Jump to content
ValidEmotions

Ancients || OOC || Open || Reboot

Recommended Posts

I sought permission from Pudding to reboot this RP. Credit goes to Pudding and Shadow_Claw for the original content.

 

Ancients

IC

 

Story

History has always been ripe with the subject of religion. The different belief systems of various countries was partial to the cultures, if not key. Gods and goddesses, spirits and monsters, everything and anything that fell under the category of mythology. Children learned, briefly, about them in their early schooling, pursuing them further if they desired to do the research and attend the higher level classes. Some beliefs fell to the background, becoming unpracticed as cultures changed or died. Other beliefs powered through the eras and claimed a portion of the globe as their domains.

 

What many of the humans don't know, is that they're real. Those spirits and monsters, hiding beneath the noses of the unaware. The gods and goddesses, too, are very real but have gone dormant. They've slumbered for years, maybe centuries, waiting to be reborn upon the earth.

 

Finally, that moment has come.

 

Whatever you were doing or planning on doing, your life is suddenly interrupted. You were shopping, going to church, attending a dinner party - something. The day had been good or it had been miserable. Whatever it was, it no longer matters. You become disoriented and the light becomes too sharp for your eyes to comfortably bear. Maybe you need to go to the emergency room, ailed by some aggressive illness.

 

Voices assault your ears and you try to sort through them. Then the darkness comes, devouring everything in its path as it approaches you. Terrified, you're rooted, frozen in place and helpless to do nothing but stare and vainly struggle. The darkness doesn't consume you though, working its way inside your very being instead. You feel it, threatening to rip you apart as those cryptic voices throb in your eardrums.

 

You do not how but you've lost track of time, of memory. No longer where you had been or should be, but still very disoriented, you wake up and find yourself on a rickety train. At first, you can do nothing but feel ill. Then you realize those voices, and knowledge that wasn't taught to you, are still clamoring about in your head.

 

Alert and startled, you move too quickly. Before you can stop it, a harsh wave of nausea makes you sick. Black, goo-like, substance spills from your lips.

 

"I knew that would happen..." A hand extends before your eyes, a cloth pinched between nimble fingers with chalky skin. "It's time to awaken, Godling."

 

Plot

You are the reincarnation of a powerful being, referred to mostly as Ancients. You have incredible powers, of which have only begun to show. It's up to you to choose what to do with them.

With this, there are immortals and mortals alike seeking to use this power. Some Ancients have been on this Earth much longer than you, looking to form their own domains. Human factions seek your guidance, or maybe they wish to use you. Time will tell.

 

Perhaps you're human, or a monster. Mortal, nonetheless. The re-awakening Ancients mean both great and awful things for you. A world ruled by Gods may not be one you wish to return to. In their weakened forms, Ancients are easy to kill. Protect them or hunt them; it's up to you.

 

Rules
  1. Follow all DC rules.
  2. Pudding and I are Co-GM's.
  3. For simplicity, post all character sheets in the OOC.
  4. Violence is expected here but keep the gore to PG-13 rating. Romance is not forbidden but, again, maintain the PG-13 rating.
  5. No godmodding or powerplay. I know that the Ancients are going to be OP, as they should, but do not make Pudding or I have to retract that.
  6. As a Semi-Literate RP, there is a minimum requirement of five (5) complete sentences. Good spelling and grammar is also required.
  7. Members can have as many characters as they can reasonably handle but only two Ancients per person.
  8. OC Gods/Goddesses are allowed but make sure they are fully developed in their sheets.
  9. Real Gods/Goddesses must follow original abilities; nothing more.
  10. Monsters must follow the alliances/abilities they are usually associated with. (i.e. Mermaids follow some God of water.)
  11. There will be a three-strike system. You will receive two warnings before you're finally removed from the thread.
  12. Give us a smile(y) in the Other section of your character sheet.
Character Sheets

Ancients

[b]Username:[/b]
[b]Name:[/b] [Human name, Ancient name]
[b]Age:[/b]
[b]Gender:[/b]
[B]Sexuality:[/B] 
[B]History:[/B] [Human history, and BRIEF God history]
[B]Looks:[/B]
[B]Weapons:[/B]
[B]Abilities:[/B]
[B]Alliances:[/B]
[B]Enemies:[/B]
[B]Other:[/B]

 

Monsters

[b]Username:[/b]
[B]Name:[/B]
[B]Age:[/B] 
[B]Gender:[/B]
[B]Sexuality:[/B] 
[B]History:[/B]
[B]Looks:[/B]
[B]Weapons:[/B] [N/A if none]
[B]Abilities:[/B]
[B]Alliances:[/B]
[B]Enemies:[/B]
[B]Other:[/B]

 

Humans

[b]Username:[/b]
[B]Name:[/B]
[B]Age:[/B]
[B]Gender:[/B]
[B]Sexuality:[/B] 
[B]History:[/B] 
[B]Looks:[/B]
[B]Weapons:[/B]
[B]Alliances:[/B]
[B]Enemies:[/B]
[b]Other:[/b]

Edited by Narvix

Share this post


Link to post

Accepted Characters

 

Reserved:

Ne Zha | Zhong Kui

 

Ancients

Username: Narvix

Name: Liam Orner || Apep [Also known as Apophis]

Age: 24 years

Gender: Demiboy

Sexuality: Ace/Aro

History:

-> Liam has a normal life. Well, had. Before ending up on the train, he lived with his parents and a younger sister. No, he wasn't the "loser who wouldn't move out". His parents had him stay to avoid the costs of housing while attending college for an Accounting major. Freshly graduated and securring his first job following his desired career, he was starting to set up to move out. Growing up was average really: get up, go to school, do homework, hang out with some friends at the mall or down the street, be home once it was dark. Liam wasn't exceptional at school but he got passing grades and he joined a few clubs. He took up track in middle and high school. Beyond that, he lived day-to-day and spent as much time as he could outside.

-> Apep was the God of the Underworld until Osiris took his place. Constantly depicted as a giant snake, sometimes with nine heads, Apep was in ceaseless battle with Ra (considered his opposite), God of the sun and former king of all Gods. Every night, Apep battled Ra in the Underworld for control but Ra almost always prevailed and brought forth the sun in the morning.

Looks: With short, black hair and dark brown eyes, Liam has tanned skin. He stands at about 6'2" with a narrow face and an athlete's build. Though, he's more of a runner than a fighter possessing long legs with more muscle development in his core and legs; not really his arms. In loose clothing, he looks lanky. His nose is slightly broad and flat, looking a bit too big for his face, and rests above thin lips. His brow line is shallow and his cheekbones are mostly concealed. He favors wearing a lightweight, gray vest over plain t-shirts or tank tops with dark blue jeans and sneakers.

Weapons:

-> A dagger made from a fang of Apep.

Abilities:

-> Chaos Manipulation - This can be considered "bad luck". It ranges from causing someone to trip to drastically changing the outcome of the "butterfly effect". The larger the change, the more energy that is required and the longer he must rest. The more pressing side effect would be physically feeling any pain or illness that is a resultant of the manipulation. (i.e. Someone loses an arm in a manipulated accident and Liam/Apep feels that equivalent of pain. Anything short of actually dying, he experiences it.) [Active]

-> Darkness Manipulation - As it is implied, Liam can manipulate/control darkness. Whether this includes shadows is somewhat debatable if you see the two as different forces. However, it can't be denied that they are intertwined. Liam can shape the darkness into anything he wants: a weapon, a solid obstacle, a phantom, etc. His imagination or needs limit his creations. Except, it takes a taxing toll, much like manipulating Chaos. He loses energy faster the longer he uses this ability (it's an exponential decay). If he isn't careful, he can end up consumed by this force and wind up dead. [Active]

-> Paralyzation - Apep was known to have a "magical gaze to overwhelm Ra and his entourage". Liam, to a degree, has obtained the same ability. Eye contact can paralyze a target for a short span of time, no longer than ten minutes. However, Liam becomes partially blind in the process and only regains his normal sight five minutes after the effect has worn off. [Active]

-> Shape Change - As Apep was depicted, so Liam can become. Besides his human body, Liam is able to morph into two snakes: a horned viper about 1.5 feet in length (18 inches), and a "God" snake. As a horned viper, he possesses the natural strengths and weaknesses of the breed. The second form is much more intimidating. Reaching 16 yards (48 feet) in length, this form looks very much like something out of Hell. Possessing sharp spikes of various sizes along its jaws and down its back in three rows, the scales are darkly colored with lighter shades circling each spike along its body. Its head is round and stunted with large black eyes peering out beneath a bumpy ridge. Its belly is covered in tan scales. A constrictor, its muscles are powerful and its strike is fast. [Active]

-> Negative Absorption - If there is a significant amount of negativity in the air (i.e. anger, sorrow, contempt) then Liam is able to absorb it and store it within himself as energy or strength. There's no direct manner for him to release what he has absorbed, only use it to replenish the energy he has lost (via exertion like running or using another ability). This is limited by the amount of negativity surrounding him and whether or not he has expended any energy. [Passive - Active]

Alliances: None

Enemies: Ra and his allies/guardians.

Other: N/A

 

Username: pudding

Name: Samuel Russell, Apollo

Age: 20

Gender: Male

Sexuality: Homosexual (Homoromantic)

History: Sam had a fairly standard childhood. Born to a white mother and a black father, he spent most of his younger years developing an interest for art. While not especially bad at other subjects, there was clearly a much bigger interest towards the arts and he pursued this into college, where he is now a very tired, very stressed art major.

Twin to Artemis, Apollo was born after his sister on the island of Delos to Leto. As the son of Zeus, he is considered to be one of the most diverse gods in terms of reign as he is the god of light, the sun, music, poetry, prophesy, healing, plagues, youth, beauty and several others that depend upon the source. Apollo is popularized for pulling the sun in the form of a flaming chariot. There are many stories of Apollo, such as him aiding Paris in killing Achilles or getting a lyre from Hermes after the other god stole cattle belonging to him.

Looks: Sam looks like a lion. He has long, black hair that hangs around his face on his lazy days, and is pulled back into a barely-contained pony tail on his slightly less lazy days. His skin is very dark, taking after his father’s side of the family. Guilty of not regularly shaving, he has the weird in-between of stubble and a beard and large, black eyebrows. He’s around 6’2” and pretty decently built for someone who spends most of his time either sleeping, stress eating or rushing to finish a final project.

Weapons: A bow is the most popular weapon of choice for Apollo.

Abilities:

-Healing the injuries of others or cast plagues upon others (Generally speaking, this only works with Mortals)

-Creating music and playing musical instruments, as well as creating poetry

-Can foresee the future to some degree

-Has immense skill with any bow

-Can manipulate light to some extent.

-Shapeshifting

Alliances: Artemis, Zeus

Enemies: N/a

Other:

 

Username: pudding

Name: Miles Fletcher, Loki

Age: 14

Gender: Male

Sexuality: Asexual (Panromantic)

History: Miles was born to two parents on the rough side of town. By the time he was seven, he had been in over twelve different homes and moved between ten states. It took until he was ten for his family to actually settle down in an area but the constant movement in his childhood meant he sought stability more than most people. By the time he did settle down, his parents managed to make a decent living for themselves by starting a company, however, they became much more busy maintaining the company. He quickly grew distant from his family and ended up setting out on his own, skipping college entirely and and moving straight to finding a job.

