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cyradis4

Split BSA sub forum, or Suggestions Forum

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Hi!

 

~~~

Bulleted Suggestions:

 

Make 2 modifications:

 

1. Leave changes to existing BSAs in the main Suggestions area, as they are already existing in-game

 

2. Split existing BSA forum into 2: Gameplay BSAs and Fun BSAs

 

 

~~~

 

 

This was brought up in the Forum feedback thread, but the recent action in the BSA forums has led me to think that maybe it'll get more action in a regular suggestion....

 

The idea is simple: Instead of 1 BSA sub-forum, have 2.

One would be for Joke or Fun BSAs, anything that doesn't directly affect core game play. Splash would be one, for example.

 

The other would be for BSAs that affect core game play, in some way. Such BSAs would be:

Influence

Incubate

Bite

Teleport

Expunge

Earthquake

Fertility

 

The BSA sub-forum doesn't get much attention. I think that part of the reason is that the majority of the BSA suggestions are jokes or just "fun" things that don't affect game play. So anyone who is looking for serious BSA suggestions has to first wade through all of the jokes.... Which is most of them, making it very time consuming to find the ones you are interested in.

 

Tags in the titles will help a little, but still.... When someone posts in a joke BSA thread, the icon for new posts lights up, and for someone who is only interested in the serious ones, that gets ignored.... so the posts in the game-play BSA threads tend to get ignored, except by those who check out the BSA subforum regularly. Which results in a very, very slow BSA forum.

 

 

Or, alternatively, you could split it up this way:

Suggestions - Gameplay (includes regular suggestions and gameplay BSAs)

Suggestions - Fun and Forums (includes the "fun" BSAs, forum suggestions, and anything that doesn't directly affect game play on dragcave.net)

 

Cheers!

C4.

Edited by cyradis4

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I think it's more important that changes to existing BSAs (or changes that are PERCEIVED by the mods as being so) should be in suggestions rather than BSAs, as very few people will ever think to look for anything other than NEW BSAs in that subforum.

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I think it's more important that changes to existing BSAs (or changes that are PERCEIVED by the mods as being so) should be in suggestions rather than BSAs, as very few people will ever think to look for anything other than NEW BSAs in that subforum.

I have to agree. There have been quite a few suggestions to improve trading, which are only marginally connected to the teleport BSA. When they start out in Suggestions they get a lot of attention and comment. As soon as a mod sees them and moves them to BSAs, they die. I really don't think the split you propose will help with that situation.

 

Perhaps if the BSA section was split into New BSAs and Changes to Existing BSAs? If such things must be put in the BSA sub-forum that would at least put them in an area where one doesn't have to wade through such things as collecting butterflies, sandwiches, etc. which, cute as they are, tend to clutter up the forum and make it hard to find the relevant game-changing stuff.

Edited by purplehaze

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Good idea, but not enough...

 

The BSA subforum does need to be split into gameplay suggestions and joke suggestions.. I totally agree with that.

But the suggestions should be limited to NEW types of BSAs that have not already been implemented.

 

Modifications to BSA's already ingame should be left in the main Suggestions forum.

 

PLUS... things that 'could be' BSAs but are NOT, should be left in the main Suggestions forum. If the Original Poster (OP) does NOT want the suggestion to be a BSA, then the Mods and/or other players should not try to turn it into one.

 

Example 1: FREEZE is not a BSA, it's a general action. UNFREEZE as a suggestion does not need to be a BSA, it should be the mirrored reverse of the Freeze action.

 

Example 2: ADULT TRADING has nothing to do with Teleport or any other BSA, but the Mods moved it to the BSA forum because you have to use Teleport to trade (aka they wanted the topic to die, so they moved it to the BSA subforum). WRONG MOVE MODS!!! Adult trading is NOT a BSA.. it is NOT a modification to Teleport.. it is a CHANGE in what can or cannot be traded. It is a gameplay modification that has NOTHING to do with Teleport.. it's just a change in the code that TJ would have to figure out.

 

Basically, it's time to stop using the BSA subforum as a tool to kill topics.

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I think it's more important that changes to existing BSAs (or changes that are PERCEIVED by the mods as being so) should be in suggestions rather than BSAs, as very few people will ever think to look for anything other than NEW BSAs in that subforum.

this...

 

Good idea, but not enough...

 

The BSA subforum does need to be split into gameplay suggestions and joke suggestions.. I totally agree with that.

But the suggestions should be limited to NEW types of BSAs that have not already been implemented.

 

Modifications to BSA's already ingame should be left in the main Suggestions forum.

 

PLUS... things that 'could be' BSAs but are NOT, should be left in the main Suggestions forum. If the Original Poster (OP) does NOT want the suggestion to be a BSA, then the Mods and/or other players should not try to turn it into one.

 

Example 1: FREEZE is not a BSA, it's a general action. UNFREEZE as a suggestion does not need to be a BSA, it should be the mirrored reverse of the Freeze action.

