Jump to content

Completely Different

Members
  • Content Count

    6,797
  • Joined

  • Last visited

Everything posted by Completely Different

  1. We've socially ousted tons of people for being "different", because from an evolutionary standpoint, "different" people are more likely to harm us and carry diseases we haven't evolved to fight. Its the same reason that people demonize other groups, which often shows up as racism, religious intolerance and homophobia. That doesn't make it right. Considering how over the past century society has become more and more accepting of all of these things- including different gender identities- just goes to show that humans can overcome some of our more illogical instincts in favour of tolerance that benefits everyone. After all, there are plenty of cis individuals, myself included, who will happily stand up for people with other gender identities. And if we're looking at what's best for the genetic diversity of the planet, I really don't think gender identities harm our reproductive potential. Nor do I think that at a population of 7 billion does it matter very much. edit: Being Caucasion does have an advantage. In colder, cloudier climates, reduced melanin in the skin allows more vitamin D to be produced from sunlight, and there's less of a need to protect from sunburns, dark skin was lost. Gender identity, however, is probably a neutral trait, considering how there are whole societies that accept more than a simple male/female dichotomy.
  2. Doesn't matter if its advantageous or not, its still an error. Any change from the "normal" (read: most common) genetic code is an error. A lot of things cause confusion in the life of an individual- for example, romantic and sexual feelings. That doesn't mean they're bad. Furthermore, I'd say most of the conflict gender queer/gender fluid people have comes from others not understanding or saying they're "wrong" or "bad". Its not their fault, its society's.
  3. Genes and genetic therapy are hardly at that point, if they ever will be. 1) How do you detect these errors? We're still working on understanding the human genome, which is an incredibly complex system. I mean, we still haven't fully worked out what genes cause genetic diseases or even basic eye colour- working out which ones cause gender identity is even more difficult. Errors in the number of sex chromosomes can be detected by karotyping, but considering that many transsexuals don't have odd numbers of these, I don't think that would be much help. General DNA sequencing is also still pretty expensive and time consuming, though its getting better all the time. 2) That's assuming gender identity is even controlled by genes. While its at least partially responsible, I would suspect its also a combination of hormones, environment and raising. 3) Gene therapy is still a very new technique. What it basically requires is taking a virus, and changing its genetic code to have the section of DNA you want to replace. The virus infects the person's host cells, hopefully fixing their DNA. Of course, its got problems- that's why we still aren't using it for all the genetic diseases out there. Its possible that the virus could mutate and become dangerous and virulent. Furthermore, to keep the human body from attacking the virus, you have to put a person on immunosuppressants, which puts them at risk of other infections. They therefore have to be kept in a sterile environment, or they could die. And once again, we'd need to have identified what genes control gender. And if we were rewriting the genes not to change the person's gender, but their physical sex, it seems like a lot of hassle when we could just be using hormone treatments and sex reassignment therapies. 4) Fourth, you're assuming that this transgendered individuals have a "disease" and need to be treated. The truth is, gender is not an either/or thing, simply put into the construct of "man" and "woman" and linked directly to physical sex. Having a gender identity different than your birth body is dangerous. It doesn't make you sick. Its not like cancer or chicken pox. It doesn't deserve to be treated like that. Edit: Ah, and it looks as if we're heading on fast train crashing into Goodwin's Law.
  4. I'm....agreeing with you? I'm all for conceptor credit. Its description credit I'm a little iffy on, but I see Walker's points I'm rethinking my position. It could work. (And, after all, I've both made concepts and written descriptions for others. I know how much work and care can go into them. I also may be a little bit biased. )
  5. Sorry for the lack of clarity. I think the general consensus was that the fact that so many people tend to be involved with writing descriptions, often with relatively minor changes (such as simple fixes of spelling or grammar), determining who "deserves" credit would be a lot harder than for art. I mean, it might be possible, but I think there's a lot of potential for drama. Edit: Oh, btw, I found a thread about whether there should be credits for eggs. http://forums.dragcave.net/index.php?showtopic=95742&hl=
  6. As it stands, if you did the non-sprite art (read: sketching, major improvement or red-lining) you still get credit. Any art except eggs gets you credit. You do not get credit for concept or descriptions, however. Personally, I don't think people should get credit for description, because it would just be too difficult to look over. (Also, I think the conversation of whether or not there should be special alts for spriters OR artists for regular releases should probably be in a different thread, since its a separate thing.)
