fighting off bug pokemon to protect his sister Kyandi. Once both his siblings evolved, however, he started to feel less like the middle child and more like the baby of the family. A friend of his helped him procure a fire stone, and he ended up evolving while playing with his siblings in Abel's snow, leading to his especially thick fur and wide paws.
He always practiced using his new fire when his siblings were around, but one day, he was just out with Kyandi while their older brother was busy. Normally, Abel would be there to douse Cane's flames with snow when they grew too fierce, but when a bug pokemon attacked, the Flareon was too excited to show off for his little sister and used his fire anyway. The flames quickly grew out of control, burning down much of the village, and ending their way of life as they knew it.
Now carrying the guilt of destroying their home, Cane would be too scared to return even if he hadn't been sent away. He is determined to either master control over his fire, or completely suppress it - whichever will allow him to trust himself and his own power again.
Moves: Reliable:
- Retaliate (specialty, does 2x damage if a teammate faints, 3x damage if one of his siblings faints)
- iron tail
- bite
- synchronoise
Unreliable:
- fire spin (hard to control, tends to do more damage and spread farther than he intends, often hurting himself or his siblings)
- flare blitz (heavy recoil)
- superpower (exhausting and lowers attack & defense stats, but is very strong. Can't be used more than once per battle)
- smog (is pretty accurate with this move, but it has a 50% chance of poisoning him, and a 50% chance of poisoning the opponent (separate coin flips))
HM Moves: --
Specialty Type: --
Items:
1. evolve charm
2. reviver seed
Kyandi(Silverphoenixx)
Species: Sylveon
Gender: ♀
Ability: Cute Charm
Appearance: She is a little thinner than an average Sylveon, and weak physically. On her tail is another bow with two ribbons coming from it (these aren't part of her body but are colored the same), and her 'socks' reach up to her knees.
Stats:
HP: A little higher than normal.
Attack: The fact that she's weak physically doesn't help this stat. She never uses physical attacks, so it's already pretty low.
Defense: Pitifully low. She's extremely weak physically, and the fact that her species has low defense doesn't help.
Sp. Attack: Quite high, especially since her species has high Sp. Attack
Sp. Defense: Very high too.
Speed: Fast for her species, but she wouldn't win any races against Garchomps.
Occupation: Rescue Team Member (in training)
Held Item: Light Clay
Personality: Kyandi is usually hyper and can be found bouncing off the walls and eating sweets. As the youngest, she is usually innocent and immature. Kyandi usually wakes up first out of the triplets and enjoys waking them up (in ways which are usually unpleasant for them). She doesn't mean real harm though, and cares for her brothers a lot.
Bio: Kyandi is the youngest of the Eevee triplets, hatching a week after Cane in a village deep within Eterna Forest. Tree-houses were the norm there, and you couldn't look up without spotting at least one bridge connecting the elevated structures. Kyandi and her brothers had all inherited Synchronoise and Stored Power from their father, and they decided from a young age they'd evolve into different types to take full advantage of the first move, making it the signature of their team.
One day not long after Cane's evolution into a Flareon, a wild Beedrill attacked Kyandi. Kyandi, being afraid of Bug types, was scared, and in order to protect her Cane used a Fire type move on the Beedrill. However Cane lost control of the fire and the tree house caught fire. Luckily, no one got hurt, but their mother decided it would be dangerous for Cane to stay as long as he could provoke another accident. Abel and Kyandi decided to go with him, and the three eeveelution siblings bid farewell to their village and started their journey to become a Rescue Team and prevent worse accidents from happening.
Moves:
RELIABLE:
Reflect: She uses this for support in the Triplet Team. It is her specialty and acts as Light Screen as well as Reflect.
Synchronoise: Signature move of the Triplet Team.
Helping Hand: This move became reliable through constant use since she helps her siblings a lot.
Moonblast: A move she learned so she could attack by herself if needed and hit Pokemon other than Fairy types.
UNRELIABLE:
Draining Kiss: She doesn't like kissing much, and can't get over kissing something, leaving her paralyzed after she uses the move.
Stored Power: She has trouble releasing the power, and sometimes releases too much, causing the move to have 140 power but knocking her out.
Calm Mind: She has a hard time stopping herself from worrying about others while using this move.
HM Moves: None
Specialty Type:She is afraid of bugs, making them have normal effectiveness against her. Her attack's power is also halved when facing bug types, so a 80 power move would have 40 power on top of not very effective. However, she has noticed Abel's weakness to fighting, and her own type's effectiveness against it, and has trained to be more effective against it. She hits with greater speed and power. (Think of it as boosting her speed by one stage, and giving attacks a 20 power boost.)
Items:
1. Shell Bell. She switches her held item to this when needing to recover Hp.
2. Effort Flag
Other:
- If Kyandi becomes extremely angry, she enters a strange state that affects her moves. In this state, moves that Kyandi had previously become used to using become unreliable, and moves that she previously were not good at become easy to use. The moves that she uses in this state, if hit, have 10% recoil, and do not count towards their mastery.
- Kyandi has a fondness for sweets. You shouldn't trust her with sweet tasting items.
- She can make her voice rather loud and high pitched. Don't stand next to her when she shouts, your ears will be blown off. Her favorite use for her voice is waking Abel up. (She also enjoys treating Abel's stomach as a trampoline.)
Abel (Puredark006)
Species: Glaceon
Gender: ♂ Male
Ability: Snow Cloak
Appearance: The dark parts on his paws are lower than a normal Glaceon's and are even instead of going up at the front, and he has small tufts of fur right below the ears.
Stats: Abel's best attributes are his Special Attack (26) and Defense (25), the first because he's been practicing his Ice moves since a young age and the second due to the play with his siblings. His HP (17), Special Defense (18) and Speed (13) are average, and his Attack (4) is low due to lack of use.
Occupation: In training to form a Rescue Team, Triplet Team, with his two siblings
Held Item: Icy Gem. He has it tied around his neck with a white string.
