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Mikasa361

Warped: Multifandom signup/ooc thread

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No, about swapping my characters out, but I was waiting for the other person, but I'll assume they're inactive and just have Dream reply to Voltalia. Also, if Voltalia manages to bite one of the vines, she will get poisoned, but Dreamshade will most likely heal her just to get some more fun out of her

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Ah. Not sure how well poison works on a cyborg, though. It could depend on a few different factors, but the intent was for her to be a mix of metal and organic. Given she recharges...

 

I think the other person there was Mikasa's? I could be wrong. *checks list* It's Rey.

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Picture: user posted image

Name: Party Poison

Fandom: Danger Days: The True Lives Of The Fabulous Killjoys

Hero or Villain: Hero (but this is debatable)

Alignment: Not really known

If a villain: In charge of a sector or roaming free? n/a

Sector number (If villain in charge of a sector) and description of sector (if you wish): n/a

Age: Unknown

Appearance: (see image) A taller and more muscly figure, this person stands at a good 5'9. His eyes are a bright hazel colour, shining usually with content or excitement or hell even enthusiasm at times. One of the most recognizable things about him is the fact he wears a bright blue Dead Pegasus jacket and his violently red hair. To put it shortly, he's eye-catching. Supposed to be as well. The colours he adorns every day sharply contrast the duller orange of the desert sand he lives on, and contrasts even more from the black and white world of the BLI. He drives an old, beatup, and painted to Hell and back 1979 Trans-Am that has become a icon for rebellion in the Zones, and has a yellow eye mask and a MouseKat helmet.

Personality: He is more laid-back and cool than his short-tempered and 'misunderstood' brother, thinking things through but still acting on instinct when the situation calls for it. Very, very sassy. Sass queen if you will.

Relationship to canon character (if applicable): Seems to be very close to Fun Ghoul. Kobra Kid is his younger brother.

History: Has had a fairly normal childhood, growing up in the armpit of New Jersey with crime right outside the door caused him to grow up close to his brother Kobra Kid. There isn't much else to say about him and his life before the Fires of 2012, when the world went to Hell. He was just another nobody, that's all. Another face in the crowd. Until that is, the Better Living Industries took over everything in sight, bleaching the area surrounding California to form a vast man-made desert that had seemingly no end. And in the following weeks, when the BLI moved all the survivors to this great metropolis called Battery City, Party Poison wasn't no ordinary citizen anymore. So he escaped with his new friends and his brother, changing their names (you really didn't think these fantastical names are really their real ones, did you?) and gaining new identities as the Fabulous Killjoys.

Sexuality: Unknown, but goes by he/they pronouns as he is non-binary.

Weapon/Special Power: Yellow raygun with black and red stripes and lettering.

 

Picture: user posted image

Name: Fun Ghoul

Fandom: Danger Days: The True Lives Of The Fabulous Killjoys

Hero or Villain: Hero (again, debatable)

Alignment: Unknown

If a villain: In charge of a sector or roaming free? n/a

Sector number (If villain in charge of a sector) and description of sector (if you wish): n/a

Age: Unknown

Appearance: Standing at a surprisingly small 5'6, this man breaks almost every rule in the Battery City book. He was long black hair framing a sharper face (green eyes equally as sharp), arms and chest (and even some on his neck and hands) filled with ink from tattoos (otherwise known as 'the marks of a Zonerunner'), wears colours, and etcetera and etcetera. He is very strong even though his body doesn't really show it, and his fingers are still calloused and in some fingers still raw from before the Fires, when he used to play some mad guitar. He wears looser black skinny jeans, a green T%t vest, a longsleeved yellow shirt with black stripes on the sleeves, and black combat boots. He has a green eye mask, along with a full head off-colour Frankenstein mask he often wears.

Personality: This short little censorkip.gif packs a mean punch. He has almost a spitfire-like attitude, swears like a sailor (they all do to be honest), and is often wearing a crazy smile. His tongue is as sharp as his words, adn when he gets angry it's honesty kind of scary.

Relationship to canon character (if applicable): Seems to be very close with Party Poison.

History: Had a rougher start to his life, due to his parents splitting up and all. Lived in around the same part of New Jersey as all his fellow rebels, and he swears that once upon a time he's seen Poison and Kobra around in school. But not sure of it though. Life seemed to only get rougher as the Fires blazed through the U.S, leaving him in a city where he obviously did not belong. So, as the story goes, he escaped with his fellow Killjoys to make a life for themselves out in the Zones where he finally found a place where he belonged.

Sexuality: Unknown

Weapon/Special Power: Green raygun with white stripes and lettering.

 

Picture: user posted image

Name: Jet Star

Fandom: Danger Days: The True Lives Of The Fabulous Killjoys

Hero or Villain: Hero (again, debatable)

Alignment: Unknown

If a villain: In charge of a sector or roaming free? n/a

Sector number (If villain in charge of a sector) and description of sector (if you wish):

Age: Unknown

Appearance: The tallest out of the group, standing at a good 6'1 to maybe even 6'2, his afro has become his signature out in the Zones. He has an eyepatch covering one of two brown eyes, his golden tan skin showing the sun's marks upon it. He has one tattoo on his left arm, but it is not shown much and is often hidden under his T%t jacket. Has a gas-mask like helmet and a blue eye mask.

Personality: A calmer, definitely more optimistic part of the group than the others. He is almost always smiling or at least happy about something, and although he swears like a sailor sometimes his smile is contagious and others around him will find themselves at least smirking along with him. He's just a happy guy. Terrible shot, but an okay hand-to-hand combat fighter.

Relationship to canon character (if applicable): n/a

History: Not much to say about this man, his past is rather normal and average until the Fires, when he escaped with the Killjoys and rather then becoming another face in the crowd, became a face printed on Wanted "EXTERMINATE" posters along with his new found friends.

Sexuality: Unknown

Weapon/Special Power: Blue raygun with red and white stripes and lettering.