  7. One of the buildings at my university has unisex washrooms. It seems to have gone over pretty well. There was a little bit of confusion at first, but that was because they hadn't put up signs saying they were for everyonse, so people didn't know. Honestly, it seems like supreme overkill to arrest somebody, even if you don't like/understand transsexuals.
  8. I definitely support this. Now, on the topic of "really, really brief, OP didn't do very much", I do fall into the camp of that being a breeding ground for drama. However, I see where people are coming from. That would probably only be affecting the earlier concepts, however, since it takes a lot more fleshing out of a concept to get it accepted today. So I see two possible solutions. A: Only gives conceptions credit from after the more stringent guidelines were put in. I believe this was August 2010 (which was when "The Ultimate Guide to Dragon Requests" thread was put up, but I'm not 100% sure and the date might have been slightly different). We can be fairly confident that dragons from this point onwards had a pretty good foundation from the OP. The problem here, I suspect, is that some of the dragons falling under this section have been released/pulled off Completed Requests List, pending release. I'm not completely sure what happens to their threads when this happens; if they're just hidden from public view, no problem, but if they're deleted, this information might be hard to find. B: Concept credit from point X onwards. Probably the least amount of hassle. Sure, people from earlier concepts won't be getting credit, but they knew that signing up, and it might cause less drama. And its definitely better than no conceptors getting credit at all.
  9. You've also got to realize that we're going with the absolute minimum it would take for a person to raise that number of dragons. If a newbie doesn't grab all four eggs, or manage to raise them in the minimum amount of time, or decides to go for dimorphism/alts/colour variations or even just really, really likes one species and collects them, it could take them quite a bit longer to gain access to the biome. Personally, I feel like 15-20 dragons per biome would probably be a good point.
  10. Okay, I'm going to give a summary of the ideas we've had so far. I've tried to rank them in order of what seems to be the most popular/least disliked. Part I: What's In These Biomes? Option 1: Exclusive Common Breeds CB eggs would only be dropped in the biome. Other players can still obtain the eggs through trading or snatched from the AP. Pros: Gives seasoned players an extra benefits and goals, will make the number of breeds less overwhelming for new players, will allow a large number of new dragons to be released at once. Cons: Too big a benefit, and such a large number of new dragons could still be overwhelming? Option 2: An "old school" cave. Three egg slots, with all species appearing (possibly barring rares, new releases or holidays). Pros: A bit of nostalgia for the older cave, gives more seasoned players and extra choice of where to hunt. Not too big an advantage over new players. Con: Will be slower moving than main biomes, due to lower number of players and with so many breeds. Veteran users might not actually want to hunt there. Option 3: A place for early releases. Before appearing in the main cave, new releases could be found here. (Presumably barring holiday releases). Pro: Extra benefit for veterans. Eggs could still be obtained Con: Probably a little too big, both in terms of direct access and in terms of trader fodder during new releases. Part II: Accessing the Biome A: Fi's "Advanced" Biome Concept Concept: Upon raising X number of breeds from a biome (10?), user gains access to a more difficult to reach or dangerous part of the biome (for example, "The Caves" for Alpine, or "The Wasteland" for Volcano). Eggs present adhere to Option 1. Theoretically, if you needed 10 dragons to access an experienced biome, a newbie could achieve this in about 18 days, assuming they picked up the right dragons. Pros: Allows for flexibility in what kinds of dragons a person wants to collect, makes sense from an RP standpoint, allows for more world building, allows many new dragons to be released, everyone can eventually obtain it. Cons: Possibly still too big a benefit to new players, may not offer enough flexibility in play styles. B: "Veteran" Biome Obtained After X Number of Dragons Collected Concept: Once you have gotten X number of dragons, you gain access to a new biome. May possibly be a number of different milestones to hit. Can use Options 1-3. Pros: Gives benefit to veteran players, especially those who pick up cave blockers. Cons: Restricts people's play styles. Additional Notes: While people could always release extra dragons they don't want once they've met the achievement, this is kind of an ineffective use of game time. The addition of a "shroud" BSA or feature to hide dragons may be beneficial. C: "Veteran" Biome Obtained After X Period of Time (actively?) Playing the game Concept: After having played for X period of time (One year? Two?) you get access to the veteran biome. Specifying active players makes sure you can't just leave your scroll for a year and then come back. May have multiple milestones you can hit. Can use Options 1-3. Pros: Everyone can eventually obtain it, simply requires you to continue playing the game, allows for flexibility of play styles. Cons: May be too long of a wait, and frustrate new players as there's nothing they can do to speed up process. D: Combine B and C Concept: Basically, what it says on the tin. After playing actively for X amount of time, or collecting X number of dragons, you get access to the advanced biome(s). Pros: Allows players to reach goal quickly if they choose, but is flexible for play styles. Cons: Still too big a benefit for new players? If I missed anything, tell me, and I'll try to add it. I just think it'll be a good idea to have the various ideas in one post. ------ Personally, I like Fi's idea the best, although I think that Option 3 and D together could work well too. @lamoxlamae: Really minor point, but seeing how Marbled Dragons live high in the air, I think they might have a minor problem in breathing if they were in Atlantis. Still, I really like your various location concepts.