Personality: As the oldest, Abel feels the need to protect his siblings from everything, specially since they started their journey. He didn't want them to feel lonely, so he always does whatever he can to make them happy, which ends in him spoiling them too much and being unable to say no at times. Mature and kind, Abel nonetheless can become ruthless when something threatens his family, and is willing to protect them even at the cost of himself.
Bio: Abel is the oldest of the Eevee triplets, hatching a week earlier than Cane in a village deep within Eterna Forest, where tree-houses were the norm and you couldn't look up without spotting at least one bridge connecting the elevated structures. While his parents, an Espeon and a Musharna, took care of the other two eggs, Abel usually went out to play, and he befriended a Kecleon called Merkas who would remain his best friend for the rest of their stay. Both him and his siblings inherited Synchronoise and Stored Power from their father, and decided from a young age they'd evolve into different types to take full advantage of the first move, making it the signature of their team. Wanting to become stronger, Abel used the first evolution item Merkas' parents brought back, an Icy Rock, to evolve into Glaceon. Since he was still young, he never finished learning Eevee's moves, and had troubles controlling his ice at the beginning. He had to mostly be on his own for a few days, but was able to quickly get the hang of it and even made snow on cold days for the younger ones to play with.
One day not long after Cane's evolution into a Flareon, Abel had gone to train with Merkas when they smelt smoke. Panicking, they ran back as fast as they could, and saw the siblings' tree-house burning; he later found out it had been Cane, who had been trying to protect Kyandi from a Bug Pokemon and had lost control over his fire moves. Luckily, no one got hurt, but their mother decided it would be dangerous for Cane to stay as long as he could provoke another accident. Abel and Kyandi decided to go with him, and the three eeveelution siblings bid farewell to their village and started their journey to become a Rescue Team and prevent worse accidents from happening. Somewhere along the line, Abel bought the TM for Sunny Day without Cane or Kyandi knowing, to use when Cane learns to master his Fire moves.
Moves:
-Hail: Specialty move - Abel can summon the individual Hail clouds that make up the storm and set them over multiple targets. This allows him to choose the enemies and allies that are affected by Hail instead of affecting every Pokemon in the vicinity. If another weather-inducing move is used while still in effect, Hail is cleared and replaced. If Hail is used when another weather is still active, Abel can choose to completely override it, in which case Hail would affect all Pokemon as per its normal effect, or to only override the areas above his targets, in which case those not affected by Hail would still be under the conditions of the first weather. Abel can also use the move to summon non-damaging snow instead of hail. Move learned naturally as a Glaceon.
-Blizzard: Reliable. Learned naturally as a Glaceon.
-Synchronoise: Reliable. Inherited from his father, a Musharna.
-Hidden Power (Ground-type): Reliable. Gift from his Kecleon friend.
-Mirror Coat: Unreliable. Every time a special move comes into contact with it, there's a 33% chance it would break the coat instead of it rebounding the power, ending the move and making Abel flinch. Learned naturally as a Glaceon.
-Sunny Day: Unreliable. 50% chance it summons weak sun that doesn't do anything and can't override existing weather effects. TM bought in secret from his siblings.
HM Moves: None
Specialty Type: Water. After discovering his Hidden Power's type was Ground, he made it a personal mission to fight against as many Water Pokemon as he could to cover Cane's other weakness. He has so much experience in fighting them that now Abel can pinpoint and hit their weak spots with ease, allowing for a critical hit 45% of the time.
However, a neglect of his own weaknesses made him more susceptible to Fighting types; their moves land more easily (consider his evasion to be lowered one stage), and Fighting moves have double the chance of landing a critical (after boosts).
Items:
1. Support Flag (the pole was removed, so it can be tied around like a bandana)
2. Heal Ribbon
Sydra (Silverphoenixx)
Species: Garchomp
Gender: ♀
Ability: Sand Veil
Appearance: Shiny, and her tail is longer. Her back fin is slightly pointed down instead of horizontal.
Stats:
Hp: A little lower than normal for a Garchomp, She doesn't pay much attention to this.
Attack: Enormous attack, the only stat higher than this is her speed.
Defense: A little higher than normal due to being hit by attacks while helping other Pokemon train.
Sp. Attack: She doesn't pay attention to this either, focusing on her attack. It's quite a bit lower due to never using special attacks. This is her lowest stat.
Sp. Defense: Also a bit higher due to being hit by attacks.
Speed: The highest of all her stats. She's known for her speed by everyone in her town.
Occupation: Move Tutor (don't think there's three yet). She also helps pokemon train by letting them battle her.
Held Item: A small bag crafted to be light and have little drag as to not reduce her speed. It camouflages with her scales.
Personality: She values her pride, and has a habit of arguing a bit too much. She is competitive and enjoys a good fight.
Bio: Her father was a Sceptile, the reason she's so fast. She was born in a cold area where there were many Ice types. This made her have some cold resitance, though she moved away when she was a Gabite. She now lives at the foot of a mountain. She left the mountain after a while because she had taught all the pokemon, and is now looking for a new place to help pokemon train and tutor moves.
TUTOR MOVES:
Draco Meteor
Twister
Outrage
Earth Power
Dual Chop
Moves:
RELIABLE:
Dig: She uses this in combination with Earthquake, and has a lot of practice with this move.
Earthquake: Specialty Move. Along with an earthquake happening, there also is a sandstorm that lasts three turns. She usually uses this with Dig. She actually found this TM while using Dig.
Dragon Claw: Learned as a Gabite. Favorite move to use after her Dig Earthquake combo.
Swords Dance: A payment for tutoring a move. She usually uses this in battles where there is more than one Pokemon against her opponent. While the opponent is attacking others, she uses this.
UNRELIABLE:
Protect: She uses this move in emergencies when she doesn't have time to dodge. She sometimes puts it up too quickly, causing the shield to not be strong enough and only block half of the damage done.