 

Picture: user posted image

Name: Kobra Kid

Fandom: Danger Days: The True Lives Of The Fabulous Killjoys

Hero or Villain: Hero (again, debatable)

Alignment: Unknown

If a villain: In charge of a sector or roaming free? n/a

Sector number (If villain in charge of a sector) and description of sector (if you wish):

Age: Unknown

Appearance: Sharp edges are evident on this guy. He is tall (5'10), lean, and what could be called bony. He has a jawline that is said to cut diamonds, elbows that feel like knives, and etcetera and etcetera. Long blond hair almost constantly hangs in his green-hazel eyes even though he brushes it back (see image), but it's defiant to say the least. You'll catch him wearing a red leather jacket with the signature snake hissing stitched into the left side, on the left shoulder proudly shining are the letters "K O B R A" in a bright white. Black skinny jeans hug the crooked knees this dude sports, ending with black boots on his feet. His voice still carries hints and dashes of a New Jersey accent, and he has a Starfox inspired helmet with the words "GOOD LUCK" messily painted in white on the black visor.

Personality: Short tempered, 'misunderstood', quiet but loud at the same time, and loves his kung fu. He isn't one to show too many emotions, often wearing a poker face that professional poker players would be jealous of. So yes, it's quite the feat to get him to smile. Often a sassy one as well, his brother being the ultimate sass queen really has taught the younger a lot of things.

Relationship to canon character (if applicable): His older brother is Party Poison.

History: Much the same as his brother Poison's, as they grew up mighty close to each other. He was one of the first in their tight-knit group to notice that something seemed very off about the Better Living Industries, and when they finally found out he was praised for noticing what had seemed weird about the company.

Sexuality: Unknown

Weapon/Special Power: Red raygun with white stripes and lettering.

 

Notes on all of them: They are fairly hostile to people that aren't Zonerunners, coming from a universe where almost everyone wants the heavy bounty hanging over their heads. They all mostly react in instinct, for the betterment of them and their team so they may act selfish at times. It is thought that Fun Ghoul and Party Poison are in a relationship, but I decided to keep it vague and not really there because even though I ship it to Hell and back I'm not sure. They are all not found too far from each other, preferring to stick to a group to avoid the scenario where one goes out... and never comes back. And to anybody that had any concerns, no, there will not be any incest between Party Poison and Kobra Kid simply because I can already feel the bile rising in my throat. This is just a lil fun fact, from spending seven long years on the Zones other charries may find the Killjoys oddly... warm, from the heat that the desert gifted them.

 

Their rayguns require no reloading and are lethal against humans but against the monsters they face here well... who knows.

 

Favourite fandom: oo, probably Danger Days or just MCR in general. I like the Emo Trinity fandoms as well (hahahah twenty one pilots can leave) and the Dragon Cave one. I also like the Warriors fandom only because of the forums, the fandom is kinda eh but the books are good.

 

(EDIT: Finally done with this, although I may be adding little things here and there, most of it will be revealed through RP I guess.)

Edited by petewentztheemogod

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Finally joining this! Since I'll practically be playing a "dog" I will be slower to post, since I need as much data as possible so my post can be useful and not a one-liner reaction, since that's what the character will basically do... I am thinking about joining with something more intelligent later on, I just felt like starting with a more relaxed character that I can have fun with rather than trying to be smart or important. xd.png

Speaking of which, interactions are important for this character otherwise I'm literally starting out in limbo, so... are there any good places to start for that, or do I still need to start in Sector 1 (that's where everyone started before, right)?

 

Also, the sheet:

Name: You know, I'll give the first person who finds her the liberty of giving her a name; it makes things interesting! Call her Squigglepuff Jr. if you want to. xd.png

Fandom: Slime Rancher

Hero or Villain: Maybe hero? Could go either way, but she starts out neutral

Alignment: Chaotic Neutral

If a villain: In charge of a sector or roaming free? None

Sector number (If villain in charge of a sector) and description of sector (if you wish): None

Age: I'm not sure slimes have age... they all act like naive children, if that helps. xd.png

Appearance/Specie: Link! Basically a gelatinous ball with ears, a tail, and a cute little face. You can even squish her too! Her species is a Tabby Hunter slime; she is grey with darker grey stripes, similar to racoon/tabby markings, and large, glowing, almond-shaped yellow eyes. She has two perky ears and a tail, which are a bit raggedy at the ends, and her mouth has two small fangs which allow her to hold things in her mouth (unlike the other slimes of her homeworld, which can't carry anything). Her diameter is just under 5 feet, and the majority of her body has rubbery bristles similar to fur, but covered in the ooze all slimes are covered in (note: completely harmless and plenty messy).

Personality: Naive, optimistic, gullible... yup, definitely optimistic. Slimes don't feel much beyond happiness, hunger, and fear, and it definitely shows on this slime. She's willing to follow anyone and do anything, as long as they have food for her and treat her well enough; she really doesn't care much about people otherwise (though this may change depending on how the RP goes...). Despite being a lot like a loyal (cuddly) pet though, she is rather attentive toward other creatures' feelings, which impact her as well; similar to how dogs just seem to "know" how you feel. She can't talk beyond the normal "squees" and "yipees" of slimes, but she can be responsive in other ways, such as wiggling her rump before starting a friendly pounce and perking her ears to show attention. The only breaks in her optimism is when she sees something that looks like Tarr (a corrupt, black glob that eats everything), in which case she panics and hides; or if she sees something new, in which case she is entirely curious and even a bit shy. She is very responsive to music as well.

Relationship to canon character (if applicable): If she meets other slimes from her universe she will immediately bond with them as friends; she can recognize slimes from other universes as well, but since they're not from her universe she may be a bit shy and/or confused about why they look and act differently.