Loki is god or frost giant (or both, depending on the source) from Norse mythology. In mythology, he acts as a trickster figure, not leaning towards any particular side but orchestrating several deaths of other gods while aiding them at other times. He has sired many offspring in many different forms but his antics eventually led to his imprisonment by the gods using the entrails of one of his own sons beneath a venomous serpent that drips poison onto him.

Looks: Miles has longish, dark brown hair that is longer in the back than it is in the front. He has large, brown eyes and wears a red bandana around his neck and a black T-shirt. He’s short, but lanky as well with awkward skinny arms and legs. Being so small, he’s easily mistaken for being younger than he actually is. He has fairly light skin, with light freckles around his cheeks and across his nose.

Weapons: Loki tends to rely more on his wit so has no preferred weapon other than magic or his brain.

Abilities:

-Can change both shape and sex

-Superhuman strength

-Sorcery and general magic

Alliances: N/a

Enemies: Most Norse gods by the time Ragnarok rolls around.

Other:

 

Username: shadow_claw

Name: Fawn Niel, Artemis

Age: 14

Gender: Female

Sexuality: (Fawn) unknown as of late, (Artemis) Ace

History:

Fawn- Growing up as an only child in California, Fawn is fairly...average for a teen girl. It's the summer of her Freshman year, so most of her time is spent at the beach with friends. Social but somewhat shy, she has had two good friends for the most of her lifetime.

Artemis: Firstborn of the two siblings, Artemis's life began by serving as a midwife to her mother Leto. As she grew older, she expressed an interest in hunting and sought company to hunt with. She was granted a bow by Hephastus, and recruited a band of virgin huntresses. The goddess of The Hunt, The Moon, The Forest, and Archery was the patron of Childbirth and midwives. Her temper is a short one and often gets the better of her.

Looks: Something like this

Weapons:

- a hunting knife

- her bow and quiver

Abilities:

- expert hunter and athlete

- Can shape shift

- can shape shift others

- has a natural affinity for nature

- can spread/ diminish diseases

- can heal herself and others

- can temporarily make women and children invulnerable

- can temporarily make wildlife invulnerable

Alliances: Apollo, Zeus, Hephastus

Enemies: Hera, men.

Other:

 

Username: Shiny Hazard Sign

Name: Valerie Ciel; Arianrhod

Age: 27 years

Gender: Female

Sexuality: Homosexual

History: Valerie was never the sort of person that knew exactly what she wanted, only that there was something in her life that never felt quite right despite her attempts to find a niche she could settle into. For that reason, Valerie jumped from career to career, and didn't graduate college until she was twenty five because of how many times she'd changed her mind about her major. Her fickle interests led her to travel, and at the age of nineteen she grew out of touch with her conservative American family due to irreparable differences. It was a decision she made easily; her mother had died from leukemia when Val was only seven years old, so she was raised by her father and two older brothers until the toxic environment of their traditional hyper-masculinity became too much. She put herself through college by working three separate jobs (though these usually changed throughout the years, given her restlessness) and moved across the states (while transferring colleges) several times during her academic career. Currently, she holds a degree in Psychology with a minor in Geography.

 

Arianrhod is one of the lesser known Celtic Star and Moon Goddesses, but is revered as the Full Moon aspect because she is a Mother Goddess. Her name also reflects her symbol of the "silver wheel," in which she becomes a Weaver of time and Fate. She is known in her mythology as the mother of Lleu Llaw Gyffes, whom she had thrice cursed as a child, twice which she was tricked into breaking by her own brother Gwydion.  She lived in the "Caer Sidi," or revolving castle, within the Aurora Borealis. She is also considered a Resurrection Goddess, for she is known to ferry departed souls on her Oar Wheel to the land of the dead that resides inside the Moon, where they await to be reincarnated.

Looks: Valerie stands at five feet and eight inches. Because her varied attempts at establishing a hobby led her often into the realm of sports (mostly field hockey, swimming, and water polo), her muscle mass is well defined and toned. She is naturally very pale, but after sports has managed to regain a soft golden wash to her complexion. There are many scars over her hands, elbows, and knees. Freckles dust her entire body like stars, but are so light in color that the contrast to her skin is not strong. Valerie's hair is long and fine, often crimped with natural waves, and extremely fair blonde to a point that it takes on a silvery-white sheen. Her eyes are a light hazel that blends equally between green and brown into a muddy gold color.

Weapons: Physical combat, if it came to it. Curses.

Abilities:

 

The Weaver: With any loom, needle, or occasionally just her fingers, she can create a cloth of magic whose properties are influenced by her true feelings for whom the item is woven for. The cloth's effect remains so long as it is worn by the intended subject. If she has no opinion of her subject, the properties are randomized. If she is benevolent toward her subject, the cloth can bestow any of the following: good luck, heightened senses, enhanced physical endurance/prowess/health, magical reservoir, increased rejuvenation. Negative effects include: increased susceptibility to disease/illness, bad luck, nightmares/insomnia, increased drain of energy (magical or physical), emotional instability. Cloths may have up to two of these properties at a time. The cloth's longevity correlates directly with the size: small napkin size lasts up to 24 hours; hand towel size 48 hours; bath towel size 5 days; blanket size two weeks. She may only weave up the size of a blanket at one time, thus she can make several napkin sizes or a few hand towels or one blanket. Once she reaches the max, she cannot weave another until the rest have expired. These cloths cannot be destroyed unless she purposefully dismantles them.

 

The Snowy Owl: She can shapeshift into a regular snowy owl whenever she wishes. Her eyes become a piercing pale gold in this form.

 

The Wise Owl: She may also shapeshift into a much larger owl that towers at about six feet tall with a wing span of thirteen feet. This owl's body more closely resembles a barn owl with the pale heart shaped face, thin beak, and large, round eyes. The eyes become glassy and jet-black, while her feathers are a soft white covered in golden and silver speckles that mimic the constellations. The speckles seem to shine, and the tips of her wing feathers blur as if she were partially out of this reality. In this form, she can stare into the depths of a human's (and occasionally, monster's) subconscious and soul. Through that, she can determine truth from lie-- both what the soul believes is true, and what is actually true (given she is a fate weaver). She also can determine what such person is feeling and thinking, and allows her to divine parts of their future or see their past. This forges a telepathic bond to this person that may be reopened again if she is invoked by this individual later. She doesn't use this form very often due to the fact that it makes her incredibly sensitive to the Threads of the World, in which she can see past, future, and present, but the sheer number of these threads causes such divination to become entangled and difficult to decipher. Looking upon a soul is the easiest way for her to make sense of the Threads, but it's still a giant headache.

 

Glimpse of the Owl: She may transform parts of herself into her giant owl, such as fingers into talons, mouth into beak, or arms into wings. She can also use her owl's eyes this way, but without full transformation, her Sight is not as effective or clear.

 

Ferrier of the Dead: Her presence acts as a balm to restless or wrathful spirits. For this reason, she seems to attract them.

 

Moon Mother: She can cure infertility in women or men, as well as any sickness that ails a pregnant person.

 

Counter Curse: She may enact a curse on whomever has wronged her, or those she holds in favor, that turns whatever misdeed they preformed back on them (or, something of equal impact).

 

Alliances: The Welsh Goddesses Blodeuwedd, Branwen, Cerridwen, and Rhiannon. Also Selene, Artemis, and Morrigan.

Enemies: Gwydion, mostly. Men as a general rule, though unless they've wronged her, she tries to reserve judgment-- though mostly she tends to ignore them.

Other:

 

Username: PaperCakes

Name: Jacob Church, Fortuna

Age: 23

Gender: Male (Jacob) Female (Fortuna)

Sexuality: Heterosexual... For both (Panromantic)

History: Jacob grew up under the strict discipline of his father, Edward Church, a man who refused to accept the progressive future. He and Iskander were very close, since Iskander was the only source of joy in life. He didn't make as much trouble as Iskander in his youth, but rather let people pull him along. He was, however, the cause of their father's death by wishing misfortune on the man. Jacob is now studying to become a historian.

Fortuna isn't very central to many stories, but she spins the wheel of Fate and has caused many a great person to fall or die. A fickle and adaptable Goddess, Fortuna has served as an a gent of destiny for more than just the Romans. She stayed to help in the plans of the Christian God as well.

Looks: See Iskander for picture. Jacob has dirty blonde hair and bright blue eyes. He's five foot ten and doesn't really have much muscle on him. He can, quite easily, pass for a girl with a change of clothes and hair extensions, with what his sister calls his "pretty boy face". Favours loose sweaters and shirts and has pale skin.

Weapons: Doesn't get involved with fights (he's support)

Abilities: Luck Manipulation — Exactly as it sounds. Jacob has absurdly good luck and can give others frighteningly good or bad luck. Good luck as in winning card games even if someone is cheating. Bad luck can go up to causing someone to have a car accident or being seriously harmed in something similar. His good luck usually rubs off on people he likes and misfortune more easily befalls those he does not. He has a hard time getting it to do as he wishes, except during moments of emotional distress. He can influence people's fate and future to some extent through this. Never, ever, gamble with this guy or anyone he likes.

Foresight — The ability to see into the future... The very near future, mind you.

Absolute Recall — The ability to recall anything he has witnessed/heard/tasted/etc, be it knowledge from a history book or a personal moment of his past.

Lie Detecting — Instinctly knowing if something actually happened as it was told to him. Limited to events. He can't tell if you're lying about what you're thinking or feeling, for example.

Alliances: N/A

Enemies: N/A He's completely neutral unless attacked, with the exception of Iskander. Iskander is special.

Other: Is the brother of Iskander Prince

 

Username: Epyon

Name: Jonathan Cortez, Ra

Age: 24

Gender: Male

Sexuality: Demisexual,heteroromantic

History: Jonathan has a good life for twenty-four year old. Having graduating from UCLA with a degree in Radiology, life has been very good to him after securing a job in John Hopkins. His parents were retired and he was an only child so he didn't need to worry about much. Jonathan was an active boy growing up, having played football, soccer, and wrestled on more than one occasion. While some would take him for a stereotypical jock, those who were good friends with him knew the truth. Jonathan could either be your best friend or your worst nightmare, but while he wears the starched white coat, he could possibly be God Himself.

 

Ra is the Ancient Egyptian Sun God. Often considered as the King of Gods and the patron of Pharoahs. Generally associated with the noon sun, Ra had great influence in Egyptian life and religion and in later years was merged with Horus to form the composite god Ra-Horakhty, "Ra, who is Horus of the two horizons." In this form, he is said to rule over all parts of the created world: The sky, the earth and the underworld. He is associated with the falcon or hawk, and sometimes is represented by the phoenix. He is in constant combat with Apophis at night for control of the Underworld but usually prevails to return the sun to the world. While in the Underworld, Ra merges with Osiris to become god of the dead.

Looks: Jonathan has short jet-black hair that he keeps meticulously groomed and dark brown eyes that seem to peer into one's soul at the first chance it gets. He has a milk chocolate colored complexion thanks to his heritage but also because whenever he's not in the office, he's outside playing soccer with the local club. At a height of 5' 11"  he's on the tall side for a man of Latino heritage. He's built like a tank with strong, toned limbs, and a stronger, muscled core to make no mention of broad shoulders and a broad chest. He has a pronounced brow that somewhat resembles a crown and a face that always has a smirk. For dress he prefers polo shirts and jeans with sneakers but he doesn't mind wearing a suit every once in a while.

