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Felixr2

Project N - OOC

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It's 16/05/2604. Lately in the news you saw that the greatly succesful Naghu Exploration Institute was looking for a crew to go to the new Colony 17, in a base dubbed Resort 01. It has the safety of the Fortress type bases, but with the warmth of the Haven type bases. You've decided to sign up and got selected. The takeoff was three months ago and today you and the others of the crew arrived.

 

What's the goal of the NEI? Well, what do you expect, they research Naghu and try to get as much information about it as possible. What do they have now? A register of discovered plants and animals, as well as some funghi. Bacteria have also been found, but they don't cause diseases that are hazardous to human beings. They also have a register of where which crews are and with how many people they are.

 

But you might not care about all that. Maybe you just wanted to get as far away from some people as you could. Maybe you wanted your life to be more interesting or adventurous. Maybe you were looking for the ultimate thrill. Or maybe you had other reasons to go. Whatever your intentions, though, you'll have to survive together with your crew.

 

Colony 5, 12 and 14 have been reporting sightings they think indicate the presence of highly intelligent life forms. Most sightings have been done in the same area. Resort 01 is placed near the center of that area, as the main goal of Colony 17 is finding out what the truth behind those sightings is.

 

It may seem as if there's more to it than just the sightings, though, by the way the admins of the NEI behaved during your preparations, especially when they thought nobody was looking. There are also some suspicious things about old data, which are generally referred to as misconceptions, but it might seem a bit too coincedental for some people to believe that.

 

---

 

RULES

1. No Mary Sues.

2. No powerplaying/godmodding.

3. Don't kill others' characters without their permission.

4. No more than 5 characters per person.

5. Characters that are not from Colony 17 are allowed.

6. But not more than two for now.

7. Do not RP with characters I haven't approved yet.

8. No one-liners.

9. If someone breaks rule 6, 7, 8 or 9 and I don't react on it, notify me by PM, but certainly not in this thread. (I don't want unnecesary discussions going on here)

10. Forum and RP rules apply.

11. Respect eachother.

12. Have fun!

 

Character sheet:

[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b] (include what job(s) your character has had before leaving)
[b]Other:[/b]

 

If you have any questions, feel free to ask!

Edited by Felixr2

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Accepted characters:

 

Felixr2

 

Name: Christoph Walker

Gender: Male

Age: 36

Appearance: He's a 183 cm tall man with short, brown hair. He wears black, rectangular glasses in front of his hazel eyes. He has the typical posture of a fat nerd. He often dresses in plain jeans and checkered vests. He has a short beard and moustache.

Personality: He is pretty much always positive and likes to take on difficult problems. However, he does not like admitting his mistakes and as a result never really does so.

History: He did very well in school and his parents always supported him fully when he wanted to do something. After finishing his study, he started his career as an IT-specialist, mainly specialising in cyber-security/hacking and datamining. The mission for Colony 17 really appealed him and he had always wanted to prove that a Colony would do better if it had a cyber-security/hacking specialist in it. IT-specialists on previous missions have all been website builders and game developers.

Other: Loves eating sandwiches.

 

Name: Diana Heart

Gender: Female

Age: 24

Appearance: Diana is a pretty woman with deep blue eyes and wavy blond hair that falls down to a few centimetres below her shoulders. She likes dressing up in T-shirts and skirts that reach to her knees.

Personality: Diana is a very cheerful person that loves talking with people. She likes puzzles of all sorts, as long as she can solve them. If she gets stumped, she gets a bit mad and this results in sassy behaviour that can be seen as rude. However, when she's in a good mood, and she is most of the time, she enjoys amusing other people. She is also a bit naive from time to time.

History: She has just graduated cum laude for her study in mathematics at the University of Oxford. Her parents funded most of her study, but what they couldn't afford for her, she earned for herself by playing in pubs with a band consisting of her as guitarist and lead vocalist and two of her friends, a pianist/backing vocalist and a drummer. However, when those friends graduated they both went to faraway places, leaving her practically on her own. Wanting to have an adventure on her own, where she could use all of her talents for benefit, she signed up to go to Colony 17 and got accepted.

Other: She has taken her acoustic guitar with her on the flight to Naghu.

 

 

voltage

 

Name: Phillip Gruenwald ((goes by phill))

Gender: Male

Age: 26

Appearance: Phillip is a slightly taller than average guy at 6'3 and has the build of a runner. Phill has dirty blonde hair that is just long enough to cover his eyes, usually combed to the left so his right eye is uncovered. Phill has brilliant emerald green eyes that seem to shine in the right lighting. He usually wears a pair of beat up and worn out jeans and plane shirts, he also wears a black and green hoodie most the time, the hoodie has stains on it from his past job that are faded but not fully out.