Poison Jab: She was given this TM by a customer. She can still use this attack like normal, but she has the same chance of poisoning herself as the opponent. The chance of poison is 50%, but the accuracy is significantly lower, only being 75%. The chance of poison is so high because she puts too much poison on her arm when using this move.
Rock Climb: She hasn't used this move in a while, and is a bit rusty with it. Both its power and it's accuracy are lower, becoming 80 power and 80% accuracy.
HM Moves: Surf: Is unreliable when she is in Mega form. Usually reliable while regular Garchomp.
Specialty Type:She is more resistant to cold than normal, being used to living in a cold area. Although this makes Ice type only 1.5x effective, it also makes her a bit more susceptible to Fire type moves, Fire type becoming normal effectiveness. This also makes her a little weaker to Fairy type attacks, having never encountered a Fairy type Pokemon before due to being isolated for so long. Fairy type attacks hit with 2.5x effectiveness.
Items:
1. Garchompite
2. Reviver Seed
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Name: Red
Species: Zigzagoon
Gender: ♀
Ability: Pickup
Appearance: I have a hat that looks something like this. It's plain and black with a single buckle in back and a zipper pocket on the side. It never comes off.
Stats:
HP: pretty high for a zigzagoon. I can take a couple hits.
Attack: pretty good
Defense: not great
Sp. Attack: pretty good
Sp. Defense: not great
Speed: fast, but normal for a zigzagoon. Faster if food is on the line.
Occupation: Traveler. I want to see more than Petalburg woods!
Held Item: oran berry
Personality: Jokes a lot, but can be serious when need be. Friendly and welcoming to strangers, intensely loyal to friends. Very trusting, leaning towards gullible. Food-motivated. Surprisingly knowledgeable in some subjects, but generally naive about how the world and society really works.
Bio: Born to move tutor parents, that's how she knows so many moves. Wants to see the world, so she's gone out to seek her fortune and, ya know, get some use out of all the crazy cool techniques she's learned.
Moves: Reliable: Headbutt, Seed Bomb, Dig, Rock Smash. (no specialty, but headbutt is a bit stronger due to STAB) Unreliable: Shadow ball, thunderbolt, ice beam. (all are exhausting, can only be used once or twice in a battle)
HM Moves: Surf, unreliable in battle (depends on there being water nearby)
Items:
1. Ville Seed
2.
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Name: Alteria
Species: Altaria
Gender: Female
Ability: Natural Cure
Appearance: Longer head and tail feathers
Stats: Fast and attacks of both kinds are strong, but low defenses and Hp.(I know it's the opposite of the stats on Bulbapedia, but I don't like high defense low attack)
Occupation: Traveler and minor healer.
Held item: Bag, she uses it for carrying her traveling supplies
Personality: Generally carefree and happy, but has some hidden personality. Is bad at dealing with crying or other negative emotions of other Pokemon.
Bio: As a young Pokemon, she loved to explore new places. She always wanted to be in a rescue team, but couldn't join any, so she decided traveling is next best. She evolved because she learned new things while traveling.
Moves:
RELIABLE:
Dragon Pulse: One of the first moves she learned to protect herself while traveling, as a result is very reliable.
Dragon Rush: A move she got from her parents, she likes to use it to make the target have a chance of flinching.
Roost: A must have for her, because of her low Hp and defenses.
Sky Attack: She likes this move for its power, but it is one of the only attacks that needs resting after attacking, so she trained herself to rest faster. She still needs some rest though, and will always go last during the turn of rest. She doesn't glow and instead becomes a blur. (Specialty move is this one!)
UNRELIABLE:
Sleep Talk: She normally talks in her sleep, though when she does, there's no guarantee that she won't just blabber nonsense or attack the wrong Pokemon.
Sing: She is currently trying to perfect this move, as sometimes it doesn't put the target to sleep.
Outrage: It will leave her weak in addition to being confused. The weakness lasts for two turns, and her attacks are severely weakened during that time.
Ice Beam: She doesn't like this move because it make the air around her very cold. It sometimes has recoil damage.
HM: Fly: It is relatively reliable, less so when she has low Hp.
Items:
1. Oran Berry
2.
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Atto (Fractional Pi Day)
Species: Scolipede
Gender: Male
Ability: Quick Feet
Appearance: Atto is rather scrawny and a couple inches shorter than an average scolipede. The tip of his left horn has been chipped off and there are usually a lot of chinks and cracks in his armour.
Stats:
Terrible attack – he’s pretty small and all his bruises don’t help either, though he does better with ranged and projectile attacks
Low defense – same reason as above
Very high speed – talent and lots of training
Occupation: Messenger
Held Item: Bag – brown mail satchel.
Personality: Atto is very creative and a fast thinker, but he directs most of that energy towards daydreaming and thinking about odd things. He has an endless supply of optimism and will push on even when the task ahead seems impossible.
Bio: Atto grew up in a small town that adventurers frequently passed through. He had two older sisters, Piper and Allicin. All three of them loved the stories the explorers told in the inn and wanted to become explorers themselves when they grew up. They trained by battling each other every day. Atto quickly found out that he wasn’t nearly as good at battling as his sisters, though he perservered and carried on with the training, often neglecting his scrapes and cuts. He eventually developed his own style, involving lots of dodging, but he still rarely won any of their training matches. Piper evolved first and immediately left home to join an exploration team. Allicin stayed in the town for a while, helping on missions and defending the town from bandits, but eventually left as well. Atto helped out in his father’s item shop after evolving until he took a job as a messenger to put his speed to good use. He would still jump at the chance for an adventure, though he hasn’t had much luck finding one.
Moves:
RELIABLE
Venoshock – learned naturally.
Double Team (SPECIALTY) – learned via TM, from his father’s shop. He can sustain illusory copies further from himself than average and make them do different things.
Pin Missile – inherited from his father, a Drapion.
Agility – learned naturally.
UNRELIABLE
Megahorn – learned naturally. Misses more often than not (approx. 40% accuracy) and does recoil damage (1/4 of damage dealt) when it does hit.
Superpower – learned in a dream. Does heavy recoil damage (1/3) to himself as well as lowering attack and defense.