Weapons: A sickle made from Ra's Talons.

Abilities:

Positive Absorption: If there is sufficient positive energy (i.e. happiness, hope, trust) in the area, then Jonathon can absorb it and use it as strength or as an energy reserve. A good way for this reserve to be used is when he's tiring, as it will be able to rejuvenate him when needed.

 

Shape shift: As Ra is represented so could Jonathan morph into. Jonathan can change into two birds of prey. A simple Golden Eagle that weighs 6.35 kg (14.0 lbs) with the inherent strengths and weaknesses for the breed, and for his Godly form, he can turn into the venerable Phoenix. Though the exact size of the phoenix is disputed by mortals, the phoenix that Jonathon turns into is larger than an ostrich at 9' 5". The phoenix has scaled legs the color of gold with red talons and the plumage is a deep crimson and gold color. The eyes are the color of a dark sapphire.

 

Call of the Pantheon: Since all dieties of the Egyptian pantheon has some aspect of Ra within them, Ra has the ability to use their powers as his own for a limited amount of time.

 

Eye of Ra: This ability enables Ra to find the source of corruption and evil and to deal with it accordingly.

 

Light Manipulation: This allows Jonathon the ability to bend and manipulate the sun's light to his needs. Be it a barrier, a weapon, or a way to travel, or something as simple as producing a blinding flash of light. While this may tire him, it will not tire him as much nor as quickly. His imagination and creative ability are the only limits on what he may do with the light. The downside to this is that it will cause him to grow very hot so he can use it only as long as he can tolerate the heat, however, because of this, he has a limited ability to control the temperature of the surrounding area.

 

Order Manipulation: Jonathon has the ability to be the focal point for order when there is general disorganization around him. An example is that fear and panic would be substituted with determination and hope. The more chaos he needs to counter, the more exhausted he'll become.

 

Pharoah's Call to Arms: This ability allows Ra to call upon the fallen warriors of Ancient Egypt to fight against his foes with the power of the sun for a limited time. This time is dependent on the sun. If he calls them during noon, the warriors can fight for longer and fight stronger.

 

Fire Rejuvenation: When Ra is wounded, the flames of a fire can heal him quickly. However, the fire cannot be of his own making. In addition, the healing process has the ability to protect him using beams of light and heat from the healing wound, though the process still causes minor discomfort. Jonathon's benefit from this is that he's not as bothered by fire. However, Greek Fire can still cause some amount of harm.

 

Paralyzation counters: Ra can use a short, blinding flash of light that restores mobility. For those paralyzed through mundane means (i.e. car accident, disease, etc), mobility is restored for no less than four minutes to as much as four hours. He can also make eye contact with someone to release them or something as simple as touching their face.

 

Alliances: Most of the Egyptian pantheon, notably Osiris, Ma'at, Sekhmet, Set, and Horus.

Enemies:Apep (Apophis) and any agents or gods of discord and chaos.

Other:

 

Username: radicalDichotomy

Name: Merula 'Siodhachan' Weaver/The Morrígan

Age: 24

Gender: Female

Sexuality: Undetermined

History: Her middle name was originally going to be her first name. Then her parents found out when she was born that she wasn't male. Merula actually grew up with a fairly normal life, though her hobbies were a bit odd-- she found a dead and decomposed bird when she was five and ran away. She came back with a chain, took the skull, and made a necklace out of it. Merula would likely be called beautiful, if not for her overwhelming preoccupation with dead things and making them dead. She told her dad she wanted to learn to fight like a knight when she was eight. By the time she was nine, she was learning HEMA(Historical European Martial Arts) and boxing. Then she discovered the internet. She spent her teenage years punching things and trolling mythology forums(Ogma could so totally take Thor, she argues to this day).

 

Eventually, she got a job as a mortician, finally making a job out of her somewhat worrying attraction to dead things. Her reaction to finding out she's the Morrígan will likely be something like 'nice.' She has a side job as a writer of purposefully terribly written stories of questionable work-safety for comedy purposes. She blogs it.

 

The Morrígan(the singular version, not the trinity as they're sometimes displayed) is the Irish goddess of many things. War, the Chooser of The Slain(essentially, the Grim Reaper on the battlefield), Fertility, Sovereignty, and Divination. She often takes the form of a Raven, but has also been seen as an eel, a bull, or, most commonly besides the raven, a big ol' wolf.

Looks: Merula would likely considered to be very attractive. Tall(very), full-figured(hecka)-- just a shame she's so goshdang weird. Short black hair, skin so pale she's often asked if she's sick, and probably abs of steel. Eyes as black as the night sky, plus light pollution and a new moon so there's no stars. What I'm getting at is that her eyes are hecka black.

Weapons: Prefers knives, European swords of any kind, blunt objects like a mace, or her fists. Or a banjo. But that was one time.

Abilities: Very skilled warrior. As the Goddess, she's the Chooser of the Slain. Fighting her is a bad idea. Terrible, even. She can shapeshift. Sometimes her eyes glow red and her voice takes on enough minor harmonics to make most crap their pants. Really skilled at divination. Probably an excellent seductress just as long as you don't remember that when she's a bird, she eats dead things.

Alliances: Merula is nice to everyone. Other people assume they are allied with the Morrígan. The Morrígan sees them as their usefulness outweighing their annoyance. You are not friends with the Morrígan. You are useful to her and also eventually food. Merula likes you, though. :>

Enemies:As Merula, not many, because she's nice if weird. As The Morrígan, not many, because they're all dead.

Other: She takes her coffee black. Anything else is a perversion. Don't talk to her about Kiwis. Also, don't tell anyone, but she can shred on banjo.

Her official title is not Morrígan. It is The Morrígan. She is very strict about this.

 

Username: GGG

Name: Evelyn Chen, Nuwa

Age: 18

Gender: Female

Sexuality: Demisexual/demiromantic

History: Up until now, Evelyn's had a pretty standard life. A good student, she consistently kept her grades up (in part due to pressure from her parents). In order to pursue her passion for working with cameras, she joined her school's photo and video clubs, becoming a fairly prominent member of both. Due to her constant studying and preference for blending into the background, she only has a couple of close friends.

Nuwa is the Chinese mother goddess who is said to have existed at the beginning of the Earth. She is best known for creating the first humans out of mud and repairing the heavens after they collapsed in a divine fight. Later myths restyle her as a goddess of marriage alongside her husband/brother Fuxi. She is depicted as either a woman, a half snake, half woman, or a snake with a woman's head.

Looks: Evelyn has shoulder length black hair curled in a bob cut and deep brown eyes. She's got a fairly average build, standing at 1.68m (around 5'5"). While not muscular, she is fairly fit from frequent hikes and walks. She is nearsighted, and wears contacts.

Weapons: A jian sword or a staff.

Abilities:

>Shapeshifting: Evelyn can shape-shift into two main forms. One is a pretty cuddly sunbeam snake about 90cm (roughly 35 in) long. The other is a much larger serpent at about 9m (almost 10 yards) long. Its scales are an iridescent red with a cream belly (think rainbow boa minus the spots). It has fleshy horns, golden eyes, and a slightly finned tail tip, giving it a draconic appearance. She can grow her form even bigger at the cost of more energy, though she'll pass out and turn back into a human if she overexerts herself. She can also transform herself halfway, replacing her lower body with a snake tail.

>Sculpting: The earth can soften at Evelyn's touch, allowing her to freely mold it into whatever she wants. Pliable soils like clay and mud work the best, though stone can be molded with a bit of effort. She hates working with dry soils like sand, since they tend to crumble.

>Animation: Evelyn can temporarily give life to her sculptures and have them do her bidding. The more she animates at a time, the harder it is for her to maintain. She doesn't really have to properly sculpt a form out to animate it--so long as she has directly touched it, she can have it form on its own. Still, hand-sculpted figures generally function better than her rush jobs.

>Mending: With the power of earthbending yet again, Evelyn can patch up pretty much any hole. When it comes to living tissue, her power works more like a bandaid as she is able to seal up wounds, but not able to heal the cells or reduce any pain.

Alliances: Fuxi

Enemies: None

Other:

Edited by Narvix

Share this post


Link to post

Accepted Characters

(Continued)

 

Monsters

Username: Narvix

Name: War || Henry Fijorn

Age: Ageless || 57 years

Gender: Agender || Male

Sexuality: Asexual/ Aromantic

History: War, similar to Death, mostly walks the world alone. On occasion, they have “paired up” with one of their brothers as the four are never truly separated. Where War occurs, Death follows. Where there is Famine or Pestilence, there is War and Death. They have worked patiently, ceaselessly, to create and manipulate the wars of the human race for much of their benefit and entertainment. Any small nudge from them in the right place would determine the declaration of war and just who came out the victor. War has sought for the end of the world and knows how it will proceed, but the timing has yet to be correct.

Looks:

-> Human: War favors taking on the guise of a middle-aged man with greying hair and peach-toned skin. He reaches almost 6’ in height, falling just a few inches short of the mark. Faint wrinkles edge the corners of his eyes and mouth with a crease or two running across his forehead. His hair is kept swept back in a tidy fashion and his jaw is kept shaved of any stubble. From a rounded face, brown eyes peer out from beneath a deep-set browline, almost making them appear sunken. His shoulders are wide and his chest is broad, betraying a sturdy build. His arms and legs are thick with knobby fingers at the end of each large hand. Typically, he is seen wearing a dark-colored suit with a matching tie, dress shoes, and white dress shirt.

-> Horseman: Towering over the heads of many, War’s body is dominantly concealed by dark, heavy, armor with red markings. A red cowl hides their gruesome face, transitioning into a tattered scarf circling their thick neck. Strands of dark hair tumble into sight from within their cowl and rest against their shoulders. A tattered sash, similar in color to their armor with matching markings, hangs from their waist. Their horse, a fiery chestnut color, is sturdy and muscled to carry their weight. Its black mane is tangled and stained red at the edges while its tail has red streaks through it. Scars riddle its flanks.

Weapons: Broadsword with a two-hand hilt.

Abilities:

-> Immortality - Your basic “cannot die through mortal means” long-life deal. [Passive]

-> Empathy - To some degree, War can manipulate the emotions someone experiences. Mostly done to benefit their desires, War can only manipulate the emotions up to ten humans at once. [Active]

-> Teleportation - War is able to teleport themself to a location within eyesight or somewhere they have been before/are very familiar with. This is limited, however, to an “allotment” of about 15 each day so they refrain from using it unless necessary. [Active]

-> Enhanced Abilities - Their strength and speed are inhumanly superior; their physical strength even more so. They are, perhaps, physically the strongest out of the Horsemen. [Passive]

-> Berserker - Only when in dire need, War is capable of entering or inducing a Berserker state. Entering such a state himself is much less “dangerous” than inducing it in a human being (who would surely be destroyed by it). When berserk, War is incapable of feeling any pain and can utilize their body to its full extent. Broken bones and exhaustion are ignored. Such a state only lasts for a limited time, fading after the threat is gone. [Active]

Alliances: Death, Pestilence, Famine

Enemies: Death, Pestilence, Famine

Other: They are of “neutral” alliance, seeking only to end the world by their own means. As Henry, War has infiltrated and secured a seat within the UN officials as an influencing voice.