History: Nothing really exciting happens on the Far, Far Range, the homeworld of the slimes. Slimes simply bounce around, eat, create plorts (see below), and run away from slimes who eat too many plorts and become Tarr; ravenous black slimes that prey upon other slimes instead of chickens, fruit, or vegetables. Every now and then a slime reaches a world-record distance due to momentum, or is launched into the Slime Sea, but for the most part life is boring, yet peaceful. Pretty much the same thing went on for this slime - stalking chickens, bumping into other slimes, going "Yipee!" while jumping off a cliff... and then a strange vortex opened up in the forest...

Sexuality: Slimes don't seem to reproduce, so nothing. I just gave her a female identity since she's more loving and empathetic.

Weapon/Special Powers:

-Plort Creation: If the slime eats meat a crystallized growth will form and break off of her tail. These hexahedral crystals, called "plorts", are basically essences of the slime, and can be safely consumed by other beings in order to give them temporary status effects, similar to potions. She can create two types of plorts: Tabby plorts and Hunter plorts. Hunter plorts are brown with a dark brown stripe about 2/3s up the crystal; when consumed they give the consumer invisibility - similar to how the slime turns invisible - for only a few minutes. Tabby plorts are grey with stripes along it similar to the slime; these also only work for a couple of minutes, but instead of invisibility they grant a boost in agility and speed. Eating any type of meat will cause the slime to create one Tabby and one Hunter plort; however, eating any chicken with an earth/stone/similar affinity or a rooster will cause her to make two of each plort.

-Invisibility: The slime can temporarily turn invisible for only a few minutes at a time; the ability does have flaws though, and the eyes and mouth of the slime remain visible, as well as the invisible parts having a distortion effect as though the slime turned to water.

-Agility: The slime can concentrate her energy into one burst, making her faster, jump higher, and have more control over her momentum; this does make her hungrier faster though, and if she's too hungry she can't pool her energy as efficiently, usually resulting in failure.

-Cognition: Hunter slimes are a bit more intelligent than other slime types, exhibited by the fact that they try to ambush their prey tactically rather than rushing toward it head-on. This makes them able to interpret commands via rewards and repetition, which makes them trainable to an extent; this trait was inherited by the slime, though her Tabby half also gives her a fascination for shiny things...

-Durability: Slimes have an insane amount of endurance to being thrown, squashed, poked, squeezed, cuddled, launched, spun about in circles, bounced... basically anything you can think of, just because of their thick skin and gelatinous insides. This basically means that the slime is resistant to almost anything involving force, though, just like a water balloon, she still lacks certain defenses...

Other: Favorite fandom (right now) is Slime Rancher, evidently... Other games I enjoy include Minecraft, Guild Wars, World of Goo/Little Inferno, Child of Light, Spore, Okami... etc. I have interests in books too, but that's a much bigger list. Community-wise I'm not very active in them, with Dragon Cave being the exception.

 

EDIT: Almost forgot the passkey! tongue.gif

 

EDIT#2: Will the current map be edited into the OP at all? I keep digging through the OOC looking for it; unless a more finalized version is being made right now.

Edited by skwerl56767

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You never had to start in sector 1... just some people were doing it. You can basically start in any sector that's not full(and as of now none are full); if you want interaction I guess you could go with sector 2, 4, 7 or 9. Sector 1 doesn't have a lot of interesting things right now (a character that only reacts, 2 characters in the air and a plant that's trying to poison a cyborg dog and a jedi... the jedi also being inactive, so that doesn't really improve the situation either), sector 6 has not really much going on, sector 13 has only NPCs, and the other sectors all have only one or two characters...

Edited by Felixr2

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Yeah, I definitely need some sort of interaction, otherwise I'll start off stagnant, which doesn't do anyone any good. Hm... Sector 9 seems like where my slime would spawn; at least, I think I know what it is... looks like maybe a field or a riverbed or something? Glacial floodplain? *Shrug* I need to read through the old posts and figure out where everyone is. xd.png Also if we need an actual updated map I'm willing to make one, if someone else isn't already.

Edited by skwerl56767

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I decided to update the list of where every character is located. If I made any mistakes, please let me know and I'll fix them.

 

Sector 1: Dreamshade, Zoroark, Voltalia, Maximum Ride, Rey, White Face

Sector 2: Specter (NPC), Malefor, Han Solo, Lara Kashirin, Natevaelle, Xhirra

Sector 3: Darkness, Eternal Slumber, Phoenix, Would Be Shimmer ((NPC sector head: Lucius Malfoy))

Sector 4: Chikako, Kouji, Jude Sharp ((NPC sector head: Arawn Death-Lord))

Sector 5: Tenebra the Shadow-Mistress

Sector 6: Daughter of the Moon, Blue, Jodis

Sector 7: Blacky, Bowser, Dusky Eon, Naomi+Biyomon, Eidolon (David)

Sector 8: -

Sector 9: Richard King of Windor, Luke, Zoey+Globbers, Beleg

Sector 10: Kevin Beckham+Rowan North

Sector 11: Totem

Sector 12: Dedan, Murtaugh

Sector 13: (NPC: Mesyra the Watcher, Nimrod the Hunter, Phaedra the Deciever. NPC sector head: Valanzes the Gold)

Sector 14: The Shrike

Sector 15: -

Sector 16: -

Sector 17: -

Sector 18: Jonathan Strange

Sector 19: -

Sector 20: -

Aeris's Fortress: Darth Aeris

Sector 1-

QUOTE

it's extremely close to looking like Neverland with tall trees and plants everywhere. the only thing that it is missing is the dreamshade plants. The sector does have a lot of rivers and small creeks running through it

Villain- Dreamshade

Sector 2-

QUOTE

Very similar in environment to the Burned Lands (Here's a good fanart. Or skim through this) on the edges, minus the Belt of Fire, and the air isn’t quite as thick. The people around this sector were more spiritual, and as such there is a large temple constructed, which Malefor took over. The temple is similar to the one in the Floating Islands (

), except it's whole and it's not a bunch of floating islands.

