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Posts posted by Ninetails

  1. In the end, this seems like a disadvantage for those who have put quite a bit of effort into making huge lineages out of their alt sweetlings. I don't see why they had to be retired. It's not like they were tradeable anyways. You can't please everybody, but I don't see how this could please anyone at all. These lineages can only be expanded once every year, and therefore I'm sure there is going to be a lot of people out there who are not very happy with this decision..

    Nonetheless, I'm excited for the Valentine's Day event. 

  2. 3 hours ago, Nine said:

    I want to love these, I really do... but I have a few hang-ups. I love the colors, the concept, them being a wyrm, and the gnarled wood characteristics they have. But the whole piece is so complex in detail to the point it takes away from the animal underneath it all. It reminds me of the hybrid Nebula/Ridgewing dragons, which had so much detailed fire everywhere that it detracted from the sprite.


    For me, I think the main off-putting thing is in the heads. Having an easily identifiable face is important for human perspective-- we tend to want to focus on faces, and eyes, and all that. I think having a larger head, maybe colored different than the surrounding horns and fire, and/or larger, more defined eyes would have gone a long ways. Not everything has to have a giant head and a spotlight on the face, but when you've got a very complex body with lots of detail on a small sprite, it's that much easier to get distracted and lost.


    I like the dragon, especially the female, but the sprites themselves aren't my favorite. They sort of remind me of what you'd get if you combined all flavors of Xenowyrms together: a chaos wyrm.


  3. 5 hours ago, Stromboli said:

    4 disintegrated. 1 came back to life. :huh:

    Also apparently you can only revive a dragon once, even if you were successful... so when I killed it again to try to make it a zombie it's now just. dead.

    sorry li'l dude.

    LOL, the same happened to me. I guess I should have read the "only revive once" part more clearly. :P 


    I had a ridiculous amount of dodges. Like around 3/5 of my experiments. No zombie turns, which is unfortunate.