 

Username: shadow_claw

Name: Skoll

Age: Unknown, looks like a young adult

Gender: Male

Sexuality: Pansexual

History: Skoll is the son of Fenrir and grandson to Loki, as well as twin to Hati. His actual history is unknown, save that he chases the sun incessantly. Eventually, at Ragnarok, he and his sister will devour their respective targets and plunge the world into darkness.

Looks:

Human

Unlike his sister, Skoll is of fair skin. His hair is bright red, and eyes are a piercing yellow. He bears the same tattoos as his sister, of which spiral up his arms and twist along his back. Other than this, he wears little more than a pelt of his wolf form that he keeps on him like a cloak. He retains his teeth and claws in this form, which serve as useful weapons

Wolf

Skoll is massive as a wolf, similar in size to that of a polar bear. His pelt is a fiery orange streaked with gold, blending him perfectly with the star he's constantly hunting. When in flight, his rear legs and tail seem to burst into flame, trailing what seems to be a scentless smoke.

Weapons:

-Claws and teeth

- Two long, straight daggers as a human. They're more like swords than daggers.

Abilities:

-Wolf Form (Preferred appearance)

-Flight (As a wolf)

-Heightened speed and strength

Alliances: His family (Hati, Fenrir, Loki)

Enemies: The sun

Other:

 

Username: shadow_claw

Name: Death (often goes by the alias Jevan)

Age: as old as morality itself

Gender: As Death is more of being, they don't really have a gender. They go by whatever form they are currently disguised as.

Sexuality: Again, Death has very little 'human' ideals such as sexuality and gender.

History: Eldest of the Horsemen, Death has often been separated from their brothers, both literally and emotionally. Unlike their three siblings, Death is constantly busy keeping up with the souls of the world. Not only this, but they would rather not have the world end. As such, Death is often excluded from family get-togethers. Especially since the other three have taken to suburban living.

Looks: Death, in its "showy" form, is depicted as a skeleton in a monk's robes with a flaming, skeletal horse. Usually, however, Death takes the form of a scrawny, lanky human male. Death's horse is usually something like this.

Weapons:

A war scythe. Being the reaper of souls, it is nearly indestructible and can cut through anything like butter (thick objects take multiple swings).

Abilities:

Being the last Horseman, Death has abilities of the other horseman as well as differing ones. In essence, Death makes the final rounds of what their siblings didn't kill.

- can kill things instantly (though usually doesn't)

- can influence the emotions of mortals to some degree

- control over seismic activity

- teleportation

- inhuman strength and speed

- basic immortality

- the spread of disease

- Chaos: can entice others into a wild rage against one another

- Frenzy: can send mortals into a frenzied hunger, leading them to obsessively consume anything of the flesh (i.e. food, water, earthly pleasures)

- Devastation: has basic control over natural disasters and the weather

Alliances: Death has no friends. Hell is a little too eager to have them around, so Death avoids Hell. Famine, War Pestilence.

Enemies: Death also has no enemies. Still isn't on good terms with Heaven, being a Horseman and all. Death avoids Heaven too. Famine, War, Pestilence.

Other:

 

Username: shadow_claw

Name: Makoto (usually goes by literally anything else)

Age: 400 or so

Gender: biologically male, but changes gender whenever they feel like it

Sexuality: pansexual

History: Simply speaking, Makoto grew up like any other Kitsune. Raised by their creator Inari, they were trained to be a loyal messenger and servant. Though, like other foxes, they grew bored of this life and began to wander the world. It was when they reached the age of 150 did they receive the news of their creator's death. Guilty for leaving, the fox now wanders the world, hoping one day their parent would return.

Looks: Makoto, like all Kitsune, is a shape-shifter. Their natural form is a four-tailed fox, but they can and will take the form of anything that comes to mind. Their two common forms are that of a young Japanese girl, and a red-haired man. In every form, they wear a pearl necklace.

Weapons: [N/A if none]

Abilities: Kitsune have a set of abilities, and as such, are powerful spirits.

-shape-shifting

-astral projection

-illusion creation

-object summoning (can create objects from thin air. As long as its wielder believes it's real, it remains.)

- pyromancy

-wormhole generation (can teleport short distances via wormholes)

Alliances: Inari

Enemies: None. Kitsune tend to have their own strict sense of justice, however, and will wickedly punish those they do not agree with.

Other:

 

Username: shadow_claw

Name: Niamh Aonghus

Age: looks to be about 35, is much older (around 600)

Gender: female

Sexuality: Bisexual

History: Niamh is a very, very old werewolf. Her time in ancient days was spent as a bounty hunter. That day has long passed. Today, she lives as a vagrant, wandering the wilderness of the Americas.

Looks: Niamh is generally average in height standards, but is built sturdy. Her square shoulders and barrel chest makes her look...not very feminine. Which is fine with her. Her long,  wavy hair is usually pulled into a tight bun, for when it isn't, it's a scraggly mess. Fair-skinned and freckled, Niamh is quite clearly of Gaelic descent. In both her wolf and human form, she has pale yellow eyes. A long, thick scar runs from the top of her cheek to the bottom of her jaw on the left side of her face.

Weapons: Niamh carries a crossbow and several practical knives. One for skinning animals, one for clearing brush, and one for self-defense. All of these are roughly the same size and shape, and are stored in sheaths at her waist.

Abilities: As a werewolf, Niamh has enhanced strength, speed, and perception in both forms she can take. Her wolf form, however, depends on the stage of the moon and her emotional state. The closer to a Full Moon it is, the larger and more bipedial she is. She can regulate her size and shape somewhat, but only when calm. Aside from this, she has superb sight, hearing, and scenting abilities in both human or wolf forms.

Alliances: Generally speaking, she leans towards Fliodhais (Celtic Goddess of hunting), Anu (Goddess of the moon, Properity, and the Earth) Arainhod (Goddess of the Full Moon, time, and karma), Artio (goddess of wildlife). Largely, however, she follows and respects the Morrigan (Goddes of Death, Battle...and a whole lot more.)

Enemies: Generally, everyone else.

Other: She has a heavy, nigh-incomprehensible, Gaelic accent. Because of this, she often doesn't speak. Not to mention lack of contact from others has made her forget most of how to talk.

 

Username: pudding

Name: Hati

Age: Unknown, looks like a young adult

Gender: Female

Sexuality: Pansexual

History: Hati is the daughter of another famous wolf, Fenrir, who himself is the son of Loki. Little is told about Hati’s life, only that she chases the moon across the sky every single night while her sibling Skoll chases the sun. Eventually, at Ragnarok, she will succeed in her mission and finally devour the moon as she desires to do every night.

Looks:

Human As a human, Hati has dark brown skin and long, dark hair. Resembling a young adult, she wears what appears to be the pelt of her wolf form as a cloak. She has several tattoos in this form that spiral up her arms and spiral around her back. Her eyes are rust colored and she appears quite muscular, though small. Her nails and teeth are much sharper than any normal person’s and rival the sharpness of her wolf form.

Wolf As a wolf, Hati is very large, almost impossibly so as her shoulders stand at the same height as an elephant. Her body appears rather wispy in this form, almost-shade. Her eyes are completely white while her body is black and silver, being much darker on the underside and lightening on her back.When flying, her rear turns much more wispy, much like some kind of ghost. At night when she does this, her body almost blends perfectly into the sky and is only notable by the lack of stars in that particular area.

Weapons:

-Claws and teeth

-Several small, curved daggers as a human

Abilities:

-Wolf Form (Preferred appearance)

-Flight (As a wolf)

-Heightened speed and strength

Alliances: Her family (Skoll, Fenrir, Loki)

Enemies: The moon

Other:

 

Username: Doctortear

Name: Pestilence | Gabriel Quinn

Age: Ageless | 21

Gender: Genderfluid

Sexuality: Pansexual/Panromantic

History: Much unlike their siblings, Pestilence embraced life and the wonders that came along with it. Although they fully understand that their purpose was to eradicate life when the time came, Pestilence could not help but become fascinated by the world they lived in. Eradicating the world of all living organisms became a game to them; they enjoyed the challenge of trying to make a new disease to wipe the planet clean only to be thwarted and forced to restart anew. Pestilence often traveled the world under the guise of an excited young adult who wanted nothing more than to see the world and make friends where they could. They embraced the new concepts humanity created and fully integrated themselves into whatever society they were traveling in. They befriended, and dabbled in romance with, all sorts of people over the span of humanity’s existence from all around the world. Pestilence tries to keep in touch with their siblings as much as they could, mostly through endless text messages and photos of the places, people, and animals, mostly dogs and cats, that they had seen in hopes of putting a smile on their siblings’ weary faces.

Looks:

Human: Pestilence is a relatively short individual, standing at 5’4” (around 165cm). Their skin is dark and covered in a sea of freckles that coats their entire body. They take the form of a relatively young individual with ambiguous features. They are considerably skinny with limbs, small ankles, and a round face. Their puffy cheeks are tinged a bright red and they have a small button nose, thick lips, and high cheekbones. Pestilence has deep brown eyes with thin arching eyebrows. Their black hair is obscenely spiky and extraordinarily long, reaching all the way down to their lower back when let undone. They normally keep their hair up in a green tie with a frog pattern that hikes their hair all the way up to their mid-back. Pestilence’s attire normally consists of a variety of green clothing that is by no means fashionable. Lately they have gotten attached to a hooded poncho with a green and brown knitting pattern on it. They wear a thin, white, long-sleeved sweater underneath with matching shorts. They adorn white boots and green stockings with a frog design stitched into them.

 

Horseman: Shockingly, Pestilence becomes even skinnier and looks even more fragile than before. Their skin looks stretched over their body in an unnatural fashion and becomes tinged a sickly green. Their body is plagued with pockets of exposed flesh festering with boils and patchy red spots. They adorn a long, swamp green cloak that covers the majority of their body. Through the holes of the tattered cloak, Pestilence’s leather armor, including a pauldron, chestpiece, bracers, pants, and boots among other things, is somewhat visible. Their white horse would look far more majestic if it didn’t appear to be maimed with disease festering all along its body. The horse has the same hideous open gashes that Pestilence has. The horse has a long mangled mane that obscures its face and and equally long and mangled tail that drags across the ground.

Weapons: Pestilence dones a traditional recurve bow made from what seems to be twisted swamp green wood. The bow lacks and distinctive design and the arrows for it are a dark muddy brown. The fletching of the arrows takes the form of thick, wet foliage draped across the shaft. The quiver for the bow, which is normally located on Pestilence’s back, has trails of the same foliage as the fletching dripping down the sides of the quiver. 

Abilities:

 

Immortality - Along with being ageless, Pestilence cannot be killed by mortal means.

 

Disease Immunity - As a subset to immortality, Pestilence is unable to get sick. Any virus they may come across won’t do anything to them.

 

Teleportation - Like their siblings, Pestilence can teleport to anywhere they can see or to places they have already been. They can only teleport around a few times per day and the longer the jump, the more energy is sapped out of them.

 

Enhanced Physical Capabilities - Everything from their strength, speed, stamina, and endurance is far superior to that of a normal human being. That said, they are perhaps the weakest of their siblings when it comes to strength and the strongest when it comes to speed. Although they would fare well with some better stamina, Pestilence proves themselves to be great at sprinting, or riding, away from danger at a pace most others have a hard time keeping up with.

