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Mousia

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  1. Sirin showered because the blood all over her would be very suspicious. Next, she washed her clothes. She took a damp sponge and ran it over her boots to clean off the days gunk and got a fresh towel. She wrapped it around her hair to dry it and keep it from dripping. (Gtg, ill be back around six or seven because I have to go do spotlights in a school performance. Wish me luck!)
  2. Sirin nooded to herself, trying to remember it. She smiled to herself. Sirin had found a three-pronged bone on the ground near the pile of bones and scraps that had once been a wild beast. Sirin kept it as a reminder of the creature that had saved her life out of the kindness of his heart, and, as an added bonus, it would help her remember that he was three islands away. When she got to her room, she open the door and pulled out a piece of twine, wrappi g it tightly around of the bone and tying it. She then fastened it around her neck. She decided to sharpen her sword and knives, all the while she was thinking about what had happened.
  3. Sirin burped loudly. For a while almost everything was silent. Sirin then smiled and laughed loudly, probably scaring off a lot of small game, but that was okay, she was full and any self-respecting hunter would have a stash or knew how to attract the prey back from their hidey-holes. Sirin sighed and stood up. "Thank you. Sirin turned to leave, and then looked over her shoulder. "What island do you live on?" Sirin was suddenly curious because she hadn't seen Saihika before, at least, not that she remembered.
  4. () Sirin swiftly and precisely cut a piece of meat from the animals back. It was sweet but salty, it reminded her of the taste of meat after it had been slathered with BBQ sauce. Sirin held a thumb up as a sign of her thanks and congradulations for a good kill. She cut another piece from the animal and devoured ir, she hadn't realized how hungry she was. (Life is sad, ain't it? one always wants what one cannot have.)
  5. Sirin nodded absent-mindedly. Her mind was on Tyra. She was in denial that the monster had come back into her life. Sirin then snapped back onto reality. The large beast look delicious, it was still warm.
  6. It's just your head, Sirin. Sirin told herself, though she knew it wasn't true. She heard the voice of Tyra, the evil Night Elf, last when she was 13 and all that time Sirin had thought that Tyra had left her, but no. Tyra had just been resting.
  7. "Hello there." Sirin remembered the old, ancient voice that had taunted her so long. "Why are you ignoring me, Sirin? You know I will never go away, not in your lifetime, at least. Sirin gritted her teeth and ignored it. The voice was her, the soul of a Night Elf that had gone into her when a Night Elf with strong magic had poisoned Sirin with the evil soul, it was the reason for all her troubles.
  8. (, really, vamp? That's aweshum) (I need to go on good eggs go bad more...thanks, sebbie) Sirin nodded. She got up and retreived her gun, stuffing it back into its holster. She took out her other knife and leaned against a tree for support. She was ready, just in case something came out and attacked her before Saihika returned.
  9. (*is in eastern US and CAN timezone* Lol derp)
  10. Sirin shrugged and smiled. She took out a knife and with her free hand pointed at herself and then at him, as if asking who would hunt.
  11. (I think kira hasn't replied to anyones posts lately because shes not online yet.)
  12. "Sirin." Sirin pointed to herself as she said it to make it clear that it was her name. Thank you. Sirin hoped that Saihika understood that, at least, he had saved her life.
  13. Sirin saw her mother fade into the distance. "Go, you have a life left to live." She woke up, dazed. "Who are you?"
  14. Sirin had her eyes closed. Her breath was raspy and her body covered in blood but at least it was an improvement. Wolfe landed on the sand and shook his fur once he got up. Pain surged through his leg, the one he had landed on. He cringed and held back a yowl of pain. Sirin was unconscious. "Mom?"
  15. Wolfe smiled up at the creature. "It's already too late for her." Sirin choked and coughed as blood flowed out of her, still. Normally, it wouldn't have been fatal, but she had already lost a good bit of blood when Wolfe had smashed her into the door the day before. Along with the loss of the ability to breath for almost a minute, it would take miracles to help her survive. Too bad Wolfe didn't know about the possibility for revival.