HM Moves: None
Items:
1. Blast seed (2)
2. Gabite scale
3. Oran Berry (2)
4. Pecha Berry
Special Item:
Lore (Three Uses) - This Pokemon has extra knowledge about the Legendaries, courtesy of the Laos library.
Haldor Marcus Pheonix
Species: Shiny Steelix
Gender: ♂
Ability: Sturdy
Appearance: Well he’s shiny, also his jaw is rusty.
Stats: High Defence and surprisingly high speed, the rest is average with low special attack.
Occupation: Retired member of team Geronimo (Their method of rescuing was having Haldor dig a large whole all the way to the Pokémon in need and the others abseiled down the walls).
Held Item: Detect Band
Personality: He has a good natured soul but due to his old age he can get annoyed fairly easily, especially when he’s trying to sleep. However, when in doubt he trusts his gut instinct which is to dig forwards. He never believes in giving up and due to his experience as a rescuer is rather brave and a bit of a daredevil at heart.
Bio: When he was an onix he helped save an injured odish that had been buried from an earthquake. After digging down until he found the odish, he had no idea what to do; having no hands to take it out, he was assisted then by a hitmonlee who, using his joltik friends web, climbed down the hole and pulled out the odish. The three formed a rescue team with the Lee as the leader. When they had all reached their prime Lee and Haldor decided to retire. Their Joltik friend, now a Galvantula, recruited new members; a Drilbur and a Machoke, to continue their business.
Moves:
Reliable:
Dig - When digging Haldor can move at astronomical speeds while making no sounds, allowing him to nearly always surprise the pokemon he targets.
Irontail – His standard means of attacking it also comes naturally.
Automitize – This merely allowed him to do his part in his rescue team that much faster.
Bind – He used this as a defensive ability to protect pokemon while he waited for his team to reach them, but it still has its offensive capabilities.
Unreliable:
Rest – He struggles to wake when he goes into a deep sleep
Bulldoze – He bought this attack when he was younger. In his old age this tires him out very quickly and he rarely uses it because he always needs to sleep after doing it.
Heavy slam - Due to his size he can often get stuck in the ground and henceforth be unable to move for a good deal of time. Depending on the landscape he can also injure himself.
HM Moves: Rock smash
Items:
1 + 2. 2 Huge apples.
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Name: Agatha (sailing101)
Species: Mismagius
Gender: ♀ Female
Ability: Levitate
Appearance: She wears her mobile scarf like a shawl, and the dusk stone is on a necklace she made for it.
Stats: Agatha has a high special attack and physical defense, but low speed. The rest of her stats are normal for a Mismagius.
Occupation: Kidnapper, Thief, outlaw, but she prefers to be called a witch.
Held Item: Dusk stone.
Personality: Agatha is much like her father, a Spiritomb; she is completely wicked to the core. She delights in tormenting other Pokemon and feeding off of their fear. She is rather vain, and does not Like it when someone says her singing is terrible (it is). She also has a crush on Allen, and her deepest desire is to have him by her side to sow despair and fear wherever they go.
Bio: Agatha grew up in the same village as Leo. She was always quick to pick on Leo, stoking his fear of ghosts, and being a general bully. However, this was because she was actually jealous of the rich little Meowth who could have whatever he wanted. One day, she pressured Leo into going on an "exploration" with her "Team," planning to trap him for a while, then pretend to rescue him and claim a reward. However this plan was ruined by one little Litwick that Agatha had a crush on. She left town in a fit of rage, and soon news spread of a malicious kidnapper Misdreavus roaming the area. Eventually she attracted the attention of a new Rescue team, a certain Meowth and Lampent, and, she has lead them on a wild ghost chase ever since.
Moves:
Shadow Sneak: Reliable
Ominous wind: Reliable
Perish song: Reliable
Will-O-Wisp: Reliable. She uses it often, because it reminds her of allen
Astonish: Unreliable, She does not like to shout.
Hyper Voice: Unreliable, it ruins her voice for a while.
Pain Split: Unreliable, she's not empathetic enough.
Attract (Learned from a stolen TM) Unreliable: it has only ever worked on one Pokémon, Allen. Unfortunately for Allen, he falls for it every time.
HM Moves: None
Items:
1. Reviver seed (2)
2. Mobile scarf (It's what she uses to kidnap her victims)
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Name (Player Name): Ruphus (TheTron852)
Species: Flygon
Gender: ♂
Ability: Levitate
Appearance: Looks like a regular Flygon, except he wears a bee-like scarf (black and yellow).
Stats: As a Flygon, he has a very high speed and a good attack level, however he can't stand a chance against Special Attacks (low Sp. Def).
Occupation: Was a part of an Exploration Team (Team Strife), in trio with Krookodile and Shelgon. Now he is working solo due to the others being vanished without a sight.
Held Item: Persim Band.
Personality: Ruphus can be described as pretty optimistic and talkative. He likes a good joke and at times he can raise one from apathy and sadness. While he looks like lightheaded, he is, in fact, not. Actually he is able to think fast and make corresponding actions. He has a mild cryophobia, so when a Ice Pokemon is near, he feels uneasy.
Bio: Ruphus from his birth lived a simple life with his family in Treasure Town. However that didn't last long, since he wished for something more than a simple life. And he got his chance when he was a Vibrava. He encountered a Sandile, who had a huge liking of adventures. The two quickly brewed a friendship between them, and a month later they formed an exploration team... not without convincing their families. Ruphus had a hard time talking with his mother, but she finally gave up and allowed him to form a team. Soon enough their team had another one in their ranks - a Bagon, who decided to give up on her wild life (she lived in Northern Desert all by herself). And their team was named "Team Strife" by Ruphus.
On one of their usual missions something strange has happened. At that time Ruphus was already a Flygon. While looking for a Golden Chamber in Brine Cave, something attacked the group. All happened quickly: entire team was knocked out. Ruphus woke up at the entrance of the dungeon with a pebble, marked with "Y" symbol. He decided to look for his two friends, but they were nowhere to be seen. Then he decided to begin his life as a traveler, working solo in missions and at the same time looking for his friends, not giving up a hope that they are still alive. Not only that, but he seeks the one with "Y" symbol.