Personality: Phill is very introverted at first and tries to stay away from big groups of people. He loves puzzles and trying to solve them. He is a very caring guy though he has troubles with big groups.

History: He always focused on his work getting through both school and college withing the top ten percent of his grade. He had no idea what he wanted to do until his car had broken down. The mechanic was really nice to him and was able to fix his car but also told phill that with enough training you could fix nearly anything. Phill studied underneath the mechanic for three years after college until he heard about colony 17 and figured he could go and maybe find more complicated machines to work on.

Other: He enjoys reading and tea almost as much as he does puzzle solving like fixing complicated machines.

 

 

padfoot

 

Name:Caleb Fortuna

Gender: female

Age: 30

Appearance:Cal

Personality: Cal mostly keeps to herself, prefering to eat her dinner in her chop shop than in the mess hall. She is dedicated to keeping the tech in the colony intact and working at maximum efficiency. She isn't much of a talker, casual conversation or otherwise, and would prefer to wack someone with a wrench and throw them out of the shop.

History:Cal started her love for robitics when she joined the robotics club in school and switched her major later that week. After getting her degree in engineering from the University of Georgia, Cal went graduate school at the University of Southern California to compleate her education in the field of robotics. after graduation, she was a large robotics mechanic for the military and worked as underwater welder for a few years while still in college. She found that she liked working on small and large scale air and space engineering and applied to join the colony 17 mission.

Other: She lost her arm above the elbow in a mechanical accident and had a new one built before she moved to colony 17. Using her new arm, she built the second pair of arms to help her with heavy lifting and other dificult parts of her job. She has gotten so used to it, she only takes them off for sleep and special occasions.

 

Name: Bryce Harper

Gender: male

Age:55

Appearance: Bryce looks like a man that has been working out in the sun his whole life. His skin is tanned the color of leather and lined with shallow wrinkles. His hair appears to have been brown but the top is bleached blonde by the sun. He is about five seven and is a bit overweight. His facial hair was the first thing to go grey as he aged so it's almost compleatly white by the timehe reached colony 17.

Personality: Bryce is a kind, soft-spoken man who wants to use his knowledge and talents to bettter the life of the colony. He is wise and level headed and often acts as a mediator for conflicts between other members.

History: Bryce is a botanist and chemist in Colony 17. Originally he worked for Sandia Labs in new Mexico as a genetic engineer. The project that landed him a place on the next rocket to Naghu was when his team was able to successfully cross-breed a live oak with a sunflower, creating a flower the size of a truck tire that yeilded more oil and seed than a normal sunflower. He is now in charge of keeping the colony fed with his genetically engineered plants.

Other: He is based of my neighbor (His team actually created the sunflower mentioned above)

 

 

Lilraaos

 

Name: Esther Carroll

Gender: Female

Age: 24

Appearance: Not the type to really stand out in a crowd, Esther is clearly of Caucasian decent and stands at 5'5. A very thin women, she has a pear shaped body with her hips being larger in portioned to her chest and waist. If one were to look very close, they would notice that she has faded acne scars- evidence of her teenage years. Her hands and feet are very small 6 1/2 inches and 8 1/2 inches respectively and are quite calloused, she also possesses numerous scars around her ankles and feet. Esther has somewhat frizzy dark blonde hair, that when let loose fall to about her chest area but she always ties it up in a messy bun or braid to keep it out of her face or whatever shes working with. Her skin is rather tan and she has a spray of freckles across her nose. Her face is oval shaped and she has a small pointed nose. Her eyes are a light green and her eyelashes are long and dark blonde like her hair. She normally wears pastel colored long skirts and yarn sweaters.

Personality: Kind, motherly or patient is a couple words that come to mind when others describe Esther. Shes not one to grab the spotlight, instead she really loves to support others and watching those shes helped shine is always enough for her. She really enjoys caring for animals and people and she really being needed is one of the things that makes her the happiest. Esther is able to keep her calm in many situations that would set others off and she isn't one to get angry easily. She gets disappointed more often than she gets angry and her disappointment is always a quiet 'I thought better of you' type of disappointment. She also tries her best to not be bossy or condescending but shes always constantly worried about her friends and team members. Shes almost always carries around kits for sewing, first aid or other such things that could fix little emergencies.

History: Ester was born second in a catholic family with five kids. Her family made average to high income with her dad being is business man and her mom one that stayed at home. Their household was one that put a lot of empathizes on family and Ester enjoyed a close relationship with her siblings and parents.

She remembers her childhood quite fondly (she did girl Scots and went on trips with her family frequently), she was home schooled until high school in which she attended an all girls high. She wasn't a stellar student but was able to graduate in the top 20% of her class after which she attended a culinary school. She returned back to her hometown where she worked as a chef in a local restaurant. It seemed that the rest of her life would play out in the small town however to the surprise of her family and friends, she was recruited and answered the call for Colony 17.

