Info: A space-time patrol officer with a lazy streak and a penchant for screwing around. She has a wide array of gadgets at her disposal and is a deceitfully good fighter with large stores of knowledge regarding the multiverse and how it operates.
Suit: Zenobia's armored suit, known as the Universal Hazard Protection Suit (UHP) is equipped with a multitude of physics-bending tools, and is the main source of her power. It's extremely durable with the ability to withstand otherworldly amounts of pressure, heat, cold, and radiation, yet still allows for decent mobility. It also has a built-in rebreather and systems in place to monitor vitals, which can be displayed on the front viewport if needed. In terms of extra tools, sensors can provide a basic readout of the environment to an overlay in the visor (things such as temperature, air pressure, radiation and toxin levels, suit power, hazards, etc), as well as basic information on a target (size, speed, temperature, distance, etc). The panel on her left arm can open to reveal a small portal to a small storage void, where she keeps weapons, tools, and objects she deems "important". The boots, when activated, can cling to most surfaces. The suit runs on a nuclear isomer battery which, though capable of lasting for extremely long periods of time without depleting under normal circumstances, drains much faster when in combat and in extremely hazardous situations. High voltage electric shocks send it into safe mode, where all non-essential systems are disabled to avoid damage for 30 minutes after the voltage levels return to acceptable levels. When power is fully depleted, it is essentially just a suit of armor. It can withstand a decent amount of physical damage, but nothing near as excessive as it can when charged. The battery cannot be recharged and must be replaced once depleted.
Wristband: The wristband on her left wrist can allow for short-range teleportation, alter gravity within a three-yard radius, and deploy a temporary energy field that can protect her and stun enemies. Aside from that, it also functions much like a smartwatch. The battery is a graphene battery, so it depletes faster than the suit, but it can also be recharged and replaced easily.
Marksman: Zenobia is extremely good with guns, particularly rifles and pistols. This includes laser variants which, though designated as highly inhumane and impractical by her unit, she isn't above using. She has a harder time dealing with recoil when her suit isn't powered, though.
Unarmed Combat: When all other options are taken from her, Zenobia can hold her own when unarmed. Though she prefers not to, she can put up a good fight, and isn't afraid to resort to disgraceful tactics if it means making it out alive. However, it should be noted that her physical strength and endurance is not much more than that of a trained adult human.
Vision: On top of practically omnidirectional vision thanks to her eyestalks, Zenobia can also see infrared light. This essentially gives her built-in heat vision.
Skin: Her skin is much thicker than human skin and harder to cut. It isn't impossible by any means, though.
Personality: Zenobia is what some would call "easygoing" and what others would call "obnoxious". Chaotic good at heart and chaotic neutral to most others, she may be an officer, but she isn't above bending common perceptions of morality and law for the sake of the greater good. However, despite her well-meant intentions, she often comes off as immature due to her lazy nature and disregard for consequence. She's self-aware, which reflects in her deceitfully low self-worth and absurdist views. She also tries not to get too attached to others, despite generally coming off as friendly, for reasons unknown.
History: Sent to the Borderworld Authority at a young age to ensure her survival of her universe's heat death, Zenobia learned of the temporary nature of all things early on. She has watched universes die and be born, and she's learned too much about the processes behind it all. Despite feeling that it's pointless, she still swore to defend the existence of the multiverse, if for no other reason than "what else is there to do".
Link to wiki: N/A
Extra: Not so much about her, but about the Borderworld Authority: think of them like police, but on a multiversal scale. They deal with threats to the multiverse, much like the XDRS, but are more concerned with individuals and organizations rather than anomalous events, and can be found helping monouniversal police units from time to time.
Info: A goopy resource scout whose figurative heart is bigger than their figurative brain. They mainly tag along with Zenobia due to misplaced admiration and respect.
Goo: The goo that makes up Apate's body has some very strange and beneficial characteristics. It seems to be near-endless in supply, maintains physical integrity even under the harsh conditions of space, and provides a healing effect to those who touch it. It also numbs skin and flesh, and even causes momentary feelings of calmness and euphoria if ingested or just left in contact with skin for too long. It is warm to the touch, and has the consistency of liquid hand soap. Oddly enough, it doesn't stick to people unless contaminated, and supposedly tastes similar to strawberry banana yogurt. It can be cleaned through filtration, and seems to be secreted from their two stone-like eyes.
Durable: They are extremely tough to kill. In fact, the only thing that could effectively kill them would be the destruction of their eyes, which are made of an anomalous material harder than diamond. Even then, if someone took the time to piece their eyes back together, they could theoretically be revived. They can consume almost anything to nourish them, even things that in no way qualify as "food", and fed purely on stardust before joining the Borderworld Authority.
Wristband: They have a wristband just like Zenobia's. For better or for worse.
Extension: The arms and legs of their suit are accordion-like in design and can extend through a change in goo pressure. They do tend to lose balance easily at maximum height, however.
Craftmanship: No one knows where they picked up on this skill, but they have it. They can repair torn fabric with relative ease, and even stitch together new objects from unorthodox materials. They can build shelters with the barest of supplies (though how well they hold up is debatable), as well as make minor repairs to existing buildings. Overall, they have a knack for basic crafting, and often put it to work with enthusiasm.
Personality: Happy-go-lucky and eager to please, Apate is something of a born sidekick. They aren't the brightest when it comes to thinking ahead or judging character, which can get them into trouble on many fronts, but they truly mean well. Always optimistic, even in the most dire of situations, it takes a lot to break their spirit. They're just as self-aware as Zenobia, but doesn't tend to dwell on it. In their eyes, life has a point simply by means of existence, and it's all worth preserving. Naturally, this leads them to be unhealthily pacifistic. Beyond their cheery nature, they're also extremely resourceful, and often use unorthodox methods to help the group.
History: Originally part of a small, space-dwelling, nomadic colony of sentient goo beings like them, Apate broke away from the group and stowed away in the crevices of a Borderworld cargo ship out of curiosity. The officers, baffled by how this pile of goo survived hyperspace travel on the outside of a ship, decided against throwing them back to their colony, instead offering them a job on the force as a resource scout due to their incredible durability. They happily accepted, and the BA gave them a suit to contain their form. Despite their efforts, however, Apate refused to be trained in combat. They didn't want to hurt anyone, but that didn't stop them from admiring how others could. Namely, Zenobia. Something about her prowess and carefree attitude caused Apate to latch onto her, despite her glaring faults.
Link to wiki: N/A
Extra: Their voice is a little gurgly. Think the Inklings from Splatoon.