Moves:
- RELIABLE
Dragon Claw - Specialty Move. Ruphus learned it not long after he became a Flygon. He decided to train with it for a while, and he capped his skills to the point that the move hits more than one enemy. Move can hit up to 6 foes, and it's power depends on the amount of them: 1 enemy receives the most damage, while 6 foes are just knocked back with light injuries.
Sandstorm - Learned after countless hours of training when he became a Flygon. Uses only on open air, because... well, he doesn't see any logic in using it in caves.
Air Cutter - A tutor move. Ruphus never really was interested in Flying moves, but after he saw what they are capable of, he decided to try learning one. His choice was Air Cutter. Although it was hard to learn this move, the training has paid itself off.
Feint - By the time Ruphus learned this move, he already knew about Protect and Detect, so he saved this move for these. It was a good choice.
- UNRELIABLE:
Screech - Whenever Ruphus uses this move, it turns out to affect not only foes, but allies and himself. So he uses it only in rare occurences.
Rock Slide - 50/50 chance that the move won't work at all, because Ruphus can't correctly measure the power needed for this move.
Faint Attack - Simple: distraction doesn't work out well.
Earth Power - Ruphus uses this move only when he is lucky. The reason is that cracks appear NOT in the places user wants them to be.
HM Moves: None. He dislikes TMs/HMs.
Items:
1. Big Apple
2. 2 Oran Berries
Bree (Fractional Pi Day)
Species: Reuniclus
Gender: ♀ Female
Ability: Magic Guard
Appearance: Bree wears a plain white ribbon around one “ear”, and has an odd tendency to float at an angle, her main body tilted forward.
Stats: Very high special attack, low attack and terrible speed.
Occupation: Unofficial explorer
Held Item: N/A
Personality: Bree is a bit shy and dislikes crowds, but can be very cheerful and optimistic to people she knows well. She is not very good at empathizing with others and can come off as blunt or overly persistent at times, but she genuinely means well.
Bio: Bree grew up in a large town with many inhabitants. Her parents both ran shops and were often busy, so she was often left to her own devices. Disliking crowds, she usually decided to explore the nearby forest on her own instead of playing with the other children. It was there that she met Sylvester, a purrloin who eventually became her friend after repeatedly nagging her to explore with him. They never went too far from the town but still managed to collect a variety of items pokemon have lost in the area over the years. However, as time went on, they had more and more arguments over what to do with the items, and eventually stopped exploring together. Bree began training in the town dojo instead, trying to get her mind off her friend. She met a galvantula and a lairon and began to train with them, often having training matches and exploring nearby dungeons. They were considering forming an official exploration team when she woke up in the cave.
Moves:
RELIABLE
Psychic – learned naturally as a Duosion.
Telekinesis (SPECIALTY) –TM from Sylvester and her’s stash. Learned it to help Sylvester reach higher places to find more treasure. Given time to focus, she can juggle several heavy items with it, and (if the attack is expected and she is prepared) can deflect or snatch projectiles out of the air.
Shadow Ball – inherited from her father(a Chandelure).
Signal Beam – tutored by her Galvantula friend.
UNRELIABLE
Focus Blast – bought TM. She usually mistimes the charging, making it blow up in her face(40%) or just fizz out(30%), but is quite accurate if she manages to fire it off.
Recover – learned naturally very recently. It usually works, but also exhausts her so much that it isn’t really worth the effort anyway.
HM Moves: None
Items:
1. Cleanse Orb
2. Apple
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Name: Leo (Sailing101)
Species: Meowth
Gender: ♂
Ability: Technician
Appearance: Leo is a fairly typical Meowth even if he has slightly paler than normal fur. His scope lens is propped over his left eye.
Stats: Because of his technician ability, his attack and special attack are much higher than normal, however, his defenses are also very low. To compensate, Leo is currently training himself in speed and agility.
Occupation: Leo is a rescue team member, he specializes in fighting against ghost types.
Held Item: Scope lens
Personality: Leo is calm and collected most of the time, but still easily startled. He is also easily distracted by shiny objects, like any Meowth.
Bio: As a kitten, Leo was always teased for being a scaredy cat. He was especially terrified of ghosts. One day, a group of bullies, a Haunter, Shuppet, and Misdreavus to be exact, dared him into joining them on an "exploration" of a dark cave near their home. In the cave, the bullies tricked Leo, and trapped him in a dark room. Leo was terrified, but just when he lost all hope of rescue, he noticed a tiny light in the dark. It was a young shiny Litwick, who introduced itself as Allen. Of course the sight of another ghost Pokemon terrified poor Leo, but Allen assured the Meowth that he meant no harm, and had come to help. With that said, Allen gave Leo a mobile scarf, took his hand, and pulled him through the wall, and back to safety of the village. Afterwards, Leo and Allen became close friends.
Moves:
Bite: Reliable, but it often leaves a bad taste in his mouth.
Faint Attack: Reliable, He always follows up with a slashing attack.
Slash: Reliable, but he is trying to use night slash.
Fury Swipes: Reliable, but he only uses this move when he is very mad.
Night Slash: Unreliable, he often ends up using slash instead.
Hypnosis: Egg move, Unreliable, Leo will sometimes even hypnotize himself by accident.
Pay Day: Unreliable, and since Leo does not like the fact that he can literally make money, he almost never uses Pay Day.
Assurance: Unreliable. He only learned it recently.
HM Moves: None
Items:
1. Mobile scarf
2.
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Zagan (Puredark006)
Species: Zoroark
Gender: ♂ Male
Ability: Illusion. Zagan doesn't have enough control to make illusions of his surroundings, but he can pretend to be any Pokémon he's seen. The illusions perfectly copy sight, sound, smell, and touch, though he needs to concentrate on that last one if he transforms into something too small or big compared to his original size. His favorite to change into is Mienshao, to make opponents attack him with Psychic moves. He has also seen a Latios and can transform into one.
