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> Cave: Put new eggs where the last was taken
stogucheme
Posted: Oct 16 2012, 10:59 PM
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I would not be in favor of this. Having the entire page's text potentially change would ensure I caught nothing. I can barely keep track of all the images on the AP!
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Cinnamin Draconna
Posted: Oct 18 2012, 01:56 PM
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I still say that the best way to get rid of blockers AND remove the advantage from the fast clickers... is to refresh all 3 eggs at once. If every refresh presented you with 3 new eggs, you'd never know which slot would have what. No one would be hovering over a slot, and no one would have an advantage or be disadvantaged.
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SockPuppet Strangler
Posted: Oct 18 2012, 02:41 PM
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If you're talking about the egg shuffle, didn't that not work when we implemented it? The non-blockers got taken right away, leaving behind a pile of blockers that everyone would just leave alone until new eggs appeared and they had another chance for non-blockers and the pile of blockers would just keep growing and growing.

Unless you just mean to refresh the three eggs waiting to be taken.
So say you have: balloon mint guardian
Next refresh, nothing is taken, but they show up: mint guardian balloon
Balloon gets taken and is replaced with a daydream: guardian daydream mint
Which is an interesting thought.

~

Putting the new egg where the last taken would make sense. I don't cave hunt a lot because I just can't compete with all the users we have now and don't have the patience when there are less users on, anyway, (plus, I love browsing lineages) so I guess I don't have a huge preference either way.
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Cinnamin Draconna
Posted: Oct 18 2012, 04:27 PM
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The 'egg shuffle' was implemented in the AP, not the main cave.. and it was a dynamic graphic which worked just like the AP. The more popular eggs would always be taken first, as usual.

No, what I'm suggesting is an actual REFRESH.
First look you have eggs A, B & C.
Refresh, you get eggs D, E & F.
Refresh again, and you get G, H & I.

Keep refreshing and the untaken eggs will come back, but in no particular order. The refresh would give you 3 different eggs each time.. some you may have seen before, some you may not have seen. Presentation and egg slot would be totally random.. until you ran out of eggs for that hour.

And since there's no guarantee of a rare at any time, when they would show up would also be totally random. It would just depend on what eggs the cave produced for that hour. In fact, with the total randomness of presentation.. and how refreshing over and over can get so boring.. folk might actually MISS a rare, which would then show up later for someone else to try for.

But total randomness for egg presentation and egg slot would be more fair than anything else I can think of.

This post has been edited by Cinnamin Draconna on Oct 18 2012, 04:31 PM
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StormWizard212
Posted: Oct 18 2012, 04:38 PM
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QUOTE (Pokemonfan13 @ Sep 13 2012, 08:42 AM)
IF mossy eggs has any chance I'd prefer it to stay how it is since it would allow people to take eggs but still have two going towards moss growth, otherwise I'm neutral.

This is a good point. I love the idea of mossy eggs and would love to see that implemented. But if not, then I'm not really fussed which spots the eggs show up in in the cave.
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gjhhhhhh
Posted: Oct 19 2012, 02:13 PM
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I'm not so sure... The point of DC is getting dragon eggs and raising them to adulthood. If you don't get an egg you want you could always go to a breeding thread where they gift eggs to unfortunate grabbers. Otherwise, you're gonna have to deal with it.
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