Villain- Malefor

Also use this-

Sector 3-

QUOTE

I'll assume Sector 3 looks like the Overworld of Minecraft and contain Valkemarian Dragons and overworld Minecraft mobs and players, as well as various humants, both magic users and non-magical.

Villain- NPC- Lucius Malfoy

Sector 4-

QUOTE

The sector will be similar to the Land of Wind (Village hidden in the Sand), being that it is almost entirely desert. There are smaller villages scattered throughout as opposed to one large village, but throughout there are also small oases throughout- people built their villages near these oases a long time ago. The NPC villain will be Arawn Death-Lord from the Prydain Chronicles. http://prydain.wikia.com/wiki/Arawn_Death-Lord

Villain- NPC- Arawn Death-Lord

Sector 5-

QUOTE

Okay. Sector 5 is going to look like the Elephant Graveyard from the Lion King, however, instead of elephant bones, there's going to be dragon bones littered everywhere. There's going to be a giant dragon skull Would Be is going to use as her base and eventually take over.

Villain- Would Be (eventually)

Sector 6-

QUOTE

In this sector it is somehow ALWAYS night. There are canyons filled with spikes, rivers filled with water that damages anyone who touches it, except the ones that are corrupted by Q'bthulu, and plants tat explode shortly after stepping on them. This harsh environment, along with the corrupted creatures inhabiting the sector, have wiped out all non-corrupted citizens of sector 6. In the center of the sector there once were 4 towers, each inhabited by a one of the Shadow Titans, but they all wanted total reign over the sector so they started a war. Three of the titans - the Spike Walker, the Weeping Prophet and the Vengeful Pinata God - died in this war, leaving the Daughter of the Moon as the victor. She resides in the top of her tower, which has unbreakable walls, so you have to enter at the bottom and go all the way up to fight her. She will only leave this tower when an enemy approaches that is too strong for her to take on alone. (Anyone is allowed to control the Shadow Giants, Shadow Ladybugs, Shadow Turkeys, Winter Giants, Shadow Boots, Shadow Drones, Shadow Spiders, Shadow Knights and Dream Monsters that dwell across the sector, the only sector 6 inhabitant that's only mine is the Daughter of the Moon herself. This does give me a lot more liberties while controling them, because they literally obey her will.)

 

Added notes on Sector- Small rivers throughout, ground is black dirt with some purple grass in small places, Tower:

QUOTE

- It is called the Shadow Tower.

 

- The tower is black.

 

- There are 5 segments, the top of each connected with the bottom of the next one through a portal.

 

- The top segment holds the Daughter of the Moon.

 

- The top segment is called "the Altar of the Moon"

 

- The top segment has a portal to the bottom, but this portal will only be activated when the Daughter of the Moon is dead.

 

- The other segments each hold halls filled with Shadow Drones and Shadow Spiders, two small rooms with Shadow Drones, Shadow Spiders and two Shadow Knights, and one big last room with Shadow Drones, Shadow Spiders and a Dream Monster.

 

 

 

Villain- Daughter of the Moon

Sector 7-

QUOTE

The resident Lethal Lava Land. Despite its overseer's universe, it actually looks quite like the Nether of Minecraft, but without the Minecraft monsters.

 

Additional notes-

QUOTE

Sector 7, being much like the Nether, harbours a few Minecraft monsters from the Nether (no defined sector for Minecraft people, and the main villains are more likely to be on the loose - Overworld mobs would likely be in a not RP'd sector or various sectors). However, the vast majority of inhabitants are various breeds of Koopas and other fire affinity monsters from Mario games. (Goombas, Toads, Cheep-Cheeps, and most other Mario creatures are likely in an unRPed sector.) According to rumour, Blackmail Blacky's home base is in this sector, within one of the smallest Nether Fortresses. As a result, some Pokémon can be seen in this sector near a certain small Nether Fortress. The Minecraft monsters tend to be fairly spread out on the open Netherrack plains and near the lava, while the Mario creatures cluater near Nether Fortresses. Nether Quartz is the main money of the sector, and Nether Warts the main food. Gold coins are also used as money by Mario Universe characters.

Bowser lives in a medium size Nether Fortress near a much larger one containing the sector's goverment. These two Nether Fortresses bound the 'Forbidden Castle' AKA Castle Koopa, where guards kill anyone unauthorized to enter caught within.

Nether Fortresses are generally lit by either lava or occasional torches/Glowstone (a light-emitting stone with amber-coloured and shaped bubbles of light in it). Blazes and Fires are used as living lights in Castle Koopa. In other Nether Fortresses, lava is more often used to light up large rooms than smaller rooms, but torches and Glowstone are also used. Hallways are always dark or lit by Glowstone.

Cities and towns generally consist of two or more Nether Fortresses near one another, where the Fortresses make up the city. The various hallways are used as streets and alleys, and rooms are used as shops or living quarters.

 

Villain- Bowser Koopa

Sector 8- Reserved for Mage

Sector 9-

QUOTE

Sector 9 is a collection of stone ruins overgrown with monstrous roots and vines that pulse like flesh. The place resembles the inside of a giant dead tree but it feels unnervingly like the inside of a living, breathing being. It is peppered with colorful flowers that seem to follow your movements and strange mushrooms that recoil to your touch. In the very center, where no sunlight can reach and the paths are illuminated by glowing bulbs, Richard has crafted a home out of these plants he has commanded to grow. Other than the few monsters he created himself, the sector has been abandoned completely -- leaving Richard to fester alone in his castle.

Villain- Richard, King of Windor

Sector 10-

QUOTE

Sector 10 is entirely urban, almost an exact copy of New York City. Fine dining, sights to see, things to do...it would be lovely if the sky weren't so dark. A green portal at a fancy hotel eternally exists as a hole between the material plane and the undead plane, allowing ghosts to enter and exit as they please. The citizens try to live their lives, at the mercy of bored ghosts who could possess them anytime they want. Being modeled after a modern city, this sector is one of the best known for superb healthcare, and Aeris's elites often stop there for good food and to patch up their wounds.