  16. (OK, that helps!) Sirin watched as she felt the blood draining from her body once again. Wolfe looked up, but not in time, he was knocked from his branch and he only had enough conscienceness in him to turn into a wolf right before he hit Sirins' body, that was the course he had set on. Sirin gasped for a breath of air, but her windpipes were blocked by Wolfe's paw on her throat. Wolfe seemed to grin again.
  17. (I'm guessing the answer is 'yes' ) Sirin saw the other creature, appearing to be like a lizard-humanoid-thing (is that right?). Though she didn't know him, she was grateful for the help. Wolfe jumped to the side and pawed Sirin's gun out of it's holster and it fired loudly into her leg from where it fell. Sirin screeched with pain. She grabbed the wound with one hand and instinctively slapped Wolfe with the other hand. Wolfe flinched, but then he ran, then, once her got to a high tree, he morphed into a human and scaled it. He looked out at the lizard thing that had been attacking him and aimed a knife at the creature.
  18. (Was your last RP post as a reply to mine, vamp?) (If it was: Her skin is actually pale, but it doesn't matter so much) (If it wasn't: nvm)
  19. (forest, like, a dark part of it, near the back. yowls and screams should be in hearing distance though)
  20. Sirin reached behind to grab her katana. She eld it out in front of her, keeping Wolfe at bay as he circled her slowly, licking his lips, preparing for the kill. Sirin looked into her step-brothers' cold eyes and they both knew that this had to be the end, death could not be cheated. Sirin stuck her sword into the ground, a sign for her attacker to make the first move, usually only used among nobles, but she had picked up this behavior. Wolfe lunged at his step-sister, mouth open and claws extended. Sirin smiled and pulled up her sword. She dodged and slashed, though she missed, Wolfe was frazzled, which gave her time to lunge forward for a jab. Wolfe jumped over her sword, but his belly was grazed by the blade and he yowled in pain.
  21. (OK) Sirin woke up, finally. She used her fingers to remove the dried blood from her hair and face, though they were stained. Sirin rubbed her head and sighed, she looked around the forest for Wolfe, though she knew in her current state she wouldn't be able to find him. Wolfe snarled at Sirin and showed her yellow fangs. Sirin turned around, startled. "Wolfe..." Wolfe seemed to grin.
  22. Introduction You look in your mailbox, see only one letter and you pull it out; it looks all fancy with a scarlet-colored seal and high-quality paper. It is adressed to you. You go inside your house and open it. It says: Please go to 1, 6th Ave. New York New York, USA. It will be on the left - take the elevator. Please arrive by 6:00 pm sharp three days from today. You shrug. Today is 1/1/2070, or January 1st, 2070. Factoring in postal time, it will be tomorrow that is the cut off date. -At the building- You make it on time but just barely. There is a lecture going on; 'You all need to blah blah blah cooperate with each other. Blah blah very important blah national security.' "Glad you could make it, [place name here], please take a seat," said a prim and proper middle-aged man, the lecturer. The dark room is cramped with people, some look bored, as if they'd heard it so many times before. His lecture is long and you don't pay attention because you had your mind on other matters: clothes, hair, people - maybe; you can't possibly remember; maybe you should've paid attention...you may never know. Plot You have been recruited by the U.S. Government to 'study the amount of equal treatment in foreign countries.' That is all that is said; everyone who knows keeps putting their explanations off, saying "Later" or "Not now." All you know about these missions is that you will be briefed; it is strictly need-to-know and, apparently you don't need to know. But really, there is an underlying mission. As soon as you complete a mission, a new one pops up on your tablet, which is a large touch-screen device that's much like a large iPod or smartphone that is about the size of a kindle fire. You must balance doing your cover missions (study equal treatment in foreign countries), your 'real missions' (the ones that pop up on your tablet) and climbing through the ranks in the agency and in your team, bribing and stealing/hacking into computers to find out why you're really here. It is a race against time, because as you will soon realize, you are very much disposable... More Information -You get briefed about all of your cover jobs with your team at the office (1, 6th St.) in New York -You have teams to: *provide people with a group skill set that flows and meshes together