 

Organic Manipulation - Pestilence, as their name suggests, has the ability to generate and manipulate viruses, parasites, and whatever disease they may have in hand. They can create a deadly virus, whether it be new or old, and set it loose upon whoever they wish to inflict it upon. They can inject said viruses into whatever victim they please in hopes of spreading the disease to others. Unfortunately for them, making a new disease to unleash upon the masses takes a lot of time and planning especially when trying to combat modern medicine. The higher the complexity of an infliction, the longer it takes to create. The only diseases Pestilence can spontaneously create with little to no thought are the ones they have created in the past, all of which are have been combated in some front of the medical field, making them hard to utilize as a weapon.

Alliances: Death, War, Famine

Enemies: Death, War, Famine

Other: Pestilence fully embraced human society long ago when it had just begun. As such, they had adopted certain concepts, such as gender, into their life. Currently, they are under the guise of Gabriel Quinn, Gabe or Gabbi to friends, a somewhat popular social media star who travels around the world and shares their experiences via photos, videos, and weekly streams.

 

Username: Coryn02

Name: Jocelyn Lemoine, Ankou

Age: Roughly 700 (Physical age: 19)

Gender: Genderless (preferred form is female)

Sexuality: Heterosexual

History: The Ankou is an local personification of death originating in parts of France and Britain. Though its origins vary depending upon the myth, a common interpretation is that the first person to die in a year becomes the Ankou until the next, ferrying the dead to the afterlife. Jocelyn was originally born to an aristocratic family in 13th-century France. While she was a bright and pretty girl in her youth, that very quickly did not matter when a sickness the likes of which the world had never seen wiped out what was, to her at least, half the human race. After dying but retaining awareness, she started to experiment with her new powers, until realizing the purpose of her choosing. But after a year of helping lost souls find their way, no replacement arrived to allow her the rest she now gave the deceased. Now that humanity's numbers have skyrocketed after a few massive hits, her job has become much more difficult. With the Ancients returning, of course, that may change very fast.

Looks: Jocelyn has a stocky build of about 158 centimeters in height. She has sort-cropped black hair, a Caucasian skin tone, and a red birthmark behind her left ear. Jocelyn highly prefers dark clothing, wearing a wide-brimmed hat and long coat over her gray dress.

The Ankou is a hideous creature, resembling a desiccated corpse beneath its tattered cloak and wide-brimmed hat (the same sort Jocelyn wears, though with a much wider brim). It is missing its eyes, teeth, and nose, but has some long white hair. Its eye sockets are illuminated by an unearthly light.

Weapons: The Ankou wields a harvest scythe, though it sees more use in the reaping of souls than it does in direct combat. That said, it has had centuries of practice, and can hold its own quite well against those who think they can fight death. It is nearly impossible for other entities to wield (manifested as an extraordinary lack of balance when holding the weapon) and is quite difficult to destroy. It also lacks the capability to kill when not held by Jocelyn herself.

Abilities: Transformation - Jocelyn can alter her physical appearance to her Ankou form, and further to a variety of other forms to better approach the dying (such as fog, a flock of ravens, etc). Her Ankou form will make her powerful enough to take on gods. She can also take the shape of any of her victims, so long as they remain dead.

Reaping - Jocelyn can instantly kill any mortal creature (the regular kind, like animals and most humans). While not required, she generally does this through physical contact or her scythe. The cause of death will not be apparent if the corpse is examined.

Enduring Nature - As an entity responsible for the transport of souls to the afterlife, Jocelyn herself is nearly immune to death. She cannot become ill, grow old, or be injured by most mundane harms. She can also recover from severe trauma within a fraction of the time required of a normal human, given the situation. This extends to the mind as well as the body, being physically more capable than any normal human being.

Psychopomp - Being a guide between the living and dead, Jocelyn is capable of entering the afterlife freely and bringing someone with her. She is unable to bring someone back through to the world of the living, even if they are not dead.

Servitude - Jocelyn can extend a portion of her abilities to a human being through a telepathic link, which also permits her to use the senses of that person and remotely control their actions. While free will is not a requirement, those who have negotiated with her may use her power to kill with her consent. Unless lifted early by Jocelyn herself, any person under these effects will die after 24 hours. The bond will not kill or affect monsters or Ancients without their consent.

Alliances: Death is not well-liked but any allies the Ankou may have would be anyone who respects the need for balance between life and death. Jocelyn herself also has much respect for other psychopomps, though they seldom encounter one another. Given our characters, Arianrhod and Death would be most likely to befriend her. Humans are generally neutral ground at first.

Enemies: While life and death balance one another out, anyone who seeks to eliminate death or kill everything indiscriminately will not get along with Jocelyn (trickster deities and the Four Horsemen, Death excluded).

Other:

 

Username: Shiny Hazard Sign

Name: Silvana

Age:  Nearly two thousand years

Gender: Female

Sexuality: Pansexual, homoromantic

History: Silvana is a unicorn born directly from the forest god Cernnunos. As humans began to encroach more into the forests, he blessed the offspring of the white stag and the goddess Epona. Silvana was born as midnight black and speckled like the night sky. She was taken at birth by Cernunnos and raised as his child with Epona's blessing, and as an adult she became a stunning silver color that rivaled the moon in beauty. A long, tightly spiraled ebony horn encrusted with quartz crystal adorned her forehead. With it she fended off hunters from her forest, either by challenging them directly or growing vegetation in a maze that left them lost or led them back to where they started. Her forest never changed seasons, nor suffered disease, and the only death that occurred was pleasant and painless as each soul was shepherded from life by Cernunnos, the Lord of Death. Silvana was with them every step of the way. However, as time dragged on, the humans increased in numbers and intelligence. Silvana's forest was considered a sacred place, for the waters could combat any poison or venom and the herbs could break any fever. If a human was pure enough of heart, Cernnunos allowed them into the forest and Silvana would judge their intentions to see if they were honest and honorable enough to receive her blessing. If any were unworthy or a danger to her forest, Silvana usually killed them or wounded them enough to ensure they did not return. This carried on for hundreds of years until the greed of those barred from entering grew so immense that they began to carry out attacks on the forest itself. Silvana fought them and drove them off, but the humans were tricky; with an injured young maiden, they lured Silvana from the protection of her forest and caught her with an enchanted rope just as she realized their deception. Cernunnos sent wild animals to thwart the humans, but the further from the wilderness they dragged her, the less power he had to save her. Silvana was imprisoned by a King for several long years, forced to keep him healthy and youthful to continue his reign. Unicorns are not spineless beasts, however; she waited her turn until one evening, the King grew careless and entered her magicked pen alone, thinking her to be a demure and gentle creature after so long. She stabbed him through the heart without a second of hesitation. Silvana escaped through the open pen door, and with the help of the animals returned back to her forest. Much to her dismay, Silvana found her old forest dying and thin, supporting sparse vegetation and only the hardiest of living creatures. Cernunnos had moved on in her absence, deeper into a forest where no man could follow him. It took her nearly a hundred years to find him again. When she did, he bestowed upon her a final gift: a human body in which she could use to escape the clutches of humanity should she ever find herself in danger of captivity again, but also so she could visit the world and heal the dying forests where man had trampled through.

Looks: As a human, Silvana reaches just under six feet in height. Her body is willowy and long, and she moves with such elegance that it often seems inhuman. Her hair is thick and curls naturally down to her ribcage in glossy black rivets. If any regular human had the same ghastly pale skin color, they might have looked ill with such a deathly pallor, but Silvana's inner magic gives her a youthful and lively appearance despite the near-gray hue to her white skin. She has no blemishes except for the golden birthmark in the center of her forehead that resembles a four-pointed star. Her eyes are a startling moss green with a ring of dark blue along the outer edge of the irises. She typically wears flowy garments that give her more range of motion, thus very rarely is she ever seen in pants or tight-fitting clothing.

 

As a unicorn, she reaches a horse size of seventeen hands. Her body resembles a horse more in structure, though her eyes are large and round like that of a doe, and her limbs are lankier and her body more slender than a standard mare. Her mane falls in thick dark waves similar to her hair as a human, and her hooves are feathered in similar curling hair. Her tail is structured like a lion's: long and whip-like, with a tuft of curling black hair at the tip. The color of her coat has changed since birth; from black, to a stunning silver, to somewhere in between as a tarnished silver dapple. Her horn has remained a shining obsidian encased in glassy quartz.

Weapons: As a human, she wields double swords. Otherwise her horn and hooves serve her just fine.

Abilities:

Spirit of the Forest: As the spirit of the forest, any woodland that Silvana inhabits slowly begins to regenerate until full health. Seasons slow and pathogens are neutralized. Any body of water she crosses becomes drinkable and pure again. Any forest animals that inhabit the forest become fertile and healthy. This is not an instantaneous effect; though her presence does speed the growth of the flora and fauna immediately, it would still take a decimated forest several years to return to its former glory. Animals who are too far gone in health to be fully recovered are instead led to a painless death to help fertilize the earth. She can also communicate with animals, and seems to dampen predatory instincts when in her direct presence.

 

Immunity: She cannot fall ill nor be poisoned by any means.

 

Death's Reins: She can and will lead any of pure heart and soul into the realm of the Dead as s spirit guide and protector. She will not aid any of those who are tainted by darkness.

 

Purifying Touch: With the touch of her horn, she can render any water drinkable. Such water even promotes increased health and energy. Her horn can also heal sickness of any sort in a person with a pure soul. She cannot heal an actual soul, however, should it be touched by darkness and evil.

 

Judgement: She can see into the souls of man and determine if they harbor ill will or hatred. Likewise, she can also sense good hearts and good will.

 

Alliances: Cernnunos, Epona, Herne, the Green Man, Pan, Rhiannon, Hades, Demeter, Persephone. Most any God who serves the forest and its children or gods of Death and life cycles.

Enemies: Humans. Zeus is also a bit of a pain in her ass.

Other:

 

Username: Coryn02

Name: Ludwig

Age: Approximately 400 years

Gender: Male

Sexuality: Asexual

History: A Prussian nobleman used ancient texts to try and replicate the experiment of creating an artificial human being, with the goal of making what he believed to be the most pure individual possible. Unlike those who had tried before him, he succeeded. The homunculus was shut away from humans by its creator within his vast manor, and he began educating it in the high arts and sciences. The isolationist attitude the nobleman had adopted did not sit well with his entourage, who were unaware of the homunculus' existence. When its education was deemed unable to progress further at the manor, the two friends reluctantly parted ways. Since then, Ludwig has traveled the globe searching for knowledge, avoiding danger using only his sharpened wits and mechanical skill.

Looks: Ludwig looks like a very small human being, being only about 70 centimeters tall. He is wearing patchwork hand-woven clothing in rustic colors; he walks barefoot. His hands and the soles of his feet are worn due to decades of use. Ludwig has very pale skin, red irises, and very little body hair (he is also bald). His expression is usually one of general curiosity. He carries a burlap sack containing written notes, spare parts, and any food he can find.

Weapons: Being physically weak, Ludwig carries no weapons in the traditional sense, instead relying on any ways to stall for time or subdue his foes without violence to then escape.

Abilities: Longevity - Ludwig, as a homunculus, cannot die a natural death, though he will age. As a smaller version of a human being, he also requires only a small amount of food to keep himself from starving. However, starvation will not kill him, and he is also resistant to most human diseases.

Inventiveness - Being gifted with a supernatural mind, Ludwig is capable of creating devices with a variety of potential uses in mere moments that would take others much longer.