Villain- Kevin Beckham/Rowan North

Sector 11-

QUOTE

Sector 11 is based off Monument Valley (the game, not the actual place). There are structures there that are floating and move on their own. There are structures that move and as they turn, the structure changes. Scattered through this Sector are crow people. Crows who were once human that lost themselves in Monument Valley trying to ruin the structures. It is a bit confusing to explain to people who never played it.

Villain- ?

Sector 12-

QUOTE

From a distance, it looks as if Sector 12 has a big smokey cloud covering it up. It has the same layout as Dedan’s original home, Zone 1. The ground is made of green metal and all buildings are square or rectangle shaped. There are pools of cold liquid ‘plastic’, and the very air is foggy, chilly, and has a tinge of smoke to it. The Zone rains a lot, though the rain is plastic, and it rarely, if ever, actually has a clear sky. The lighting is not that dark, but is not fully clear from the lack of the sun and fog covers the deeper areas. The place is overall very cold. There are 5 areas to the whole Sector, with each being connected by a single railway (the second railway has been down for many years) and having only one train in use that stops at each of these places. Elsen (first area) is very small and only houses buildings that act as dorms for the residents, Damien (second) has a huge smoke mine that can connect to Pentel and Shachihata, Pentel (third) contains a farming area, where cows are kept, with a few large barns for storage, Shachihata (fourth) only contains a huge 10,000 floor office building that specializes in plastic production and mailing, and Alma (fifth), which is home to the Alma Meat Fountains and Dedans office/house, and is also off limits to visitors. There are only three types of inhabitants; the Elsen, which are very pale, squarish headed beings who suffer from anxiety and are very work oriented, with an ability to 'burn' when over stressed or scared, the Spectres, which are ghastly looking creatures that are hostile and can be very gruesome when they catch someone, and then there is Dedan himself. The place itself can be confusing, with the ground being metal, the air being smoke, the water plastic, and then the meat fountains, which sometimes overflow and cause a huge ruckus. Elsen are usually doing one of two things: working or taking a lunch break. Each area, besides the first, have Elsen doing their jobs depending on the area. In Damien, Elsen break up the metal in the mine to ‘set free the smoke’ and then bottle it up. In Pentel, the cows are taken care of until slaughter, where metal that gets stuck in their bodies is collected and turned into tools or the ground and the high quality meat given to the workers and fed back to other cows. In Shachihata, plastic is made into tools or melted down into liquid plastic, then sent around the Zone through a postal service; it’s a fast paced, stressful job and Elsen do not have the time to talk when at work there. In Alma, workers process the tools made in other areas as well as take care of the fountains, which can overflow. The raw meat from the fountains is bottled and sent throughout the whole Zone as a food supply, and Elsen here are under the constant danger of the fountain overflowing and drowning them all. There is no nature here and the only ‘normal’ resource here is meat. However, there are things called Luck Tickets, Fortune Tickets, Jokers (the Joker card), and certain special meats (gold, silver, etc.) that help with healing injuries, reviving consciousness, or returning to a normal state of mind (sleep, poison, palsy, furious, etc.) that Elsen keep in their homes or are scattered in the mines. Spectres are incredibly hostile but rarely venture out of the mines, buildings, plastic, or fountains. They prey upon the Elsen, killing them indiscriminately and without mercy. Dedan, as Guardian, is the one to hunt the Spectre when they appear in work spaces and protects the Elsen the best he can. The currency of the place is called credits, which are flimsy white papers with interesting patterns on them that seem to not have any affect on their worth. Some Elsen horde the credits they get in their paychecks, though they do not have to pay for lodging, food, or any other supplies. Trades occur for Luck Tickets and the like between the inhabitants with the credits, though credits have no use unless a merchant of some sort decides to collect them. The Elsen in this Zone look up to Dedan and, unlike the other Elsen in Zones 2 and 3 in the original world, they try to act similar to him (foul mouthed, blunt, and very rule abiding). The color scheme of the place is green (overall setting), purple (the mine and the insides of buildings), lavender (the plastic and hazy sky), and red (meat fountains).

 

Sector 13-

QUOTE

Sector 13 used to be filled with flourishing cities, but the Dragons' Claw and their army of beastmen burnt it down and took it over. The beastmen life in burnt down houses, while Mesyra the Watcher, Nimrod the Hunter, Phaedra the Deciever, Tenebra the Shadow-Mistress and Valanzes the Gold usually reside on a big empty terrain.

 

Villain- Valanzes the Gold

Sector 14-

Sector 15-

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- Sector 14: Sector 14, which takes the form of the Valley of the Time Tombs from the world of Hyperion. Six mysterious structures stand in the remote valley. The Sphinx, Jade Tomb, Crystal Monolith, Obelisk, Shrike Palace, and Cave Tombs.The tombs emit an anti-entropic field, and seem to be moving backwards in time rather than forwards. The entire area is wracked with distorted time, future and past blending together. Storms of sand and lightning are frequent, and the omnipresent Shrike continually looms over anyone travelling there. The Shrike's ominous Tree of Pain exists here, but seemingly out of phase with normal reality.The Shrike will not leave the anti-entropic fields of the valley, but they seem to be expanding. The Time Tides (layman's name for the anti-entropic field) can be dangerous, as sufficient concentrations of them can cause the Merlin's Sickness, a temporal disease that forces the victim to age in reverse while erasing their memory as they de-age, from newest to oldest. There is a small settlement on the outskirts of the valley, a cluster of ramshackle huts surrounding the Church of the Shrike, a close relative of the Shrike Church on the original Hyperion. The Shrike seems to protect this village and its people, for some unknown reason.