Appearance: Zagan pretty much looks like a normal Zoroark, with his hair tie red instead of blue and his Band tied around his neck like a bandana. He evolved a short time ago, so Zagan still prefers to run and do other things in all fours.
Stats: He has very high Special Attack (31) and Speed (28). His Attack (8) and Defense (12) are low, and his HP (24) and Special Defense (25) are average leaning to high.
Occupation: Helper in a Training Dojo.
Held Item: Detect Band
Personality: Zagan is very active, and sort of reckless, preferring to act before thinking things through. Quite carefree and open-minded, he's friendly with strangers but wouldn't trust them with anything important. He's very protective of his friends, though, and would go to any length for them, though gaining his full trust takes a while.
Bio: Zagan was born in Kurta Village, a medium-sized place with a small market, a bank and a Training Dojo. This last one consisted of a serie of underground mazes that the Dojo Master, an Excadrill, had made himself to help the various rescue teams that passed through. Zagan's parents, a Ninetales and a Zoroark, worked there, spending a great part of their day helping train the rescue teams that went into their mazes.
When Zagan hatched from his egg, his mother took some days off to look after him, and then he was entrusted to the small Daycare ran by Antranig, a Dodrio (you need as many heads as possible to look after small children), where he made friends with the other kids. Like most Zoruas, Zagan greatly enjoyed playing with the illusions he could make, disguising himself and his friends. They'd often form groups of three and, with Antranig's permission, go to very low-level dungeons to gather items for the Dojo, and Zagan always partnered with Milo the Larvesta and Static the Tynamo.
The three kept training until Static evolved into an Eelektrik, and then got accepted into the low-level mazes at the Dojo. The three of them made it their goal to be accepted into the higher-level mazes, and spent their free time play-fighting with each other.
It took a while and Zagan's and Milo's evolutions, but eventually they moved into the medium-level ones. Excited about the prospect, they started training as a team, often going out of town and into the wild to both train and find a Thunderstone for Static's final evolution. It was during this time that Zagan woke up at the cave.
Moves:
-Night Daze: Specialty move - the accuracy reduction's probability of happening is now 100% instead of 40%. The move itself is fired from Zagan's arms as a beam instead of expanding as a sphere, concentrating its power to achieve its effect. Learned naturally as a Zorua.
-Flamethrower: Reliable. TM was a gift from his father when he evolved.
-Extrasensory: Reliable. Inherited from his father, a Ninetales.
-Agility: Reliable. Learned naturally as a Zorua.
-Toxic: Unreliable. TM bought as a Zoroark because he wanted a status-inducing move. If Zagan uses it in succession or when he's tired, there's a high chance (around 80%) he'll also poison himself.
-Shadow Ball: Unreliable. TM bought as a Zoroark because of the long range. It has a very bad accuracy (around 30%), since Zagan hasn't practiced enough with it.
-Imprison: Unreliable. Learned naturally as a Zorua. Zagan doesn't use it much, so half the time he ends up sealing his own moves too along with the opponent's.
HM Moves: None
Specialty Type: Fire. As the son of a Ninetales and friend of a Volcarona, Zagan has been exposed to Fire-type moves most of his life, getting familiar with them. They only affect him with 3/4 of their power, and he's gotten good at reading them too (consider his evasion to be one step higher when he's targeted with one). Not only that, but a lifetime of ignoring what a bad idea it was to greet-tackle a Pokemon with the ability Flame Body made him resistant to Burns (if he's going to be burnt, 50% chance it doesn't happen. If it does happen, it affects him normally).
On the other hand, a particular encounter when he was young left Zagan wary of Water-types. Since he has always fought in a team, his Electric-type friend usually dealt with them, so as a result Zagan doesn't have that much experience fighting them. Water-type moves have a greater chance of hitting him (consider his evasion to be one level lower, and ignore the boosts of his items) and inflicting him with any secondary effect they cause (double the original chance), and Zagan's own attacks have a lower chance of landing if his opponent is a Water-type (consider their accuracy one level lower, and ignore the boosts of his items)
Items:
1. Quick Seed
2. Sitrus Berry
Special Items:
Lore (Three Uses) - This Pokemon has extra knowledge about the Legendaries, courtesy of the Laos library.
Dark Bracelet
Appearance: A thick black bracelet with two red dots on the side.
Description: Held item. If the holder has the Illusion ability, it allows them to physically copy the Pokemon they're masquerading as (height, weight, natural characteristics like flying, etc; basically what's in the 'Biology' section of bulbapedia), kinda like a Ditto; however, that wouldn't apply to stats (HP/Attack/etc) or moves. The illusion/copy still remains after getting hit. The user can turn back anytime, but not transform into anything else until ten minutes have passed, not even into the Pokemon they were pretending they were. And the timer doesn't reset if the item is unequipped and equipped again. To put an example, if Zagan transformed into Agatha, he'd be able to pass through walls and levitate, but would get hit by Ground-type moves since his ability isn't Levitate, it's still Illusion. Also if a Fighting-type move is used, it'd still hit him and be super-effective, since his type would still be Dark. His HP and others would be his, not hers, and he'd be able to use Night Daze and his other moves, but not Perish Song and the other ones Agatha knows. Also, in the unlikely event he tries to learn a new move while transformed, it'd need to be one Zoroarks can learn, like Hone Claws.
Requiem (Puredark006)
Species: Hydreigon
Gender: ♂ Male
Ability: Levitate
Appearance: Thinner than a normal Hydreigon and with longer than normal wings and tail, Requiem looks like an underfed member of his breed with a sloppy hygiene. His right arm has very noticeable scars on the inside of the elbow, as if something with sharp teeth had chewed on it.
Stats: The lack of proper care accentuates his low HP (12), Defense (5), Special Defense (13) and Attack (4). His Special Attack (29) is high, and his Speed (31) is high due to him always being on the run.