Vast Intellect - Ludwig has memorized hundreds of thousands of documents across his vast lifetime, being able to recollect even the slightest details from decades ago. He can also use and understand a multitude of written and spoken languages (including some extinct tongues), is skilled at code-breaking, and has tremendous mental fortitude.

Alliances: Fellow intellectuals, other homunculi, those who value knowledge for its own sake

Enemies: Potential captors, weaponsmiths, those who seek to destroy knowledge

Other:

Edited by Narvix

Share this post


Link to post

Accepted Characters

(Continued)

 

Humans

Username: PaperCakes

Name: Flávio Huang

Age: 22

Gender: Male

Sexuality: Demisexual (Panromantic)

History: Flávio was born to an Italian mother and Chinese father, and given an Italian first name and a Chinese last name. He had a happy childhood where he was doted upon by his family, despite the fact that they didn't make quite enough money. His father was disowned for marrying his mother and his mother came from a lower-middle class family. He spoke and walked and accomplished most things quite early for his age, but could never quite seem to get good at school. His thoughts always wondered, he was always a little too curious, always doodling or daydreaming instead of paying attention. However, Flávio was clever, very clever. When he was younger, only seven years old, he made himself a remote control car from the things in his school's supply cupboard when he was bored due to having no toys. His painting and drawing were much more detailed, much more realistic than the other children's. He could read books that the others couldn't.

 

When he was fifteen, his father's younger brother began to help them out financially in exchange for Flávio living with him and painting for him. There was no reason to not accept since painting was fun and there was an added bonus of helping out his parents. His uncle began to 'sponsor' him, for the lack of a better term, paying for an art teacher, private tutors and jokingly calling him 'Da Vinci'. Ironically enough, it was exactly all that that made him turn away from art and pursue medicine instead. It was simply too troublesome and there was no freedom in it. He's now a med student in the states, a very good one, despite the lack of effort he tends to put in, well, everything he does. He still draws and sketches (and sells them because despite being on a scholarship, it's not enough to pay for both his schooling and his living), but has a peculiar distaste for art classes.

Looks: Flávio isn't particularly tall, being only five foot eight, nor his he particularly well built. He's rather unhealthily thin, actually, forgetting meals in favour of some project or another he's working on or some new interest he wants to pursue. He's neither very pale nor very tan, caught somewhere between the two, with a dull tint to his skin. His black hair is mostly straight, but curled at the edges, and he usually pulls it into a messy bun. When it's down, it tends to be all over the place, and reaches to just below his shoulder blades. His face is fairly thin with high cheekbones, perpetual stubble, and sharp features. His eyes are a light, bright sort of blue, that seem to be abnormally bright next to his mostly colourless features.

Weapons: Will flee at the mere sight of combat, but recently obtained a magic paintbrush from an antique store

Alliances: N/A

Enemies: N/A

Other:

 

Username: PaperCakes

Name: Iskander Prince

Age: 27

Gender: Agender (but prefers male pronouns)

Sexuality: Ace/Aro

History: Iskander Prince was born as Alexis Church to his parents Edward Church and Melanie Church. Edward was old money, extremely convservative and had a very set and stubborn opinion of how things should be. Unfortunately, Iskander didn't fulfill any of his expectations. He was brash, loud, outspoken and, most of all, rebellious as hell. He was a troublemaker even at young, and loved freedom above all. It didn't mesh well with his father's strict rules and discipline, who was willing to use violence to hammer it in, until Iskander went screaming to the police about it, at least. The man didn't get arrested, but learned that it was probably a bad idea to continue. When Jacob came along, Iskander adored him at once. However, when Jacob was nine, Iskander was sent away to a private girls school because his father didn't like the influence Iskander had on Jacob. And so Iskander became exceptionally good at escaping the place to come back and entertain Jacob, or going out to party with his friends, all the while pretending to be a good student and studying the political sciences and literature and other things he didn't care about.

 

So when he came back on the summer of his eighteenth year with a new name, short and dyed hair, and a pretend girlfriend and dressed like a pirate to boot, his father died of a heart attack. Iskander felt no remorse in his actions, even though he feigned sadness, and Jacob was only a little more sincere in his mourning. He and Jacob were, of course, closest to each other and their mother was content with letting them do as they pleased. They had both realised that Jacob had absurdly good luck and Iskander was determined to test it out, dragging his brother to casinos to gamble, to do extreme sports, to anything that could moderately depend on luck. They amassed quite a fortune through that, enough for the both of them to go to university without their inheritance. They also managed to get some dangerous enemies, and sow some chaos, but that was easily taken care of by Jacob and his absurd luck. Currently, Iskander spends his days writing third wave feminist literature, gambling, doing parkour (and occasionally getting arrested for trespassing), collecting antique weaponry, etc. Just enjoying life and freedom, really.

Looks: I really couldn't be bothered with a full description so here's Iskander and Jacob. They're roughly drawn and Jacob isn't fully drawn. I'm on a train, it's bumpy and I got tired of drawing them after twenty minutes. Also, after finishing Jacob I realised I had used different styles on them. Sorry about that. Iskander has light blue eyes and shockingly dark blue hair streaked with light purple and is built stronger than his brother. He's six feet tall and has a rose tattoo on his left arm (it's a little unclear on the picture). Iskander is very tan.

Weapons: A variety of handguns and rifles

Alliances: Any God/Goddess/Harbinger of Chaos/Freedom and Fortuna

Enemies: Anyone who is a threat to his freedom, so currently, most of the Gods and Goddesses, in his view at least

Other: Is the sibling of Jacob Church

Edited by Narvix

Share this post


Link to post

Updates and Information

 

Day 1: It's time to wake up on this fateful train ride.

Edited by Narvix

Share this post


Link to post

Ahhhh hello!

 

Username: shadow_claw

Name: Makoto (usually goes by literally anything else)

Age: 400 or so

Gender: biologically male, but changes gender whenever they feel like it

Sexuality: pansexual

History: Simply speaking, Makoto grew up like any other Kitsune. Raised by their creator Inari, they were trained to be a loyal messenger and servant. Though, like other foxes, they grew bored of this life and began to wander the world. It was when they reached the age of 150 did they receive the news of their creator's death. Guilty for leaving, the fox now wanders the world, hoping one day their parent would return.

Looks: Makoto, like all Kitsune, is a shape-shifter. Their natural form is a four-tailed fox, but they can and will take the form of anything that comes to mind. Their two common forms are that of a young Japanese girl, and a red-haired man. In every form, they wear a pearl necklace.

Weapons: [N/A if none]

Abilities: Kitsune have a set of abilities, and as such, are powerful spirits.

-shape-shifting

-astral projection

-illusion creation

-object summoning (can create objects from thin air. As long as its wielder believes it's real, it remains.)

- pyromancy

-wormhole generation (can teleport short distances via wormholes)

Alliances: Inari

Enemies: None. Kitsune tend to have their own strict sense of justice, however, and will wickedly punish those they do not agree with.

Other: :3c

 

Username: shadow_claw

Name: Niamh Aonghus

Age: looks to be about 35, is much older (around 600)

Gender: female

Sexuality: Bisexual

History: Niamh is a very, very old werewolf. Her time in ancient days was spent as a bounty hunter. That day has long passed. Today, she lives as a vagrant, wandering the wilderness of the Americas.

Looks: Niamh is generally average in height standards, but is built sturdy. Her square shoulders and barrel chest makes her look...not very feminine. Which is fine with her. Her long, wavy hair is usually pulled into a tight bun, for when it isn't, it's a scraggly mess. Fair-skinned and freckled, Niamh is quite clearly of Gaelic descent. In both her wolf and human form, she has pale yellow eyes. A long, thick scar runs from the top of her cheek to the bottom of her jaw on the left side of her face.

Weapons: Niamh carries a crossbow and several practical knives. One for skinning animals, one for clearing brush, and one for self-defense. All of these are roughly the same size and shape, and are stored in sheaths at her waist.

Abilities: As a werewolf, Niamh has enhanced strength, speed, and perception in both forms she can take. Her wolf form, however, depends on the stage of the moon and her emotional state. The closer to a Full Moon it is, the larger and more bipedial she is. She can regulate her size and shape somewhat, but only when calm. Aside from this, she has superb sight, hearing, and scenting abilities in both human or wolf forms.

Alliances: Generally speaking, she leans towards Fliodhais (Celtic Goddess of hunting), Anu (Goddess of the moon, Properity, and the Earth) Arainhod (Goddess of the Full Moon, time, and karma), Artio (goddess of wildlife). Largely, however, she follows and respects the Morrigan (Goddes of Death, Battle...and a whole lot more.)

Enemies: Generally, everyone else.

Other: :3c She has a heavy, nigh-incomprehensible, Gaelic accent. Because of this, she often doesn't speak. Not to mention lack of contact from others has made her forget most of how to talk.

 

 

This is my first characters for now. A few questions tho:

 

Did you save Death for me?

Would I be able to make a Demigod?

Edited by shadow_claw

Share this post


Link to post

Yeah, I saved your original characters in case you wanted them again. smile.gif

A Demigod shouldn't be any problem. If Pudding agrees, feel free to make one.

I can better read your sheets once I'm home tonight. But, from skimming, they look good.

Share this post


Link to post

Awesome! I'd like to take back Skoll too, but I'm gonna edit Artemis some

 

Name: Fawn Niel, Artemis

Age: 14

Gender: Female

Sexuality: (Fawn) unknown as of late, (Artemis) Ace

History:

Fawn- Growing up as an only child in California, Fawn is fairly...average for a teen girl. It's the summer of her Freshman year, so most of her time is spent at the beach with friends. Social but somewhat shy, she has had two good friends for the most of her lifetime.

Artemis: Firstborn of the two siblings, Artemis's life began by serving as a midwife to her mother Leto. As she grew older, she expressed an interest in hunting and sought company to hunt with. She was granted a bow by Hephastus, and recruited a band of virgin huntresses. The goddess of The Hunt, The Moon, The Forest, and Archery was the patron of Childbirth and midwives. Her temper is a short one and often gets the better of her.

Looks: Something like this

Weapons:

- a hunting knife

- her bow and quiver

Abilities:

- expert hunter and athlete

- Can shape shift

- can shape shift others

- has a natural affinity for nature

- can spread/ diminish diseases

- can heal herself and others

- can temporarily make women and children invulnerable

- can temporarily make wildlife invulnerable

Alliances: Apollo, Zeus, Hephastus

Enemies: Hera, men.

Other: C:

 

There we go. edited version.

Edited by shadow_claw

Share this post


Link to post

Awesome, all your sheets look good. ^^ Unless Pudding says otherwise, I'd say all of them are approved. smile.gif I'll get them added to the list when I'm not stuck on mobile.

Share this post


Link to post

Cool beans c:

 

Some stuff just came up (puppy stuff.), so I'm likely gonna be kinda busy (my mother just...came home with a puppy.) for a little while.

 

But I'll do my best to post (omg like. I didn't have a puppy this morning.)

Share this post


Link to post

Name: Samuel Russell, Apollo

Age: 20

Gender: Male

Sexuality: Homosexual (Homoromantic)

History: Sam had a fairly standard childhood. Born to a white mother and a black father, he spent most of his younger years developing an interest for art. While not especially bad at other subjects, there was clearly a much bigger interest towards the arts and he pursued this into college, where he is now a very tired, very stressed art major.