 

-Villain: the shrike

 

 

- Sector 18: Sector Eighteen is one of the largest industrial sectors on Mul'tilennaya, and resembles the kind of slum that would exist if Dickens wrote cyberpunk. Huge manufactories as advanced as they are terrible, great forges of machinery hammered together from the hypertechnologies of a dozen different worlds, powered by an imbruted mass of slaves working feverishly to maintain them at the point of a Klingon agony beam or gom jabbar ring, or combination of the two, or some similar means of inflicting pain and indignity. The capital city of this sector is the City, for it encompasses all of Sector Eighteen without exception; from dead lakes throttled with industrial wastes and covered over with anti-gravity pontoons, to hollowed-out mountains capped with snow turned black from the soot of each summit's enormous chimneys, not a hint of sunlight reaches the lower levels of the slum zones; nothing grows save in roiling vats of nutrient paste that form the diet of every slave; and all civilization has vanished in a dizzying haze of barbarism, nakedness, and stench. Some consider it the apotheosis of capitalism, others that of socialism. Jonathan Strange, a man from another time, when England was green and wild, knows it by another name.

 

-villain: N/A

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alright updating my character sheet as I add new things :3

 

I have some questions, is it alright if my four are all together, since they are a team? and which sector should I join? sorry i'm just curious to see what is recommended x3

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O: Thank you Felixr! I needed that! I might still draw the map, but it might be easier to just make a spreadsheet and maintain it (or do both). I have a better idea of where to start now though, so that's a step forward. Now to see if Mika approves my sheet...

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@colourcodedchaos- You are all set.

 

@petewentztheemogod- Your sheets are good. Felix brought to my attention that your characters' weapons may be a bit OP, but as long as you adjust that for the sake of balance, you're all set. I'm gonna update the character sheets, something I should've done a while and a half ago. xd.png

 

@skwerl56767- Hey, Skwerl! You are set to go! smile.gif

 

....Oh yeah, the map does need to be updated. I'm gonna update the list of sectors and maybe add to the map if I can. Or if Mage is still up for it, she may draw out a map (I know it was discussed somewhere.). ...But if anyone would like to step up, they may. O:3

 

So sorry for my late replies, everyone! I'll try to get a post in sometime this weekend.

 

 

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I need to know if I can swap characters, I'm dropping Specter and I'm going to add someone else. I was going to add a character from Dead by Daylight, but I don't think it's be appropriate for this thread. I will think of another character from a different series tho

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@petewentztheemogod- Your sheets are good. Felix brought to my attention that your characters' weapons may be a bit OP, but as long as you adjust that for the sake of balance, you're all set. I'm gonna update the character sheets, something I should've done a while and a half ago. xd.png

oh alright! sorry, it's canon but I had the notion it would make up for the lack of powers my charries have but I'll change it if you need me to!

Edited by petewentztheemogod

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Well "instantly kill anything" is pretty OP, but perhaps it could be something that drains away life force, making it so that the stronger the opponent, the longer they need to be taking damage from the rays? Then it would also make more sense to have 4 of them, because you can use them at the same target to make it go 4 times as fast. Normal humans would have nearly zero life force compared to some of the characters in this RP so I guess it's fine. And Murtaugh, although he is a normal human, could just creat a karma portal to let the laser go somewhere else, like, in the direction of one of the killjoys... In that case, it'd be pretty ironic that they're called karma portals. xd.png

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Well "instantly kill anything" is pretty OP, but perhaps it could be something that drains away life force, making it so that the stronger the opponent, the longer they need to be taking damage from the rays? Then it would also make more sense to have 4 of them, because you can use them at the same target to make it go 4 times as fast. Normal humans would have nearly zero life force compared to some of the characters in this RP so I guess it's fine. And Murtaugh, although he is a normal human, could just creat a karma portal to let the laser go somewhere else, like, in the direction of one of the killjoys... In that case, it'd be pretty ironic that they're called karma portals. xd.png

i feel embarrassed now oops

 

eh, i should have thought about that. I'll fix it accordingly x3

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oh my god im so stupid wait i really should have put there that what they face is either humans or modified humans so that's really what i meant by lethal upon contact (against monsters it won't really do as much damage maybe (they don't fight monsters) but i can still change it ahhhhh

Edited by petewentztheemogod

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And why does my question go unanswered sad.gif

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Epyon- You may join if you wish.

 

colourcodedchaos- Jonathan Strange isn't actually in charge of a Sector, right? I'm updating the list and I just noticed that. Villains are in charge of Sectors. Or is that his starting sector? I don't think that was clear to me.

 

Raptor- I'm sorry! sad.gif

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Aaaaaand, have a new list of sectors!

 

-All blank sectors have not been assigned a villain or description- villain is NPC and territory is basically similar to Earth (urban/suburban/rural/etc.) unless otherwise determined.

 

Sector 1-

it's extremely close to looking like Neverland with tall trees and plants everywhere. the only thing that it is missing is the dreamshade plants. The sector does have a lot of rivers and small creeks running through it
Villain- Dreamshade

Sector 2-

Very similar in environment to the Burned Lands (Here's a good fanart.
) on the edges, minus the Belt of Fire, and the air isn’t quite as thick. The people around this sector were more spiritual, and as such there is a large temple constructed, which Malefor took over. The temple is similar to the one in the Floating Islands (
), except it's whole and it's not a bunch of floating islands.
Villain- Malefor

Also use this- user posted image

Sector 3-

I'll assume Sector 3 looks like the Overworld of Minecraft and contain Valkemarian Dragons and overworld Minecraft mobs and players, as well as various humants, both magic users and non-magical.
Villain- NPC- Lucius Malfoy

Sector 4-

The sector will be similar to the Land of Wind (Village hidden in the Sand), being that it is almost entirely desert. There are smaller villages scattered throughout as opposed to one large village, but throughout there are also small oases throughout- people built their villages near these oases a long time ago. The NPC villain will be Arawn Death-Lord from the Prydain Chronicles. http://prydain.wikia.com/wiki/Arawn_Death-Lord
Villain- NPC- Arawn Death-Lord

Sector 5-

Okay. Sector 5 is going to look like the Elephant Graveyard from the Lion King, however, instead of elephant bones, there's going to be dragon bones littered everywhere. There's going to be a giant dragon skull Would Be is going to use as her base and eventually take over.