  11. I really like Fi's idea. It makes perfect sense from a RP mechanic, I don't think the "difficulty" level is too high, and it still has enough flexibility not to restrict play to much. For the problem of some species being available in multiple biomes, there are two options; a: you need to get X number of dragons found only in that one biome B: we implement that idea of recording where the egg was found I personally prefer b, because I don't think we have that many single-biome exclusive species, and I feel like a would restrict the flexibility that makes this idea so nice. My guess is upon completing a goal, when you head to a biome, you now get to see new message and link. For example, if you're in the desert, the message could say something like; "Since the desert is a dangerous place, many people stay close to civilisation. However, you are experienced enough to journey farther into the wasteland if you so chose." Clicking on the message would take you to the more "experienced" biome. Edited to change the dreaded smilie appearing.
  12. Personally, I think this would be a pretty fun idea, if; a) It was based not exclusively on number of dragons, but also active scroll age. (It being an either/or situation would be fine, too). All the "unique" biome dragons were common. I really think that if you had thousands of people with access to biomes continuously pumping out commons, with the ability to breed, trade and abandon, and the fact anybody could get access to it with time and/or effort, there really isn't a problem of exclusiveness. If I were a new user, someone who joined the day after this was implemented, I would probably love it. Why? Because it gives me something to aim for- either getting access to the biome, or getting my hands on eggs that are a little more difficult for me to find. Also, it would mean there are more dragons to collect, and I feel like for a dragon collected site, that's never a bad thing.
  13. Personally, I feel like going with “Dove’s Drakes” is probably the best way. I’ll admit, I’ve never really seen the term “drake” apply to a wingless western dragon, but a lot of people clearly have. Even if we can’t seem to trace why, it seems a bit of a hassle to deny it. While I’ll admit that I don’t see much reason why we couldn’t keep referring to wingless westerns as general dragons (such as the Magmas), having various sub-categories like wyverns which don’t have breeding restrictions make descriptions a little more interesting. I feel changing it to “Dove’s Drakes” clearly differentiates them, makes sense from a RP stand-point, and doesn’t seem like a typo. It feels like a fairly simple change that will get rid of a lot of confusion. I don’t really like the idea of making “drake” refer to a “dumber, more animal like dragon” since a) I feel like the special wings and antler stuff made Dove’s Drakes special and cool and I don’t think that a lot/all of the wingless western drakes in the Requests are more animal-like. I wouldn’t mind thinking up an alternate term for wingless westerns, either, though.
  14. Right, time for my updated list of awesome dragons that I can't wait to be released: Alabaster- so elegant Alchemistine Aposematic Water Archipelago- Do you see the detail on these guys? Amazing! Australs Black Tri Blue Screecher Butcher Calligraphy Cliffhopper- Definitely one of the more unique species Comet Amphiptere Crystal Song Delphine Tidedancer Dewdrop Diamondback Sandrunner Diver Drake Duality- Easterns! Dustrunners Eclipse Eqqus- So. Many. Variations. Face Eater- omnomnom faces Faerie Feathercest Drake Fluffeared All of the gardens, but especially Passionfruit, Bok Choi and Radish Gilded- so perty Glacier Glade Glowy Golden Scale- moar eastern! Goldfinch- probably one of the most beautiful sprites I have ever seen Granite- so realistic! Greater Red Indigo Chirp Indigo Fire, both variations; so amazing! Infero: those colours! Jade- I have a thing for easterns, okay? Lepidoptera- butterflies! Lichen Light Weaver Magic Weaver Malaysian Mercury Pygmies Meteor Shower Mint Eastern Mist- I've had my eye on this for about 4 years. Oracle Owls Pitaya- a dragon based off dragon fruit. Genius! Porcelain- so delicate looking! Pyralspite Quicksilver- both, but especially the eastern Rainbow Reef Surfer Rose Gold Scrouge- so fierce! Seven Coloured- eeek, so pretty! Silvermane Skinless- we need more creepy Sluagh Soot-Faced- I can't handle the adorable Spacewarper: Guys, they're Portal dragons. That is fifteen levels of amazing! Stardust Sugar Crystal Sunburst Lindwyrm- COLOUR EXPLOSION Sunshower Tailwing Tanglewyrm Temporal Threadwing Tigercat Trickster Tropical Seadancer Unicorn- ALL of them Weavers Wildfire Willowherb That and the ones I helped with, of course. ...man that's a long list.