 

Example 2: ADULT TRADING has nothing to do with Teleport or any other BSA, but the Mods moved it to the BSA forum because you have to use Teleport to trade (aka they wanted the topic to die, so they moved it to the BSA subforum). WRONG MOVE MODS!!! Adult trading is NOT a BSA.. it is NOT a modification to Teleport.. it is a CHANGE in what can or cannot be traded. It is a gameplay modification that has NOTHING to do with Teleport.. it's just a change in the code that TJ would have to figure out.

 

Basically, it's time to stop using the BSA subforum as a tool to kill topics.

and this.

 

Says it all.

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Added the "Modifications go in Suggestions, not BSAs" to the first post, as well.

 

Cheers!

C4.

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This seems to be the most logical solution to the "very-dead BSA section" problem.

 

It might not actually pull the BSA section(s) out of its current state (since I'm of the opinion that the utter lack of BSAs being implemented, especially those being suggested in the section, is the main driving factor for this), but at least suggestions regarding current BSAs won't be sucked into that black hole.

Edited by CNR4806

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I think splitting into 'fun' BSAs and 'useful' BSAs would be a good idea. Support this.

I think it would be a great idea BUT -

 

There will be people who say THEIR idea is so great it will help game play BECAUSE and others who say their suggestion is much more "useful" than that "very silly" one... and so on - and there will be HURT FEELINGS and stuff.

 

But I still support it 110%.

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I support this. We all clamored greatly for a new BSA, and what did we get?

 

Expunge.

 

I mean it's difficult enough to get a dragon to turn into a zombie, who'd want to erase all that hard work?

 

No, I think we need a way to separate the good ideas from the silly ones, like the chicken spaceship one.

 

 

That'd be easier on TJ as well. He could see at a glance which ones would change the game mechanics and which ones would be amusing but otherwise useless, like Splash. I did amuse myself for a while with that one but once I got my badge, I haven't used Splash since.

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I think it would be a great idea BUT -

 

There will be people who say THEIR idea is so great it will help game play BECAUSE and others who say their suggestion is much more "useful" than that "very silly" one... and so on - and there will be HURT FEELINGS and stuff.

 

But I still support it 110%.

Actually, I don't think there will be. There's a very firm line between them: those that affect how you catch / breed / raise / maintain your dragons, and those that don't.

 

From the first 10 BSAs proposed:

 

 

"Fun"

Sandwich - you are just getting a line of text, like spash

Fertilize, for leetle Trees - The original suggestion was fun, but the expansion would put it in actionable (breeding leetles)

Prank - leaves graffiti over your scroll

Attract Butterfly - basically a different version of the easter basket, but gotten using a bsa

 

 

 

"Actionable"

Melt - you are getting a cheese egg

Identify - Marks the AP eggs you've picked up recently, which affects how you hunt

Transport - egg freezing

Raise - Hatchling incubate

Multiply - A multi-clutch BSA

Reconcile - Refusal re-set

 

 

Out of those first 10, the only one that was a little questionable was one which is actually *two* ideas in one thread, and I'd still put it into fun because it deals with Leetle Trees.

 

Cheers!

C4.

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This is actually a good idea.

 

Splash, for instance, is fun and cute, but it isn't really helpful at all. ( Much like splash in Pokemon xd.png ).n IF there was a seperate place for BSA suggestions of that type and for BSA suggestions, like Incubate, Influence and Teleport, that are actually useful for someting in game... that might be helpful to those looking on and wanting to comment or MAYBE suggest something. After all, a person might hesitate to make a suggestion IF they are unsure if that suggestion ahs already been made and perhaps already shot down. As someone else said, it'd be easier on TJ , too because could immediately TELL which ones might require a bit more work to implement ( NOT that that would make them not worth it) Via changing gameplay. ALSO, if more people could look through them, it MIGHT give him a better idea of which ones would actually be helpful to users.

 

Just my two cents.

Edited by Silverswift

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Actually, I don't think there will be. There's a very firm line between them: those that affect how you catch / breed / raise / maintain your dragons, and those that don't.

 

From the first 10 BSAs proposed:

 

 

"Fun"

Sandwich - you are just getting a line of text, like spash

Fertilize, for leetle Trees - The original suggestion was fun, but the expansion would put it in actionable (breeding leetles)

Prank - leaves graffiti over your scroll

Attract Butterfly - basically a different version of the easter basket, but gotten using a bsa

 

 

 

"Actionable"

Melt - you are getting a cheese egg

Identify - Marks the AP eggs you've picked up recently, which affects how you hunt

Transport - egg freezing

Raise - Hatchling incubate

Multiply - A multi-clutch BSA

Reconcile - Refusal re-set

 

 

Out of those first 10, the only one that was a little questionable was one which is actually *two* ideas in one thread, and I'd still put it into fun because it deals with Leetle Trees.

 

Cheers!

C4.

Well - see - I'd see "melt" as just fun.... Getting an extra non-breedable doesn't advance anything really, IMHO...

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Well - see - I'd see "melt" as just fun.... Getting an extra non-breedable doesn't advance anything really, IMHO...