Villain- Would Be (eventually)

Sector 6-

In this sector it is somehow ALWAYS night. There are canyons filled with spikes, rivers filled with water that damages anyone who touches it, except the ones that are corrupted by Q'bthulu, and plants tat explode shortly after stepping on them. This harsh environment, along with the corrupted creatures inhabiting the sector, have wiped out all non-corrupted citizens of sector 6. In the center of the sector there once were 4 towers, each inhabited by a one of the Shadow Titans, but they all wanted total reign over the sector so they started a war. Three of the titans - the Spike Walker, the Weeping Prophet and the Vengeful Pinata God - died in this war, leaving the Daughter of the Moon as the victor. She resides in the top of her tower, which has unbreakable walls, so you have to enter at the bottom and go all the way up to fight her. She will only leave this tower when an enemy approaches that is too strong for her to take on alone. (Anyone is allowed to control the Shadow Giants, Shadow Ladybugs, Shadow Turkeys, Winter Giants, Shadow Boots, Shadow Drones, Shadow Spiders, Shadow Knights and Dream Monsters that dwell across the sector, the only sector 6 inhabitant that's only mine is the Daughter of the Moon herself. This does give me a lot more liberties while controling them, because they literally obey her will.)

Added notes on Sector- Small rivers throughout, ground is black dirt with some purple grass in small places, Tower:

- It is called the Shadow Tower.

 

- The tower is black.

 

- There are 5 segments, the top of each connected with the bottom of the next one through a portal.

 

- The top segment holds the Daughter of the Moon.

 

- The top segment is called "the Altar of the Moon"

 

- The top segment has a portal to the bottom, but this portal will only be activated when the Daughter of the Moon is dead.

 

- The other segments each hold halls filled with Shadow Drones and Shadow Spiders, two small rooms with Shadow Drones, Shadow Spiders and two Shadow Knights, and one big last room with Shadow Drones, Shadow Spiders and a Dream Monster.

 

 

Villain- Daughter of the Moon

Sector 7-

The resident Lethal Lava Land. Despite its overseer's universe, it actually looks quite like the Nether of Minecraft, but without the Minecraft monsters.

Additional notes-

Sector 7, being much like the Nether, harbours a few Minecraft monsters from the Nether (no defined sector for Minecraft people, and the main villains are more likely to be on the loose - Overworld mobs would likely be in a not RP'd sector or various sectors). However, the vast majority of inhabitants are various breeds of Koopas and other fire affinity monsters from Mario games. (Goombas, Toads, Cheep-Cheeps, and most other Mario creatures are likely in an unRPed sector.) According to rumour, Blackmail Blacky's home base is in this sector, within one of the smallest Nether Fortresses. As a result, some Pokémon can be seen in this sector near a certain small Nether Fortress. The Minecraft monsters tend to be fairly spread out on the open Netherrack plains and near the lava, while the Mario creatures cluater near Nether Fortresses. Nether Quartz is the main money of the sector, and Nether Warts the main food. Gold coins are also used as money by Mario Universe characters.

Bowser lives in a medium size Nether Fortress near a much larger one containing the sector's goverment. These two Nether Fortresses bound the 'Forbidden Castle' AKA Castle Koopa, where guards kill anyone unauthorized to enter caught within.

Nether Fortresses are generally lit by either lava or occasional torches/Glowstone (a light-emitting stone with amber-coloured and shaped bubbles of light in it). Blazes and Fires are used as living lights in Castle Koopa. In other Nether Fortresses, lava is more often used to light up large rooms than smaller rooms, but torches and Glowstone are also used. Hallways are always dark or lit by Glowstone.

Cities and towns generally consist of two or more Nether Fortresses near one another, where the Fortresses make up the city. The various hallways are used as streets and alleys, and rooms are used as shops or living quarters.

Villain- Bowser Koopa

Sector 8- Reserved for Mage

Sector 9-

Sector 9 is a collection of stone ruins overgrown with monstrous roots and vines that pulse like flesh. The place resembles the inside of a giant dead tree but it feels unnervingly like the inside of a living, breathing being. It is peppered with colorful flowers that seem to follow your movements and strange mushrooms that recoil to your touch. In the very center, where no sunlight can reach and the paths are illuminated by glowing bulbs, Richard has crafted a home out of these plants he has commanded to grow. Other than the few monsters he created himself, the sector has been abandoned completely -- leaving Richard to fester alone in his castle.
Villain- Richard, King of Windor

Sector 10-

Sector 10 is entirely urban, almost an exact copy of New York City. Fine dining, sights to see, things to do...it would be lovely if the sky weren't so dark. A green portal at a fancy hotel eternally exists as a hole between the material plane and the undead plane, allowing ghosts to enter and exit as they please. The citizens try to live their lives, at the mercy of bored ghosts who could possess them anytime they want. Being modeled after a modern city, this sector is one of the best known for superb healthcare, and Aeris's elites often stop there for good food and to patch up their wounds.
Villain- Kevin Beckham/Rowan North

Sector 11-

Sector 11 is based off Monument Valley (the game, not the actual place). There are structures there that are floating and move on their own. There are structures that move and as they turn, the structure changes. Scattered through this Sector are crow people. Crows who were once human that lost themselves in Monument Valley trying to ruin the structures. It is a bit confusing to explain to people who never played it.
Villain- ?