Occupation: None
Held Item: Insomniscope. He got it to avoid as much sleep as possible, thinking that it would give his persecutor less chances to get at him.
Personality: Requiem, unlike other giant carnivorous dragons, can be pushed around and get scared easily, having gotten unconsciously accustomed to the secondary role in controlling his body as a Zweilous, developing mental problems when he was left on his own as a Hydreigon. He has auditory hallucinations, sometimes hearing the voice of Rhapsody coming from his right arm, and persecutory delusions, having the firm belief that something that isn't a Pokemon is after his life. He sometimes switches rapidly between subjects while talking, and tends to mumble to himself.
Bio: Requiem's clan was a trio of female Hydreigon sisters that liked to travel, and so didn't have a set place to call home. Not that they minded; for them, the whole world was their home. The three of them laid eggs at the same time, in Spring, and the three Deino cousins hatched the same day. The three small dragons were always biting and headbutting each other, which in Deinos meant they got along. The Hydreigon took their children with them on their travels, and raised them until they evolved.
As a Zweilous, Requiem's two heads had all the memories of when he was a Deino. However, the two heads now had distinct thoughts, feelings and personalities, leading to frequent clashes between them. Only when all three cousins were Zweilous did they received their two names, his mother naming the head on the left Requiem and the one on the right Rhapsody.
A month passed, and it was clear Rhapsody was the dominant head. He always beat Requiem at their little competitions for leadership of their shared body, and as such his decisions were the ones to be followed. Then, the three sisters took their children to a large cave, and explained to them their family tradition: When Deino children evolved into Zweilous, they had to be left in their preferred habitat to fend off for themselves. Upon evolving, the Hydreigon would be considered a fully-fledged adult, and would take on the name of the head that survived and be free to choose a place to settle on. The three mothers bid farewell to their children and left after the six of them promised to find each other again when the Zweilous passed their trial.
Once they were left alone, the three Zweilous stayed together for one last day. They used that time to talk about what they were going to do once they evolved, and decided on a place to meet; Fusbe Town, a place they had once been to that they had greatly enjoyed. They agreed to head there when they evolved, and travel together to find their mothers before choosing between a sedentary or a nomadic lifestyle. They spent all the night talking, and when dawn came, they went their separate ways.
Thus, Requiem and Rhapsody were left on their own for the first time since they were born. Having no one to talk to but themselves, their arguments grew exponentially, and the two heads were always angry at each other, their heads and necks covered in small wounds from their fights. Rhapsody kept leading their body, while Requiem grew more and more frustrated, knowing that the personality to be assimilated on their evolution would probably be him.
Things continued like that for more than a year, since Zweilous usually take a long time to evolve. It was then than a fight between them regarding which direction to go escalated into the 'serious' realm, with the two heads attacking each other. In the middle of their fight, they finally evolved, and Requiem found himself being the only one left.
At first he was happy, since for the first time since he was a Deino, he was in control. He decided to wait before going to Fusbe Town to enjoy his new freedom and solitude, and started to travel back to the cave where he had last seen his cousins. However, as hours turned to days and days turned to weeks, he begun to notice something was wrong. He'd have sudden feelings of dread that disappeared as soon as he felt them, and sometimes he could swear someone was watching and following him. He started to grow paranoid, and when he heard Rhapsody's voice coming from his right arm, he knew that he couldn't go to Fusbe Town yet.
Because Rhapsody wasn't completely gone, and whatever had taken him away was coming to get Requiem too.
Moves:
-Thunder Wave: Specialty move - Now the current affects its targets from the outside, boosting the effectiveness of the paralysis it induces. If hit, the opponent is guaranteed to be fully paralyzed the first turn, and probability of it happening in subsequent ones is 50% instead of 25%. The peculiar way it acts also means it can affect Ground-types and Pokemon with the abilities Volt Absorb and Motor Drive, but it affects them normally and doesn't get the added effects, and the positive effects of those abilities still activate (ej: a Pokemon with Volt Absorb would recover HP, and one with Motor Drive would have an increase in Speed before it gets reduced by the paralysis). Items can still cure it normally, and it still doesn't do any actual damage. The electricity is blue, and envelopes the target when it hits, remaining there until it's removed or the target faints (has no effect on other Pokemon even if they touch the target). TM bought as an Hydreigon in case it helps with slowing down persecutors.
-Dragon Pulse: Reliable. Learned naturally as a Deino.
-Roost: Reliable. Self-taught as an Hydreigon by watching bird Pokemon doing it and copying them.
-Dark Pulse: Reliable. Inherited from his father, an Arbok.
-Hyper Voice: Unreliable. Learned naturally as a Zweilous. It hurts Requiem too if he uses it without covering his own ears (20% chance he doesn't, for various reasons)
- Earth Power: Unreliable. Move tutored by Anareise in Laos Town. He needs to be on the ground to use it, not flying, which makes him susceptible to Ground-type moves, and there's a 30% chance of recoil damage equal to a third of the damage done to the opponent.
HM Moves: Fly and Surf. Requiem searched long and hard for these ones, since they allowed him to travel much better. They work fine when he's just using them outside of battle by himself, but if he tries to use them as an attack, or if he gets distracted, he may panic, leading to him stopping the flapping of his wings or sinking.
Specialty Type: None
Items:
1.
2.
Stored: Pecha Berry
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Reed (TalonCat)
Species: Smeargle
Gender: ♂
Ability: Moody
Appearance: Rather than his species’ usual pawprint on his back, Reed has several blotches of paint which he seems to have painted himself. The paint here and on his tail is purple.
Stats:
Average Attack – Average.
Above average Special Attack – He has an especially firm hold on sleep related attacks.
Weak Defense – Fairly easily hurt in general.
Superb Special Defense – He has trained himself against these purposely.
Average Speed – Average.