"Melt" is taking the un-breedable Cheeses and making them breedables, in essence. And while I strongly disagree with the idea.... making an unbreedable breedable is a fairly significant change, like Bite is.

 

Cheers!

C4

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"Melt" is taking the un-breedable Cheeses and making them breedables, in essence. And while I strongly disagree with the idea.... making an unbreedable breedable is a fairly significant change, like Bite is.

 

Cheers!

C4

I do know what you are saying - but it doesn't advance game play, in that you can't make lineages or anything. It comes over to me as Very Silly (as in just fun really) Indeed. xd.png

Edited by fuzzbucket

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I do know what you are saying - but it doesn't advance game play, in that you can't make lineages or anything. It comes over to me as Very Silly (as in just fun really) Indeed. xd.png

It kinda does effect gameplay. Cheeses are a pain in the ass to get as-is, and having a BSA so they can "reproduce" effects how easy they are to get. It effects gameplay

 

And does making lineages really come in as a factor as to whether something is silly or not? Making lineages is essentially a 'fun' part of the game as well. Just fun, as you say. If Very Silly is just fun, does that make lineages Very Silly?

 

This is a game. Things are supposed to be fun.

 

Anyways, you have full support from me

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It kinda does effect gameplay. Cheeses are a pain in the ass to get as-is, and having a BSA so they can "reproduce" effects how easy they are to get. It effects gameplay

 

And does making lineages really come in as a factor as to whether something is silly or not? Making lineages is essentially a 'fun' part of the game as well. Just fun, as you say. If Very Silly is just fun, does that make lineages Very Silly?

 

This is a game. Things are supposed to be fun.

 

Anyways, you have full support from me

Bumping this to the top, cuz well... Even though I was checking the BSA subforum, I missed a response to an actual game-changing BSA because of the fluff BSA that was also responded to.

 

As for the quoted post... Clearly, creating new eggs falls under "game changing", because even though its a silly BSA you are adding a new egg to the game.

 

Cheers!

C4.

 

 

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Yes PLEASE.

 

OK about new eggs - I just can't see extra unbreedable eggs as being a game changer xd.png

 

But almost everything in BSAs is usually fluff. There are a few important ones just now, but on the whole...

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I think there's a lot more "not-fluff" ideas than most of us think. I know when I went to find my non-fluff suggestions the other week, they were back on page 2 and 3.... And there were a lot of "fluff" between them. I think most of the non-fluff ones have been pushed back, but that they are still there.

 

But finding them! That is the hard part, and bumping them is also a pain. I don't have the time today, myself, but it'd be interesting to see what happened if someone went and bumped all the non-fluff ideas in the BSA section.

 

Cheers!

C4.

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For me the current Fertitily is a joke... I have a strong impression it doesn't work now. Really, even the non-rares produce no eggs for me... and Valentines produced clutches of only 2 eggs for my bf despite Fertility...

 

But really, if such a split should help bring true BSAs (and regular actions mistaken for BSAs by mods) to attention, then I'm for it.

 

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For me the current Fertitily is a joke... I have a strong impression it doesn't work now. Really, even the non-rares produce no eggs for me... and Valentines produced clutches of only 2 eggs for my bf despite Fertility...

 

But really, if such a split should help bring true BSAs (and regular actions mistaken for BSAs by mods) to attention, then I'm for it.

Someone said the other day that TJ said fertility ups the chance of an egg by 50%. Certainly several reluctant couples of mine have bred after being purpled.

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Someone said the other day that TJ said fertility ups the chance of an egg by 50%. Certainly several reluctant couples of mine have bred after being purpled.

Now depends when TJ stated that... sth like 1-2 years ago fertility was noticeably a sth but since this summer I notice much poorer results... so I'm wondering.

Before this summer I even had 0 refusals after fertilising the mate who was bred to (not from) each new release... until this summer:P Had quite a few after-fertility refusals since (so maybe refusal 'chance' got lifted much, maybe the general egg production got lowered, or Fertility got nerfed).

Edited by VixenDra

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Now depends when TJ stated that... sth like 1-2 years ago fertility was noticeably a sth but since this summer I notice much poorer results... so I'm wondering.

Before this summer I even had 0 refusals after fertilising the mate who was bred to (not from) each new release... until this summer:P Had quite a few after-fertility refusals since (so maybe refusal 'chance' got lifted much, maybe the general egg production got lowered, or Fertility got nerfed).

Refusals in general went up at about that time.

 

Also, Fertility was NOT meant to decrease refusals, and is said to have no effect on it.

 

However, I strongly doubt that Fertility increased chances of an egg by 50%. The most I ever heard was about 10%. Regardless, I've never seen a post by TJ that suggested the percentage itself, and anything else is heresay, which in DC means "false until you can find the post by TJ that started the rumor". I remember many, many "rumors" that were proven false by finding what he really did say. >.<

 

Though really I only ever use Fertility on a stubborn pair.

 

And yea, if we could get more attention drawn to BSAs that affect game play, the mistaken ones wouldn't be such a big deal.

 

Cheers!

C4.

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