  15. I'm all for the proposed system. There are so many gorgeous dragons just waiting to be released, and I'd love to have more and more dragons for me to collect. I miss my early days in cave when I had so many choices and new things to collect!
  16. Awww man, one of Chesire's breeds! This is wonderful!
  17. Full support. I love info on dragon species, but even beyond that, it might be nice to have the actual names of the breeds listed on their page, so new players don't need to go searching.
  18. Man, managed not to catch anything in the one hourly drop I can make this year. Oh, well. Happy hunting, everyone! (As always, thanks to the artists and TJ for a wonderful event.)
  19. Can I just say that those orange, yellow and green dragons are AMAZING? They look like skittles in awesome flying reptile form.
  20. What's "stereotypical" for a gender really doesn't have all that much to do with what gender you identify with. There are plenty of cis-woman who don't enjoy shopping or make-up or or traditionally feminine stuff, but who still identify as woman- my self included. For example, I have a friend who's ftm trans. In some ways, he's much more into traditionally "feminine" pursuits than me; he's much more into fashion, art and stuff like that. He's also definitely a guy, no doubt about it, regardless of his birth sex or hobbies. Just remember that gender roles are fluid. They change over time, place and society.
  21. Tri-Horn Wyvern Information So, now that I'm awake, let's post some fun facts! - I based a lot of their behavior off wolves and mountain goats. I just made them a wyvern because I thought it would look cool. - These dragons tend to live in mountains. Their brown, black and grey scales originally evolved as camouflage for these environments, until they grew large and deadly enough that they could afford the bright blue colouring. - They live in packs with an average of fifteen members, plus their eggs and hatchlings. Young adults will often leave their pack to either find or establish a new one. - In size, they’re about a third taller than a fully grown man. So while they’re hardly the largest species in the dragon cave universe, I really wouldn’t want to get one on my bad side, especially if they had their pack with them. - In size, shape and behavior, there’s very little sexual dimorphism for this breed. Females do tend to take care of the young more- a difficult task. They must not only feed them and keep them from getting hurt, but train them in flying, hunting and fighting. Males tend to patrol the perimeter while this is going on, though occasionally individuals will do the roles of their opposite sex. - Hatchlings begin training from almost the moment they leave their egg. One of the most popular games is “catch mommy’s tail”, which at first consists of mom dangling it in front of their mouths while the hatchy ineffectually tries to catch it. When they’re older it becomes more of a game of tag. Once the hatchling actually manages to catch the tail, they are moved onto live prey, usually something like a practice hare. - Both males and females compete with one-another for the right to mate, though the males slightly more. This rarely becomes life threatening, however. The fights tend to be a lot of roaring, posturing and clashing of their horns, which evolved primarily for their purpose. While the species relishes fighting, they’re also very pragmatic. They know that if they injure another pack member by in-fighting, they’ll be weaker if they come against an outside threat, so the “fighting” is more like “really scary dance-offs”. - Trihorn Wyverns are adapted for endurance. They live in more extreme environments, and so are very good at conserving energy for the long run. When hunting, they try to wear their prey out, chasing after it for long periods of time until it is too exhausted to escape or fight back. - They are almost entirely carnivorous, though they may eat berries or the like if they get really desperate. It doesn't happen often, however. - They tend to be rather serious and practical, and look down on anybody (or any species) that is too laid back or joking. (I’m not sure why they’re in the desert biome right now; though they were created before biomes were implemented, so I never specified. However, as someone previously mentioned, there are cold deserts, and even hot ones can get chilly at night.) Once again, thank you to all the artists who helped with this, and TJ. I hoped you all enjoyed the release.
  22. Depends on the breed. All hatchies play, though you're unlikely to see a White dragon play-fighting. And these guys are a little more vicious than most.
  23. Fifth hour, still nothing. Oh, well, I'll keep trying, and maybe end up trading for one later. I'm just excited that they've been released.