Twin to Artemis, Apollo was born after his sister on the island of Delos to Leto. As the son of Zeus, he is considered to be one of the most diverse gods in terms of reign as he is the god of light, the sun, music, poetry, prophesy, healing, plagues, youth, beauty and several others that depend upon the source. Apollo is popularized for pulling the sun in the form of a flaming chariot. There are many stories of Apollo, such as him aiding Paris in killing Achilles or getting a lyre from Hermes after the other god stole cattle belonging to him.

Looks: Sam looks like a lion. He has long, black hair that hangs around his face on his lazy days, and is pulled back into a barely-contained pony tail on his slightly less lazy days. His skin is very dark, taking after his father’s side of the family. Guilty of not regularly shaving, he has the weird in-between of stubble and a beard and large, black eyebrows. He’s around 6’2” and pretty decently built for someone who spends most of his time either sleeping, stress eating or rushing to finish a final project.

Weapons: A bow is the most popular weapon of choice for Apollo.

Abilities:

-Healing the injuries of others or cast plagues upon others (Generally speaking, this only works with Mortals)

-Creating music and playing musical instruments, as well as creating poetry

-Can foresee the future to some degree

-Has immense skill with any bow

-Can manipulate light to some extent.

-Shapeshifting

Alliances: Artemis, Zeus

Enemies: N/a

Other: :V

 

Name: Miles Fletcher, Loki

Age: 14

Gender: Male

Sexuality: Asexual (Panromantic)

History: Miles was born to two parents on the rough side of town. By the time he was seven, he had been in over twelve different homes and moved between ten states. It took until he was ten for his family to actually settle down in an area but the constant movement in his childhood meant he sought stability more than most people. By the time he did settle down, his parents managed to make a decent living for themselves by starting a company, however, they became much more busy maintaining the company. He quickly grew distant from his family and ended up setting out on his own, skipping college entirely and and moving straight to finding a job.

Loki is god or frost giant (or both, depending on the source) from Norse mythology. In mythology, he acts as a trickster figure, not leaning towards any particular side but orchestrating several deaths of other gods while aiding them at other times. He has sired many offspring in many different forms but his antics eventually led to his imprisonment by the gods using the entrails of one of his own sons beneath a venomous serpent that drips poison onto him.

Looks: Miles has longish, dark brown hair that is longer in the back than it is in the front. He has large, brown eyes and wears a red bandana around his neck and a black T-shirt. He’s short, but lanky as well with awkward skinny arms and legs. Being so small, he’s easily mistaken for being younger than he actually is. He has fairly light skin, with light freckles around his cheeks and across his nose.

Weapons: Loki tends to rely more on his wit so has no preferred weapon other than magic or his brain.

Abilities:

-Can change both shape and sex

-Superhuman strength

-Sorcery and general magic

Alliances: N/a

Enemies: Most Norse gods by the time Ragnarok rolls around.

Other: :3c

 

Name: Hati

Age: Unknown, looks like a young adult

Gender: Female

Sexuality: Pansexual

History: Hati is the daughter of another famous wolf, Fenrir, who himself is the son of Loki. Little is told about Hati’s life, only that she chases the moon across the sky every single night while her sibling Skoll chases the sun. Eventually, at Ragnarok, she will succeed in her mission and finally devour the moon as she desires to do every night.

Looks:

Human As a human, Hati has dark brown skin and long, dark hair. Resembling a young adult, she wears what appears to be the pelt of her wolf form as a cloak. She has several tattoos in this form that spiral up her arms and spiral around her back. Her eyes are rust colored and she appears quite muscular, though small. Her nails and teeth are much sharper than any normal person’s and rival the sharpness of her wolf form.

Wolf As a wolf, Hati is very large, almost impossibly so as her shoulders stand at the same height as an elephant. Her body appears rather wispy in this form, almost-shade. Her eyes are completely white while her body is black and silver, being much darker on the underside and lightening on her back.When flying, her rear turns much more wispy, much like some kind of ghost. At night when she does this, her body almost blends perfectly into the sky and is only notable by the lack of stars in that particular area.

Weapons (if any):

-Claws and teeth

-Several small, curved daggers as a human

Abilities:

-Wolf Form (Preferred appearance)

-Flight (As a wolf)

-Heightened speed and strength

Alliances: Her family (Skoll, Fenrir, Loki)

Enemies: The moon

Other: :/

Share this post


Link to post

Don't suppose approval is needed aha. I'll have all the characters listed tomorrow when I have a computer.

 

Shadow, I know you reclaimed Artemis and Skoll; are you reclaiming Death?

Share this post


Link to post

Alright, everyone's been added to the list. ^^ I'd like to wait for at least one more member to join before starting but, if you guys want to get started sooner, I don't mind. smile.gif

Share this post


Link to post

Hiya, can I reserve Fortuna, Goddess of Chance, Luck and Fate? And I'm probably going to make a human. Two humans? Idk, but I'm very disappointed at the lack of humans for some reason.

Share this post


Link to post

Can the goddess Arianrhod be reserved for me? o:

Share this post


Link to post

Thanks!

(I should be writing a research paper, but I'm off making fictional people instead tongue.gif )

 

Username: PaperCakes

Name: Flávio Huang

Age: 22

Gender: Male

Sexuality: Demisexual (Panromantic)

History: Flávio was born to an Italian mother and Chinese father, and given an Italian first name and a Chinese last name. He had a happy childhood where he was doted upon by his family, despite the fact that they didn't make quite enough money. His father was disowned for marrying his mother and his mother came from a lower-middle class family. He spoke and walked and accomplished most things quite early for his age, but could never quite seem to get good at school. His thoughts always wondered, he was always a little too curious, always doodling or daydreaming instead of paying attention. However, Flávio was clever, very clever. When he was younger, only seven years old, he made himself a remote control car from the things in his school's supply cupboard when he was bored due to having no toys. His painting and drawing were much more detailed, much more realistic than the other children's. He could read books that the others couldn't.

 

When he was fifteen, his father's younger brother began to help them out financially in exchange for Flávio living with him and painting for him. There was no reason to not accept since painting was fun and there was an added bonus of helping out his parents. His uncle began to 'sponsor' him, for the lack of a better term, paying for an art teacher, private tutors and jokingly calling him 'Da Vinci'. Ironically enough, it was exactly all that that made him turn away from art and pursue medicine instead. It was simply too troublesome and there was no freedom in it. He's now a med student in the states, a very good one, despite the lack of effort he tends to put in, well, everything he does. He still draws and sketches (and sells them because despite being on a scholarship, it's not enough to pay for both his schooling and his living), but has a peculiar distaste for art classes.

Looks: Flávio isn't particularly tall, being only five foot eight, nor his he particularly well built. He's rather unhealthily thin, actually, forgetting meals in favour of some project or another he's working on or some new interest he wants to pursue. He's neither very pale nor very tan, caught somewhere between the two, with a dull tint to his skin. His black hair is mostly straight, but curled at the edges, and he usually pulls it into a messy bun. When it's down, it tends to be all over the place, and reaches to just below his shoulder blades. His face is fairly thin with high cheekbones, perpetual stubble, and sharp features. His eyes are a light, bright sort of blue, that seem to be abnormally bright next to his mostly colourless features.

Weapons: Will flee at the mere sight of combat, but recently obtained a magic paintbrush from an antique store

Alliances: N/A

Enemies: N/A

Other: I'm not sure if the Magic paintbrush thing is okay... ;P

 

Username: PaperCakes

Name: Iskander Prince

Age: 27

Gender: Agender (but prefers male pronouns)

Sexuality: Ace/Aro

History: Iskander Prince was born as Alexis Church to his parents Edward Church and Melanie Church. Edward was old money, extremely convservative and had a very set and stubborn opinion of how things should be. Unfortunately, Iskander didn't fulfill any of his expectations. He was brash, loud, outspoken and, most of all, rebellious as hell. He was a troublemaker even at young, and loved freedom above all. It didn't mesh well with his father's strict rules and discipline, who was willing to use violence to hammer it in, until Iskander went screaming to the police about it, at least. The man didn't get arrested, but learned that it was probably a bad idea to continue. When Jacob came along, Iskander adored him at once. However, when Jacob was nine, Iskander was sent away to a private girls school because his father didn't like the influence Iskander had on Jacob. And so Iskander became exceptionally good at escaping the place to come back and entertain Jacob, or going out to party with his friends, all the while pretending to be a good student and studying the political sciences and literature and other things he didn't care about.

 

So when he came back on the summer of his eighteenth year with a new name, short and dyed hair, and a pretend girlfriend and dressed like a pirate to boot, his father died of a heart attack. Iskander felt no remorse in his actions, even though he feigned sadness, and Jacob was only a little more sincere in his mourning. He and Jacob were, of course, closest to each other and their mother was content with letting them do as they pleased. They had both realised that Jacob had absurdly good luck and Iskander was determined to test it out, dragging his brother to casinos to gamble, to do extreme sports, to anything that could moderately depend on luck. They amassed quite a fortune through that, enough for the both of them to go to university without their inheritance. They also managed to get some dangerous enemies, and sow some chaos, but that was easily taken care of by Jacob and his absurd luck. Currently, Iskander spends his days writing third wave feminist literature, gambling, doing parkour (and occasionally getting arrested for trespassing), collecting antique weaponry, etc. Just enjoying life and freedom, really.

Looks: I really couldn't be bothered with a full description so here's Iskander and Jacob. They're roughly drawn and Jacob isn't fully drawn. I'm on a train, it's bumpy and I got tired of drawing them after twenty minutes. Also, after finishing Jacob I realised I had used different styles on them. Sorry about that. Iskander has light blue eyes and shockingly dark blue hair streaked with light purple and is built stronger than his brother. He's six feet tall and has a rose tattoo on his left arm (it's a little unclear on the picture). Iskander is very tan.

Weapons: A variety of handguns and rifles

Alliances: Any God/Goddess/Harbinger of Chaos/Freedom and Fortuna

Enemies: Anyone who is a threat to his freedom, so currently, most of the Gods and Goddesses, in his view at least

Other: Is the sibling of Jacob Church >:D

 

Username: PaperCakes

Name: Jacob Church, Fortuna

Age: 23

Gender: Male (Jacob) Female (Fortuna)

Sexuality: Heterosexual... For both (Panromantic)

History: Jacob grew up under the strict discipline of his father, Edward Church, a man who refused to accept the progressive future. He and Iskander were very close, since Iskander was the only source of joy in life. He didn't make as much trouble as Iskander in his youth, but rather let people pull him along. He was, however, the cause of their father's death by wishing misfortune on the man. Jacob is now studying to become a historian.

Fortuna isn't very central to many stories, but she spins the wheel of Fate and has caused many a great person to fall or die. A fickle and adaptable Goddess, Fortuna has served as an a gent of destiny for more than just the Romans. She stayed to help in the plans of the Christian God as well.

Looks: See Iskander for picture. Jacob has dirty blonde hair and bright blue eyes. He's five foot ten and doesn't really have much muscle on him. He can, quite easily, pass for a girl with a change of clothes and hair extensions, with what his sister calls his "pretty boy face". Favours loose sweaters and shirts and has pale skin.

Weapons: Doesn't get involved with fights (he's support)

Abilities: Luck Manipulation — Exactly as it sounds. Jacob has absurdly good luck and can give others frighteningly good or bad luck. Good luck as in winning card games even if someone is cheating. Bad luck can go up to causing someone to have a car accident or being seriously harmed in something similar. His good luck usually rubs off on people he likes and misfortune more easily befalls those he does not. He has a hard time getting it to do as he wishes, except during moments of emotional distress. He can influence people's fate and future to some extent through this. Never, ever, gamble with this guy or anyone he likes.