Other: Struggles with her body image, questioning her faith a bit, probably bi but definitely in denial, been on dates but never dated anyone seriously before, really enjoys mystery books, not a fan of sweets but loves to make them (her cheesecake is hella good), likes to knit, drinks her coffee black and w/out sweeteners and her favorite tea is earl grey.

NPCs:

 

Mod-controlled

 

Name: Jack

Gender: Male

Age: 49

Appearance: locked

Personality: locked

History: locked

Other: This guy will be important. Obviously.

 

Open

 

Oliver Jean (farmer) and Bugle (his dog) ((originally intended as playable character for Marcus Phoenix. They signed off and gave permission to use them as NPCs))

Edited by Felixr2

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Important updates: the IC is up.

 

I have decided to set the number of humans in colony 17 to 14, leaving 7 free spots. 4 spots are exclusively reserved for sign-ups, for now, while the other 3 are free to be NPC-d, although they can also be used for sign-ups as long as they remain unused.

Edited by Felixr2

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Name: Phillip Gruenwald ((goes by phill))

Gender: Male

Age: 26

Appearance: Phillip is a slightly taller than average guy at 6'3 and has the build of a runner. Phill has dirty blonde hair that is just long enough to cover his eyes, usually combed to the left so his right eye is uncovered. Phill has brilliant emerald green eyes that seem to shine in the right lighting. He usually wears a pair of beat up and worn out jeans and plane shirts, he also wears a black and green hoodie most the time, the hoodie has stains on it from his past job that are faded but not fully out.

Personality: Phill is very introverted at first and tries to stay away from big groups of people. He loves puzzles and trying to solve them. He is a very caring guy though he has troubles with big groups.

History: He always focused on his work getting through both school and college withing the top ten percent of his grade. He had no idea what he wanted to do until his car had broken down. The mechanic was really nice to him and was able to fix his car but also told phill that with enough training you could fix nearly anything. Phill studied underneath the mechanic for three years after college until he heard about colony 17 and figured he could go and maybe find more complicated machines to work on.

Other: He enjoys reading and tea almost as much as he does puzzle solving like fixing complicated machines.

 

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Name:Caleb Fortuna

Gender: female

Age: 30

Appearance:Cal

Personality: Cal mostly keeps to herself, prefering to eat her dinner in her chop shop than in the mess hall. She is dedicated to keeping the tech in the colony intact and working at maximum efficiency. She isn't much of a talker, casual conversation or otherwise, and would prefer to wack someone with a wrench and throw them out of the shop.

History:Cal started her love for robitics when she joined the robotics club in school and switched her major later that week. After getting her degree in engineering from the University of Georgia, Cal went graduate school at the University of Southern California to compleate her education in the field of robotics. after graduation, she was a large robotics mechanic for the military and worked as underwater welder for a few years while still in college. She found that she liked working on small and large scale air and space engineering and applied to join the colony 17 mission.

Other: She lost her arm above the elbow in a mechanical accident and had a new one built before she moved to colony 17. Using her new arm, she built the second pair of arms to help her with heavy lifting and other dificult parts of her job. She has gotten so used to it, she only takes them off for sleep and special occasions.

Edited by padfoot

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Accepted!

 

I guess we're good on engineers now... maybe bring in some farmers, biologists, physicists, chemics, craftsmen, maybe even a musician?

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way ahead of you wink.gif

 

Name: Bryce Harper

Gender: male

Age:55

Appearance: Bryce looks like a man that has been working out in the sun his whole life. His skin is tanned the color of leather and lined with shallow wrinkles. His hair appears to have been brown but the top is bleached blonde by the sun. He is about five seven and is a bit overweight. His facial hair was the first thing to go grey as he aged so it's almost compleatly white by the timehe reached colony 17.

Personality: Bryce is a kind, soft-spoken man who wants to use his knowledge and talents to bettter the life of the colony. He is wise and level headed and often acts as a mediator for conflicts between other members.

History: Bryce is a botanist and chemist in Colony 17. Originally he worked for Sandia Labs in new Mexico as a genetic engineer. The project that landed him a place on the next rocket to Naghu was when his team was able to successfully cross-breed a live oak with a sunflower, creating a flower the size of a truck tire that yeilded more oil and seed than a normal sunflower. He is now in charge of keeping the colony fed with his genetically engineered plants.

Other: He is based of my neighbor (His team actually created the sunflower mentioned above)

 

 

 

how many people are we going to wait on?

 

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My initial plan was 15 characters (ex. NPCs), but seeing the amount of people that are joining, I guess we can do with 6 or 7.