along with providing people with the opportunity to forms bonds with other people *prevent people from sabotaging the mission or agency *make assignments and un- /re- assignments easier *promote respect within the unit or team *obliterate secrets -The purpose of real and cover missions is to: *test new agents to see if they are trustworthy *appear as if the agency is not secretive to other agencies as well as civilians *keep snooping from other agencies to a minimum -If you fail to do your missions (after you accept the job), you're basically black-listed, with no money or job history and the government assigns a special agent to tail you until they have compiled enough evidence to suggest that you are not a criminal or spy -Most ranks are self-proclaimed or un-official and those are (U.S.) military based, since most people were in their country's military or had a relative who was -There are un-official ranks and they are allowed because they promote respect of older and/or more experienced and give people a sense of knowing how skilled others are without having to experience their skills, this is the reason these unofficial ranks came about -Ranks are usually not proclaimed by the person who is getting ranked, it is usually by the word of mouth of others; also, even though the ranks are technically un-official, the director and other formally ranked officials call people by their un-official ranks, so it is rare that a persons' skills are judged unfairly -The few official ranks include: probationary agent, officer, special agent, and things of that sort -In order to carry out any mission, you will need resources, the ones you are given are: a cell phone, uniform (for official meetings, not for everyday wear), tablet, and special items that are needed (these vary depending on the mission and will be specified) -Teams will be assigned by the director-Ms. Rose; though suggestions may be made, it will make the processes longer and it will rarely be carried out (suggestions make the process longer because the director has to consider and weigh these suggestions and decide if they are valid) -Your overall team will sometimes have a rank, but these are also unofficial and determined by the characters themselves -I reserve the right to change/alter/add rules or information if something is unclear, though this will be rare Rules -Follow all the forum rules -No perfect people -No god-modding, spotlighting and stuff like that -No protesting against me or the moderators (both moderators of the RP and of the forum) what we say is final -Don't RP someone else's characters or kill them unless you are given special permission by them -Please, only three characters per person, four if you get special permission from me -Please try to be even with the gender; like, refrain from all girls or all boys, have a mix. I don't want only girls or only guys in the RP, that's not fun -Don't be too graphic with violence or romance; PG and under, please -HAVE FUN -Feel free to PM me with any questions or concerns -If you notice someone breaking the rules, tell them to stop and PM an RP moderator; if the behavior continues, send another PM and be sure to always include a quote of their post and yours telling them to stop so I know that it's legitimate. -Please, don't be invincible, your character has to get hurt eventually Ranks Official Director Director's Assistant Team Leader (Usually assigned to more experienced teams by the director) Legal Consultant (Usually NPC's {Non-Player-Characters}) Technology and Engineering Consultant " " (If you ask for permission, I will allow PC's for this rank {Player-Characters}) Medical Consultant " " (Will be briefed separately; can be part of both types of missions) Special Agent (An agent that has been in the agency for over two years) Agent-In-Training (An agent that has been in the agency for fewer than two years) Forensic Scientist (Can be a PC or a NPC {Player-Character or Non-player-Character}) Un-Official Rookie (Has been in agency for fewer than 1 year/Is not very skilled) Private (Has been in agency for at least a year/Has basic skills) Specialist (Has been in agency for at least 1 1/2 years/Has a very clear specialty and basic skills) Corporal (Has been in agency for at least 2 years/Is skilled in 3+ major or important (but not necessary) fields and has basic skills) Sergeant (Has been in agency for at least 5 years/Is skilled in most fields and has basic skills) Sergeant Major (Has been in agency for at least 7 years/Is very skilled in most fields and has basic skills) Command Sergeant Major (Has been in agency for at least 10 years/Is very skilled in all relevant fields and/or is team leader) General of the Agency (Is the director) Unofficial