Sector 12-

From a distance, it looks as if Sector 12 has a big smokey cloud covering it up. It has the same layout as Dedan’s original home, Zone 1. The ground is made of green metal and all buildings are square or rectangle shaped. There are pools of cold liquid ‘plastic’, and the very air is foggy, chilly, and has a tinge of smoke to it. The Zone rains a lot, though the rain is plastic, and it rarely, if ever, actually has a clear sky. The lighting is not that dark, but is not fully clear from the lack of the sun and fog covers the deeper areas. The place is overall very cold. There are 5 areas to the whole Sector, with each being connected by a single railway (the second railway has been down for many years) and having only one train in use that stops at each of these places. Elsen (first area) is very small and only houses buildings that act as dorms for the residents, Damien (second) has a huge smoke mine that can connect to Pentel and Shachihata, Pentel (third) contains a farming area, where cows are kept, with a few large barns for storage, Shachihata (fourth) only contains a huge 10,000 floor office building that specializes in plastic production and mailing, and Alma (fifth), which is home to the Alma Meat Fountains and Dedans office/house, and is also off limits to visitors. There are only three types of inhabitants; the Elsen, which are very pale, squarish headed beings who suffer from anxiety and are very work oriented, with an ability to 'burn' when over stressed or scared, the Spectres, which are ghastly looking creatures that are hostile and can be very gruesome when they catch someone, and then there is Dedan himself. The place itself can be confusing, with the ground being metal, the air being smoke, the water plastic, and then the meat fountains, which sometimes overflow and cause a huge ruckus. Elsen are usually doing one of two things: working or taking a lunch break. Each area, besides the first, have Elsen doing their jobs depending on the area. In Damien, Elsen break up the metal in the mine to ‘set free the smoke’ and then bottle it up. In Pentel, the cows are taken care of until slaughter, where metal that gets stuck in their bodies is collected and turned into tools or the ground and the high quality meat given to the workers and fed back to other cows. In Shachihata, plastic is made into tools or melted down into liquid plastic, then sent around the Zone through a postal service; it’s a fast paced, stressful job and Elsen do not have the time to talk when at work there. In Alma, workers process the tools made in other areas as well as take care of the fountains, which can overflow. The raw meat from the fountains is bottled and sent throughout the whole Zone as a food supply, and Elsen here are under the constant danger of the fountain overflowing and drowning them all. There is no nature here and the only ‘normal’ resource here is meat. However, there are things called Luck Tickets, Fortune Tickets, Jokers (the Joker card), and certain special meats (gold, silver, etc.) that help with healing injuries, reviving consciousness, or returning to a normal state of mind (sleep, poison, palsy, furious, etc.) that Elsen keep in their homes or are scattered in the mines. Spectres are incredibly hostile but rarely venture out of the mines, buildings, plastic, or fountains. They prey upon the Elsen, killing them indiscriminately and without mercy. Dedan, as Guardian, is the one to hunt the Spectre when they appear in work spaces and protects the Elsen the best he can. The currency of the place is called credits, which are flimsy white papers with interesting patterns on them that seem to not have any affect on their worth. Some Elsen horde the credits they get in their paychecks, though they do not have to pay for lodging, food, or any other supplies. Trades occur for Luck Tickets and the like between the inhabitants with the credits, though credits have no use unless a merchant of some sort decides to collect them. The Elsen in this Zone look up to Dedan and, unlike the other Elsen in Zones 2 and 3 in the original world, they try to act similar to him (foul mouthed, blunt, and very rule abiding). The color scheme of the place is green (overall setting), purple (the mine and the insides of buildings), lavender (the plastic and hazy sky), and red (meat fountains).

Sector 13-

Sector 13 used to be filled with flourishing cities, but the Dragons' Claw and their army of beastmen burnt it down and took it over. The beastmen life in burnt down houses, while Mesyra the Watcher, Nimrod the Hunter, Phaedra the Deciever, Tenebra the Shadow-Mistress and Valanzes the Gold usually reside on a big empty terrain.

Villain- Valanzes the Gold

Sector 14- Sector 14, which takes the form of the Valley of the Time Tombs from the world of Hyperion. Six mysterious structures stand in the remote valley. The Sphinx, Jade Tomb, Crystal Monolith, Obelisk, Shrike Palace, and Cave Tombs.The tombs emit an anti-entropic field, and seem to be moving backwards in time rather than forwards. The entire area is wracked with distorted time, future and past blending together. Storms of sand and lightning are frequent, and the omnipresent Shrike continually looms over anyone travelling there. The Shrike's ominous Tree of Pain exists here, but seemingly out of phase with normal reality.The Shrike will not leave the anti-entropic fields of the valley, but they seem to be expanding. The Time Tides (layman's name for the anti-entropic field) can be dangerous, as sufficient concentrations of them can cause the Merlin's Sickness, a temporal disease that forces the victim to age in reverse while erasing their memory as they de-age, from newest to oldest. Villain- The Lord of Pain

Sector 15-

Sector 16-

Sector 17-

Sector 18-

Sector Eighteen is one of the largest industrial sectors on Mul'tilennaya, and resembles the kind of slum that would exist if Dickens wrote cyberpunk. Huge manufactories as advanced as they are terrible, great forges of machinery hammered together from the hypertechnologies of a dozen different worlds, powered by an imbruted mass of slaves working feverishly to maintain them at the point of a Klingon agony beam or gom jabbar ring, or combination of the two, or some similar means of inflicting pain and indignity. The capital city of this sector is the City, for it encompasses all of Sector Eighteen without exception; from dead lakes throttled with industrial wastes and covered over with anti-gravity pontoons, to hollowed-out mountains capped with snow turned black from the soot of each summit's enormous chimneys, not a hint of sunlight reaches the lower levels of the slum zones; nothing grows save in roiling vats of nutrient paste that form the diet of every slave; and all civilization has vanished in a dizzying haze of barbarism, nakedness, and stench. Some consider it the apotheosis of capitalism, others that of socialism. Jonathan Strange, a man from another time, when England was green and wild, knows it by another name.

 

Hell.

 

Villain-

Sector 19-

Sector 20-

Aeris Fortress- Villain- Darth Aeris

 

Let me know if there's new sectors, but this is what we got.

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So I'm thinking of bringing in an OC from the Eragon series, do I bring in his dragon as well or just him?

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