Occupation: Move Tutor
Held Item: None
Personality: Reed is generally a difficult Pokemon to get along with – boisterous and at least seemingly self-centered, he tends to annoy anyone less than the most patient Pokemon around. Reed endeavors to be the strongest, using only moves he knows are extremely powerful straight off the bat. Because of the effort these require, he is almost constantly sleepy. Despite his outward overconfidence and disregard for others, Reed often internally doubts himself – while he won’t hear others’ criticisms, his own cut him deeply. Reed is also afraid of water.
Bio: Reed grew up in a clan of Smeargle who lived by a lake named Lake Guendeen. (He was never entirely sure which two Smeargle were his parents, considering the clan raised children communally.) He was a rather humble child until the great Explorer Smith (commonly known as “the Swift Slowbro”) came through his clan’s territory hoping to gain access to the lake – there were rumors of a great treasure being beneath it, and Smith naturally wanted to be the first explorer there. Smith arrived in the area far earlier than expected (in winter, when the lake had frozen, rather than spring), and so was forced to stay the winter. During this time Reed managed to work up the courage to talk to the explorer, who allowed him to Sketch his Dream Eater. When the explorer left town, Reed became very proud, showing off his new move to all of the clan and generally being a nuisance by eating the kids who he didn’t like’s dreams.
At one point Reed was temporarily expelled from the clan and left to fend for himself – which he did annoyingly well thanks to a combination of Dream Eater and Yawn (which he’d Sketched from the lake’s resident Wooper). When he was allowed to return, he was prouder than ever and doubly annoying thanks to his newly-learned sleep-inducing move. At his adulthood ceremony, no one offered to put their footprint on his back – he left the clan very soon after.
Reed found himself in a larger town (nicknamed Relicanth Town for some reason or another), where he found a teacher in a kind Bibarel named Anise. It was with Anise that he learned the ways of the Move Tutor and began to teach (which he did surprisingly well if not rigorously and impatiently). Anise moved away with her mate (a Sandslash) a little while after Reed had set up shop as one of the resident Move Tutors, and Reed has stayed in Relicanth Town ever since.
Moves:
Fissure (Unreliable)- Almost invariably misses. Half of the time nothing happens – slightly less than half of the time a crack does appear, but rather far from its intended target.
Draco Meteor (Unreliable) - Often misses, if it does hit it usually hits him as well.
Hyper Beam (Unreliable) – Misses most of the time, has a chance of inflicting himself with some status condition every time he uses it.
Earthquake (Unreliable) – Misses slightly more than half the time. He generally manages to make the place a mess and hit himself with the attack.
Rest (Reliable)
Yawn (Reliable)
Dream Eater (Reliable)
Wood Hammer (Reliable) – Only one of his powerful moves that is fairly reliable.
Move Tutor Moves
Swagger
Earth Power
Hyper Voice
Uproar
HM Moves:
Rock Smash – Reliable but hardly used.
Items:
1. Revivor Seed (Look-alike item)
2.
Special Item:
Snow Wish (One Use) - This Pokemon can wish for one item of their choosing. Happy Holidays!
Tiramisu (TalonCat)
Species: Meowth
Gender:♀
Ability: Pickup
Appearance: She wears a light blue bandana around her neck, covered by a light brown cord which seems to tie it around her. (She walks on four feet.)
Abilities:
Subpar Attack – Somewhat scrawny.
Slightly above average Defense (except against hard physical hits; these do more damage than usual) – More heavily built than average, but has several bruises.
Superb Special Attack – Overactive imagination.
Terrible Special Defense (esp. against Ghost and Dark types) – Overactive imagination.
Average Speed – Average.
Occupation: Traveler
Held Item: Bag (brown with light aqua and lime green embroidery of an old legend common in her hometown– Celebi is surrounded by a clock)
Personality: Tiramisu is somewhat spacey; she has an overactive imagination, and is often lost in her wandering thoughts. (This overactive imagination tends to make her overthink things and become paranoid when in any degree of dangerous situation (or sometimes even safe situations), but also have lent her the ability to read into situations and offer solutions some others may not think of.) Because of her almost constant traveling she’s developed an odd system of trust: she has a hard time becoming close friends with anyone, though she often tells strangers she believes she won’t see again things she would hardly tell her friends. Tiramisu is also very sentimental, and has several knick-knacks from places she’s been and people she’s known in her bag. She has an odd fascination with old legends, and hopes to find old relics when she forms a rescue team.
Bio: Tiramisu spent her childhood near a village of other Meowth and Persian (commonly called Rescient Forest). When she was younger, she would often go into the forest with the young Meowth and play, and one Meowth in particular - nicknamed Tuft - became her close friend. The two formed a sort of kiddie exploration team, exploring the area around the town together – however, after they were frightened by a pack of Mightyena, Tiramisu’s parents required them to stay within the village. During this time, the two had training races to see who could become the strongest. Once they’d trained their Rain Dance – Thunder combo, they were allowed back out of the village (simply for the reason that two children running around causing inclement and furthermore dangerous weather was somewhat miserable for everyone else, and had they been left in the town, their parents would have been run out of it). Together they explored the area again, and when that grew too small for them, they would begin to go out on several day explorations to caves nearby. The two called themselves Team Stormbringers (even though they weren’t a true exploration team), and sometimes would bring back treasures such as travelers’ lost TMs and scarves. One day, however, the two had an argument over the TM Hidden Power, and as young children tend to do when they have petty arguments, went their separate ways.
Tiramisu soon left with her father (an Ambipom named Spritz) to travel with a band of merchants from the town. (Her mother, a Persian named Lyra, kept the house by the village.) After several years, they settled down near a larger town (as did the merchants)- however Tiramisu couldn’t bring herself to stay in one place too long, and she soon left home to travel by herself with some provisions from her dad.
She was able to find work almost everywhere she went as help on farms (her Rain Dance helped bring about good crops, and Pay Day was useful for obvious reasons). For some time she found travel partners in the form of a Bagon (Caleb) and an Absol (Rosen). In her company, the Bagon was able to evolve into a Shelgon and then a Salamence. The group stayed together for arou