Team Ranks/Titles Techies (Self-Explanatory) Gunnies " " Wrestlers " " Closers " " (If you don't know what a closer is: it's a person(s) who closes a case rather quickly/efficiently) Legal People (Self-Explanatory) [WE ARE OPEN TO SUGGESTIONS] Example Missions 'Cover Mission' You and your team are called to the director's office by the small speaker that had been surgically implanted into your ear. The office is surprisingly bland, with only four white walls, a large window, a door, a desk, a chair for the director, and a line of chairs up against the wall. The room itself is not spacious, either. "Hello," the director says simply. She motions for you to sit against the wall with your team. "We have a new mission. Go to Rwanda (of course, it could be any country, but I chose Rwanda) and observe the daily lives of girls vs. boys in a town there. A family very generously was willing to let us stay at their house for four days while you study. You will be studying that family. Please take extensive notes during your time there and bon voyage!" she finishes, then starts reading a file, which you interpret as her way of telling everyone to leave. You are surprised by her vagueness, but, as it always does, some information pops up on your tablet. It includes the names and pictures of your home donors and a pictures of your temporary home and your plane ticket, which is for you to print out. You have a strikingly close flight date; but you are used to it by now, time is a valuable resource, at least, that is what you are always told. The next day, after you board your plane, you awake in Rwanda. "They flew...so...fast," says a member of your team. You turn, looking at her, to see that she is pale-faced. Soon, you realize what had happened, disgusted at the thought. A male member of your team looks at you as if he is glad he has someone decent to talk to now, because your sick teammate doesn't look very happy. -Later- You take several notes about how boys get more schooling than girls in your village because the girls must travel to go get water. Your trip was uneventful, as they usually are, but there were some perks, such as the great cooking of the old women who shared her home with you, although you don't eat very much of it, some of the food wouldn't be safe for you to eat, along with some of the water. 'Real Mission' One seemingly uneventful afternoon, your tablet makes that bright, cheerful chirping noise that signifies a new message. After the message de-crypts itself, it reads: Dear [Agents name here], You and your team are heading to Russia (of course, it could be any country)! The snowy tundra of northern Russia may be concealing a former American spy giving out old, but still vital secrets to malicious terrorists. You must go to [coordinates here] via plane and car with your team to pose as a buyer and catch him in the act. Please come up with a cover I.D. and proper clothing. Your car will be waiting. After that, a list of some clothing is listed in case you don't know what kind of gear you'll be needing up in Russia, though you know the gist of it; warm winter clothing, sunglasses (to make sure they can't I.D. you later) etc. As an attachment, there is a link to your plane tickets, which, again, are meant for you to print out. -Later- You find the small, one story building. It looks pretty abandoned, and there is no noise, as far as you can tell. But, then again, you can't hear much over the howling winds. -Later- "Put your hands behind your back, you're under arrest for...well...I guess we'd be here 'til tomorrow if I listed it all," you pull out your handcuffs as you speak, but he runs. Luckily, a strong member of your team is waiting at the door. After they wrestle for a few minutes, the former spy runs off, but when you try for run after him, you feel a sharp pain in your side and you black out. -Later- You wake up in a hospital bed. Everything is white and there is a strange, annoying beeping noise in the background. "Good, you're up. You will be fine," says a strange lady with a Russian accent. You remember what she must be- a nurse. "Mhm, ok," you murmur, drowsy from the sleeping pills. Neither of you say anything else. *PLEASE NOTE: Your missions do not have to go exactly the ways mine did and you do not have RP in the first person or in present tense, I just thought that, for this, it would be less complicated that way. You do not have type -Later- in you RP, you must simply notify your fellow RP'ers that time has gone by in the RP* *Also NOTE: If you make up a species, please explain what it is.* *The thread will be cleaned of critiques soon, thank you for waiting until then!