Foresight — The ability to see into the future... The very near future, mind you.

Absolute Recall — The ability to recall anything he has witnessed/heard/tasted/etc, be it knowledge from a history book or a personal moment of his past.

Lie Detecting — Instinctly knowing if something actually happened as it was told to him. Limited to events. He can't tell if you're lying about what you're thinking or feeling, for example.

Alliances: N/A

Enemies: N/A He's completely neutral unless attacked, with the exception of Iskander. Iskander is special.

Other: Is the brother of Iskander Prince >;^P

Edited by PaperCakes

Share this post


Link to post

Username: Shiny Hazard Sign

Name: Valerie Ciel; Arianrhod

Age: 27 years

Gender: Female

Sexuality: Homosexual

History: Valerie was never the sort of person that knew exactly what she wanted, only that there was something in her life that never felt quite right despite her attempts to find a niche she could settle into. For that reason, Valerie jumped from career to career, and didn't graduate college until she was twenty five because of how many times she'd changed her mind about her major. Her fickle interests led her to travel, and at the age of nineteen she grew out of touch with her conservative American family due to irreparable differences. It was a decision she made easily; her mother had died from leukemia when Val was only seven years old, so she was raised by her father and two older brothers until the toxic environment of their traditional hyper-masculinity became too much. She put herself through college by working three separate jobs (though these usually changed throughout the years, given her restlessness) and moved across the states (while transferring colleges) several times during her academic career. Currently, she holds a degree in Psychology with a minor in Geography.

 

Arianrhod is one of the lesser known Celtic Star and Moon Goddesses, but is revered as the Full Moon aspect because she is a Mother Goddess. Her name also reflects her symbol of the "silver wheel," in which she becomes a Weaver of time and Fate. She is known in her mythology as the mother of Lleu Llaw Gyffes, whom she had thrice cursed as a child, twice which she was tricked into breaking by her own brother Gwydion. She lived in the "Caer Sidi," or revolving castle, within the Aurora Borealis. She is also considered a Resurrection Goddess, for she is known to ferry departed souls on her Oar Wheel to the land of the dead that resides inside the Moon, where they await to be reincarnated.

Looks: Valerie stands at five feet and eight inches. Because her varied attempts at establishing a hobby led her often into the realm of sports (mostly field hockey, swimming, and water polo), her muscle mass is well defined and toned. She is naturally very pale, but after sports has managed to regain a soft golden wash to her complexion. There are many scars over her hands, elbows, and knees. Freckles dust her entire body like stars, but are so light in color that the contrast to her skin is not strong. Valerie's hair is long and fine, often crimped with natural waves, and extremely fair blonde to a point that it takes on a silvery-white sheen. Her eyes are a light hazel that blends equally between green and brown into a muddy gold color.

Weapons: Physical combat, if it came to it. Curses.

Abilities:

 

The Weaver: With any loom, needle, or occasionally just her fingers, she can create a cloth of magic whose properties are influenced by her true feelings for whom the item is woven for. The cloth's effect remains so long as it is worn by the intended subject. If she has no opinion of her subject, the properties are randomized. If she is benevolent toward her subject, the cloth can bestow any of the following: good luck, heightened senses, enhanced physical endurance/prowess/health, magical reservoir, increased rejuvenation. Negative effects include: increased susceptibility to disease/illness, bad luck, nightmares/insomnia, increased drain of energy (magical or physical), emotional instability. Cloths may have up to two of these properties at a time. The cloth's longevity correlates directly with the size: small napkin size lasts up to 24 hours; hand towel size 48 hours; bath towel size 5 days; blanket size two weeks. She may only weave up the size of a blanket at one time, thus she can make several napkin sizes or a few hand towels or one blanket. Once she reaches the max, she cannot weave another until the rest have expired. These cloths cannot be destroyed unless she purposefully dismantles them.

 

The Snowy Owl: She can shapeshift into a regular snowy owl whenever she wishes. Her eyes become a piercing pale gold in this form.

 

The Wise Owl: She may also shapeshift into a much larger owl that towers at about six feet tall with a wing span of thirteen feet. This owl's body more closely resembles a barn owl with the pale heart shaped face, thin beak, and large, round eyes. The eyes become glassy and jet-black, while her feathers are a soft white covered in golden and silver speckles that mimic the constellations. The speckles seem to shine, and the tips of her wing feathers blur as if she were partially out of this reality. In this form, she can stare into the depths of a human's (and occasionally, monster's) subconscious and soul. Through that, she can determine truth from lie-- both what the soul believes is true, and what is actually true (given she is a fate weaver). She also can determine what such person is feeling and thinking, and allows her to divine parts of their future or see their past. This forges a telepathic bond to this person that may be reopened again if she is invoked by this individual later. She doesn't use this form very often due to the fact that it makes her incredibly sensitive to the Threads of the World, in which she can see past, future, and present, but the sheer number of these threads causes such divination to become entangled and difficult to decipher. Looking upon a soul is the easiest way for her to make sense of the Threads, but it's still a giant headache.

 

Glimpse of the Owl: She may transform parts of herself into her giant owl, such as fingers into talons, mouth into beak, or arms into wings. She can also use her owl's eyes this way, but without full transformation, her Sight is not as effective or clear.

 

Ferrier of the Dead: Her presence acts as a balm to restless or wrathful spirits. For this reason, she seems to attract them.

 

Moon Mother: She can cure infertility in women or men, as well as any sickness that ails a pregnant person.

 

Counter Curse: She may enact a curse on whomever has wronged her, or those she holds in favor, that turns whatever misdeed they preformed back on them (or, something of equal impact).

 

Alliances: The Welsh Goddesses Blodeuwedd, Branwen, Cerridwen, and Rhiannon. Also Selene, Artemis, and Morrigan.

Enemies: Gwydion, mostly. Men as a general rule, though unless they've wronged her, she tries to reserve judgment-- though mostly she tends to ignore them.

Other: ouo;

Edited by Shiny Hazard Sign

Share this post


Link to post

Paper and Hazeh, your characters are accepted. ^^ Glasses, I'll reserve Nüwa for you.

 

EDIT: We now have five members and 14 characters. The IC thread will be up by Sunday night (8/14) at the latest. smile.gif

Edited by Narvix

Share this post


Link to post

Guess who came to the party ten minutes late with Starbucks.

 

Username: Doctortear

Name: Pestilence | Gabriel Quinn

Age: Ageless | 21

Gender: Genderfluid

Sexuality: Pansexual/Panromantic

History: Much unlike their siblings, Pestilence embraced life and the wonders that came along with it. Although they fully understand that their purpose was to eradicate life when the time came, Pestilence could not help but become fascinated by the world they lived in. Eradicating the world of all living organisms became a game to them; they enjoyed the challenge of trying to make a new disease to wipe the planet clean only to be thwarted and forced to restart anew. Pestilence often traveled the world under the guise of an excited young adult who wanted nothing more than to see the world and make friends where they could. They embraced the new concepts humanity created and fully integrated themselves into whatever society they were traveling in. They befriended, and dabbled in romance with, all sorts of people over the span of humanity’s existence from all around the world. Pestilence tries to keep in touch with their siblings as much as they could, mostly through endless text messages and photos of the places, people, and animals, mostly dogs and cats, that they had seen in hopes of putting a smile on their siblings’ weary faces.

Looks:

Human: Pestilence is a relatively short individual, standing at 5’4” (around 165cm). Their skin is dark and covered in a sea of freckles that coats their entire body. They take the form of a relatively young individual with ambiguous features. They are considerably skinny with limbs, small ankles, and a round face. Their puffy cheeks are tinged a bright red and they have a small button nose, thick lips, and high cheekbones. Pestilence has deep brown eyes with thin arching eyebrows. Their black hair is obscenely spiky and extraordinarily long, reaching all the way down to their lower back when let undone. They normally keep their hair up in a green tie with a frog pattern that hikes their hair all the way up to their mid-back. Pestilence’s attire normally consists of a variety of green clothing that is by no means fashionable. Lately they have gotten attached to a hooded poncho with a green and brown knitting pattern on it. They wear a thin, white, long-sleeved sweater underneath with matching shorts. They adorn white boots and green stockings with a frog design stitched into them.

 

Horseman: Shockingly, Pestilence becomes even skinnier and looks even more fragile than before. Their skin looks stretched over their body in an unnatural fashion and becomes tinged a sickly green. Their body is plagued with pockets of exposed flesh festering with boils and patchy red spots. They adorn a long, swamp green cloak that covers the majority of their body. Through the holes of the tattered cloak, Pestilence’s leather armor, including a pauldron, chestpiece, bracers, pants, and boots among other things, is somewhat visible. Their white horse would look far more majestic if it didn’t appear to be maimed with disease festering all along its body. The horse has the same hideous open gashes that Pestilence has. The horse has a long mangled mane that obscures its face and and equally long and mangled tail that drags across the ground.

Weapons: Pestilence dones a traditional recurve bow made from what seems to be twisted swamp green wood. The bow lacks and distinctive design and the arrows for it are a dark muddy brown. The fletching of the arrows takes the form of thick, wet foliage draped across the shaft. The quiver for the bow, which is normally located on Pestilence’s back, has trails of the same foliage as the fletching dripping down the sides of the quiver.

Abilities:

  • Immortality - Along with being ageless, Pestilence cannot be killed by mortal means.
  • Disease Immunity - As a subset to immortality, Pestilence is unable to get sick. Any virus they may come across won’t do anything to them.
  • Teleportation - Like their siblings, Pestilence can teleport to anywhere they can see or to places they have already been. They can only teleport around a few times per day and the longer the jump, the more energy is sapped out of them.
  • Enhanced Physical Capabilities - Everything from their strength, speed, stamina, and endurance is far superior to that of a normal human being. That said, they are perhaps the weakest of their siblings when it comes to strength and the strongest when it comes to speed. Although they would fare well with some better stamina, Pestilence proves themselves to be great at sprinting, or riding, away from danger at a pace most others have a hard time keeping up with.
  • Organic Manipulation - Pestilence, as their name suggests, has the ability to generate and manipulate viruses, parasites, and whatever disease they may have in hand. They can create a deadly virus, whether it be new or old, and set it loose upon whoever they wish to inflict it upon. They can inject said viruses into whatever victim they please in hopes of spreading the disease to others. Unfortunately for them, making a new disease to unleash upon the masses takes a lot of time and planning especially when trying to combat modern medicine. The higher the complexity of an infliction, the longer it takes to create. The only diseases Pestilence can spontaneously create with little to no thought are the ones they have created in the past, all of which are have been combated in some front of the medical field, making them hard to utilize as a weapon.
Alliances: Death, War, Famine

Enemies: Death, War, Famine

Other: Pestilence fully embraced human society long ago when it had just begun. As such, they had adopted certain concepts, such as gender, into their life. Currently, they are under the guise of Gabriel Quinn, Gabe or Gabbi to friends, a somewhat popular social media star who travels around the world and shares their experiences via photos, videos, and weekly streams. :>

Edited by Doctortear

Share this post


Link to post


  • Recently Browsing   0 members

    • No registered users viewing this page.