 

And Bryce is accpeted!

 

EDIT: Added another character of my own. I present you Diana Heart, a young musician and mathematician.

Edited by Felixr2

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Duh. This is a cool idea and I'm excited to see what you have in mind.

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Might I suggest posting it on the bulletin board? That might drum up some business.

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Someone has already contacted me by PM. I'm currently waiting on them to post their sheet here and we would be good to go. But I could put it on the bulletin board as well, cuz well, the more the merrier. wink.gif

 

And happy new year to all who read this!

Edited by Felixr2

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Added Lilraaos's character to the list! We're good to go now, I hope I can get the IC up today or tomorrow. (got some stuff going on here, nothing to worry about, but it might keep me busy for a while)

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So I had actually hoped that someone would've replied in this thread by now, but now I just have to triple post to notify everyone that the IC is up.

 

I will also put this in the important updates section.

 

It is still possible to join now, but (depending on how fast everyone is with posting) it might not be for long, unless you want a character that's from another Colony. For these I do want to say that they have to be from a Colony close to Colony 17, which would be 5, 6 and 14. Colony 5 (Haven 04) and Colony 14 (Fortress 05) both border the Greenwind Forest, where the sightings that suggest intelligent life have been done. Colony 17 is in between them, and quite a bit south from Colony 17, but not too far to travel, is Colony 6 (Fortress 02). Colony 5 is mainly looking for edible plants and animals, as well as trying to find more of January's Miracle. Colony 6 is a power station that sends drones with batteries to all other Colonies. Colony 14 researches dangerous species in their area and how to prevent that they attack you, and if they do, how to survive the attack, preferrably without killing them. What's generally seen as the greatest achievement of Colony 14 is that they found out that Blackpaw Razorfangs will stop hunting you down if you throw a dead flying monkey at them. It seems to be their favorite meal.

 

No sightings of Blackpaw Razorfangs have been done near Colony 17, but that could just be because very little research has been done around there. Only 3 species are confirmed to live there, which can be found in the second post in the IC.

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Alright, Padfoot, I love basically everything about your last post. "please go". wink.gif

 

So what did you have in mind for Cal's machinery? I think most would be there, aside from some not very important things, and some details that may seem like they aren't worth the cost.

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Awww :3 Thanks Felix

 

the list of things she wanted for the workshop? Well...

-A lathe with a 5 foot diameter limit and a laser carver(Expensive)

-a set of high powered arc welders

-a set of jaws of life

-a hydrolic lift with a capacity of 600 tons (Like what shipyards use)

- a set of kevlar scuba gear

-a master terminal with a uplink with all the vehicles used for programming repairs and diagnostics (Security breach?)

-an EMP generator

-lots of hand tools for various things (Her list is long and expensive)

-a handheld MRS machine and software

- A set of rock climbing gear

-a liquid nitrogen gun

-soldering irons of various sizes

- a neural headset and computer software to go with it

-a 50 foot retractable workbench.

-a massive table vice

-other(s) that I can't think of right now

 

Irreguardless, she is going to be mad because she isn't the one that put it together. Since some of these machines are not able to be lifted and used by a normal person (hints: her Helping Hands) it wasn't expected she would get some of the heavy stuff. Sooo...she will be mad about that too.

Edited by padfoot

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Most of these things would be there I guess, just cut out some of the incredibly heavy things and replace the incredibly expensive stuff with cheaper stuff that should still be more than fine for what she's supposed to do with it.

 

I guess Phill could get a Rubik's Revenge (4x4x4 Rubik's Cube), Void Cube (3x3x3 without centerpieces) and Helicopter Cube(just look this one up if you want to know what it is... I really can't explain it)?

 

And for Esther I was thinking perhaps a book with all the recipies that have been found to taste good by the other Colonies? I guess it could be called something like "The Collected Recepies of Colonies 1-16"?

 

And Padfoot, do you have any ideas for your characters?

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I I have all of those puzzles in my collection (Plus a 5x5 and a 6x6). I really like puzzle cubes.

 

I was thinking a crate of robotic's gear for Cal

 

And an artificial grow bay full of native plants in Bryce's room.

 

Irreguardless what her shop looks like, she is going to be mad begause she didn't get to oversee the construction and stock. She is really picky about her workspace.

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I wish I owned them... but I don't. sad.gif

 

Seems all good to me! For the plants you can just make up some stuff yourself, as long as you don't make it anything too crazy or... dangerous.

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In high school I thought that solving a rubix cube would impress girls. I was not correct. It did get me a lot of free drinks in college though smile.gif

It's. good party trick, you just don't want to be "that guy" with a rubix cube at a party xd.png

 

Alright. whats the base of life on Naghu? Are the plants and animals mostly dangerous?

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