* Character Form Post all forms should be posted here or sent to me via PM. Forum Name: Character Name: Code Name (optional): Species (put 'N/A' if they're human, you can make up species and have a cross-species person): Age (Over 13 please, ask permission for younger characters (don't include their birthyear)): Special Traits: Weapons/Fighting Style (if applicable): Description (non-copyrighted pictures are acceptable): Personality: History (if applicable): Rank in Team (See 'More Information' No leaders, That will be assigned): How many days a week are you online?: May I PM you about real missions?: Member Index ~Mousia~ Sirin Code Name (optional): Rogue Species (put 'N/A' if they're human, you can make up species and have a cross-species person): Fae Age and Birthday (Over 13 please, ask permission for younger characters (don't put their birth year)): 20, June 11th Special Traits: N/A Weapons/Fighting Style (if applicable): Two sai and a katana, plus a knife or two and a few odds and ends Description (non-copyrighted pictures are acceptable): Sirin has pale skin and big, dark eyes. She has a rather smooth complexion, being past her acne days for the most part. She wears a black cloak with blue trim that reaches almost to floor, the cloak also has a hood. Said cloak is open. Underneath this cloak which she never takes off are a pair of jean 'short-shorts' and a T-shirt with varying color, depending on her mood that day, but that all have her name printed on them in big white letters (unless the shirt is white, then they're black) and a large dark angel decal. Over the decal is a short poem that Sirin herself wrote. On each is the same poem. Without going into the flames Without falling to your knees Without begging for mercy How are you to learn to accept The bitter taste and smell of defeat? She also wears black converse that go up to just below her knee or black leather boots that are about the same height. On special occasions she will wear short, black high heel boots (i.e. important meetings with strangers, meeting diplomats etc.) Personality: Her words are sharp as a spear and blunt as a club at the same time. She is tough to those she hates and those she doesn't know, but when she gets close to people she is protective and stubborn, she doesn't want to lose them. History (if applicable): Born a fae, Sirin had a life of blissful mischief, but, when her parents grew sick and old, she scavenged for food and begged for work. When her parents died within a day of each other, all of Sirin's hopes for life were dashed. On her own, she grew more and more angry at the world. Finally, she lashed out on the city by lighting houses of her bullies on fire laughing as they all choked on the smoke and begged for mercy, for she had locked the doors with magic. When the dust settled, she realized that she was a cold-blooded killer and fled, though she would have been banished anyway. She focused hard on containing herself, then, one night, a very old and frail fae dumped her on the boat to the school, where she found guidance, found herself. But, the old killer is still there, it will never go away... Rank in Team (See 'More Information'. No leaders, That will be assigned, all start out as normals, then some move up in rank): Official: Special Agent Un-Official: Sergeant(soon to be Sergeant-Major) How many days a week are you online?: Usually Everyday Ms. Rose Code Name (optional): N/A Species (put 'N/A' if they're human, you can make up species and have a cross-species person): vampire Age (Over 13 please, ask permission for younger characters (don't include their birthyear)): 28; January 20th Special Traits: Has trained herself not to thirst for blood, but to be more human; is director; mysterious; is trained in karate and ninjutsu Weapons/Fighting Style (if applicable): her words, her karate skills, ninjutsu style and some ninjutsu style weapons, gun (government issue) Description (non-copyrighted pictures are acceptable): crew-cut red hair (natural red hair, more orange-red) and green eyes. She has pale skin, but not too pale. She is of average height and usually wears heels, but they're not very tall. She wears different outfits depending on the day, but usually you can find her in a woman's suit, casual dress, or even jeans with a blouse. She pairs these with low-heeled boots and sparse jewelry. She wears some make up, but only some red lip-stick and skin-tone powder and foundation and light eye shadow. At night parties, though, she wears much more extravagant outfits, such as black dresses, high-heels and heavier make up Personality: kind, tuned-in to how her agents are feeling, but mysterious and snappy when angry; she does not share personal issues or health issues with anyone History (if applicable): *cough* *cough* later *cough* *cough* Rank in Team (See 'More Information' No leaders, That will be assigned, all start out as normals, then some move up in rank): Director Apollo Code Name (optional): Species (put 'N/A' if they're human, you can make up species and have a cross-species person): Human Age (Over 13 please, ask permission for younger characters (don't include their birthyear)): 21; August 9 Special Traits: N/A Weapons/Fighting Style (if applicable): Description (non-copyrighted pictures are acceptable): Apollo has dirty blonde hair cut close to his skull and dark brown eyes. He doesn't appear to be very muscular, but he would not be described as lanky either. He has a few freckles littering his face. Apollo stands at around 6 feet and has an average weight for his size. One can usually see him in a pair of jeans and a loose-fitting T-shirt with a pair on converse on. Personality: Apollo is pretty adaptable, able to shift how he acts depending on who his is with. generally, Apollo tries to be peaceful, but in his career has discovered the world's evils, which has made him a weary and paranoid. History (if applicable): Apollo is very secretive about his past, but he has nothing to be secretive about. Rank in Team (See 'More Information' No leaders, That will be assigned): Special Agent / Sergeant Major ~ArchiosLukos~ Reina Henson Code Name: Wolf Species: Half-Archan Age: 23 Special Traits: (Not sure what this is :3) Weapons/Fighting Style: Reina dislikes combat and avoids it when possible. When she does fight, she concentrates on dodging and putting in blows when they are assured. She has help from her dog Scott. Description: Reina is 5’4” and weighs 113 lbs. She is always seen wearing a red plaid beret and matching scarf when possible. Her favorite shirt is a green turtleneck. Her favorite pants are long dark brown trousers. She wears comfortable leather boots that are black and appropriate for almost every occasion. The one thing that does not leave her side is her little white terrier named Scott. http://i49.tinypic.com/2m7sncg.png Personality: Reina tries to be as practical as possible and but strong opinions, which she often keeps to herself. She is extremely loyal, adaptable, and laid-back unless a strongly held value is threatened. She is a talented writer when it is on a subject she is interested in. Reina is mentally quick, and able to see possibilities. Interested in understanding and helping people. History: Reina has a faint lineage of Archan in her blood. Archans are winged wolves that existed thousands of years ago. They had a human and a wolf form. It was rare, but the occasional Archan would fall in love with a human and bear children. The results of the mix varied. Some children were exact replicas of their Archan parents. Some were like normal human children. Many only took on Archan aspects during a full moon. A blessed few were born with wings and striking features. The unfortunate were feral outcasts with hairy faces and glowing yellow eyes. The rarest of them all were the two halves-separated; a wolf or dog born alongside a human child. Reina is from a generation in her family to have this put upon her. The two entities rely on each other heavily. Where one goes, the other has the irresistible urge to follow. The two prefer first to have physical contact or to be close. Next, they want to be able to see each other. Lastly, they must be able to hear, smell, or sense one another. Anything other than listed is unbearable and both sides are driven to distraction if they are not together. Each will feel uneasy, irritated, drowsy, nauseous, or angry the longer they are apart. Rank in Team: Agent-In-Training (Rookie) How many days a week are you online?: Every day (perhaps not on weekends. At the end of the summer, I go to Colorado for about a month so posting is limited) May I PM you about real missions?: Yes ~FlowerOwl~ Lydia Code Name (optional): None right now... Species (put 'N/A' if they're human, you can make up species and have a cross-species person): Half human, half owl. Age (Over 13 please, ask permission for younger characters (don't include their birthyear)): 11 Special Traits: Hmm, gonna have to think on this one a little bit... Weapons/Fighting Style (if applicable): Bow and arrows, Description (non-copyrighted pictures are acceptable): A young girl whom is skinny, brown long hair, blue eyes that are huge, etc. Personality: Shy and studyful. She loves to study living or electronical things. History (if applicable): None right now. Rank in Team (See 'More Information' No leaders, that will be assigned): Agent in training, since she just arrived two weeks ago. How many days a week are you online?: Almost everyday! May I PM you about real missions?: Yes!